/* Test if we can use suggested score slot */ int play_score (int player, int field) { int i; /* Special case for yahtzee, allow multiple calls if 1st wasn't 0 */ /* This, however, was broken: it didn't actually check to see if the * user had a yahtzee if this wasn't their first time clicking on it. * Bad. -- [email protected] */ if (field == 11 && game_type == GAME_YAHTZEE) { if ((players[player].used[11] && (players[player].score[11] == 0))) return SLOT_USED; if ((players[player].used[11] && !find_yahtzee ())) return SLOT_USED; } else if (players[player].used[field]) return SLOT_USED; players[player].used[field] = 1; players[player].score[field] = players[player].score[field] + field_score (field); PrependUndoList (player, field, players[player].score[field]); ShowPlayer (player, field); for (i = 0; i < NUM_FIELDS; ++i) if (!players[player].used[i]) return SCORE_OK; players[player].finished = 1; return SCORE_OK; }
void PlayerDlg::Show() { FormWindow::Show(); if (!lst_roster) return; lst_roster->ClearItems(); lst_roster->SetSelectedStyle(ListBox::LIST_ITEM_STYLE_FILLED_BOX); lst_roster->SetLeading(2); int current_index = 0; List<Player>& roster = Player::GetRoster(); for (int i = 0; i < roster.size(); i++) { Player* p = roster[i]; lst_roster->AddItem(p->Name()); if (p == Player::GetCurrentPlayer()) current_index = i; } lst_roster->SetSelected(current_index); ShowPlayer(); apply->SetEnabled(roster.size() > 0); }
void GSVe3ViewOtherPlayers::OnActive() { GSGui::OnActive(); m_gui = LoadGui("gui-ve3-viewotherplayers.txt"); Assert(m_gui); GetElementByName(m_gui, "back-button")->SetCommand(OnBack); GetElementByName(m_gui, "prev-player-button")->SetCommand(OnPrevPlayer); GetElementByName(m_gui, "next-player-button")->SetCommand(OnNextPlayer); GetElementByName(m_gui, "make-trade-button")->SetCommand(Amju::OnMakeATrade); GetElementByName(m_gui, "see-guestbook-button")->SetCommand(Amju::OnSeeGuestbook); // Initialise character if (m_player && m_player->GetId() != GetLocalPlayerId()) // could happen if you log out, then in as this player { ShowPlayer(m_player, m_gui); } else { NextPlayer(); } SetHomeButton(); }
QMenu *EC_MediaPlayer::GetContextMenu() { QMenu *actionMenu = new QMenu(0); actionMenu->setAttribute(Qt::WA_DeleteOnClose, true); actionMenu->addAction(QIcon(":/images/playpause.png"), "Play/Pause", this, SLOT(PlayPauseToggle())); actionMenu->addAction(QIcon(":/images/stop.png"), "Stop", this, SLOT(Stop())); actionMenu->addAction("Show Player", this, SLOT(ShowPlayer())); return actionMenu; }
void ResetDiceState (UndoScoreElement *elem) { gint ii; for (ii = 0; ii < NUMBER_OF_DICE; ii++) { DiceValues[ii].val = elem->DiceValues[ii]; DiceValues[ii].sel = 0; } NumberOfRolls = elem->roll; ShowPlayer (elem->player, elem->field); }
void GSVe3ViewOtherPlayers::NextPlayer() { Player* localPlayer = GetLocalPlayer(); GameObjects* gos = TheObjectManager::Instance()->GetGameObjects(); int id = -1; if (m_player) { id = m_player->GetId(); } // Remember first player, go to if we reach the end Player* first = 0; bool found = false; for (auto it = gos->begin(); it != gos->end(); ++it) { GameObject* go = it->second; Player* p = dynamic_cast<Player*>(go); if (p == localPlayer) { continue; } if (p && !first) { first = p; } if (p && p->GetId() > id) { m_player = p; found = true; break; } } if (!found) { m_player = first; // wrap around if poss } if (m_player) { ShowPlayer(m_player, m_gui); } }
void PlayerDlg::OnDelConfirm(AWEvent* event) { Player::Destroy(Player::GetCurrentPlayer()); ShowPlayer(); if (!lst_roster) return; lst_roster->ClearItems(); List<Player>& roster = Player::GetRoster(); for (int i = 0; i < roster.size(); i++) { Player* p = roster[i]; lst_roster->AddItem(p->Name()); lst_roster->SetSelected(i, (p == Player::GetCurrentPlayer())); } apply->SetEnabled(roster.size() > 0); }
void PlayerDlg::OnSelectPlayer(AWEvent* event) { if (!lst_roster) return; UpdatePlayer(); int index = lst_roster->GetSelection(); List<Player>& roster = Player::GetRoster(); if (index >= 0 && index < roster.size()) { Player::SelectPlayer(roster.at(index)); } ShowPlayer(); apply->SetEnabled(roster.size() > 0); }
void ControlEvent::ShowPlayer() { ShowPlayer(parenthwnd,per_parenthwnd,SW_HIDE); }