bool Simple::Application() { // Open the main system. This will open all the previously loaded plug-ins. // i.e. all windows will be opened. if (!OpenApplication(GetObjectRegistry())) return ReportError("Error opening system!"); if (SetupModules()) { // This calls the default runloop. This will basically just keep // broadcasting process events to keep the game going. Run(); } return true; }
/*********************************************************************** * Procedure: * main - start of afterstep ************************************************************************/ int main (int argc, char **argv, char **envp) { register int i ; int start_viewport_x = 0 ; int start_viewport_y = 0 ; int start_desk = 0 ; #ifdef LOCAL_DEBUG #if 0 LOCAL_DEBUG_OUT( "calibrating sleep_a_millisec : %s","" ); for( i = 0 ; i < 500 ; ++i ) sleep_a_millisec( 10 ); LOCAL_DEBUG_OUT( "500 sliip_a_millisec(10) completed%s","" ); for( i = 0 ; i < 50 ; ++i ) sleep_a_millisec( 100 ); LOCAL_DEBUG_OUT( "50 sliip_a_millisec(100) completed%s","" ); for( i = 0 ; i < 10 ; ++i ) sleep_a_millisec( 300 ); LOCAL_DEBUG_OUT( "10 sliip_a_millisec(300) completed%s","" ); #endif #endif _as_grab_screen_func = GrabEm; _as_ungrab_screen_func = UngrabEm; original_DISPLAY_string = getenv("DISPLAY"); if (original_DISPLAY_string) original_DISPLAY_string = mystrdup(original_DISPLAY_string); #ifdef DEBUG_TRACE_X trace_window_id2name_hook = &window_id2name; #endif set_DeadPipe_handler(DeadPipe); #if !HAVE_DECL_ENVIRON override_environ( envp ); #endif InitMyApp( CLASS_AFTERSTEP, argc, argv, NULL, AfterStep_usage, 0); LinkAfterStepConfig(); AfterStepState = MyArgs.flags ; clear_flags( AfterStepState, ASS_NormalOperation ); set_flags( AfterStepState, ASS_SuppressDeskBack ); #ifdef __CYGWIN__ CloseOnExec = ASCloseOnExec ; #endif #if defined(LOG_FONT_CALLS) fprintf (stderr, "logging font calls now\n"); #endif /* These signals are mandatory : */ signal (SIGUSR1, Restart); /* These signals we would like to handle only if those are not handled already (by debugger): */ IgnoreSignal(SIGINT); IgnoreSignal(SIGHUP); IgnoreSignal(SIGQUIT); IgnoreSignal(SIGTERM); if( ConnectX( ASDefaultScr, AS_ROOT_EVENT_MASK ) < 0 ) { show_error( "Hostile X server encountered - unable to proceed :-("); return 1;/* failed to accure window management selection - other wm is running */ } ASDBus_fd = asdbus_init(); XSetWindowBackground( dpy, Scr.Root, Scr.asv->black_pixel ); Scr.Look.desktop_animation_tint = get_random_tint_color(); cover_desktop(); if( get_flags( AfterStepState, ASS_Restarting )) { show_progress( "AfterStep v.%s is restarting ...", VERSION ); display_progress( True, "AfterStep v.%s is restarting ...", VERSION ); }else { show_progress( "AfterStep v.%s is starting up ...", VERSION ); display_progress( True, "AfterStep v.%s is starting up ...", VERSION ); } if (ASDBus_fd>=0) { show_progress ("Successfuly accured System DBus connection."); asdbus_RegisterSMClient(SMClientID_string); } SHOW_CHECKPOINT; InitSession(); SHOW_CHECKPOINT; XSync (dpy, 0); SHOW_CHECKPOINT; set_parent_hints_func( afterstep_parent_hints_func ); /* callback for collect_hints() */ SHOW_CHECKPOINT; SetupModules(); SHOW_CHECKPOINT; SetupScreen(); SHOW_CHECKPOINT; event_setup( True /*Bool local*/ ); SHOW_CHECKPOINT; /* * Lets init each and every screen separately : */ for (i = 0; i < Scr.NumberOfScreens; i++) { show_progress( "Initializing screen %d ...", i ); display_progress( True, "Initializing screen %d ...", i ); if (i != Scr.screen) { if( !get_flags(MyArgs.flags, ASS_SingleScreen) ) { int pid = spawn_child( MyName, (i<MAX_USER_SINGLETONS_NUM)?i:-1, i, NULL, None, C_NO_CONTEXT, True, True, NULL ); if( pid >= 0 ) show_progress( "\t instance of afterstep spawned with pid %d.", pid ); else show_error( "failed to launch instance of afterstep to handle screen #%d", i ); } }else { make_screen_envvars(ASDefaultScr); putenv (Scr.rdisplay_string); putenv (Scr.display_string); if( is_output_level_under_threshold( OUTPUT_LEVEL_PROGRESS ) ) { show_progress( "\t screen[%d].size = %ux%u", Scr.screen, Scr.MyDisplayWidth, Scr.MyDisplayHeight ); display_progress( True, " screen[%d].size = %ux%u", Scr.screen, Scr.MyDisplayWidth, Scr.MyDisplayHeight ); show_progress( "\t screen[%d].root = %lX", Scr.screen, Scr.Root ); show_progress( "\t screen[%d].color_depth = %d", Scr.screen, Scr.asv->true_depth ); display_progress( True, " screen[%d].color_depth = %d", Scr.screen, Scr.asv->true_depth ); show_progress( "\t screen[%d].colormap = 0x%lX", Scr.screen, Scr.asv->colormap ); show_progress( "\t screen[%d].visual.id = %X", Scr.screen, Scr.asv->visual_info.visualid ); display_progress( True, " screen[%d].visual.id = %X", Scr.screen, Scr.asv->visual_info.visualid ); show_progress( "\t screen[%d].visual.class = %d", Scr.screen, Scr.asv->visual_info.class ); display_progress( True, " screen[%d].visual.class = %d", Scr.screen, Scr.asv->visual_info.class ); show_progress( "\t screen[%d].visual.red_mask = 0x%8.8lX", Scr.screen, Scr.asv->visual_info.red_mask ); show_progress( "\t screen[%d].visual.green_mask = 0x%8.8lX", Scr.screen, Scr.asv->visual_info.green_mask ); show_progress( "\t screen[%d].visual.blue_mask = 0x%8.8lX", Scr.screen, Scr.asv->visual_info.blue_mask ); show_progress( "\t screen[%d].rdisplay_string = \"%s\"", Scr.screen, Scr.rdisplay_string ); show_progress( "\t screen[%d].display_string = \"%s\"", Scr.screen, Scr.display_string ); display_progress( True, " screen[%d].display_string = \"%s\"", Scr.screen, Scr.display_string ); } } } /* make sure we're on the right desk, and the _WIN_DESK property is set */ Scr.CurrentDesk = INVALID_DESK ; if( get_flags( Scr.wmprops->set_props, WMC_ASDesks ) ) { start_desk = Scr.wmprops->as_current_desk ; }else if( get_flags( Scr.wmprops->set_props, WMC_DesktopCurrent ) ) { int curr = Scr.wmprops->desktop_current ; start_desk = curr; if( get_flags( Scr.wmprops->set_props, WMC_DesktopViewport ) && curr < Scr.wmprops->desktop_viewports_num ) { /* we have to do that prior to capturing any window so that they'll get in * correct position and will not end up outside of the screen */ start_viewport_x = Scr.wmprops->desktop_viewport[curr<<1] ; start_viewport_y = Scr.wmprops->desktop_viewport[(curr<<1)+1] ; } } if( get_flags( Scr.wmprops->set_props, WMC_ASViewport ) ) { start_viewport_x = Scr.wmprops->as_current_vx ; start_viewport_y = Scr.wmprops->as_current_vy ; } /* temporarily setting up desktop 0 */ ChangeDesks(0); /* Load config ... */ /* read config file, set up menus, colors, fonts */ LoadASConfig (0, PARSE_EVERYTHING); /* Reparent all the windows and setup pan frames : */ XSync (dpy, 0); /***********************************************************/ #ifndef DONT_GRAB_SERVER /* grabbed !!!!!*/ grab_server(); /* grabbed !!!!!*/ #endif /* grabbed !!!!!*/ init_screen_panframes(ASDefaultScr); /* grabbed !!!!!*/ display_progress( True, "Capturing all windows ..." ); CaptureAllWindows (ASDefaultScr); /* grabbed !!!!!*/ display_progress( False, "Done." ); check_screen_panframes(ASDefaultScr); /* grabbed !!!!!*/ ASSync( False ); #ifndef DONT_GRAB_SERVER /* grabbed !!!!!*/ ungrab_server(); /* UnGrabbed !!!!!*/ #endif /* UnGrabbed !!!!!*/ /**********************************************************/ XDefineCursor (dpy, Scr.Root, Scr.Feel.cursors[ASCUR_Default]); display_progress( True, "Seting initial viewport to %+d%+d ...", Scr.wmprops->as_current_vx, Scr.wmprops->as_current_vy ); SetupFunctionHandlers(); display_progress( True, "Processing all pending events ..." ); ConfigureNotifyLoop(); display_progress( True, "All done." ); remove_desktop_cover(); if( !get_flags(AfterStepStartupFlags, ASSF_BypassAutoexec)) DoAutoexec(get_flags( AfterStepState, ASS_Restarting)); /* once all the windows are swallowed and placed in its proper desks - we cas restore proper desktop/viewport : */ clear_flags( AfterStepState, ASS_SuppressDeskBack ); ChangeDeskAndViewport ( start_desk, start_viewport_x, start_viewport_y, False); /* all system Go! we are completely Operational! */ set_flags( AfterStepState, ASS_NormalOperation); #if (defined(LOCAL_DEBUG)||defined(DEBUG)) && defined(DEBUG_ALLOCS) LOCAL_DEBUG_OUT( "printing memory%s",""); spool_unfreed_mem( "afterstep.allocs.startup", NULL ); #endif LOCAL_DEBUG_OUT( "entering main loop%s",""); HandleEvents (); return (0); }