VerticalScrollingLayer::VerticalScrollingLayer(ImageResource* image, float scrollSpeed, float translucency, float x, float y) { SetPosition(x, y); SetScrollSpeed(scrollSpeed); SetTranslucency(translucency); SetImage(image); }
VerticalScrollingLayer::VerticalScrollingLayer(const char* imageFileName, float scrollSpeed, float translucency, float x, float y) { SetPosition(x, y); SetScrollSpeed(scrollSpeed); SetTranslucency(translucency); SetImage(imageFileName); }
CubeTileMesh::CubeTileMesh(CUBE_FACES faces, const RectF *textureAtlasTileBoundaries, MESH_SIDES opaqueSides, TILE_LIGHT_VALUE lightValue, bool alpha, float translucency, const Color &color) { m_faces = faces; SetOpaque(opaqueSides); SetAlpha(alpha); SetColor(color); SetTranslucency(translucency); SetLight(lightValue); m_topFaceVertexOffset = 0; m_bottomFaceVertexOffset = 0; m_frontFaceVertexOffset = 0; m_backFaceVertexOffset = 0; m_leftFaceVertexOffset = 0; m_rightFaceVertexOffset = 0; uint numVertices = 0; if (HasFace(SIDE_TOP)) { m_topFaceVertexOffset = numVertices; numVertices += CUBE_VERTICES_PER_FACE; } if (HasFace(SIDE_BOTTOM)) { m_bottomFaceVertexOffset = numVertices; numVertices += CUBE_VERTICES_PER_FACE; } if (HasFace(SIDE_FRONT)) { m_frontFaceVertexOffset = numVertices; numVertices += CUBE_VERTICES_PER_FACE; } if (HasFace(SIDE_BACK)) { m_backFaceVertexOffset = numVertices; numVertices += CUBE_VERTICES_PER_FACE; } if (HasFace(SIDE_LEFT)) { m_leftFaceVertexOffset = numVertices; numVertices += CUBE_VERTICES_PER_FACE; } if (HasFace(SIDE_RIGHT)) { m_rightFaceVertexOffset = numVertices; numVertices += CUBE_VERTICES_PER_FACE; } VERTEX_ATTRIBS attribs[] = { VERTEX_POS_3D, VERTEX_NORMAL, VERTEX_COLOR, VERTEX_TEXCOORD }; m_vertices = new VertexBuffer(); ASSERT(m_vertices != NULL); m_vertices->Initialize(attribs, 4, numVertices, BUFFEROBJECT_USAGE_STATIC); SetupFaceVertices(textureAtlasTileBoundaries); SetupCollisionVertices(); }