//QVX_Sim::QVX_Sim(CVX_Environment* pSimEnvIn, CMesh* pSimMeshIn, QWidget *parent) QVX_Sim::QVX_Sim(QWidget *parent) { // pSimEnv = pSimEnvIn; // pSimMesh = pSimMeshIn; pGLWin = NULL; SimMessage = ""; LogEvery = false; ApproxMSperLog = 1.0f; LockCoMToCenter = false; HideBoundingBox = false; connect(&SimThread, SIGNAL(CallFunc(QString*)), this, SLOT(SimLoop(QString*)), Qt::DirectConnection); connect(this, SIGNAL(SimEndedInternally(QString)), this, SLOT(CatchInternalSimEnding(QString))); //, Qt::DirectConnection); Running = false; Paused = false; StopSim = false; Recording = false; GLUpdateEveryNFrame = -1; VideoOutputFolder = ""; CurVideoFrameNumber = 0; }
void VoxCad::SetupPhysicsWindow(void) { PhysicsDockWidget = new QDockWidget(this); PhysicsDockWidget->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); PhysicsDlg = new Dlg_Physics(&MainSim, PhysicsDockWidget); PhysicsDockWidget->setWidget(PhysicsDlg); PhysicsDockWidget->setWindowTitle("Physics Settings"); PhysicsDockWidget->setVisible(false); connect(PhysicsDockWidget->toggleViewAction(), SIGNAL(triggered(bool)), this, SLOT(PhysicsMode(bool))); connect(&MainSim, SIGNAL(UpdateText(QString)), PhysicsDlg, SLOT(SetStatusText(QString))); connect(&MainSim, SIGNAL(ReqGLUpdate()), this, SLOT(ReqGLUpdateAll())); connect(&MainSim, SIGNAL(ReqUiUpdate()), PhysicsDlg, SLOT(UpdateUI())); connect(&MainSim, SIGNAL(ReqGLDrawingStatus(bool*)), GLWindow, SLOT(IsDrawing(bool*))); connect(&MainSim, SIGNAL(IsStatusTextVisible(bool*)), PhysicsDlg, SLOT(IsOutputVisible(bool*)), Qt::DirectConnection); connect(&MainSim, SIGNAL(IsPlotVisible(bool*)), PhysicsDlg, SLOT(IsPlotVisible(bool*)), Qt::DirectConnection); connect(&MainSim, SIGNAL(GetPlotRqdStats(char*)), this, SLOT(GetPlotRqdDataType(char*)), Qt::DirectConnection); connect(&MainSim, SIGNAL(ReqAddPlotPoint(double)), PhysicsDlg, SLOT(AddPlotPoint(double)), Qt::DirectConnection); connect(&MainSim, SIGNAL(SimEndedInternally(QString)), PhysicsDlg, SLOT(UpdateUI())); // connect(&MainSim, SIGNAL(SimEndedInternally(QString)), this, SLOT(ReqGLUpdateAll())); connect(&MainSim, SIGNAL(StartExternalGLUpdate(int)), GLWindow, SLOT(StartAutoRedraw(int))); connect(&MainSim, SIGNAL(StopExternalGLUpdate()), GLWindow, SLOT(StopAutoRedraw())); connect(GLWindow, SIGNAL(FindCamTarget(Vec3D<>*)), &MainSim, SLOT(GetCoM(Vec3D<>*))); connect(GLWindow, SIGNAL(WantAutoSaveFrames(bool*)), &MainSim, SLOT(WantFramesAutoSaved(bool*))); connect(GLWindow, SIGNAL(GetFrameFilePath(QString*)), &MainSim, SLOT(AutoSavePath(QString*))); connect(&MainSim, SIGNAL(ResizeGLWindow(int, int)), this, SLOT(ResizeGlWindowArea(int, int))); connect(&MainSim, SIGNAL(ResetGLWindow()), this, SLOT(ResetGlWindowArea())); //connect(FEAInfoDlg, SIGNAL(RequestUpdateGL()), this, SLOT(ReqGLUpdateAll())); //connect(FEAInfoDlg, SIGNAL(GetCurIndex(int*)), this, SLOT(GetCurGLSelected(int*))); //connect(FEAInfoDlg, SIGNAL(GetFEAInfoString(QString*)), &MainFEA, SLOT(GetFEAInfoString(QString*))); //connect(FEAInfoDlg, SIGNAL(GetFEAInfoString(int, QString*)), &MainFEA, SLOT(GetFEAInfoString(int, QString*))); //connect(FEAInfoDlg, SIGNAL(DoneAnalyzing()), this, SLOT(ForceViewMode(void))); addDockWidget(Qt::RightDockWidgetArea, PhysicsDockWidget); }
void QVX_Sim::SimLoop(QString* pSimMessage) { std::string tmp; //need to link this up to get info back... if (!Import(NULL, NULL, &tmp)) return; int Count = 0; //Possibly redundant with internal sim count. int LastCount = 0; bool IsStillDrawing; Vec3D<> CurSelPos; QString PosLabel; bool InternalEnding = false; QString Message, DispMessage; std::string RetMsg; QTime tLastPlot; //plot point add every... QTime tLastStatus; //status text box updated... // QTime tLastStatCalc; //simulation max/mins calculated every... tLastPlot.start(); tLastStatus.start(); // tLastStatCalc.start(); emit ReqUiUpdate(); //for slider ranges that depend on dt or other sim params emit StartExternalGLUpdate(DEFAULT_DISPLAY_UPDATE_MS); StopSim = false; Running = true; Paused = false; //initialize the COM at the start of the simulation IniCM=GetCM(); Vec3D<> LastCM = IniCM; int StatusNumber = 1, PlotPointNumber = 1; double UpStatEv = 500; //Updates status pane every X ms int UpPlotEv = 30; //updates plot every X ms when not plotting every point. char PlotDataTypes; bool PlotVis, StatusVis; while (true){ //do this step... if (StopConditionMet()){InternalEnding = true; StatToCalc=CALCSTAT_ALL; UpdateStats(); RetMsg+="Simulation stop condition reached.\n";break;}//if stop condition met... //figure out what stats we need to calculate StatToCalc=CALCSTAT_NONE; emit IsPlotVisible(&PlotVis); bool PlottingPoint = (LogEvery?true:tLastPlot.elapsed() > PlotPointNumber*UpPlotEv) && PlotVis; if (PlottingPoint){ //ensure we calculate the info we want to plot emit GetPlotRqdStats(&PlotDataTypes); StatToCalc |= PlotDataTypes; } emit IsStatusTextVisible(&StatusVis); bool UpdatingStatus = (tLastStatus.elapsed() > StatusNumber*UpStatEv) && StatusVis; if (UpdatingStatus){StatToCalc |= CALCSTAT_COM;} //calc any data we need in the text status box bool DrawingGLLocal = (GLUpdateEveryNFrame != -1 && Count%GLUpdateEveryNFrame==0); if (DrawingGLLocal || NeedStatsUpdate){ //calc any data we need to draw the opengl view... StatToCalc |= StatRqdToDraw(); NeedStatsUpdate = false; if (LockCoMToCenter) StatToCalc |= CALCSTAT_COM; } // if (tLastStatCalc.elapsed() > StatCalcNumber*30){CalcStat=true; StatCalcNumber++; /*tLastStatCalc.restart();*/} if (!TimeStep(&RetMsg)){InternalEnding = true; break;}//if something happened in this timestep if (DrawingGLLocal){ IsStillDrawing = true; ReqGLDrawingStatus(&IsStillDrawing); while (IsStillDrawing){ //wait to finish drawing the previous timestep before continuing LOCALSLEEP(1); ReqGLDrawingStatus(&IsStillDrawing); //are } emit ReqGLUpdate(); } if (StopSim) break; while(Paused){ ActuallyPaused = true; if (StopSim) break; //kick out of the loop if we've stopped... LOCALSLEEP(100); } if(UpdatingStatus){ // emit IsStatusTextVisible... if (CurXSel != -1){PosLabel = "Vox "+QString::number(XtoSIndexMap[CurXSel]) + "(sim)"; CurSelPos = VoxArray[XtoSIndexMap[CurXSel]].GetCurPos()*1000; }//position in mm else {PosLabel = "CoM "; CurSelPos = SS.CurCM*1000;} //center of mass in mm if nothing else selected Message = "Time " + QString::number(CurTime, 'g', 3) + " Sec" + "\nStep Num " + QString::number(CurStepCount) + "\nTime Step = " + QString::number(dt, 'g', 3)+ " Sec" + "\nDisplay Rate = "+ QString::number((Count-LastCount)/(UpStatEv/1000.0), 'g', 3)+" Steps/sec" + "\n" + PosLabel + " X:"+ QString::number(CurSelPos.x, 'g', 3)+" Y:"+ QString::number(CurSelPos.y, 'g', 3)+" Z:"+ QString::number(CurSelPos.z, 'g', 3)+ " mm" + "\nCoM Displacement = "+ QString::number((SS.CurCM-IniCM).Length()*1000, 'g', 3)+" mm" + "\nCoM Velocity = "+ QString::number((SS.CurCM-LastCM).Length()*1000/(dt*(Count-LastCount)), 'g', 3)+" mm/s\n"; if (pEnv->IsFloorEnabled()) Message += "Voxel touching ground: " + QString::number(GetNumTouchingFloor()) + "\n"; Message += "\n"; LastCM = SS.CurCM; if (LogEvery) ApproxMSperLog = (double)tLastStatus.elapsed()/(Count-LastCount); //only update ms per step if its not fixed by the timer LastCount = Count; emit UpdateText(Message); StatusNumber++; } if (PlottingPoint){ if (LogEvery) emit ReqAddPlotPoint(GetCurTime()); else { ApproxMSperLog = UpPlotEv; emit ReqAddPlotPoint(GetCurTime()); PlotPointNumber++; } } // if (StatCalcNumber == INT_MAX){StatCalcNumber=1; tLastStatCalc.restart();} //avoid int rollover for our counters if (StatusNumber == INT_MAX){StatusNumber=1; tLastStatus.restart();} if (PlotPointNumber == INT_MAX){PlotPointNumber=1; tLastPlot.restart();} Count++; } emit StopExternalGLUpdate(); // emit SetExternalGLUpdate(false); Running = false; Paused = false; Message = "Time " + QString::number(CurTime, 'g', 3) + " Sec" + "\nStep Num " + QString::number(CurStepCount) + "\nTime Step = " + QString::number(dt, 'g', 3)+ " Sec" + "\n" + PosLabel + " X:"+ QString::number(CurSelPos.x, 'g', 3)+" Y:"+ QString::number(CurSelPos.y, 'g', 3)+" Z:"+ QString::number(CurSelPos.z, 'g', 3)+ " mm" + "\nCOM_Dist = "+ QString::number((SS.CurCM-IniCM).Length()*1000, 'g', 3)+" mm\n\n"; RetMsg += "Simulation stopped.\n"; Message += RetMsg.c_str(); DispMessage = Message + "\nFinal Conditions:\nStep = " + QString::number(CurStepCount) + "\nTime Step = " + QString::number(dt)+"\nKinetic Energy = " + QString::number(SS.TotalObjKineticE)+"\n" ; emit UpdateText(DispMessage); if (InternalEnding) emit SimEndedInternally(RetMsg.c_str()); // Running = false; }