void InitGame (void) { //id0_unsigned_t segstart,seglength; id0_int_t i,x,y; id0_unsigned_t *blockstart; if (refkeen_current_gamever == BE_GAMEVER_CAT3D100) { US_TextScreen(); } MM_Startup (); VW_Startup (); #ifndef PROFILE IN_Startup (); SD_Startup (); #endif US_Startup (); if (refkeen_current_gamever == BE_GAMEVER_CAT3D100) { US_UpdateTextScreen(); } CA_Startup (); US_Setup (); US_SetLoadSaveHooks(LoadTheGame,SaveTheGame,ResetGame); // // load in and lock down some basic chunks // CA_ClearMarks (); CA_MarkGrChunk(STARTFONT); CA_MarkGrChunk(STARTTILE8); CA_MarkGrChunk(STARTTILE8M); CA_MarkGrChunk(HAND1PICM); CA_MarkGrChunk(HAND2PICM); CA_MarkGrChunk(ENTERPLAQUEPIC); CA_CacheMarks (NULL); MM_SetLock (&grsegs[STARTFONT],true); MM_SetLock (&grsegs[STARTTILE8],true); MM_SetLock (&grsegs[STARTTILE8M],true); MM_SetLock (&grsegs[HAND1PICM],true); MM_SetLock (&grsegs[HAND2PICM],true); MM_SetLock (&grsegs[ENTERPLAQUEPIC],true); fontcolor = WHITE; // // build some tables // for (i=0;i<MAPSIZE;i++) nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i; for (i=0;i<PORTTILESHIGH;i++) uwidthtable[i] = UPDATEWIDE*i; blockstart = &blockstarts[0]; for (y=0;y<UPDATEHIGH;y++) for (x=0;x<UPDATEWIDE;x++) *blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH; BuildTables (); // 3-d tables SetupScaling (); #ifndef PROFILE if (refkeen_current_gamever == BE_GAMEVER_CAT3D100) { US_FinishTextScreen(); } #endif // // reclaim the memory from the linked in text screen // // REFKEEN DIFFERENCE (FIXME: Should we "fix" this at all?) // - Don't handle this, a bit more complicated with our setup and the // difference is (probably) insignificant with well-defined behaviors // anyway... #if 0 segstart = FP_SEG(&introscn); seglength = 4000/16; if (FP_OFF(&introscn)) { segstart++; seglength--; } MML_UseSpace (segstart,seglength); #endif VW_SetScreenMode (GRMODE); VW_ColorBorder (3); VW_ClearVideo (BLACK); // // initialize variables // updateptr = &update[0]; // REFKEEN - Safe unaligned accesses *(updateptr + UPDATEWIDE*PORTTILESHIGH) = 1; *(updateptr + UPDATEWIDE*PORTTILESHIGH + 1) = 3; //*(id0_unsigned_t *)(updateptr + UPDATEWIDE*PORTTILESHIGH) = UPDATETERMINATE; bufferofs = 0; displayofs = 0; VW_SetLineWidth(SCREENWIDTH); }
void InitGame (void) { //id0_unsigned_t segstart,seglength; id0_int_t i,x,y; id0_unsigned_t *blockstart; // US_TextScreen(); MM_Startup (); VW_Startup (); #ifndef PROFILE IN_Startup (); SD_Startup (); #endif US_Startup (); CA_Startup (); US_Setup (); US_SetLoadSaveHooks(LoadTheGame,SaveTheGame,ResetGame); // // load in and lock down some basic chunks // CA_ClearMarks (); CA_MarkGrChunk(STARTFONT); CA_MarkGrChunk(STARTTILE8); CA_MarkGrChunk(STARTTILE8M); CA_MarkGrChunk(HAND1PICM); CA_MarkGrChunk(NORTHICONSPR); CA_CacheMarks (NULL); MM_SetLock (&grsegs[STARTFONT],true); MM_SetLock (&grsegs[STARTTILE8],true); MM_SetLock (&grsegs[STARTTILE8M],true); MM_SetLock (&grsegs[HAND1PICM],true); fontcolor = WHITE; // // build some tables // for (i=0;i<MAPSIZE;i++) nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i; for (i=0;i<PORTTILESHIGH;i++) uwidthtable[i] = UPDATEWIDE*i; blockstart = &blockstarts[0]; for (y=0;y<UPDATEHIGH;y++) for (x=0;x<UPDATEWIDE;x++) *blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH; BuildTables (); // 3-d tables SetupScaling (); #ifndef PROFILE // US_FinishTextScreen(); #endif #if 0 // // reclaim the memory from the linked in text screen // segstart = FP_SEG(&introscn); seglength = 4000/16; if (FP_OFF(&introscn)) { segstart++; seglength--; } MML_UseSpace (segstart,seglength); #endif VW_SetScreenMode (GRMODE); ge_textmode = false; // VW_ColorBorder (3); VW_ClearVideo (BLACK); // // initialize variables // updateptr = &update[0]; // REFKEEN - Safe unaligned accesses *(updateptr + UPDATEWIDE*PORTTILESHIGH) = 1; *(updateptr + UPDATEWIDE*PORTTILESHIGH + 1) = 3; //*(id0_unsigned_t *)(updateptr + UPDATEWIDE*PORTTILESHIGH) = UPDATETERMINATE; bufferofs = 0; displayofs = 0; VW_SetLineWidth(SCREENWIDTH); }