void CToolRegularRuler::AddPoint(UINT nMouseState,CPoint point, CRect& rcUpdate)
{
	if(!m_bFinish)
	{
		if(MS_LBTNDOWN == nMouseState && !IsPtInModifyZone(point))
		{
			m_bSelected = FALSE;
			SetEditSate(FALSE);
			m_bFinish = TRUE;
			InitHotData();
		}
	}
	else
	{
		rcUpdate = FormUpdateRect();

		if(MS_LBTNDOWN == nMouseState && !IsPtInModifyZone(point))
		{
			m_bSelected = FALSE;
			SetEditSate(FALSE);
			return;
		}
	}

	DecideModiFyType(nMouseState, point);
	ModifyGraph(nMouseState, point);

	if(MS_LBTNUP == nMouseState)
	{
		SetRegion();
	}
}
void CUser::Warp(uint16 sPosX, uint16 sPosZ)
{
	ASSERT(GetMap() != nullptr);
	if (m_bWarp)
		return;

	float real_x = sPosX / 10.0f, real_z = sPosZ / 10.0f;
	if (!GetMap()->IsValidPosition(real_x, real_z, 0.0f)) 
	{
		TRACE("Invalid position %f,%f\n", real_x, real_z);
		return;
	}

	Packet result(WIZ_WARP);
	result << sPosX << sPosZ;
	Send(&result);

	UserInOut(INOUT_OUT);

	m_curx = real_x;
	m_curz = real_z;

	SetRegion(GetNewRegionX(), GetNewRegionZ());

	UserInOut(INOUT_WARP);
	g_pMain->UserInOutForMe(this);
	g_pMain->NpcInOutForMe(this);
	g_pMain->MerchantUserInOutForMe(this);

	ResetWindows();
}
示例#3
0
void CNormalPen::SetDashStyle(DashStyle nDashStyle)
{
	m_nDashStyle = nDashStyle;

	if(m_bFinish)
	{
		SetRegion();
	}
}
示例#4
0
void CNormalPen::SetStartCap(LineCap nStartCap)
{
	m_nStartCap = nStartCap;

	if(m_bFinish)
	{
		SetRegion();
	}
}
示例#5
0
void CNormalPen::SetEndCap(LineCap nEndCap)
{
	m_nEndCap = nEndCap;

	if(m_bFinish)
	{
		SetRegion();
	}
}
示例#6
0
/*********************************************************************
* Function: WORD Bar(SHORT left, SHORT top, SHORT right, SHORT bottom)
* PreCondition: none
* Input: left,top - top left corner coordinates,
*        right,bottom - bottom right corner coordinates
* Output: none
* Side Effects: none
* Overview: draws rectangle filled with current color
* Note: none
********************************************************************/
WORD Bar(SHORT left, SHORT top, SHORT right, SHORT bottom)
{
    register SHORT  x, y;

    #ifndef USE_NONBLOCKING_CONFIG
    while(IsDeviceBusy() != 0);

    /* Ready */
    #else
    if(IsDeviceBusy() != 0)
        return (0);
    #endif
    if(_clipRgn)
    {
        if(left < _clipLeft)
            left = _clipLeft;
        if(right > _clipRight)
            right = _clipRight;
        if(top < _clipTop)
            top = _clipTop;
        if(bottom > _clipBottom)
            bottom = _clipBottom;
    }

    DisplayEnable();
    
    SetRegion(left, right, top, bottom);
    DisplaySetCommand();
    DeviceWrite(MemoryWrite);
    DisplaySetData();
    for(y = top; y < bottom + 1; y++)
    {
      for(x = left; x < right + 1; x++)
      {
        DeviceWrite(_color);
      }
    }

//    SetRegion(0, GetMaxX(), 0, GetMaxY());
/*    for(y = top; y < bottom + 1; y++)
    {
        SetAddress(left, y);
        for(x = left; x < right + 1; x++)
        {
            WritePixel(_color);
        }
    }*/
//    SetRegion(0, GetMaxX(), 0, GetMaxY());
    DisplayDisable();
    return (1);
}
示例#7
0
/*********************************************************************
* Function: void ClearDevice(void)
*
* PreCondition: none
*
* Input: none
*
* Output: none
*
* Side Effects: none
*
* Overview: clears screen with current color 
*
* Note: none
*
********************************************************************/
void ClearDevice(void)
{   int x, y;
    DisplayEnable();
    SetRegion(0, GetMaxX(), 0, GetMaxY());
    DisplaySetCommand();
    DeviceWrite(MemoryWrite);
    DisplaySetData();
    for (x = 0; x < GetMaxY() + 1; x++)
    {
      for (y = 0; y < GetMaxX() + 1; y++)
      {
        DeviceWrite(_color);
      }
    }
    DisplayDisable();
}
示例#8
0
void CAngleLabel::InitHotData()
{
	int nleft = (int)min(min(m_ptary[0].X, m_ptary[1].X), m_ptary[2].X);
	int ntop = (int)min(min(m_ptary[0].Y, m_ptary[1].Y), m_ptary[2].Y);
	int nright = (int)max(max(m_ptary[0].X, m_ptary[1].X), m_ptary[2].X);
	int nbottom = (int)max(max(m_ptary[0].Y, m_ptary[1].Y), m_ptary[2].Y);
	m_rcHot.SetRect(nleft, ntop, nright, nbottom);

	float fside1 = CalcGapOfpoints(m_ptary[0], m_ptary[1]);
	float fside2 = CalcGapOfpoints(m_ptary[0], m_ptary[2]);

	if(fside1 >= 100 && fside2 >= 100)
	{
		m_rcHot.InflateRect(HOTINTERVAL, HOTINTERVAL);
	}
	else if(fside1 >= 50 && fside2 >= 50)
	{
		m_rcHot.InflateRect(5 * HOTINTERVAL, 5 * HOTINTERVAL);
	}
	else if(fside1 >= 30 && fside2 >= 30)
	{
		m_rcHot.InflateRect(8 * HOTINTERVAL, 8 * HOTINTERVAL);
	}
	else if(fside1 >= 20 && fside2 >= 20)
	{
		m_rcHot.InflateRect(10 * HOTINTERVAL, 10 * HOTINTERVAL);
	}
	else
	{
		m_rcHot.InflateRect(15 * HOTINTERVAL, 15 * HOTINTERVAL);
	}

	if(m_rcHot.Width() <= 200)
	{
		m_rcHot.InflateRect(8 * HOTINTERVAL, 0);
	}
	else if(m_rcHot.Height() <= 200)
	{
		m_rcHot.InflateRect(0, 8 * HOTINTERVAL);
	}

	m_ptCenter.X = (float)m_rcHot.CenterPoint().x;
	m_ptCenter.Y = (float)m_rcHot.CenterPoint().y;

	SetRegion();
}
示例#9
0
/**
 * @brief	Executes the death action.
 *
 * @param	pKiller	The killer.
 */
void CNpc::OnDeath(Unit *pKiller)
{
	if (m_NpcState == NPC_DEAD)
		return;

	ASSERT(GetMap() != nullptr);
	ASSERT(GetRegion() != nullptr);

	m_NpcState = NPC_DEAD;

	if (m_byObjectType == SPECIAL_OBJECT)
	{
		_OBJECT_EVENT *pEvent = GetMap()->GetObjectEvent(GetEntryID());
		if (pEvent != nullptr)
			pEvent->byLife = 0;
	}

	Unit::OnDeath(pKiller);

	GetRegion()->Remove(TO_NPC(this));
	SetRegion();
}
void CToolRegularRuler::InitHotData()
{
	if(m_nPtCount <= 0)
	{
		return;
	}

	m_rcHot.left = (int)min(m_ptary[0].X, m_ptary[1].X);
	m_rcHot.right = (int)max(m_ptary[0].X, m_ptary[1].X);
	m_rcHot.top = (int)min(m_ptary[0].Y, m_ptary[1].Y);
	m_rcHot.bottom = (int)max(m_ptary[0].Y, m_ptary[1].Y);

	m_ptCenter.X = (m_rcHot.left + m_rcHot.right) / 2.0f;
	m_ptCenter.Y = (m_rcHot.top + m_rcHot.bottom) / 2.0f;

	m_rcGrip.SetRect(m_rcHot.right - 30, m_rcHot.top,
					 m_rcHot.right, m_rcHot.bottom);

	m_HotPts.ptRotate.X = m_ptCenter.X;
	m_HotPts.ptRotate.Y = m_rcHot.top - 3.0f * HOTINTERVAL;

	SetRegion();
}
示例#11
0
/**
* @brief        Constructs and sends an in/out packet for the NPC.
*
* @param        bType        The type (in or out).
* @param        fX           The x coordinate.
* @param        fZ           The z coordinate.
* @param        fY           The y coordinate.
*/
void CNpc::SendInOut(uint8 bType, float fX, float fZ, float fY)
{
        if (GetRegion() == nullptr)
        {
                SetRegion(GetNewRegionX(), GetNewRegionZ());
                if (GetRegion() == nullptr)
                        return;
        }

        if (bType == INOUT_OUT)
        {
                GetRegion()->Remove(this);
        }
        else        
        {
                GetRegion()->Add(this);
                SetPosition(fX, fY, fZ);
        }

        Packet result;
        GetInOut(result, bType);
        SendToRegion(&result);
}
示例#12
0
void CPipProp::Sizer::Init(RECT& rcBound, RECT& rcVid, RECT& rcTarget)
{
    _ASSERTE((rcVid.left == 0) && (rcVid.top == 0));
    
    CopyRect(&m_BoundingRect, &rcBound);

    float fWidth = (float)(m_BoundingRect.right - m_BoundingRect.left);
    float fHeight = (float)(m_BoundingRect.bottom - m_BoundingRect.top);

    float scaleX = fWidth / rcVid.right,
          scaleY = fHeight / rcVid.bottom;

    // Scale
    int x1 = (int)(scaleX * rcTarget.left), y1 = (int)(scaleY * rcTarget.top),
        x2 = (int)(scaleX * rcTarget.right), y2 = (int)(scaleY * rcTarget.bottom);

    // Normalize to the bounding rectangle
    SetRect(this, x1 + rcBound.left, y1 + rcBound.top, 
            x2 + rcBound.left, y2 + rcBound.top);
    
    SetAnchors();
    SetRegion();
} 
示例#13
0
文件: Npc.cpp 项目: gonullu2/koserver
/**
* @brief	Executes the death action.
*
* @param	pKiller	The killer.
*/
void CNpc::OnDeath(Unit *pKiller)
{
	if (m_NpcState == NPC_DEAD)
		return;

	ASSERT(GetMap() != nullptr);
	ASSERT(GetRegion() != nullptr);

	m_NpcState = NPC_DEAD;

	if (m_byObjectType == SPECIAL_OBJECT)
	{
		_OBJECT_EVENT *pEvent = GetMap()->GetObjectEvent(GetProtoID());
		if (pEvent != nullptr)
			pEvent->byLife = 0;
	}

	Unit::OnDeath(pKiller);

	CNpc * pNpc = TO_NPC(this);
	CUser * pUser = TO_USER(pKiller);

	if (pNpc != nullptr && pUser != nullptr)
	{
		if (pNpc->isMonster() && pUser->isPlayer())
		{
			if (pNpc->m_sSid == 700 || pNpc->m_sSid == 750)
			{
				if (pUser->CheckExistEvent(STARTER_SEED_QUEST, 0) || pUser->CheckExistEvent(STARTER_SEED_QUEST, 1))
					pUser->SaveEvent(STARTER_SEED_QUEST, 2);
			}
		}
	}

	GetRegion()->Remove(TO_NPC(this));
	SetRegion();
}
void CUser::Regene(uint8 regene_type, uint32 magicid /*= 0*/)
{
	ASSERT(GetMap() != NULL);

	CUser* pUser = NULL;
	_OBJECT_EVENT* pEvent = NULL;
	_HOME_INFO* pHomeInfo = NULL;
	_MAGIC_TYPE5* pType = NULL;

	if (!isDead())
		return;

	InitType3();
	InitType4();

	if (regene_type != 1 && regene_type != 2) {
		regene_type = 1;
	}

	if (regene_type == 2) {
		magicid = 490041;	// The Stone of Ressurection magic ID

		if (!RobItem(379006000, 3 * GetLevel())) {
			return;	// Subtract resurrection stones.
		}

		if (GetLevel() <= 5) {
			return;	// 5 level minimum.
		}
	}

	pHomeInfo = g_pMain->m_HomeArray.GetData(m_pUserData->m_bNation);
	if (!pHomeInfo) return;

	UserInOut(INOUT_OUT);

	float x = 0.0f, z = 0.0f;
	x = (float)(myrand( 0, 400 )/100.0f);	z = (float)(myrand( 0, 400 )/100.0f);
	if( x < 2.5f )	x = 1.5f + x;
	if( z < 2.5f )	z = 1.5f + z;

	pEvent = GetMap()->GetObjectEvent(m_pUserData->m_sBind);	

	// TO-DO: Clean this entire thing up. Wow.
	if (magicid == 0) {
		if( pEvent && pEvent->byLife == 1 ) {		// Bind Point
			m_pUserData->m_curx = pEvent->fPosX + x;
			m_pUserData->m_curz = pEvent->fPosZ + z;
			m_pUserData->m_cury = 0;
		}
		else if( m_pUserData->m_bNation != m_pUserData->m_bZone) {	// Free Zone or Opposite Zone
			if(m_pUserData->m_bZone > 200) {		// Frontier Zone...
				x = (float)(pHomeInfo->FreeZoneX + myrand(0, pHomeInfo->FreeZoneLX));
				z = (float)(pHomeInfo->FreeZoneZ + myrand(0, pHomeInfo->FreeZoneLZ));
			}
//
			else if(m_pUserData->m_bZone > 100 && m_pUserData->m_bZone < 200) {		// Battle Zone...
/*
				m_bResHpType = USER_STANDING;
				HpChange( m_iMaxHp );
				KickOutZoneUser();	// Go back to your own zone!
				return;
*/
				x = (float)(pHomeInfo->BattleZoneX + myrand(0, pHomeInfo->BattleZoneLX));
				z = (float)(pHomeInfo->BattleZoneZ + myrand(0, pHomeInfo->BattleZoneLZ));
				if (m_pUserData->m_bZone == ZONE_SNOW_BATTLE) {
					x = (float)(pHomeInfo->FreeZoneX + myrand(0, pHomeInfo->FreeZoneLX));
					z = (float)(pHomeInfo->FreeZoneZ + myrand(0, pHomeInfo->FreeZoneLZ));					
				}
			}
			else if (m_pUserData->m_bZone > 10 && m_pUserData->m_bZone < 20) {
				x = (float)(527 + myrand(0, 10));
				z = (float)(543 + myrand(0, 10));
			}
			else if (m_pUserData->m_bZone < 3) {	// Specific Lands...
				if (m_pUserData->m_bNation == KARUS) {
					x = (float)(pHomeInfo->ElmoZoneX + myrand(0, pHomeInfo->ElmoZoneLX));
					z = (float)(pHomeInfo->ElmoZoneZ + myrand(0, pHomeInfo->ElmoZoneLZ));			
				}
				else if (m_pUserData->m_bNation == ELMORAD) {
					x = (float)(pHomeInfo->KarusZoneX + myrand(0, pHomeInfo->KarusZoneLX));
					z = (float)(pHomeInfo->KarusZoneZ + myrand(0, pHomeInfo->KarusZoneLZ));	
				}		
				else return;
			}
			else
			{
				short sx, sz;
				GetStartPosition(sx, sz);

				x = sx;
				z = sz;
			}

			m_pUserData->m_curx = x;
			m_pUserData->m_curz = z;
		}
		else {	
			if (m_pUserData->m_bNation == KARUS) {
				x = (float)(pHomeInfo->KarusZoneX + myrand(0, pHomeInfo->KarusZoneLX));
				z = (float)(pHomeInfo->KarusZoneZ + myrand(0, pHomeInfo->KarusZoneLZ));			
			}
			else if (m_pUserData->m_bNation == ELMORAD) {			
				x = (float)(pHomeInfo->ElmoZoneX + myrand(0, pHomeInfo->ElmoZoneLX));
				z = (float)(pHomeInfo->ElmoZoneZ + myrand(0, pHomeInfo->ElmoZoneLZ));
			}		
			else return;		

			m_pUserData->m_curx = x;
			m_pUserData->m_curz = z;
		}
	}

	Packet result(WIZ_REGENE);
	result << GetSPosX() << GetSPosZ() << GetSPosY();
	Send(&result);
	
	if (magicid > 0) {	// Clerical Resurrection.
		pType = g_pMain->m_Magictype5Array.GetData(magicid);     
		if ( !pType ) return;

		m_bResHpType = USER_STANDING;
		MSpChange(-m_iMaxMp);					// Empty out MP.

		if (m_sWhoKilledMe == -1 && regene_type == 1) {		
			ExpChange((m_iLostExp * pType->bExpRecover) / 100);		// Restore Target Experience.
		}

		m_bRegeneType = REGENE_MAGIC;
	}
	else {		// Normal Regene.
//
		m_bAbnormalType = ABNORMAL_BLINKING;
//
		m_bResHpType = USER_STANDING;	
		m_bRegeneType = REGENE_NORMAL;
	}

	HpChange(m_iMaxHp);

	m_fLastRegeneTime = TimeGet();
	m_sWhoKilledMe = -1;
	m_iLostExp = 0;

	if (!isBlinking())
	{
		result.Initialize(AG_USER_REGENE);
		result << GetSocketID() << m_pUserData->m_sHp;
		g_pMain->Send_AIServer(&result);
	}

	SetRegion(GetNewRegionX(), GetNewRegionZ());

	UserInOut(INOUT_RESPAWN);		

	g_pMain->RegionUserInOutForMe(this);
	g_pMain->RegionNpcInfoForMe(this);

	BlinkStart();

	if (isInParty())
	{
		// TO-DO: Wrap these up into Party-specific methods (nothing for that yet)
		// UPDATE: Sticking them in the CUser class for the moment. Need to have them make sense, though.
		if (!m_bType3Flag)
			SendPartyStatusUpdate(1);
 
		if (!m_bType4Flag)
			SendPartyStatusUpdate(2);
	}
}
示例#15
0
BOOL CPipProp::Sizer::TestMouseMove(int x, int y)
{
    // If grabbing right now, resize the Sizer rectangle

    // We keep a minimum 2-pixel distance between opposite rectangle
    // sides. Otherwise it doesn't look like a rectangle any more.)

    if (m_bGrabbed)
    {
        SetRegion();

        switch (m_iGrabbedAnchor)
        {
            case 0:
                top = min(y, bottom - 2);
                left = min(x, right - 2);
                break;
            case 1:
                top = min(y, bottom - 2);
                right = max(x, left + 2);
                break;
            case 2:
                bottom = max(y, top + 2);
                right = max(x, left + 2);
                break;
            case 3:
                bottom = max(y, top + 2);
                left = min(x, right - 2);
                break;
            default:
                _ASSERTE(FALSE);
                break;
        }

        // Trim to the bounding rect
        IntersectRect(this, this, &m_BoundingRect);
        SetAnchors();

        return TRUE;
    }

    // If not grabbing and not selected, nothing to do.
    if (!m_bSelected) {
        return FALSE;
    }

    // If selected, look for hot zone. Is the mouse hovering over an anchor?

    bool bInHotZone = false;
    POINT pt = { x, y };

    for (int i = 0; i < 4; i++)
    {
        if (PtInRect(&m_Anchor[i], pt))
        {
            bInHotZone = true;
            m_iGrabbedAnchor = i;
            break;
        }
    }

    // Change the cursor to a diagonal arrow, to indicate "resizability"
    if (bInHotZone)
    {
        HCURSOR hCursor;
        if (m_iGrabbedAnchor == 0 || m_iGrabbedAnchor == 2)
        {
            hCursor = LoadCursor(0, IDC_SIZENWSE);
        }
        else 
        {
            hCursor = LoadCursor(0, IDC_SIZENESW);
        }
        SetCursor(hCursor);
    }
    else if (m_bInHotZone)
    {
        // We *were* in a hot zone, now we're not, so reset the cursor.
        SetCursor(LoadCursor(0, IDC_ARROW));
    }

    m_bInHotZone = bInHotZone;
    
    return FALSE;
}
void CUser::SelectCharacter(Packet & pkt)
{
	Packet result(WIZ_SEL_CHAR);
	uint8 bResult, bInit;

	if (isBanned())
	{
		Disconnect();
		return;
	}

	pkt >> bResult >> bInit;
	result << bResult;

	if (bResult == 0 || !GetZoneID()) 
		goto fail_return;

	m_pMap = g_pMain->GetZoneByID(GetZoneID());
	if (GetMap() == nullptr)
		goto fail_return;

	if (g_pMain->m_nServerNo != GetMap()->m_nServerNo)
	{
		_ZONE_SERVERINFO *pInfo = g_pMain->m_ServerArray.GetData(GetMap()->m_nServerNo);
		if (pInfo == nullptr) 
			goto fail_return;

		SendServerChange(pInfo->strServerIP, bInit);
		return;
	}

	if (g_pMain->m_byBattleOpen == NO_BATTLE && GetFame() == COMMAND_CAPTAIN)
		m_bFame = CHIEF;

	if ((GetZoneID() != GetNation() && GetZoneID() < 3 && !g_pMain->m_byBattleOpen)
		|| (GetZoneID() == ZONE_BATTLE && (g_pMain->m_byBattleOpen != NATION_BATTLE))
		|| (GetZoneID() == ZONE_SNOW_BATTLE && (g_pMain->m_byBattleOpen != SNOW_BATTLE))
		|| (GetZoneID() == ZONE_RONARK_LAND && g_pMain->m_byBattleOpen))
	{
		NativeZoneReturn();
		Disconnect();
		return;
	}

	SetLogInInfoToDB(bInit);

	result << GetZoneID() << GetSPosX() << GetSPosZ() << GetSPosY() << g_pMain->m_byOldVictory;
	m_bSelectedCharacter = true;
	Send(&result);

	SetSlotItemValue();
	SetUserAbility(false);

	if (GetLevel() > MAX_LEVEL) 
	{
		Disconnect();
		return;
	}

	m_iMaxExp = g_pMain->GetExpByLevel(GetLevel());
	SetRegion(GetNewRegionX(), GetNewRegionZ());

	if (GetClanID() == -1)
	{
		SetClanID(0);
		m_bFame = 0;
		return;
	}
	else if (GetClanID() != 0
		&& GetZoneID() > 2)
	{
		result.Initialize(WIZ_KNIGHTS_PROCESS);
		result << uint8(KNIGHTS_LIST_REQ) << GetClanID();
		g_pMain->AddDatabaseRequest(result, this);
	}
	return;

fail_return:
	Send(&result);
}
示例#17
0
void CN3UIBase::SetSize(int iWidth, int iHeight)
{
	RECT rc;
	SetRect(&rc, m_rcRegion.left, m_rcRegion.top, m_rcRegion.left + iWidth, m_rcRegion.top + iHeight);
	SetRegion(rc);
}
void CUser::SelectCharacter(Packet & pkt)
{
	Packet result(WIZ_SEL_CHAR);
	uint8 bResult, bInit;

	if (isBanned())
	{
		Disconnect();
		return;
	}

	pkt >> bResult >> bInit;
	result << bResult;

	if (bResult == 0 || !GetZoneID()) 
		goto fail_return;

	m_pMap = g_pMain->GetZoneByID(GetZoneID());
	if (GetMap() == NULL)
		goto fail_return;

	// Temporarily convert the old quest storage format to the new one.
	// This won't be necessary when Aujard's out of the picture.
	m_questMap.clear();
	for (int i = 0, index = 0; i < m_pUserData->m_sQuestCount; i++)
	{
		uint16	sQuestID	= GetShort(m_pUserData->m_bstrQuest, index);
		uint8	bQuestState	= GetByte(m_pUserData->m_bstrQuest, index);

		m_questMap.insert(std::make_pair(sQuestID, bQuestState));
	}

	if (g_pMain->m_nServerNo != GetMap()->m_nServerNo)
	{
		_ZONE_SERVERINFO *pInfo = g_pMain->m_ServerArray.GetData(GetMap()->m_nServerNo);
		if (pInfo == NULL) 
			goto fail_return;

		SendServerChange(pInfo->strServerIP, bInit);
		return;
	}

	if (g_pMain->m_byBattleOpen == NO_BATTLE && getFame() == COMMAND_CAPTAIN)
		m_pUserData->m_bFame = CHIEF;

	if ((GetZoneID() != GetNation() && GetZoneID() < 3 && !g_pMain->m_byBattleOpen)
		|| (GetZoneID() == ZONE_BATTLE && (g_pMain->m_byBattleOpen != NATION_BATTLE))
		|| (GetZoneID() == ZONE_SNOW_BATTLE && (g_pMain->m_byBattleOpen != SNOW_BATTLE))
		|| (GetZoneID() == ZONE_FRONTIER && g_pMain->m_byBattleOpen))
	{
		NativeZoneReturn();
		Disconnect();
		return;
	}

	SetLogInInfoToDB(bInit);

	result << GetZoneID() << GetSPosX() << GetSPosZ() << GetSPosY() << g_pMain->m_byOldVictory;
	m_bSelectedCharacter = true;
	Send(&result);

	SetSlotItemValue();
	SetUserAbility(false);

	if (GetLevel() > MAX_LEVEL) 
	{
		Disconnect();
		return;
	}

	m_iMaxExp = g_pMain->GetExpByLevel(GetLevel());
	SetRegion(GetNewRegionX(), GetNewRegionZ());

	if (GetClanID() == -1)
	{
		SetClanID(0);
		m_pUserData->m_bFame = 0;
		return;
	}
	else if (GetClanID() != 0)
	{
		CKnights* pKnights = g_pMain->GetClanPtr( GetClanID() );
		if (pKnights != NULL)
		{
			g_pMain->m_KnightsManager.SetKnightsUser( GetClanID(), m_pUserData->m_id );
		}
		else if (GetZoneID() > 2)
		{
			result.Initialize(WIZ_KNIGHTS_PROCESS);
			result << uint8(KNIGHTS_LIST_REQ) << GetClanID();
			g_pMain->m_LoggerSendQueue.PutData(&result, GetSocketID());
		}
	}
	return;

fail_return:
	Send(&result);
}
void CUser::ZoneChange(int zone, float x, float z)
{
	m_bZoneChangeFlag = true;

	C3DMap* pMap = nullptr;
	_ZONE_SERVERINFO *pInfo = nullptr;

	pMap = g_pMain->GetZoneByID(zone);
	if (!pMap) 
		return;

	if( pMap->m_bType == 2 ) {	// If Target zone is frontier zone.
		if( GetLevel() < 20 && g_pMain->m_byBattleOpen != SNOW_BATTLE)
			return;
	}

	if( g_pMain->m_byBattleOpen == NATION_BATTLE )	{		// Battle zone open
		if( m_bZone == BATTLE_ZONE )	{
			if( pMap->m_bType == 1 && m_bNation != zone && (zone < 10 || zone > 21))	{	// ???? ?????? ???? ????..
				if( m_bNation == KARUS && !g_pMain->m_byElmoradOpenFlag )	{
					TRACE("#### ZoneChange Fail ,,, id=%s, nation=%d, flag=%d\n", GetName().c_str(), m_bNation, g_pMain->m_byElmoradOpenFlag);
					return;
				}
				else if( m_bNation == ELMORAD && !g_pMain->m_byKarusOpenFlag )	{
					TRACE("#### ZoneChange Fail ,,, id=%s, nation=%d, flag=%d\n", GetName().c_str(), m_bNation, g_pMain->m_byKarusOpenFlag);
					return;
				}
			}
		}
		else if( pMap->m_bType == 1 && m_bNation != zone && (zone < 10 || zone > 21)) {		// ???? ?????? ???? ????..
			return;
		}
//
		else if( pMap->m_bType == 2 && zone == ZONE_RONARK_LAND ) {	 // You can't go to frontier zone when Battlezone is open.
			Packet result(WIZ_WARP_LIST, uint8(2));
			result << uint8(0);
			Send(&result);
			return;
		}
//
	}
	else if( g_pMain->m_byBattleOpen == SNOW_BATTLE )	{					// Snow Battle zone open
		if( pMap->m_bType == 1 && m_bNation != zone ) {		// ???? ?????? ???? ????..
			return;
		}
		else if( pMap->m_bType == 2 && (zone == ZONE_RONARK_LAND || zone == ZONE_BATTLE ) ) {			// You can't go to frontier zone when Battlezone is open.
			return;
		}
	}
	else	{					// Battle zone close
		if( pMap->m_bType == 1 && m_bNation != zone && (zone < 10 || zone > 21))
			return;
	}

	m_bWarp = 0x01;

	UserInOut(INOUT_OUT);

	if( m_bZone == ZONE_SNOW_BATTLE )	{
		//TRACE("ZoneChange - name=%s\n", m_id);
		SetMaxHp( 1 );
	}

	bool bSameZone = (GetZoneID() == zone);
	m_bZone = zone;
	m_curx = x;
	m_curz = z;

	if (!bSameZone)
	{
		SetZoneAbilityChange();

		// Reset the user's anger gauge when leaving the zone
		// Unknown if this is official behaviour, but it's logical.
		if (GetAngerGauge() > 0)
			UpdateAngerGauge(0);

		/* 
			Here we also send a clan packet with subopcode 0x16 (with a byte flag of 2) if war zone/Moradon
			or subopcode 0x17 (with nWarEnemyID) for all else
		*/
#if 0
		if (isInClan())
		{
			CKnights * pKnights = g_pMain->GetClanPtr(GetClanID());
			if (pKnights != nullptr
					&& pKnights->bKnightsWarStarted)
			{
				Packet clanPacket(WIZ_KNIGHTS_PROCESS);
				if ((GetZoneID() / 100) == 1
					|| GetZoneID() == 21)
					clanPacket << uint8(0x17) << uint8(2);
				else 
					clanPacket << uint16(0x16) << uint16(0 /*nWarEnemyID*/);

				Send(&clanPacket);
			}
		}
#endif


		if (GetZoneID() == ZONE_SNOW_BATTLE)
		{
			SetMaxHp();
		}

		if (isInParty())
			PartyRemove(GetSocketID());

		ResetWindows();
	}


	m_pMap = pMap;

	if( g_pMain->m_nServerNo != pMap->m_nServerNo ) {
		pInfo = g_pMain->m_ServerArray.GetData( pMap->m_nServerNo );
		if( !pInfo ) 
			return;

		UserDataSaveToAgent();

		m_bLogout = 2;	// server change flag
		SendServerChange(pInfo->strServerIP, 2);
		return;
	}
	
	SetRegion(GetNewRegionX(), GetNewRegionZ());

	Packet result(WIZ_ZONE_CHANGE, uint8(3)); // magic numbers, sigh.
	result << uint16(GetZoneID()) << GetSPosX() << GetSPosZ() << GetSPosY() << g_pMain->m_byOldVictory;
	Send(&result);

	if (!m_bZoneChangeSameZone)
	{
		m_sWhoKilledMe = -1;
		m_iLostExp = 0;
		m_bRegeneType = 0;
		m_tLastRegeneTime = 0;
		m_sBind = -1;
		InitType3();
		InitType4();
		CMagicProcess::CheckExpiredType9Skills(this, true);
		SetUserAbility();
	}	

	result.Initialize(AG_ZONE_CHANGE);
	result << GetSocketID() << GetZoneID();
	Send_AIServer(&result);

	m_bZoneChangeSameZone = false;
	m_bZoneChangeFlag = false;
}
示例#20
0
void CUser::Regene(uint8 regene_type, uint32 magicid /*= 0*/)
{
	ASSERT(GetMap() != nullptr);

	_OBJECT_EVENT* pEvent = nullptr;
	_HOME_INFO* pHomeInfo = nullptr;
	float x = 0.0f, z = 0.0f;

	if (!isDead())
		return;

	if (regene_type != 1 && regene_type != 2)
		regene_type = 1;

	if (regene_type == 2) 
	{
		magicid = 490041;	// The Stone of Ressurection magic ID

		// Is our level high enough to be able to resurrect using this skill?
		if (GetLevel() <= 5
			// Do we have enough resurrection stones?
				|| !RobItem(379006000, 3 * GetLevel()))
				return;
	}

	// If we're in a home zone, we'll want the coordinates from there. Otherwise, assume our own home zone.
	pHomeInfo = g_pMain->m_HomeArray.GetData(GetZoneID() <= ZONE_ELMORAD ? GetZoneID() : GetNation());
	if (pHomeInfo == nullptr)
		return;

	UserInOut(INOUT_OUT);

	pEvent = GetMap()->GetObjectEvent(m_sBind);	

	// If we're not using a spell to resurrect.
	if (magicid == 0) 
	{
		// Resurrect at a bind/respawn point
		if (pEvent != nullptr && pEvent->byLife == 1)
		{
			SetPosition(pEvent->fPosX + x, 0.0f, pEvent->fPosZ + z);
		}
		// Are we trying to respawn in a home zone?
		else if (GetZoneID() <= ZONE_ELMORAD) 
		{
			// Use the proper respawn area for our nation, as the opposite nation can
			// enter this zone at a war's invasion stage.
			if (GetNation() == KARUS) 
			{
				x = (float)(pHomeInfo->KarusZoneX + myrand(0, pHomeInfo->KarusZoneLX));
				z = (float)(pHomeInfo->KarusZoneZ + myrand(0, pHomeInfo->KarusZoneLZ));			
			}
			else 
			{
				x = (float)(pHomeInfo->ElmoZoneX + myrand(0, pHomeInfo->ElmoZoneLX));
				z = (float)(pHomeInfo->ElmoZoneZ + myrand(0, pHomeInfo->ElmoZoneLZ));
			}		
		}
		else
		{
			// If we're in a war zone (aside from snow wars, which apparently use different coords), use BattleZone coordinates.
			if (GetZoneID() != ZONE_SNOW_BATTLE 
				&& GetZoneID() == (ZONE_BATTLE_BASE + g_pMain->m_byBattleZone))
			{
				x = (float)(pHomeInfo->BattleZoneX + myrand(0, pHomeInfo->BattleZoneLX));
				z = (float)(pHomeInfo->BattleZoneZ + myrand(0, pHomeInfo->BattleZoneLZ));
			}
			// If we died in the Moradon arena, we need to spawn near the Arena.
			else if (GetZoneID() == ZONE_MORADON && isInArena())
			{
				x = (float)(MINI_ARENA_RESPAWN_X + myrand(-MINI_ARENA_RESPAWN_RADIUS, MINI_ARENA_RESPAWN_RADIUS));
				z = (float)(MINI_ARENA_RESPAWN_Z + myrand(-MINI_ARENA_RESPAWN_RADIUS, MINI_ARENA_RESPAWN_RADIUS));
			}
			// For all else, just grab the start position (/town coordinates) from the START_POSITION table.
			else
			{
				short sx, sz;
				GetStartPosition(sx, sz);

				x = sx;
				z = sz;
			}
		}

		SetPosition(x, 0.0f, z);

		m_bResHpType = USER_STANDING;	
		m_bRegeneType = REGENE_NORMAL;
	}
	else // we're respawning using a resurrect skill.
	{
		_MAGIC_TYPE5 * pType = g_pMain->m_Magictype5Array.GetData(magicid);     
		if (pType == nullptr)
			return;

		MSpChange(-m_iMaxMp); // reset us to 0 MP. 

		if (m_sWhoKilledMe == -1) 
			ExpChange((m_iLostExp * pType->bExpRecover) / 100); // Restore 

		m_bResHpType = USER_STANDING;
		m_bRegeneType = REGENE_MAGIC;
	}

	Packet result(WIZ_REGENE);
	result << GetSPosX() << GetSPosZ() << GetSPosY();
	Send(&result);

	HpChange(GetMaxHealth());

	m_tLastRegeneTime = UNIXTIME;
	m_sWhoKilledMe = -1;
	m_iLostExp = 0;

	if (magicid == 0)
		BlinkStart();

	if (!isBlinking())
	{
		result.Initialize(AG_USER_REGENE);
		result << GetSocketID() << m_sHp;
		Send_AIServer(&result);
	}

	SetRegion(GetNewRegionX(), GetNewRegionZ());

	UserInOut(INOUT_RESPAWN);		

	g_pMain->RegionUserInOutForMe(this);
	g_pMain->RegionNpcInfoForMe(this);

	InitializeStealth();
	SendUserStatusUpdate(USER_STATUS_DOT, USER_STATUS_CURE);
	SendUserStatusUpdate(USER_STATUS_POISON, USER_STATUS_CURE);

	if (isInArena())
		SendUserStatusUpdate(USER_STATUS_SPEED, USER_STATUS_CURE);

	RecastSavedMagic();

	// If we actually respawned (i.e. we weren't resurrected by a skill)...
	if (magicid == 0)
	{
		// In PVP zones (not war zones), we must kick out players if they no longer
		// have any national points.
		if (GetMap()->isNationPVPZone() 
			&& GetMap()->isWarZone()
			&& GetLoyalty() == 0)
			KickOutZoneUser(false);
	}
}
void CUser::ZoneChange(int zone, float x, float z)
{
	m_bZoneChangeFlag = TRUE;

	C3DMap* pMap = NULL;
	_ZONE_SERVERINFO *pInfo = NULL;

	pMap = g_pMain->GetZoneByID(zone);
	if (!pMap) 
		return;

	if( pMap->m_bType == 2 ) {	// If Target zone is frontier zone.
		if( GetLevel() < 20 && g_pMain->m_byBattleOpen != SNOW_BATTLE)
			return;
	}

	if( g_pMain->m_byBattleOpen == NATION_BATTLE )	{		// Battle zone open
		if( m_pUserData.m_bZone == BATTLE_ZONE )	{
			if( pMap->m_bType == 1 && m_pUserData.m_bNation != zone )	{	// ???? ?????? ???? ????..
				if( m_pUserData.m_bNation == KARUS && !g_pMain->m_byElmoradOpenFlag )	{
					TRACE("#### ZoneChange Fail ,,, id=%s, nation=%d, flag=%d\n", m_pUserData.m_id, m_pUserData.m_bNation, g_pMain->m_byElmoradOpenFlag);
					return;
				}
				else if( m_pUserData.m_bNation == ELMORAD && !g_pMain->m_byKarusOpenFlag )	{
					TRACE("#### ZoneChange Fail ,,, id=%s, nation=%d, flag=%d\n", m_pUserData.m_id, m_pUserData.m_bNation, g_pMain->m_byKarusOpenFlag);
					return;
				}
			}
		}
		else if( pMap->m_bType == 1 && m_pUserData.m_bNation != zone ) {		// ???? ?????? ???? ????..
			return;
		}
//
		else if( pMap->m_bType == 2 && zone == ZONE_FRONTIER ) {	 // You can't go to frontier zone when Battlezone is open.
			int temp_index = 0;
			char temp_buff[3];

			SetByte( temp_buff, WIZ_WARP_LIST, temp_index );
			SetByte( temp_buff, 2, temp_index );
			SetByte( temp_buff,0, temp_index );
			Send(temp_buff, temp_index);
//
			return;
		}
//
	}
	else if( g_pMain->m_byBattleOpen == SNOW_BATTLE )	{					// Snow Battle zone open
		if( pMap->m_bType == 1 && m_pUserData.m_bNation != zone ) {		// ???? ?????? ???? ????..
			return;
		}
		else if( pMap->m_bType == 2 && (zone == ZONE_FRONTIER || zone == ZONE_BATTLE ) ) {			// You can't go to frontier zone when Battlezone is open.
			return;
		}
	}
	else	{					// Battle zone close
		if( pMap->m_bType == 1 && m_pUserData.m_bNation != zone && (zone < 10 || zone > 21))
			return;
	}

	m_bWarp = 0x01;

	UserInOut(INOUT_OUT);

	if( m_pUserData.m_bZone == ZONE_SNOW_BATTLE )	{
		//TRACE("ZoneChange - name=%s\n", m_pUserData.m_id);
		SetMaxHp( 1 );
	}

	m_pUserData.m_bZone = zone;
	m_pUserData.m_curx = x;
	m_pUserData.m_curz = z;

	m_pMap = pMap;

	if( m_pUserData.m_bZone == ZONE_SNOW_BATTLE )	{
		//TRACE("ZoneChange - name=%s\n", m_pUserData.m_id);
		SetMaxHp();
	}

	PartyRemove(GetSocketID());	// ??????? Z?????? ó??

	//TRACE("ZoneChange ,,, id=%s, nation=%d, zone=%d, x=%.2f, z=%.2f\n", m_pUserData.m_id, m_pUserData.m_bNation, zone, x, z);
	
	if( g_pMain->m_nServerNo != pMap->m_nServerNo ) {
		pInfo = g_pMain->m_ServerArray.GetData( pMap->m_nServerNo );
		if( !pInfo ) 
			return;

		UserDataSaveToAgent();
		
		CTime t = CTime::GetCurrentTime();
		g_pMain->WriteLog("[ZoneChange : %d-%d-%d] - sid=%d, acname=%s, name=%s, zone=%d, x=%d, z=%d \r\n", t.GetHour(), t.GetMinute(), t.GetSecond(), GetSocketID(), m_strAccountID, m_pUserData.m_id, zone, (int)x, (int)z);

		m_pUserData.m_bLogout = 2;	// server change flag
		SendServerChange(pInfo->strServerIP, 2);
		return;
	}
	
	SetRegion(GetNewRegionX(), GetNewRegionZ());

	Packet result(WIZ_ZONE_CHANGE, uint8(3)); // magic numbers, sigh.
	result << uint16(GetZoneID()) << GetSPosX() << GetSPosZ() << GetSPosY() << g_pMain->m_byOldVictory;
	Send(&result);

	if (!m_bZoneChangeSameZone) {
		m_sWhoKilledMe = -1;
		m_iLostExp = 0;
		m_bRegeneType = 0;
		m_fLastRegeneTime = 0.0f;
		m_pUserData.m_sBind = -1;
		InitType3();
		InitType4();
	}	

	result.Initialize(AG_ZONE_CHANGE);
	result << GetSocketID() << GetZoneID();
	g_pMain->Send_AIServer(&result);

	m_bZoneChangeSameZone = FALSE;
	m_bZoneChangeFlag = FALSE;
}
示例#22
0
/**
* @brief        Adds the NPC to the region.
*
* @param        new_region_x        The new region x coordinate.
* @param        new_region_z        The new region z coordinate.
*/
void CNpc::AddToRegion(int16 new_region_x, int16 new_region_z)
{
        GetRegion()->Remove(this);
        SetRegion(new_region_x, new_region_z);
        GetRegion()->Add(this);
}
void CUser::SelectCharacter(Packet & pkt)
{
	Packet result(WIZ_SEL_CHAR);
	uint8 bResult, bInit;

	if (isBanned())
	{
		Disconnect();
		return;
	}

	pkt >> bResult >> bInit;
	result << bResult;

	if (bResult == 0 || !GetZoneID()) 
		goto fail_return;

	m_pMap = g_pMain->GetZoneByID(GetZoneID());
	if (GetMap() == nullptr)
		goto fail_return;

	if (g_pMain->m_nServerNo != GetMap()->m_nServerNo)
	{
		_ZONE_SERVERINFO *pInfo = g_pMain->m_ServerArray.GetData(GetMap()->m_nServerNo);
		if (pInfo == nullptr) 
			goto fail_return;

		SendServerChange(pInfo->strServerIP, bInit);
		return;
	}

	if (!g_pMain->isWarOpen() && GetFame() == COMMAND_CAPTAIN)
		m_bFame = CHIEF;

	// Disallow players from relogging in the opposite nation's home zone when an invasion's not running.
	if (((GetZoneID() != GetNation() && GetZoneID() <= ZONE_ELMORAD && !g_pMain->m_byBattleOpen)
		// also disallow players from logging back into war zones that aren't currently active...
			|| (GetMap()->isWarZone() && !g_pMain->m_byBattleOpen)
			// Chaos, bdw and juraid montuain
			|| isInTempleEventZone()
			// Ronark Land, Ardream, RLB, Bifrost, Krowaz Dominion.
			|| (g_pMain->m_byBattleOpen && (GetZoneID() == ZONE_RONARK_LAND 
			|| GetZoneID() == ZONE_ARDREAM 
			|| GetZoneID() == ZONE_RONARK_LAND_BASE
			|| GetZoneID() == ZONE_BIFROST
			|| GetZoneID() == ZONE_KROWAZ_DOMINION))) && !isGM())
	{
		NativeZoneReturn();
		Disconnect();
		return;
	}

	SetLogInInfoToDB(bInit);

	result << GetZoneID() << GetSPosX() << GetSPosZ() << GetSPosY() << g_pMain->m_byOldVictory;
	m_bSelectedCharacter = true;
	Send(&result);

	SetUserAbility(false);

	if (GetLevel() > MAX_LEVEL) 
	{
		Disconnect();
		return;
	}

	m_iMaxExp = g_pMain->GetExpByLevel(GetLevel());
	SetRegion(GetNewRegionX(), GetNewRegionZ());

	if (GetClanID() == -1)
	{
		SetClanID(0);
		m_bFame = 0;
		return;
	}
	else if (GetClanID() != 0
		&& GetZoneID() > 2)
	{
		result.Initialize(WIZ_KNIGHTS_PROCESS);
		result << uint8(KNIGHTS_LIST_REQ) << GetClanID();
		g_pMain->AddDatabaseRequest(result, this);
	}
	return;

fail_return:
	Send(&result);
}
void CUser::ZoneChange(uint16 sNewZone, float x, float z)
{
	C3DMap * pMap = g_pMain->GetZoneByID(sNewZone);
	if (pMap == nullptr) 
		return;

	ZoneChangeError errorReason;
	if (!CanChangeZone(pMap, errorReason))
	{
		Packet result;

		switch (errorReason)
		{
		case ZoneChangeErrorWrongLevel:
			/* this will depend on the zone */
			break;

		case ZoneChangeErrorWarActive:
			result.Initialize(WIZ_WARP_LIST);
			result << uint8(2) << uint8(4);
			Send(&result);
			break;

		case ZoneChangeErrorNeedLoyalty:
			/* does this have an error? */
			break;
		}

		return;
	}

	m_bWarp = true;
	m_bZoneChangeFlag = true;

	UserInOut(INOUT_OUT);

	if (sNewZone == ZONE_SNOW_BATTLE)
		SetMaxHp(1);

	if (GetZoneID() != sNewZone)
	{
		SetZoneAbilityChange();

		// Reset the user's anger gauge when leaving the zone
		// Unknown if this is official behaviour, but it's logical.
		if (GetAngerGauge() > 0)
			UpdateAngerGauge(0);

		/* 
			Here we also send a clan packet with subopcode 0x16 (with a byte flag of 2) if war zone/Moradon
			or subopcode 0x17 (with nWarEnemyID) for all else
		*/
#if 0
		if (isInClan())
		{
			CKnights * pKnights = g_pMain->GetClanPtr(GetClanID());
			if (pKnights != nullptr
					&& pKnights->bKnightsWarStarted)
			{
				Packet clanPacket(WIZ_KNIGHTS_PROCESS);
				if (pMap->isWarZone() || byNewZone == ZONE_MORADON)
					clanPacket << uint8(0x17) << uint8(2);
				else 
					clanPacket << uint16(0x16) << uint16(0 /*nWarEnemyID*/);

				Send(&clanPacket);
			}
		}
#endif


		if (sNewZone == ZONE_SNOW_BATTLE)
			SetMaxHp();

		if (isInParty())
			PartyRemove(GetSocketID());

		ResetWindows();
	}

	m_bZone = (uint8) sNewZone; // this is 2 bytes to support the warp data loaded from SMDs. It should not go above a byte, however.
	SetPosition(x, 0.0f, z);
	m_pMap = pMap;

	if (g_pMain->m_nServerNo != pMap->m_nServerNo)
	{
		_ZONE_SERVERINFO *pInfo = g_pMain->m_ServerArray.GetData(pMap->m_nServerNo);
		if (pInfo == nullptr) 
			return;

		UserDataSaveToAgent();

		m_bLogout = 2;	// server change flag
		SendServerChange(pInfo->strServerIP, 2);
		return;
	}
	
	SetRegion(GetNewRegionX(), GetNewRegionZ());

	Packet result(WIZ_ZONE_CHANGE, uint8(ZoneChangeTeleport));
	result << uint16(GetZoneID()) << GetSPosX() << GetSPosZ() << GetSPosY() << g_pMain->m_byOldVictory;
	Send(&result);

	if (!m_bZoneChangeSameZone)
	{
		m_sWhoKilledMe = -1;
		m_iLostExp = 0;
		m_bRegeneType = 0;
		m_tLastRegeneTime = 0;
		m_sBind = -1;
		InitType3();
		InitType4();
		CMagicProcess::CheckExpiredType9Skills(this, true);
		SetUserAbility();
	}	

	result.Initialize(AG_ZONE_CHANGE);
	result << GetSocketID() << GetZoneID();
	Send_AIServer(&result);

	m_bZoneChangeSameZone = false;
	m_bZoneChangeFlag = false;
}