void CAIGoalAttackRangedDynamic::HandleStateAttackMove() { switch( m_pAI->GetState()->GetStateStatus() ) { case kSStat_Initialized: break; case kSStat_FailedComplete: m_pGoalMgr->UnlockGoal( this ); ResetMoveTime(); SetStateAttack(); break; case kSStat_StateComplete: m_pGoalMgr->UnlockGoal( this ); ResetMoveTime(); SetStateAttack(); break; // Unexpected StateStatus. default: AIASSERT(0, m_pAI->m_hObject, "CAIGoalAttackRangedDynamic::HandleStateAttackMove: Unexpected State Status."); } }
void CAIGoalAttackProp::ActivateGoal() { super::ActivateGoal(); AIASSERT(m_hNode != LTNULL, m_pAI->m_hObject, "CAIGoalAttackProp::ActivateGoal: AINodeUseObject is NULL."); if(m_pAI->GetCurrentWeapon()) { SetStateAttack(); } else { m_pGoalMgr->LockGoal( this ); m_pAI->SetState( kState_HumanDraw ); } }
void CAIGoalAttackProp::HandleStateDraw() { switch( m_pAI->GetState()->GetStateStatus() ) { case kSStat_Initialized: break; case kSStat_FailedComplete: m_pGoalMgr->UnlockGoal( this ); m_fCurImportance = 0.f; break; case kSStat_StateComplete: m_pGoalMgr->UnlockGoal( this ); SetStateAttack(); break; // Unexpected StateStatus. default: AIASSERT(0, m_pAI->m_hObject, "CAIGoalDrawWeapon::HandleStateDraw: Unexpected State Status."); } }