void CreateObscuringLayerTree() {
    const char* layerTreeSyntax = "c(c(t)t)";
    // LayerID                     0 1 2 3
    // 0 is the root.
    // 1 is a parent scrollable layer.
    // 2 is a child scrollable layer.
    // 3 is the Obscurer, who ruins everything.
    nsIntRegion layerVisibleRegions[] = {
        // x coordinates are uninteresting
        nsIntRegion(IntRect(0,   0, 200, 200)),  // [0, 200]
        nsIntRegion(IntRect(0,   0, 200, 200)),  // [0, 200]
        nsIntRegion(IntRect(0, 100, 200,  50)),  // [100, 150]
        nsIntRegion(IntRect(0, 100, 200, 100))   // [100, 200]
    };
    root = CreateLayerTree(layerTreeSyntax, layerVisibleRegions, nullptr, lm, layers);

    SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 200, 200));
    SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 200, 300));
    SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID + 2, CSSRect(0, 0, 200, 100));
    SetScrollHandoff(layers[2], layers[1]);
    SetScrollHandoff(layers[1], root);

    EventRegions regions(nsIntRegion(IntRect(0, 0, 200, 200)));
    root->SetEventRegions(regions);
    regions.mHitRegion = nsIntRegion(IntRect(0, 0, 200, 300));
    layers[1]->SetEventRegions(regions);
    regions.mHitRegion = nsIntRegion(IntRect(0, 100, 200, 100));
    layers[2]->SetEventRegions(regions);

    registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc);
    manager->UpdateHitTestingTree(nullptr, root, false, 0, 0);
    rootApzc = ApzcOf(root);
  }
  void CreateEventRegionsLayerTree1() {
    const char* layerTreeSyntax = "c(tt)";
    nsIntRegion layerVisibleRegions[] = {
      nsIntRegion(IntRect(0, 0, 200, 200)),     // root
      nsIntRegion(IntRect(0, 0, 100, 200)),     // left half
      nsIntRegion(IntRect(0, 100, 200, 100)),   // bottom half
    };
    root = CreateLayerTree(layerTreeSyntax, layerVisibleRegions, nullptr, lm, layers);
    SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID);
    SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1);
    SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID + 2);
    SetScrollHandoff(layers[1], root);
    SetScrollHandoff(layers[2], root);

    // Set up the event regions over a 200x200 area. The root layer has the
    // whole 200x200 as the hit region; layers[1] has the left half and
    // layers[2] has the bottom half. The bottom-left 100x100 area is also
    // in the d-t-c region for both layers[1] and layers[2] (but layers[2] is
    // on top so it gets the events by default if the main thread doesn't
    // respond).
    EventRegions regions(nsIntRegion(IntRect(0, 0, 200, 200)));
    root->SetEventRegions(regions);
    regions.mDispatchToContentHitRegion = nsIntRegion(IntRect(0, 100, 100, 100));
    regions.mHitRegion = nsIntRegion(IntRect(0, 0, 100, 200));
    layers[1]->SetEventRegions(regions);
    regions.mHitRegion = nsIntRegion(IntRect(0, 100, 200, 100));
    layers[2]->SetEventRegions(regions);

    registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc);
    manager->UpdateHitTestingTree(nullptr, root, false, 0, 0);
    rootApzc = ApzcOf(root);
  }
示例#3
0
TEST_F(APZCSnappingTester, Bug1265510)
{
  const char* layerTreeSyntax = "c(t)";
  nsIntRegion layerVisibleRegion[] = {
    nsIntRegion(IntRect(0, 0, 100, 100)),
    nsIntRegion(IntRect(0, 100, 100, 100))
  };
  root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers);
  SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 100, 200));
  SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 200));
  SetScrollHandoff(layers[1], root);

  ScrollSnapInfo snap;
  snap.mScrollSnapTypeY = NS_STYLE_SCROLL_SNAP_TYPE_MANDATORY;
  snap.mScrollSnapIntervalY = Some(100 * AppUnitsPerCSSPixel());

  ScrollMetadata metadata = root->GetScrollMetadata(0);
  metadata.SetSnapInfo(ScrollSnapInfo(snap));
  root->SetScrollMetadata(metadata);

  UniquePtr<ScopedLayerTreeRegistration> registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc);
  manager->UpdateHitTestingTree(nullptr, root, false, 0, 0);

  TestAsyncPanZoomController* outer = ApzcOf(layers[0]);
  TestAsyncPanZoomController* inner = ApzcOf(layers[1]);

  // Position the mouse near the bottom of the outer frame and scroll by 60px.
  // (6 lines of 10px each). APZC will actually scroll to y=100 because of the
  // mandatory snap coordinate there.
  TimeStamp now = mcc->Time();
  SmoothWheel(manager, ScreenIntPoint(50, 80), ScreenPoint(0, 6), now);
  // Advance in 5ms increments until we've scrolled by 70px. At this point, the
  // closest snap point is y=100, and the inner frame should be under the mouse
  // cursor.
  while (outer->GetCurrentAsyncScrollOffset(AsyncPanZoomController::AsyncMode::NORMAL).y < 70) {
    mcc->AdvanceByMillis(5);
    outer->AdvanceAnimations(mcc->Time());
  }
  // Now do another wheel in a new transaction. This should start scrolling the
  // inner frame; we verify that it does by checking the inner scroll position.
  TimeStamp newTransactionTime = now + TimeDuration::FromMilliseconds(gfxPrefs::MouseWheelTransactionTimeoutMs() + 100);
  SmoothWheel(manager, ScreenIntPoint(50, 80), ScreenPoint(0, 6), newTransactionTime);
  inner->AdvanceAnimationsUntilEnd();
  EXPECT_LT(0.0f, inner->GetCurrentAsyncScrollOffset(AsyncPanZoomController::AsyncMode::NORMAL).y);

  // However, the outer frame should also continue to the snap point, otherwise
  // it is demonstrating incorrect behaviour by violating the mandatory snapping.
  outer->AdvanceAnimationsUntilEnd();
  EXPECT_EQ(100.0f, outer->GetCurrentAsyncScrollOffset(AsyncPanZoomController::AsyncMode::NORMAL).y);
}
  void CreateBug1117712LayerTree() {
    const char* layerTreeSyntax = "c(c(t)t)";
    // LayerID                     0 1 2 3
    // 0 is the root
    // 1 is a container layer whose sole purpose to make a non-empty ancestor
    //   transform for 2, so that 2's screen-to-apzc and apzc-to-gecko
    //   transforms are different from 3's.
    // 2 is a small layer that is the actual target
    // 3 is a big layer obscuring 2 with a dispatch-to-content region
    nsIntRegion layerVisibleRegions[] = {
        nsIntRegion(IntRect(0, 0, 100, 100)),
        nsIntRegion(IntRect(0, 0, 0, 0)),
        nsIntRegion(IntRect(0, 0, 10, 10)),
        nsIntRegion(IntRect(0, 0, 100, 100)),
    };
    Matrix4x4 layerTransforms[] = {
        Matrix4x4(),
        Matrix4x4::Translation(50, 0, 0),
        Matrix4x4(),
        Matrix4x4(),
    };
    root = CreateLayerTree(layerTreeSyntax, layerVisibleRegions,
                           layerTransforms, lm, layers);

    SetScrollableFrameMetrics(layers[2], ScrollableLayerGuid::START_SCROLL_ID,
                              CSSRect(0, 0, 10, 10));
    SetScrollableFrameMetrics(layers[3],
                              ScrollableLayerGuid::START_SCROLL_ID + 1,
                              CSSRect(0, 0, 100, 100));
    SetScrollHandoff(layers[3], layers[2]);

    EventRegions regions(nsIntRegion(IntRect(0, 0, 10, 10)));
    layers[2]->SetEventRegions(regions);
    regions.mHitRegion = nsIntRegion(IntRect(0, 0, 100, 100));
    regions.mDispatchToContentHitRegion = nsIntRegion(IntRect(0, 0, 100, 100));
    layers[3]->SetEventRegions(regions);

    registration = MakeUnique<ScopedLayerTreeRegistration>(manager, LayersId{0},
                                                           root, mcc);
    manager->UpdateHitTestingTree(LayersId{0}, root, false, LayersId{0}, 0);
  }