void CPedSA::RestoreLastGoodPhysicsState ( void ) { CPhysicalSA::RestoreLastGoodPhysicsState (); SetCurrentRotation ( 0 ); SetTargetRotation ( 0 ); }
void CustomKinematicController::SetTargetMatrix(const dMatrix& matrix) { SetTargetRotation (matrix); SetTargetPosit (matrix.m_posit); }
void CustomPickBody::SetTargetMatrix(const dMatrix& matrix) { SetTargetRotation (matrix); SetTargetPosit (matrix.m_posit); }