TEST_F(APZCGestureDetectorTester, TapFollowedByMultipleTouches) {
  MakeApzcZoomable();

  EXPECT_CALL(*mcc, HandleSingleTap(CSSPoint(10, 10), 0, apzc->GetGuid())).Times(1);

  Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100));

  int inputId = 0;
  MultiTouchInput mti;
  mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
  mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0));
  apzc->ReceiveInputEvent(mti, nullptr);

  mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
  mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0));
  mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0));
  apzc->ReceiveInputEvent(mti, nullptr);

  mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_END, mcc->Time());
  mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0));
  mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0));
  apzc->ReceiveInputEvent(mti, nullptr);

  apzc->AssertStateIsReset();
}
TEST_F(APZCTreeManagerTester, Bug1194876) {
  CreateBug1194876Tree();
  ScopedLayerTreeRegistration registration(manager, 0, root, mcc);
  manager->UpdateHitTestingTree(nullptr, root, false, 0, 0);

  uint64_t blockId;
  nsTArray<ScrollableLayerGuid> targets;

  // First touch goes down, APZCTM will hit layers[1] because it is on top of
  // layers[0], but we tell it the real target APZC is layers[0].
  MultiTouchInput mti;
  mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
  mti.mTouches.AppendElement(SingleTouchData(0, ParentLayerPoint(25, 50), ScreenSize(0, 0), 0, 0));
  manager->ReceiveInputEvent(mti, nullptr, &blockId);
  manager->ContentReceivedInputBlock(blockId, false);
  targets.AppendElement(ApzcOf(layers[0])->GetGuid());
  manager->SetTargetAPZC(blockId, targets);

  // Around here, the above touch will get processed by ApzcOf(layers[0])

  // Second touch goes down (first touch remains down), APZCTM will again hit
  // layers[1]. Again we tell it both touches landed on layers[0], but because
  // layers[1] is the RCD layer, it will end up being the multitouch target.
  mti.mTouches.AppendElement(SingleTouchData(1, ParentLayerPoint(75, 50), ScreenSize(0, 0), 0, 0));
  manager->ReceiveInputEvent(mti, nullptr, &blockId);
  manager->ContentReceivedInputBlock(blockId, false);
  targets.AppendElement(ApzcOf(layers[0])->GetGuid());
  manager->SetTargetAPZC(blockId, targets);

  // Around here, the above multi-touch will get processed by ApzcOf(layers[1]).
  // We want to ensure that ApzcOf(layers[0]) has had its state cleared, because
  // otherwise it will do things like dispatch spurious long-tap events.

  EXPECT_CALL(*mcc, HandleLongTap(_, _, _, _)).Times(0);
}
示例#3
0
TEST_F(APZHitTestingTester, TestRepaintFlushOnNewInputBlock) {
  SCOPED_GFX_PREF(TouchActionEnabled, bool, false);

  // The main purpose of this test is to verify that touch-start events (or anything
  // that starts a new input block) don't ever get untransformed. This should always
  // hold because the APZ code should flush repaints when we start a new input block
  // and the transform to gecko space should be empty.

  CreateSimpleScrollingLayer();
  ScopedLayerTreeRegistration registration(manager, 0, root, mcc);
  manager->UpdateHitTestingTree(nullptr, root, false, 0, 0);
  TestAsyncPanZoomController* apzcroot = ApzcOf(root);

  // At this point, the following holds (all coordinates in screen pixels):
  // layers[0] has content from (0,0)-(500,500), clipped by composition bounds (0,0)-(200,200)

  MockFunction<void(std::string checkPointName)> check;

  {
    InSequence s;

    EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(AtLeast(1));
    EXPECT_CALL(check, Call("post-first-touch-start"));
    EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(AtLeast(1));
    EXPECT_CALL(check, Call("post-second-fling"));
    EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(AtLeast(1));
    EXPECT_CALL(check, Call("post-second-touch-start"));
  }

  // This first pan will move the APZC by 50 pixels, and dispatch a paint request.
  ApzcPanNoFling(apzcroot, 100, 50);

  // Verify that a touch start doesn't get untransformed
  ScreenIntPoint touchPoint(50, 50);
  MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
  mti.mTouches.AppendElement(SingleTouchData(0, touchPoint, ScreenSize(0, 0), 0, 0));

  EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(mti, nullptr, nullptr));
  EXPECT_EQ(touchPoint, mti.mTouches[0].mScreenPoint);
  check.Call("post-first-touch-start");

  // Send a touchend to clear state
  mti.mType = MultiTouchInput::MULTITOUCH_END;
  manager->ReceiveInputEvent(mti, nullptr, nullptr);

  mcc->AdvanceByMillis(1000);

  // Now do two pans. The first of these will dispatch a repaint request, as above.
  // The second will get stuck in the paint throttler because the first one doesn't
  // get marked as "completed", so this will result in a non-empty LD transform.
  // (Note that any outstanding repaint requests from the first half of this test
  // don't impact this half because we advance the time by 1 second, which will trigger
  // the max-wait-exceeded codepath in the paint throttler).
  ApzcPanNoFling(apzcroot, 100, 50);
  check.Call("post-second-fling");
  ApzcPanNoFling(apzcroot, 100, 50);

  // Ensure that a touch start again doesn't get untransformed by flushing
  // a repaint
  mti.mType = MultiTouchInput::MULTITOUCH_START;
  EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(mti, nullptr, nullptr));
  EXPECT_EQ(touchPoint, mti.mTouches[0].mScreenPoint);
  check.Call("post-second-touch-start");

  mti.mType = MultiTouchInput::MULTITOUCH_END;
  EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(mti, nullptr, nullptr));
  EXPECT_EQ(touchPoint, mti.mTouches[0].mScreenPoint);
}
  void DoLongPressPreventDefaultTest(uint32_t aBehavior) {
    MakeApzcUnzoomable();

    EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(0);

    int touchX = 10,
        touchStartY = 10,
        touchEndY = 50;

    uint64_t blockId = 0;
    nsEventStatus status = TouchDown(apzc, ScreenIntPoint(touchX, touchStartY), mcc->Time(), &blockId);
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) {
      // SetAllowedTouchBehavior() must be called after sending touch-start.
      nsTArray<uint32_t> allowedTouchBehaviors;
      allowedTouchBehaviors.AppendElement(aBehavior);
      apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors);
    }
    // Have content "respond" to the touchstart
    apzc->ContentReceivedInputBlock(blockId, false);

    MockFunction<void(std::string checkPointName)> check;

    {
      InSequence s;

      EXPECT_CALL(check, Call("preHandleLongTap"));
      blockId++;
      EXPECT_CALL(*mcc, HandleLongTap(CSSPoint(touchX, touchStartY), 0, apzc->GetGuid(), blockId)).Times(1);
      EXPECT_CALL(check, Call("postHandleLongTap"));
    }

    // Manually invoke the longpress while the touch is currently down.
    check.Call("preHandleLongTap");
    mcc->RunThroughDelayedTasks();
    check.Call("postHandleLongTap");

    // There should be a TimeoutContentResponse task in the queue still,
    // waiting for the response from the longtap event dispatched above.
    // Send the signal that content has handled the long-tap, and then run
    // the timeout task (it will be a no-op because the content "wins" the
    // race. This takes the place of the "contextmenu" event.
    apzc->ContentReceivedInputBlock(blockId, true);
    mcc->AdvanceByMillis(1000);

    MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, mcc->Time());
    mti.mTouches.AppendElement(SingleTouchData(0, ParentLayerPoint(touchX, touchEndY), ScreenSize(0, 0), 0, 0));
    status = apzc->ReceiveInputEvent(mti, nullptr);
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    EXPECT_CALL(*mcc, HandleSingleTap(CSSPoint(touchX, touchEndY), 0, apzc->GetGuid())).Times(0);
    status = TouchUp(apzc, ScreenIntPoint(touchX, touchEndY), mcc->Time());
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    ParentLayerPoint pointOut;
    AsyncTransform viewTransformOut;
    apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut);

    EXPECT_EQ(ParentLayerPoint(), pointOut);
    EXPECT_EQ(AsyncTransform(), viewTransformOut);

    apzc->AssertStateIsReset();
  }