//-----------------------------------------------------------------------------
// Purpose: displays achievement progress notification in the HUD
//-----------------------------------------------------------------------------
void CBaseAchievement::ShowProgressNotification()
{
	if ( !ShouldShowProgressNotification() )
		return;

	IGameEvent *event = gameeventmanager->CreateEvent( "achievement_event" );
	if ( event )
	{
		event->SetString( "achievement_name", GetName() );
		event->SetInt( "cur_val", m_iCount );
		event->SetInt( "max_val", m_iGoal );
#ifdef GAME_DLL
		gameeventmanager->FireEvent( event );
#else
		gameeventmanager->FireEventClientSide( event );
#endif
	}	
}
//-----------------------------------------------------------------------------
// Purpose: displays achievement progress notification in the HUD
//-----------------------------------------------------------------------------
void CBaseAchievement::ShowProgressNotification()
{
	if ( !ShouldShowProgressNotification() )
		return;

#ifdef CLIENT_DLL
	CAchievementNotificationPanel *pPanel = new CAchievementNotificationPanel("AchievementNotification");
	if (pPanel)
	{
		int iCur = GetCount();
		int iMax = GetGoal();
		wchar_t szFmt[128] = L"";
		wchar_t szText[512] = L"";
		wchar_t szNumFound[16] = L"";
		wchar_t szNumTotal[16] = L"";
		_snwprintf(szNumFound, ARRAYSIZE(szNumFound), L"%i", iCur);
		_snwprintf(szNumTotal, ARRAYSIZE(szNumTotal), L"%i", iMax);

		const wchar_t *pchFmt = g_pVGuiLocalize->Find("#GameUI_Achievement_Progress_Fmt");
		if (!pchFmt || !pchFmt[0])
			return;
		Q_wcsncpy(szFmt, pchFmt, sizeof(szFmt));

		g_pVGuiLocalize->ConstructString(szText, sizeof(szText), szFmt, 3, ACHIEVEMENT_LOCALIZED_NAME_FROM_STR(GetName()), szNumFound, szNumTotal);
		pPanel->AddNotification(GetName(), ACHIEVEMENT_LOCALIZED_NAME_FROM_STR(GetName()), szText);
	}
#endif	

	/*
	IGameEvent *event = gameeventmanager->CreateEvent( "achievement_event" );
	if ( event )
	{
		event->SetString( "achievement_name", GetName() );
		event->SetInt( "cur_val", m_iCount );
		event->SetInt( "max_val", m_iGoal );
#ifdef GAME_DLL
		gameeventmanager->FireEvent( event );
#else
		gameeventmanager->FireEventClientSide( event );
#endif
	}
	*/
}