示例#1
0
void wxSplitterWindow::OnSize(wxSizeEvent& event)
{
    // only process this message if we're not iconized - otherwise iconizing
    // and restoring a window containing the splitter has a funny side effect
    // of changing the splitter position!
    wxWindow *parent = wxGetTopLevelParent(this);
    bool iconized;

    wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow);
    if ( winTop )
    {
        iconized = winTop->IsIconized();
    }
    else
    {
        wxFAIL_MSG(wxT("should have a top level parent!"));

        iconized = false;
    }

    if ( iconized )
    {
        m_lastSize = wxSize(0,0);

        event.Skip();

        return;
    }

    if ( m_windowTwo )
    {
        int w, h;
        GetClientSize(&w, &h);

        int size = m_splitMode == wxSPLIT_VERTICAL ? w : h;

        int old_size = m_splitMode == wxSPLIT_VERTICAL ? m_lastSize.x : m_lastSize.y;
        if ( old_size != 0 )
        {
            int delta = (int) ( (size - old_size)*m_sashGravity );
            if ( delta != 0 )
            {
                int newPosition = m_sashPosition + delta;
                if( newPosition < m_minimumPaneSize )
                    newPosition = m_minimumPaneSize;
                SetSashPositionAndNotify(newPosition);
            }
        }

        if ( m_sashPosition >= size - 5 )
            SetSashPositionAndNotify(wxMax(10, size - 40));
        m_lastSize = wxSize(w,h);
    }

    SizeWindows();
}
示例#2
0
void wxSplitterWindow::OnSize(wxSizeEvent& event)
{
    // only process this message if we're not iconized - otherwise iconizing
    // and restoring a window containing the splitter has a funny side effect
    // of changing the splitter position!
    wxWindow *parent = wxGetTopLevelParent(this);
    bool iconized;

    wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow);
    if ( winTop )
    {
        iconized = winTop->IsIconized();
    }
    else
    {
        wxFAIL_MSG(wxT("should have a top level parent!"));

        iconized = false;
    }

    if ( iconized )
    {
        m_lastSize = wxSize(0,0);

        event.Skip();

        return;
    }

    const wxSize curSize = event.GetSize();

    // Update the sash position if needed.
    //
    // Notice that we shouldn't do this if the sash position requested by user
    // couldn't be set yet as it would never be taken into account at all if we
    // modified it before this happens.
    if ( m_windowTwo && m_requestedSashPosition == INT_MAX )
    {
        int size = m_splitMode == wxSPLIT_VERTICAL ? curSize.x : curSize.y;

        int old_size = m_splitMode == wxSPLIT_VERTICAL ? m_lastSize.x : m_lastSize.y;

        // Don't do anything if the size didn't really change.
        if ( size != old_size )
        {
            int newPosition = -1;

            // Apply gravity if we use it.
            int delta = (int) ( (size - old_size)*m_sashGravity );
            if ( delta != 0 )
            {
                newPosition = m_sashPosition + delta;
                if( newPosition < m_minimumPaneSize )
                    newPosition = m_minimumPaneSize;
            }

            // Also check if the second window became too small.
            newPosition = AdjustSashPosition(newPosition == -1
                                                 ? m_sashPosition
                                                 : newPosition);
            if ( newPosition != m_sashPosition )
                SetSashPositionAndNotify(newPosition);
        }
    }

    m_lastSize = curSize;

    SizeWindows();
}
示例#3
0
void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event)
{
    int x = (int)event.GetX(),
        y = (int)event.GetY();

    if ( GetWindowStyle() & wxSP_NOSASH )
    {
        event.Skip();
        return;
    }

    bool isLive = IsLive(this);

    if (event.LeftDown())
    {
        if ( SashHitTest(x, y) )
        {
            // Start the drag now
            m_dragMode = wxSPLIT_DRAG_DRAGGING;

            // Capture mouse and set the cursor
            CaptureMouse();
            SetResizeCursor();

            if ( !isLive )
            {
                // remember the initial sash position and draw the initial
                // shadow sash
                m_sashPositionCurrent = m_sashPosition;

                m_oldX = (m_splitMode == wxSPLIT_VERTICAL ? m_sashPositionCurrent : x);
                m_oldY = (m_splitMode != wxSPLIT_VERTICAL ? m_sashPositionCurrent : y);
                DrawSashTracker(m_oldX, m_oldY);
            }

            m_ptStart = wxPoint(x,y);
            m_sashStart = m_sashPosition;
            return;
        }
    }
    else if (event.LeftUp() && m_dragMode == wxSPLIT_DRAG_DRAGGING)
    {
        // We can stop dragging now and see what we've got.
        m_dragMode = wxSPLIT_DRAG_NONE;

        // Release mouse and unset the cursor
        ReleaseMouse();
        SetCursor(* wxSTANDARD_CURSOR);

        // exit if unsplit after doubleclick
        if ( !IsSplit() )
        {
            return;
        }

        // Erase old tracker
        if ( !isLive )
        {
            DrawSashTracker(m_oldX, m_oldY);
        }

        // the position of the click doesn't exactly correspond to
        // m_sashPosition, rather it changes it by the distance by which the
        // mouse has moved
        int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_ptStart.x : y - m_ptStart.y;

        int posSashNew = OnSashPositionChanging(m_sashStart + diff);
        if ( posSashNew == -1 )
        {
            // change not allowed
            return;
        }

        if ( m_permitUnsplitAlways || m_minimumPaneSize == 0 )
        {
            // Deal with possible unsplit scenarios
            if ( posSashNew == 0 )
            {
                // We remove the first window from the view
                wxWindow *removedWindow = m_windowOne;
                m_windowOne = m_windowTwo;
                m_windowTwo = NULL;
                OnUnsplit(removedWindow);
                wxSplitterEvent eventUnsplit(wxEVT_SPLITTER_UNSPLIT, this);
                eventUnsplit.m_data.win = removedWindow;
                (void)DoSendEvent(eventUnsplit);
                SetSashPositionAndNotify(0);
            }
            else if ( posSashNew == GetWindowSize() )
            {
                // We remove the second window from the view
                wxWindow *removedWindow = m_windowTwo;
                m_windowTwo = NULL;
                OnUnsplit(removedWindow);
                wxSplitterEvent eventUnsplit(wxEVT_SPLITTER_UNSPLIT, this);
                eventUnsplit.m_data.win = removedWindow;
                (void)DoSendEvent(eventUnsplit);
                SetSashPositionAndNotify(0);
            }
            else
            {
                SetSashPositionAndNotify(posSashNew);
            }
        }
        else
        {
            SetSashPositionAndNotify(posSashNew);
        }

        SizeWindows();
    }  // left up && dragging
    else if ((event.Moving() || event.Leaving() || event.Entering()) && (m_dragMode == wxSPLIT_DRAG_NONE))
    {
        if ( event.Leaving() || !SashHitTest(x, y) )
            OnLeaveSash();
        else
            OnEnterSash();
    }
    else if (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING))
    {
        int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_ptStart.x : y - m_ptStart.y;

        int posSashNew = OnSashPositionChanging(m_sashStart + diff);
        if ( posSashNew == -1 )
        {
            // change not allowed
            return;
        }

        if ( !isLive )
        {
            if ( posSashNew == m_sashPositionCurrent )
                return;

            m_sashPositionCurrent = posSashNew;

            // Erase old tracker
            DrawSashTracker(m_oldX, m_oldY);

            m_oldX = (m_splitMode == wxSPLIT_VERTICAL ? m_sashPositionCurrent : x);
            m_oldY = (m_splitMode != wxSPLIT_VERTICAL ? m_sashPositionCurrent : y);

#ifdef __WXMSW__
            // As we captured the mouse, we may get the mouse events from outside
            // our window - for example, negative values in x, y. This has a weird
            // consequence under MSW where we use unsigned values sometimes and
            // signed ones other times: the coordinates turn as big positive
            // numbers and so the sash is drawn on the *right* side of the window
            // instead of the left (or bottom instead of top). Correct this.
            if ( (short)m_oldX < 0 )
                m_oldX = 0;
            if ( (short)m_oldY < 0 )
                m_oldY = 0;
#endif // __WXMSW__

            // Draw new one
            DrawSashTracker(m_oldX, m_oldY);
        }
        else
        {
            if ( posSashNew == m_sashPosition )
                return;

            DoSetSashPosition(posSashNew);

            // in live mode, the new position is the actual sash position, clear requested position!
            m_requestedSashPosition = INT_MAX;
            m_needUpdating = true;
        }
    }
    else if ( event.LeftDClick() && m_windowTwo )
    {
        OnDoubleClickSash(x, y);
    }
    else
    {
        event.Skip();
    }
}
示例#4
0
void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event)
{
    int x = (int)event.GetX(),
        y = (int)event.GetY();

    if (GetWindowStyle() & wxSP_NOSASH)
        return;

    // with wxSP_LIVE_UPDATE style the splitter windows are always resized
    // following the mouse movement while it drags the sash, without it we only
    // draw the sash at the new position but only resize the windows when the
    // dragging is finished
#if defined( __WXMAC__ ) && TARGET_API_MAC_OSX == 1
    bool isLive = true ;
#else
    bool isLive = (GetWindowStyleFlag() & wxSP_LIVE_UPDATE) != 0;
#endif
    if (event.LeftDown())
    {
        if ( SashHitTest(x, y) )
        {
            // Start the drag now
            m_dragMode = wxSPLIT_DRAG_DRAGGING;

            // Capture mouse and set the cursor
            CaptureMouse();
            SetResizeCursor();

            if ( !isLive )
            {
                // remember the initial sash position and draw the initial
                // shadow sash
                m_sashPositionCurrent = m_sashPosition;

                DrawSashTracker(x, y);
            }

            m_oldX = x;
            m_oldY = y;

            SetResizeCursor();
            return;
        }
    }
    else if (event.LeftUp() && m_dragMode == wxSPLIT_DRAG_DRAGGING)
    {
        // We can stop dragging now and see what we've got.
        m_dragMode = wxSPLIT_DRAG_NONE;

        // Release mouse and unset the cursor
        ReleaseMouse();
        SetCursor(* wxSTANDARD_CURSOR);

        // exit if unsplit after doubleclick
        if ( !IsSplit() )
        {
            return;
        }

        // Erase old tracker
        if ( !isLive )
        {
            DrawSashTracker(m_oldX, m_oldY);
        }

        // the position of the click doesn't exactly correspond to
        // m_sashPosition, rather it changes it by the distance by which the
        // mouse has moved
        int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_oldX : y - m_oldY;

        int posSashOld = isLive ? m_sashPosition : m_sashPositionCurrent;
        int posSashNew = OnSashPositionChanging(posSashOld + diff);
        if ( posSashNew == -1 )
        {
            // change not allowed
            return;
        }

        if ( m_permitUnsplitAlways || m_minimumPaneSize == 0 )
        {
            // Deal with possible unsplit scenarios
            if ( posSashNew == 0 )
            {
                // We remove the first window from the view
                wxWindow *removedWindow = m_windowOne;
                m_windowOne = m_windowTwo;
                m_windowTwo = (wxWindow *) NULL;
                OnUnsplit(removedWindow);
                wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_UNSPLIT, this);
                event.m_data.win = removedWindow;
                (void)DoSendEvent(event);
                SetSashPositionAndNotify(0);
            }
            else if ( posSashNew == GetWindowSize() )
            {
                // We remove the second window from the view
                wxWindow *removedWindow = m_windowTwo;
                m_windowTwo = (wxWindow *) NULL;
                OnUnsplit(removedWindow);
                wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_UNSPLIT, this);
                event.m_data.win = removedWindow;
                (void)DoSendEvent(event);
                SetSashPositionAndNotify(0);
            }
            else
            {
                SetSashPositionAndNotify(posSashNew);
            }
        }
        else
        {
            SetSashPositionAndNotify(posSashNew);
        }

        SizeWindows();
    }  // left up && dragging
    else if ((event.Moving() || event.Leaving() || event.Entering()) && (m_dragMode == wxSPLIT_DRAG_NONE))
    {
        if ( event.Leaving() || !SashHitTest(x, y) )
            OnLeaveSash();
        else
            OnEnterSash();
    }
    else if (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING))
    {
        int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_oldX : y - m_oldY;
        if ( !diff )
        {
            // nothing to do, mouse didn't really move far enough
            return;
        }

        int posSashOld = isLive ? m_sashPosition : m_sashPositionCurrent;
        int posSashNew = OnSashPositionChanging(posSashOld + diff);
        if ( posSashNew == -1 )
        {
            // change not allowed
            return;
        }

        if ( posSashNew == m_sashPosition )
            return;

        // Erase old tracker
        if ( !isLive )
        {
            DrawSashTracker(m_oldX, m_oldY);
        }

        if (m_splitMode == wxSPLIT_VERTICAL)
            x = posSashNew;
        else
            y = posSashNew;

        // Remember old positions
        m_oldX = x;
        m_oldY = y;

#ifdef __WXMSW__
        // As we captured the mouse, we may get the mouse events from outside
        // our window - for example, negative values in x, y. This has a weird
        // consequence under MSW where we use unsigned values sometimes and
        // signed ones other times: the coordinates turn as big positive
        // numbers and so the sash is drawn on the *right* side of the window
        // instead of the left (or bottom instead of top). Correct this.
        if ( (short)m_oldX < 0 )
            m_oldX = 0;
        if ( (short)m_oldY < 0 )
            m_oldY = 0;
#endif // __WXMSW__

        // Draw new one
        if ( !isLive )
        {
            m_sashPositionCurrent = posSashNew;

            DrawSashTracker(m_oldX, m_oldY);
        }
        else
        {
            DoSetSashPosition(posSashNew);
            m_needUpdating = true;
        }
    }
    else if ( event.LeftDClick() && m_windowTwo )
    {
        OnDoubleClickSash(x, y);
    }
}