void idleCB(void) { animTcl::checkEvents() ; if( g_state == STATE_ANIMATE ) { if( g_frameDumping == 0 ) GlobalResourceManager::use()->setActualTime( g_globalTimer.GetElapsedTime() ); else { GlobalResourceManager::use()->advanceActualTime( 0.33 ); } glutPostRedisplay() ; } else if( g_state == STATE_SIMULATE ) { GlobalResourceManager::use()->setActualTime( g_globalTimer.GetElapsedTime() ); SimulationStep() ; glutPostRedisplay() ; } myIdleCB() ; }
void CSimulator::Run() { unsigned int unCurrentStep = 0; m_bEndSimulation = false; while (unCurrentStep < m_unNumberOfCycles && !m_bEndSimulation) { SimulationStep(unCurrentStep); unCurrentStep++; } }