SkScalerContext_DW::SkScalerContext_DW(DWriteFontTypeface* typeface, const SkDescriptor* desc) : SkScalerContext(typeface, desc) , fTypeface(SkRef(typeface)) , fGlyphCount(-1) { // In general, all glyphs should use CLEARTYPE_NATURAL_SYMMETRIC // except when bi-level rendering is requested or there are embedded // bi-level bitmaps (and the embedded bitmap flag is set and no rotation). // // DirectWrite's IDWriteFontFace::GetRecommendedRenderingMode does not do // this. As a result, determine the actual size of the text and then see if // there are any embedded bi-level bitmaps of that size. If there are, then // force bitmaps by requesting bi-level rendering. // // FreeType allows for separate ppemX and ppemY, but DirectWrite assumes // square pixels and only uses ppemY. Therefore the transform must track any // non-uniform x-scale. // // Also, rotated glyphs should have the same absolute advance widths as // horizontal glyphs and the subpixel flag should not affect glyph shapes. // A is the total matrix. SkMatrix A; fRec.getSingleMatrix(&A); // h is where A maps the horizontal baseline. SkPoint h = SkPoint::Make(SK_Scalar1, 0); A.mapPoints(&h, 1); // G is the Givens Matrix for A (rotational matrix where GA[0][1] == 0). SkMatrix G; SkComputeGivensRotation(h, &G); // GA is the matrix A with rotation removed. SkMatrix GA(G); GA.preConcat(A); // realTextSize is the actual device size we want (as opposed to the size the user requested). // gdiTextSize is the size we request when GDI compatible. // If the scale is negative, this means the matrix will do the flip anyway. SkScalar realTextSize = SkScalarAbs(GA.get(SkMatrix::kMScaleY)); // Due to floating point math, the lower bits are suspect. Round carefully. SkScalar gdiTextSize = SkScalarRoundToScalar(realTextSize * 64.0f) / 64.0f; if (gdiTextSize == 0) { gdiTextSize = SK_Scalar1; } bool bitmapRequested = SkToBool(fRec.fFlags & SkScalerContext::kEmbeddedBitmapText_Flag); bool treatLikeBitmap = false; bool axisAlignedBitmap = false; if (bitmapRequested) { // When embedded bitmaps are requested, treat the entire range like // a bitmap strike if the range is gridfit only and contains a bitmap. int bitmapPPEM = SkScalarTruncToInt(gdiTextSize); PPEMRange range = { bitmapPPEM, bitmapPPEM }; expand_range_if_gridfit_only(typeface, bitmapPPEM, &range); treatLikeBitmap = has_bitmap_strike(typeface, range); axisAlignedBitmap = is_axis_aligned(fRec); } // If the user requested aliased, do so with aliased compatible metrics. if (SkMask::kBW_Format == fRec.fMaskFormat) { fTextSizeRender = gdiTextSize; fRenderingMode = DWRITE_RENDERING_MODE_ALIASED; fTextureType = DWRITE_TEXTURE_ALIASED_1x1; fTextSizeMeasure = gdiTextSize; fMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC; // If we can use a bitmap, use gdi classic rendering and measurement. // This will not always provide a bitmap, but matches expected behavior. } else if (treatLikeBitmap && axisAlignedBitmap) { fTextSizeRender = gdiTextSize; fRenderingMode = DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC; fTextureType = DWRITE_TEXTURE_CLEARTYPE_3x1; fTextSizeMeasure = gdiTextSize; fMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC; // If rotated but the horizontal text could have used a bitmap, // render high quality rotated glyphs but measure using bitmap metrics. } else if (treatLikeBitmap) { fTextSizeRender = gdiTextSize; fRenderingMode = DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC; fTextureType = DWRITE_TEXTURE_CLEARTYPE_3x1; fTextSizeMeasure = gdiTextSize; fMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC; // Fonts that have hints but no gasp table get non-symmetric rendering. // Usually such fonts have low quality hints which were never tested // with anything but GDI ClearType classic. Such fonts often rely on // drop out control in the y direction in order to be legible. } else if (is_hinted_without_gasp(typeface)) { fTextSizeRender = gdiTextSize; fRenderingMode = DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL; fTextureType = DWRITE_TEXTURE_CLEARTYPE_3x1; fTextSizeMeasure = realTextSize; fMeasuringMode = DWRITE_MEASURING_MODE_NATURAL; // The normal case is to use natural symmetric rendering and linear metrics. } else { fTextSizeRender = realTextSize; fRenderingMode = DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC; fTextureType = DWRITE_TEXTURE_CLEARTYPE_3x1; fTextSizeMeasure = realTextSize; fMeasuringMode = DWRITE_MEASURING_MODE_NATURAL; } if (this->isSubpixel()) { fTextSizeMeasure = realTextSize; fMeasuringMode = DWRITE_MEASURING_MODE_NATURAL; } // Remove the realTextSize, as that is the text height scale currently in A. SkScalar scale = SkScalarInvert(realTextSize); // fSkXform is the total matrix A without the text height scale. fSkXform = A; fSkXform.preScale(scale, scale); //remove the text height scale. fXform.m11 = SkScalarToFloat(fSkXform.getScaleX()); fXform.m12 = SkScalarToFloat(fSkXform.getSkewY()); fXform.m21 = SkScalarToFloat(fSkXform.getSkewX()); fXform.m22 = SkScalarToFloat(fSkXform.getScaleY()); fXform.dx = 0; fXform.dy = 0; // GsA is the non-rotational part of A without the text height scale. SkMatrix GsA(GA); GsA.preScale(scale, scale); //remove text height scale, G is rotational so reorders with scale. fGsA.m11 = SkScalarToFloat(GsA.get(SkMatrix::kMScaleX)); fGsA.m12 = SkScalarToFloat(GsA.get(SkMatrix::kMSkewY)); // This should be ~0. fGsA.m21 = SkScalarToFloat(GsA.get(SkMatrix::kMSkewX)); fGsA.m22 = SkScalarToFloat(GsA.get(SkMatrix::kMScaleY)); fGsA.dx = 0; fGsA.dy = 0; // fG_inv is G inverse, which is fairly simple since G is 2x2 rotational. fG_inv.setAll(G.get(SkMatrix::kMScaleX), -G.get(SkMatrix::kMSkewX), G.get(SkMatrix::kMTransX), -G.get(SkMatrix::kMSkewY), G.get(SkMatrix::kMScaleY), G.get(SkMatrix::kMTransY), G.get(SkMatrix::kMPersp0), G.get(SkMatrix::kMPersp1), G.get(SkMatrix::kMPersp2)); }
void SkScalerContextRec::computeMatrices(PreMatrixScale preMatrixScale, SkVector* s, SkMatrix* sA, SkMatrix* GsA, SkMatrix* G_inv, SkMatrix* A_out) { // A is the 'total' matrix. SkMatrix A; this->getSingleMatrix(&A); // The caller may find the 'total' matrix useful when dealing directly with EM sizes. if (A_out) { *A_out = A; } // If the 'total' matrix is singular, set the 'scale' to something finite and zero the matrices. // All underlying ports have issues with zero text size, so use the matricies to zero. // Map the vectors [0,1], [1,0], [1,1] and [1,-1] (the EM) through the 'total' matrix. // If the length of one of these vectors is less than 1/256 then an EM filling square will // never affect any pixels. SkVector diag[4] = { { A.getScaleX() , A.getSkewY() }, { A.getSkewX(), A.getScaleY() }, { A.getScaleX() + A.getSkewX(), A.getScaleY() + A.getSkewY() }, { A.getScaleX() - A.getSkewX(), A.getScaleY() - A.getSkewY() }, }; if (diag[0].lengthSqd() <= SK_ScalarNearlyZero * SK_ScalarNearlyZero || diag[1].lengthSqd() <= SK_ScalarNearlyZero * SK_ScalarNearlyZero || diag[2].lengthSqd() <= SK_ScalarNearlyZero * SK_ScalarNearlyZero || diag[3].lengthSqd() <= SK_ScalarNearlyZero * SK_ScalarNearlyZero) { s->fX = SK_Scalar1; s->fY = SK_Scalar1; sA->setScale(0, 0); if (GsA) { GsA->setScale(0, 0); } if (G_inv) { G_inv->reset(); } return; } // GA is the matrix A with rotation removed. SkMatrix GA; bool skewedOrFlipped = A.getSkewX() || A.getSkewY() || A.getScaleX() < 0 || A.getScaleY() < 0; if (skewedOrFlipped) { // h is where A maps the horizontal baseline. SkPoint h = SkPoint::Make(SK_Scalar1, 0); A.mapPoints(&h, 1); // G is the Givens Matrix for A (rotational matrix where GA[0][1] == 0). SkMatrix G; SkComputeGivensRotation(h, &G); GA = G; GA.preConcat(A); // The 'remainingRotation' is G inverse, which is fairly simple since G is 2x2 rotational. if (G_inv) { G_inv->setAll( G.get(SkMatrix::kMScaleX), -G.get(SkMatrix::kMSkewX), G.get(SkMatrix::kMTransX), -G.get(SkMatrix::kMSkewY), G.get(SkMatrix::kMScaleY), G.get(SkMatrix::kMTransY), G.get(SkMatrix::kMPersp0), G.get(SkMatrix::kMPersp1), G.get(SkMatrix::kMPersp2)); } } else { GA = A; if (G_inv) { G_inv->reset(); } } // At this point, given GA, create s. switch (preMatrixScale) { case kFull_PreMatrixScale: s->fX = SkScalarAbs(GA.get(SkMatrix::kMScaleX)); s->fY = SkScalarAbs(GA.get(SkMatrix::kMScaleY)); break; case kVertical_PreMatrixScale: { SkScalar yScale = SkScalarAbs(GA.get(SkMatrix::kMScaleY)); s->fX = yScale; s->fY = yScale; break; } case kVerticalInteger_PreMatrixScale: { SkScalar realYScale = SkScalarAbs(GA.get(SkMatrix::kMScaleY)); SkScalar intYScale = SkScalarRoundToScalar(realYScale); if (intYScale == 0) { intYScale = SK_Scalar1; } s->fX = intYScale; s->fY = intYScale; break; } } // The 'remaining' matrix sA is the total matrix A without the scale. if (!skewedOrFlipped && ( (kFull_PreMatrixScale == preMatrixScale) || (kVertical_PreMatrixScale == preMatrixScale && A.getScaleX() == A.getScaleY()))) { // If GA == A and kFull_PreMatrixScale, sA is identity. // If GA == A and kVertical_PreMatrixScale and A.scaleX == A.scaleY, sA is identity. sA->reset(); } else if (!skewedOrFlipped && kVertical_PreMatrixScale == preMatrixScale) { // If GA == A and kVertical_PreMatrixScale, sA.scaleY is SK_Scalar1. sA->reset(); sA->setScaleX(A.getScaleX() / s->fY); } else { // TODO: like kVertical_PreMatrixScale, kVerticalInteger_PreMatrixScale with int scales. *sA = A; sA->preScale(SkScalarInvert(s->fX), SkScalarInvert(s->fY)); } // The 'remainingWithoutRotation' matrix GsA is the non-rotational part of A without the scale. if (GsA) { *GsA = GA; // G is rotational so reorders with the scale. GsA->preScale(SkScalarInvert(s->fX), SkScalarInvert(s->fY)); } }