示例#1
0
static void pack4xHToLCD16(const SkBitmap& src, const SkMask& dst,
                           const SkMaskGamma::PreBlend& maskPreBlend) {
#define SAMPLES_PER_PIXEL 4
#define LCD_PER_PIXEL 3
    SkASSERT(kAlpha_8_SkColorType == src.colorType());
    SkASSERT(SkMask::kLCD16_Format == dst.fFormat);

    const int sample_width = src.width();
    const int height = src.height();

    uint16_t* dstP = (uint16_t*)dst.fImage;
    size_t dstRB = dst.fRowBytes;
    // An N tap FIR is defined by
    // out[n] = coeff[0]*x[n] + coeff[1]*x[n-1] + ... + coeff[N]*x[n-N]
    // or
    // out[n] = sum(i, 0, N, coeff[i]*x[n-i])

    // The strategy is to use one FIR (different coefficients) for each of r, g, and b.
    // This means using every 4th FIR output value of each FIR and discarding the rest.
    // The FIRs are aligned, and the coefficients reach 5 samples to each side of their 'center'.
    // (For r and b this is technically incorrect, but the coeffs outside round to zero anyway.)

    // These are in some fixed point repesentation.
    // Adding up to more than one simulates ink spread.
    // For implementation reasons, these should never add up to more than two.

    // Coefficients determined by a gausian where 5 samples = 3 std deviations (0x110 'contrast').
    // Calculated using tools/generate_fir_coeff.py
    // With this one almost no fringing is ever seen, but it is imperceptibly blurry.
    // The lcd smoothed text is almost imperceptibly different from gray,
    // but is still sharper on small stems and small rounded corners than gray.
    // This also seems to be about as wide as one can get and only have a three pixel kernel.
    // TODO: caculate these at runtime so parameters can be adjusted (esp contrast).
    static const unsigned int coefficients[LCD_PER_PIXEL][SAMPLES_PER_PIXEL*3] = {
        //The red subpixel is centered inside the first sample (at 1/6 pixel), and is shifted.
        { 0x03, 0x0b, 0x1c, 0x33,  0x40, 0x39, 0x24, 0x10,  0x05, 0x01, 0x00, 0x00, },
        //The green subpixel is centered between two samples (at 1/2 pixel), so is symetric
        { 0x00, 0x02, 0x08, 0x16,  0x2b, 0x3d, 0x3d, 0x2b,  0x16, 0x08, 0x02, 0x00, },
        //The blue subpixel is centered inside the last sample (at 5/6 pixel), and is shifted.
        { 0x00, 0x00, 0x01, 0x05,  0x10, 0x24, 0x39, 0x40,  0x33, 0x1c, 0x0b, 0x03, },
    };

    for (int y = 0; y < height; ++y) {
        const uint8_t* srcP = src.getAddr8(0, y);

        // TODO: this fir filter implementation is straight forward, but slow.
        // It should be possible to make it much faster.
        for (int sample_x = -4, pixel_x = 0; sample_x < sample_width + 4; sample_x += 4, ++pixel_x) {
            int fir[LCD_PER_PIXEL] = { 0 };
            for (int sample_index = SkMax32(0, sample_x - 4), coeff_index = sample_index - (sample_x - 4)
                ; sample_index < SkMin32(sample_x + 8, sample_width)
                ; ++sample_index, ++coeff_index)
            {
                int sample_value = srcP[sample_index];
                for (int subpxl_index = 0; subpxl_index < LCD_PER_PIXEL; ++subpxl_index) {
                    fir[subpxl_index] += coefficients[subpxl_index][coeff_index] * sample_value;
                }
            }
            for (int subpxl_index = 0; subpxl_index < LCD_PER_PIXEL; ++subpxl_index) {
                fir[subpxl_index] /= 0x100;
                fir[subpxl_index] = SkMin32(fir[subpxl_index], 255);
            }

            U8CPU r = sk_apply_lut_if<APPLY_PREBLEND>(fir[0], maskPreBlend.fR);
            U8CPU g = sk_apply_lut_if<APPLY_PREBLEND>(fir[1], maskPreBlend.fG);
            U8CPU b = sk_apply_lut_if<APPLY_PREBLEND>(fir[2], maskPreBlend.fB);
#if SK_SHOW_TEXT_BLIT_COVERAGE
            r = SkMax32(r, 10); g = SkMax32(g, 10); b = SkMax32(b, 10);
#endif
            dstP[pixel_x] = SkPack888ToRGB16(r, g, b);
        }
        dstP = (uint16_t*)((char*)dstP + dstRB);
    }
}
示例#2
0
static inline uint32_t get_overlap(const SkIRect& rect1, const SkIRect& rect2) {
    // I suspect there's a more efficient way of computing this...
    return SkMax32(0, SkMin32(rect1.fRight, rect2.fRight) - SkMax32(rect1.fLeft, rect2.fLeft)) *
           SkMax32(0, SkMin32(rect1.fBottom, rect2.fBottom) - SkMax32(rect1.fTop, rect2.fTop));
}
示例#3
0
SkOpSegment* FindChase(SkTDArray<SkOpSpan*>& chase, int& tIndex, int& endIndex) {
    while (chase.count()) {
        SkOpSpan* span;
        chase.pop(&span);
        const SkOpSpan& backPtr = span->fOther->span(span->fOtherIndex);
        SkOpSegment* segment = backPtr.fOther;
        tIndex = backPtr.fOtherIndex;
        SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles;
        int done = 0;
        if (segment->activeAngle(tIndex, &done, &angles)) {
            SkOpAngle* last = angles.end() - 1;
            tIndex = last->start();
            endIndex = last->end();
   #if TRY_ROTATE
            *chase.insert(0) = span;
   #else
            *chase.append() = span;
   #endif
            return last->segment();
        }
        if (done == angles.count()) {
            continue;
        }
        SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle*, true> sorted;
        bool sortable = SkOpSegment::SortAngles(angles, &sorted,
                SkOpSegment::kMayBeUnordered_SortAngleKind);
        int angleCount = sorted.count();
#if DEBUG_SORT
        sorted[0]->segment()->debugShowSort(__FUNCTION__, sorted, 0, 0, 0);
#endif
        if (!sortable) {
            continue;
        }
        // find first angle, initialize winding to computed fWindSum
        int firstIndex = -1;
        const SkOpAngle* angle;
        int winding;
        do {
            angle = sorted[++firstIndex];
            segment = angle->segment();
            winding = segment->windSum(angle);
        } while (winding == SK_MinS32);
        int spanWinding = segment->spanSign(angle->start(), angle->end());
    #if DEBUG_WINDING
        SkDebugf("%s winding=%d spanWinding=%d\n",
                __FUNCTION__, winding, spanWinding);
    #endif
        // turn span winding into contour winding
        if (spanWinding * winding < 0) {
            winding += spanWinding;
        }
    #if DEBUG_SORT
        segment->debugShowSort(__FUNCTION__, sorted, firstIndex, winding, 0);
    #endif
        // we care about first sign and whether wind sum indicates this
        // edge is inside or outside. Maybe need to pass span winding
        // or first winding or something into this function?
        // advance to first undone angle, then return it and winding
        // (to set whether edges are active or not)
        int nextIndex = firstIndex + 1;
        int lastIndex = firstIndex != 0 ? firstIndex : angleCount;
        angle = sorted[firstIndex];
        winding -= angle->segment()->spanSign(angle);
        do {
            SkASSERT(nextIndex != firstIndex);
            if (nextIndex == angleCount) {
                nextIndex = 0;
            }
            angle = sorted[nextIndex];
            segment = angle->segment();
            int maxWinding = winding;
            winding -= segment->spanSign(angle);
    #if DEBUG_SORT
            SkDebugf("%s id=%d maxWinding=%d winding=%d sign=%d\n", __FUNCTION__,
                    segment->debugID(), maxWinding, winding, angle->sign());
    #endif
            tIndex = angle->start();
            endIndex = angle->end();
            int lesser = SkMin32(tIndex, endIndex);
            const SkOpSpan& nextSpan = segment->span(lesser);
            if (!nextSpan.fDone) {
            // FIXME: this be wrong? assign startWinding if edge is in
            // same direction. If the direction is opposite, winding to
            // assign is flipped sign or +/- 1?
                if (SkOpSegment::UseInnerWinding(maxWinding, winding)) {
                    maxWinding = winding;
                }
                segment->markAndChaseWinding(angle, maxWinding, 0);
                break;
            }
        } while (++nextIndex != lastIndex);
        *chase.insert(0) = span;
        return segment;
    }
    return NULL;
}
示例#4
0
static int boxBlurInterp(const uint8_t* src, int src_y_stride, uint8_t* dst,
                         int radius, int width, int height,
                         bool transpose, uint8_t outer_weight)
{
    int diameter = radius * 2;
    int kernelSize = diameter + 1;
    int border = SkMin32(width, diameter);
    int inner_weight = 255 - outer_weight;
    outer_weight += outer_weight >> 7;
    inner_weight += inner_weight >> 7;
    uint32_t outer_scale = (outer_weight << 16) / kernelSize;
    uint32_t inner_scale = (inner_weight << 16) / (kernelSize - 2);
    uint32_t half = 1 << 23;
    int new_width = width + diameter;
    int dst_x_stride = transpose ? height : 1;
    int dst_y_stride = transpose ? 1 : new_width;
    for (int y = 0; y < height; ++y) {
        uint32_t outer_sum = 0, inner_sum = 0;
        uint8_t* dptr = dst + y * dst_y_stride;
        const uint8_t* right = src + y * src_y_stride;
        const uint8_t* left = right;
        int x = 0;

#define LEFT_BORDER_ITER \
            inner_sum = outer_sum; \
            outer_sum += *right++; \
            *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24; \
            dptr += dst_x_stride;

#ifdef UNROLL_SEPARABLE_LOOPS
        for (;x < border - 16; x += 16) {
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
        }
#endif

        for (;x < border; ++x) {
            LEFT_BORDER_ITER
        }
#undef LEFT_BORDER_ITER
        for (int x = width; x < diameter; ++x) {
            *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24;
            dptr += dst_x_stride;
        }
        x = diameter;

#define CENTER_ITER \
            inner_sum = outer_sum - *left; \
            outer_sum += *right++; \
            *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24; \
            dptr += dst_x_stride; \
            outer_sum -= *left++;

#ifdef UNROLL_SEPARABLE_LOOPS
        for (; x < width - 16; x += 16) {
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
        }
#endif
        for (; x < width; ++x) {
            CENTER_ITER
        }
#undef CENTER_ITER

        #define RIGHT_BORDER_ITER \
            inner_sum = outer_sum - *left++; \
            *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24; \
            dptr += dst_x_stride; \
            outer_sum = inner_sum;

        x = 0;
#ifdef UNROLL_SEPARABLE_LOOPS
        for (; x < border - 16; x += 16) {
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
        }
#endif
        for (; x < border; ++x) {
            RIGHT_BORDER_ITER
        }
#undef RIGHT_BORDER_ITER
        SkASSERT(outer_sum == 0 && inner_sum == 0);
    }
    return new_width;
}
示例#5
0
SkRTree::Branch SkRTree::bulkLoad(SkTDArray<Branch>* branches, int level) {
    if (branches->count() == 1) {
        // Only one branch: it will be the root
        Branch out = (*branches)[0];
        branches->rewind();
        return out;
    } else {
        // First we sort the whole list by y coordinates
        SkQSort<int, Branch>(level, branches->begin(), branches->end() - 1, &RectLessY);

        int numBranches = branches->count() / fMaxChildren;
        int remainder = branches->count() % fMaxChildren;
        int newBranches = 0;

        if (0 != remainder) {
            ++numBranches;
            // If the remainder isn't enough to fill a node, we'll need to add fewer nodes to
            // some other branches to make up for it
            if (remainder >= fMinChildren) {
                remainder = 0;
            } else {
                remainder = fMinChildren - remainder;
            }
        }

        int numStrips = SkScalarCeil(SkScalarSqrt(SkIntToScalar(numBranches) *
                                     SkScalarInvert(fAspectRatio)));
        int numTiles = SkScalarCeil(SkIntToScalar(numBranches) /
                                    SkIntToScalar(numStrips));
        int currentBranch = 0;

        for (int i = 0; i < numStrips; ++i) {
            int begin = currentBranch;
            int end = currentBranch + numTiles * fMaxChildren - SkMin32(remainder,
                      (fMaxChildren - fMinChildren) * numTiles);
            if (end > branches->count()) {
                end = branches->count();
            }

            // Now we sort horizontal strips of rectangles by their x coords
            SkQSort<int, Branch>(level, branches->begin() + begin, branches->begin() + end - 1,
                                 &RectLessX);

            for (int j = 0; j < numTiles && currentBranch < branches->count(); ++j) {
                int incrementBy = fMaxChildren;
                if (remainder != 0) {
                    // if need be, omit some nodes to make up for remainder
                    if (remainder <= fMaxChildren - fMinChildren) {
                        incrementBy -= remainder;
                        remainder = 0;
                    } else {
                        incrementBy = fMinChildren;
                        remainder -= fMaxChildren - fMinChildren;
                    }
                }
                Node* n = allocateNode(level);
                n->fNumChildren = 1;
                *n->child(0) = (*branches)[currentBranch];
                Branch b;
                b.fBounds = (*branches)[currentBranch].fBounds;
                b.fChild.subtree = n;
                ++currentBranch;
                for (int k = 1; k < incrementBy && currentBranch < branches->count(); ++k) {
                    b.fBounds.join((*branches)[currentBranch].fBounds);
                    *n->child(k) = (*branches)[currentBranch];
                    ++n->fNumChildren;
                    ++currentBranch;
                }
                (*branches)[newBranches] = b;
                ++newBranches;
            }
        }
        branches->setCount(newBranches);
        return this->bulkLoad(branches, level + 1);
    }
}
void PlatformGraphicsContextSkia::drawLine(const IntPoint& point1,
                                       const IntPoint& point2)
{
    StrokeStyle style = m_state->strokeStyle;
    if (style == NoStroke)
        return;

    SkPaint paint;
    SkCanvas* canvas = mCanvas;
    const int idx = SkAbs32(point2.x() - point1.x());
    const int idy = SkAbs32(point2.y() - point1.y());

    // Special-case horizontal and vertical lines that are really just dots
    if (setupPaintStroke(&paint, 0, !idy) && (!idx || !idy)) {
        const SkScalar diameter = paint.getStrokeWidth();
        const SkScalar radius = SkScalarHalf(diameter);
        SkScalar x = SkIntToScalar(SkMin32(point1.x(), point2.x()));
        SkScalar y = SkIntToScalar(SkMin32(point1.y(), point2.y()));
        SkScalar dx, dy;
        int count;
        SkRect bounds;

        if (!idy) { // Horizontal
            bounds.set(x, y - radius, x + SkIntToScalar(idx), y + radius);
            x += radius;
            dx = diameter * 2;
            dy = 0;
            count = idx;
        } else { // Vertical
            bounds.set(x - radius, y, x + radius, y + SkIntToScalar(idy));
            y += radius;
            dx = 0;
            dy = diameter * 2;
            count = idy;
        }

        // The actual count is the number of ONs we hit alternating
        // ON(diameter), OFF(diameter), ...
        {
            SkScalar width = SkScalarDiv(SkIntToScalar(count), diameter);
            // Now compute the number of cells (ON and OFF)
            count = SkScalarRound(width);
            // Now compute the number of ONs
            count = (count + 1) >> 1;
        }

        SkAutoMalloc storage(count * sizeof(SkPoint));
        SkPoint* verts = (SkPoint*)storage.get();
        // Now build the array of vertices to past to drawPoints
        for (int i = 0; i < count; i++) {
            verts[i].set(x, y);
            x += dx;
            y += dy;
        }

        paint.setStyle(SkPaint::kFill_Style);
        paint.setPathEffect(0);

        // Clipping to bounds is not required for correctness, but it does
        // allow us to reject the entire array of points if we are completely
        // offscreen. This is common in a webpage for android, where most of
        // the content is clipped out. If drawPoints took an (optional) bounds
        // parameter, that might even be better, as we would *just* use it for
        // culling, and not both wacking the canvas' save/restore stack.
        canvas->save(SkCanvas::kClip_SaveFlag);
        canvas->clipRect(bounds);
        canvas->drawPoints(SkCanvas::kPoints_PointMode, count, verts, paint);
        canvas->restore();
    } else {
示例#7
0
static uint64_t compress_latc_block(uint8_t block[16]) {
    // Just do a simple min/max but choose which of the
    // two palettes is better
    uint8_t maxVal = 0;
    uint8_t minVal = 255;
    for (int i = 0; i < 16; ++i) {
        maxVal = SkMax32(maxVal, block[i]);
        minVal = SkMin32(minVal, block[i]);
    }

    // Generate palettes
    uint8_t palettes[2][8];

    // Straight linear ramp
    palettes[0][0] = maxVal;
    palettes[0][1] = minVal;
    for (int i = 1; i < 7; ++i) {
        palettes[0][i+1] = ((7-i)*maxVal + i*minVal) / 7;
    }

    // Smaller linear ramp with min and max byte values at the end.
    palettes[1][0] = minVal;
    palettes[1][1] = maxVal;
    for (int i = 1; i < 5; ++i) {
        palettes[1][i+1] = ((5-i)*maxVal + i*minVal) / 5;
    }
    palettes[1][6] = 0;
    palettes[1][7] = 255;

    // Figure out which of the two is better:
    //  -  accumError holds the accumulated error for each pixel from
    //     the associated palette
    //  -  indices holds the best indices for each palette in the
    //     bottom 48 (16*3) bits.
    uint32_t accumError[2] = { 0, 0 };
    uint64_t indices[2] = { 0, 0 };
    for (int i = 15; i >= 0; --i) {
        // For each palette:
        // 1. Retreive the result of this pixel
        // 2. Store the error in accumError
        // 3. Store the minimum palette index in indices.
        for (int p = 0; p < 2; ++p) {
            uint32_t result = compute_error(block[i], palettes[p]);
            accumError[p] += (result >> 8);
            indices[p] <<= 3;
            indices[p] |= result & 7;
        }
    }

    SkASSERT(indices[0] < (static_cast<uint64_t>(1) << 48));
    SkASSERT(indices[1] < (static_cast<uint64_t>(1) << 48));

    uint8_t paletteIdx = (accumError[0] > accumError[1]) ? 0 : 1;

    // Assemble the compressed block.
    uint64_t result = 0;

    // Jam the first two palette entries into the bottom 16 bits of
    // a 64 bit integer. Based on the palette that we chose, one will
    // be larger than the other and it will select the proper palette.
    result |= static_cast<uint64_t>(palettes[paletteIdx][0]);
    result |= static_cast<uint64_t>(palettes[paletteIdx][1]) << 8;

    // Jam the indices into the top 48 bits.
    result |= indices[paletteIdx] << 16;

    // We assume everything is little endian, if it's not then make it so.
    return SkEndian_SwapLE64(result);
}
// Returns true if this method handled the glyph, false if needs to be passed to fallback
//
bool GrDistanceFieldTextContext::appendGlyph(GrGlyph::PackedID packed,
                                             SkScalar sx, SkScalar sy,
                                             GrFontScaler* scaler) {
    if (NULL == fDrawTarget) {
        return true;
    }

    if (NULL == fStrike) {
        fStrike = fContext->getFontCache()->getStrike(scaler, true);
    }

    GrGlyph* glyph = fStrike->getGlyph(packed, scaler);
    if (NULL == glyph || glyph->fBounds.isEmpty()) {
        return true;
    }

    // fallback to color glyph support
    if (kA8_GrMaskFormat != glyph->fMaskFormat) {
        return false;
    }

    SkScalar dx = SkIntToScalar(glyph->fBounds.fLeft + SK_DistanceFieldInset);
    SkScalar dy = SkIntToScalar(glyph->fBounds.fTop + SK_DistanceFieldInset);
    SkScalar width = SkIntToScalar(glyph->fBounds.width() - 2*SK_DistanceFieldInset);
    SkScalar height = SkIntToScalar(glyph->fBounds.height() - 2*SK_DistanceFieldInset);

    SkScalar scale = fTextRatio;
    dx *= scale;
    dy *= scale;
    sx += dx;
    sy += dy;
    width *= scale;
    height *= scale;
    SkRect glyphRect = SkRect::MakeXYWH(sx, sy, width, height);

    // check if we clipped out
    SkRect dstRect;
    const SkMatrix& ctm = fContext->getMatrix();
    (void) ctm.mapRect(&dstRect, glyphRect);
    if (fClipRect.quickReject(SkScalarTruncToInt(dstRect.left()),
                              SkScalarTruncToInt(dstRect.top()),
                              SkScalarTruncToInt(dstRect.right()),
                              SkScalarTruncToInt(dstRect.bottom()))) {
//            SkCLZ(3);    // so we can set a break-point in the debugger
        return true;
    }

    if (NULL == glyph->fPlot) {
        if (!fStrike->glyphTooLargeForAtlas(glyph)) {
            if (fStrike->addGlyphToAtlas(glyph, scaler)) {
                goto HAS_ATLAS;
            }

            // try to clear out an unused plot before we flush
            if (fContext->getFontCache()->freeUnusedPlot(fStrike, glyph) &&
                fStrike->addGlyphToAtlas(glyph, scaler)) {
                goto HAS_ATLAS;
            }

            if (c_DumpFontCache) {
#ifdef SK_DEVELOPER
                fContext->getFontCache()->dump();
#endif
            }

            // before we purge the cache, we must flush any accumulated draws
            this->flush();
            fContext->flush();

            // we should have an unused plot now
            if (fContext->getFontCache()->freeUnusedPlot(fStrike, glyph) &&
                fStrike->addGlyphToAtlas(glyph, scaler)) {
                goto HAS_ATLAS;
            }
        }

        if (NULL == glyph->fPath) {
            SkPath* path = SkNEW(SkPath);
            if (!scaler->getGlyphPath(glyph->glyphID(), path)) {
                // flag the glyph as being dead?
                delete path;
                return true;
            }
            glyph->fPath = path;
        }

        // flush any accumulated draws before drawing this glyph as a path.
        this->flush();

        GrContext::AutoMatrix am;
        SkMatrix ctm;
        ctm.setScale(fTextRatio, fTextRatio);
        ctm.postTranslate(sx - dx, sy - dy);
        GrPaint tmpPaint(fPaint);
        am.setPreConcat(fContext, ctm, &tmpPaint);
        GrStrokeInfo strokeInfo(SkStrokeRec::kFill_InitStyle);
        fContext->drawPath(tmpPaint, *glyph->fPath, strokeInfo);

        // remove this glyph from the vertices we need to allocate
        fTotalVertexCount -= kVerticesPerGlyph;
        return true;
    }

HAS_ATLAS:
    SkASSERT(glyph->fPlot);
    GrDrawTarget::DrawToken drawToken = fDrawTarget->getCurrentDrawToken();
    glyph->fPlot->setDrawToken(drawToken);

    GrTexture* texture = glyph->fPlot->texture();
    SkASSERT(texture);

    if (fCurrTexture != texture || fCurrVertex + kVerticesPerGlyph > fTotalVertexCount) {
        this->flush();
        fCurrTexture = texture;
        fCurrTexture->ref();
    }

    bool useColorVerts = !fUseLCDText;

    if (NULL == fVertices) {
        int maxQuadVertices = kVerticesPerGlyph * fContext->getQuadIndexBuffer()->maxQuads();
        fAllocVertexCount = SkMin32(fTotalVertexCount, maxQuadVertices);
        fVertices = alloc_vertices(fDrawTarget,
                                   fAllocVertexCount,
                                   useColorVerts);
    }

    SkFixed tx = SkIntToFixed(glyph->fAtlasLocation.fX + SK_DistanceFieldInset);
    SkFixed ty = SkIntToFixed(glyph->fAtlasLocation.fY + SK_DistanceFieldInset);
    SkFixed tw = SkIntToFixed(glyph->fBounds.width() - 2*SK_DistanceFieldInset);
    SkFixed th = SkIntToFixed(glyph->fBounds.height() - 2*SK_DistanceFieldInset);

    fVertexBounds.joinNonEmptyArg(glyphRect);

    size_t vertSize = get_vertex_stride(useColorVerts);

    SkPoint* positions = reinterpret_cast<SkPoint*>(
                               reinterpret_cast<intptr_t>(fVertices) + vertSize * fCurrVertex);
    positions->setRectFan(glyphRect.fLeft, glyphRect.fTop, glyphRect.fRight, glyphRect.fBottom,
                          vertSize);

    // The texture coords are last in both the with and without color vertex layouts.
    SkPoint* textureCoords = reinterpret_cast<SkPoint*>(
                               reinterpret_cast<intptr_t>(positions) + vertSize  - sizeof(SkPoint));
    textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)),
                              SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)),
                              SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + tw)),
                              SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty + th)),
                              vertSize);
    if (useColorVerts) {
        // color comes after position.
        GrColor* colors = reinterpret_cast<GrColor*>(positions + 1);
        for (int i = 0; i < 4; ++i) {
            *colors = fPaint.getColor();
            colors = reinterpret_cast<GrColor*>(reinterpret_cast<intptr_t>(colors) + vertSize);
        }
    }

    fCurrVertex += 4;
    
    return true;
}
示例#9
0
void SkOpAngle::debugValidateLoop() const {
    const SkOpAngle* first = this;
    const SkOpAngle* next = first;
    SK_ALWAYSBREAK(first->next() != first);
    int signSum = 0;
    int oppSum = 0;
    bool firstOperand = fSegment->operand();
    bool unorderable = false;
    do {
        unorderable |= next->fUnorderable;
        const SkOpSegment* segment = next->fSegment;
        bool operandsMatch = firstOperand == segment->operand();
        signSum += operandsMatch ? segment->spanSign(next) : segment->oppSign(next);
        oppSum += operandsMatch ? segment->oppSign(next) : segment->spanSign(next);
        const SkOpSpan& span = segment->span(SkMin32(next->fStart, next->fEnd));
        if (segment->_xor()) {
//            SK_ALWAYSBREAK(span.fWindValue == 1);
//            SK_ALWAYSBREAK(span.fWindSum == SK_MinS32 || span.fWindSum == 1);
        }
        if (segment->oppXor()) {
            SK_ALWAYSBREAK(span.fOppValue == 0 || abs(span.fOppValue) == 1);
//            SK_ALWAYSBREAK(span.fOppSum == SK_MinS32 || span.fOppSum == 0 || abs(span.fOppSum) == 1);
        }
        next = next->next();
        if (!next) {
            return;
        }
    } while (next != first);
    if (unorderable) {
        return;
    }
    SK_ALWAYSBREAK(!signSum || fSegment->_xor());
    SK_ALWAYSBREAK(!oppSum || fSegment->oppXor());
    int lastWinding;
    int lastOppWinding;
    int winding;
    int oppWinding;
    do {
        const SkOpSegment* segment = next->fSegment;
        const SkOpSpan& span = segment->span(SkMin32(next->fStart, next->fEnd));
        winding = span.fWindSum;
        if (winding != SK_MinS32) {
//            SK_ALWAYSBREAK(winding != 0);
            SK_ALWAYSBREAK(SkPathOpsDebug::ValidWind(winding));
            lastWinding = winding;
            int diffWinding = segment->spanSign(next);
            if (!segment->_xor()) {
                SK_ALWAYSBREAK(diffWinding != 0);
                bool sameSign = (winding > 0) == (diffWinding > 0);
                winding -= sameSign ? diffWinding : -diffWinding;
                SK_ALWAYSBREAK(SkPathOpsDebug::ValidWind(winding));
                SK_ALWAYSBREAK(abs(winding) <= abs(lastWinding));
                if (!sameSign) {
                    SkTSwap(winding, lastWinding);
                }
            }
            lastOppWinding = oppWinding = span.fOppSum;
            if (oppWinding != SK_MinS32 && !segment->oppXor()) {
                int oppDiffWinding = segment->oppSign(next);
//                SK_ALWAYSBREAK(abs(oppDiffWinding) <= abs(diffWinding) || segment->_xor());
                if (oppDiffWinding) {
                    bool oppSameSign = (oppWinding > 0) == (oppDiffWinding > 0);
                    oppWinding -= oppSameSign ? oppDiffWinding : -oppDiffWinding;
                    SK_ALWAYSBREAK(SkPathOpsDebug::ValidWind(oppWinding));
                    SK_ALWAYSBREAK(abs(oppWinding) <= abs(lastOppWinding));
                    if (!oppSameSign) {
                        SkTSwap(oppWinding, lastOppWinding);
                    }
                }
            }
            firstOperand = segment->operand();
            break;
        }
        SK_ALWAYSBREAK(span.fOppSum == SK_MinS32);
        next = next->next();
    } while (next != first);
    if (winding == SK_MinS32) {
        return;
    }
    SK_ALWAYSBREAK(oppWinding == SK_MinS32 || SkPathOpsDebug::ValidWind(oppWinding));
    first = next;
    next = next->next();
    do {
        const SkOpSegment* segment = next->fSegment;
        lastWinding = winding;
        lastOppWinding = oppWinding;
        bool operandsMatch = firstOperand == segment->operand();
        if (operandsMatch) {
            if (!segment->_xor()) {
                winding -= segment->spanSign(next);
                SK_ALWAYSBREAK(winding != lastWinding);
                SK_ALWAYSBREAK(SkPathOpsDebug::ValidWind(winding));
            }
            if (!segment->oppXor()) {
                int oppDiffWinding = segment->oppSign(next);
                if (oppWinding != SK_MinS32) {
                    oppWinding -= oppDiffWinding;
                    SK_ALWAYSBREAK(SkPathOpsDebug::ValidWind(oppWinding));
                } else {
                    SK_ALWAYSBREAK(oppDiffWinding == 0);
                }
            }
        } else {
            if (!segment->oppXor()) {
                winding -= segment->oppSign(next);
                SK_ALWAYSBREAK(SkPathOpsDebug::ValidWind(winding));
            }
            if (!segment->_xor()) {
                oppWinding -= segment->spanSign(next);
                SK_ALWAYSBREAK(oppWinding != lastOppWinding);
                SK_ALWAYSBREAK(SkPathOpsDebug::ValidWind(oppWinding));
            }
        }
        bool useInner = SkOpSegment::UseInnerWinding(lastWinding, winding);
        int sumWinding = useInner ? winding : lastWinding;
        bool oppUseInner = SkOpSegment::UseInnerWinding(lastOppWinding, oppWinding);
        int oppSumWinding = oppUseInner ? oppWinding : lastOppWinding;
        if (!operandsMatch) {
            SkTSwap(useInner, oppUseInner);
            SkTSwap(sumWinding, oppSumWinding);
        }
        const SkOpSpan& span = segment->span(SkMin32(next->fStart, next->fEnd));
        if (winding == -lastWinding) {
            if (span.fWindSum != SK_MinS32) {
                SkDebugf("%s useInner=%d spanSign=%d lastWinding=%d winding=%d windSum=%d\n",
                        __FUNCTION__,
                        useInner, segment->spanSign(next), lastWinding, winding, span.fWindSum);
            }
        }
        if (oppWinding != SK_MinS32) {
            if (span.fOppSum != SK_MinS32) {
                SK_ALWAYSBREAK(span.fOppSum == oppSumWinding || segment->oppXor() || segment->_xor());
            }
        } else {
            SK_ALWAYSBREAK(!firstOperand);
            SK_ALWAYSBREAK(!segment->operand());
            SK_ALWAYSBREAK(!span.fOppValue);
        }
        next = next->next();
    } while (next != first);
}
示例#10
0
SkOpSegment* FindChase(SkTDArray<SkOpSpan*>* chase, int* tIndex, int* endIndex) {
    while (chase->count()) {
        SkOpSpan* span;
        chase->pop(&span);
        const SkOpSpan& backPtr = span->fOther->span(span->fOtherIndex);
        SkOpSegment* segment = backPtr.fOther;
        *tIndex = backPtr.fOtherIndex;
        bool sortable = true;
        bool done = true;
        *endIndex = -1;
        if (const SkOpAngle* last = segment->activeAngle(*tIndex, tIndex, endIndex, &done,
                &sortable)) {
            *tIndex = last->start();
            *endIndex = last->end();
    #if TRY_ROTATE
            *chase->insert(0) = span;
    #else
            *chase->append() = span;
    #endif
            return last->segment();
        }
        if (done) {
            continue;
        }
        if (!sortable) {
            continue;
        }
        // find first angle, initialize winding to computed wind sum
        const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex);
        const SkOpAngle* firstAngle;
        SkDEBUGCODE(firstAngle = angle);
        SkDEBUGCODE(bool loop = false);
        int winding;
        do {
            angle = angle->next();
            SkASSERT(angle != firstAngle || !loop);
            SkDEBUGCODE(loop |= angle == firstAngle);
            segment = angle->segment();
            winding = segment->windSum(angle);
        } while (winding == SK_MinS32);
        int spanWinding = segment->spanSign(angle->start(), angle->end());
    #if DEBUG_WINDING
        SkDebugf("%s winding=%d spanWinding=%d\n", __FUNCTION__, winding, spanWinding);
    #endif
        // turn span winding into contour winding
        if (spanWinding * winding < 0) {
            winding += spanWinding;
        }
        // we care about first sign and whether wind sum indicates this
        // edge is inside or outside. Maybe need to pass span winding
        // or first winding or something into this function?
        // advance to first undone angle, then return it and winding
        // (to set whether edges are active or not)
        firstAngle = angle;
        winding -= firstAngle->segment()->spanSign(firstAngle);
        while ((angle = angle->next()) != firstAngle) {
            segment = angle->segment();
            int maxWinding = winding;
            winding -= segment->spanSign(angle);
    #if DEBUG_SORT
            SkDebugf("%s id=%d maxWinding=%d winding=%d sign=%d\n", __FUNCTION__,
                    segment->debugID(), maxWinding, winding, angle->sign());
    #endif
            *tIndex = angle->start();
            *endIndex = angle->end();
            int lesser = SkMin32(*tIndex, *endIndex);
            const SkOpSpan& nextSpan = segment->span(lesser);
            if (!nextSpan.fDone) {
            // FIXME: this be wrong? assign startWinding if edge is in
            // same direction. If the direction is opposite, winding to
            // assign is flipped sign or +/- 1?
                if (SkOpSegment::UseInnerWinding(maxWinding, winding)) {
                    maxWinding = winding;
                }
                // allowed to do nothing
                (void) segment->markAndChaseWinding(angle, maxWinding, 0, NULL);
                break;
            }
        }
        *chase->insert(0) = span;
        return segment;
    }
    return NULL;
}
示例#11
0
SkOpSegment* FindSortableTop(const SkTArray<SkOpContour*, true>& contourList,
        SkOpAngle::IncludeType angleIncludeType, bool* firstContour, int* indexPtr,
        int* endIndexPtr, SkPoint* topLeft, bool* unsortable, bool* done, bool* onlyVertical,
        bool firstPass) {
    SkOpSegment* current = findTopSegment(contourList, indexPtr, endIndexPtr, topLeft, unsortable,
            done, firstPass);
    if (!current) {
        return NULL;
    }
    const int startIndex = *indexPtr;
    const int endIndex = *endIndexPtr;
    if (*firstContour) {
        current->initWinding(startIndex, endIndex, angleIncludeType);
        *firstContour = false;
        return current;
    }
    int minIndex = SkMin32(startIndex, endIndex);
    int sumWinding = current->windSum(minIndex);
    if (sumWinding == SK_MinS32) {
        int index = endIndex;
        int oIndex = startIndex;
        do { 
            const SkOpSpan& span = current->span(index);
            if ((oIndex < index ? span.fFromAngle : span.fToAngle) == NULL) {
                current->addSimpleAngle(index);
            }
            sumWinding = current->computeSum(oIndex, index, angleIncludeType);
            SkTSwap(index, oIndex);
        } while (sumWinding == SK_MinS32 && index == startIndex);
    }
    if (sumWinding != SK_MinS32 && sumWinding != SK_NaN32) {
        return current;
    }
    int contourWinding;
    int oppContourWinding = 0;
    // the simple upward projection of the unresolved points hit unsortable angles
    // shoot rays at right angles to the segment to find its winding, ignoring angle cases
    bool tryAgain;
    double tHit;
    SkScalar hitDx = 0;
    SkScalar hitOppDx = 0;
    // keep track of subsequent returns to detect infinite loops
    SkTDArray<SortableTop> sortableTops;
    do {
        // if current is vertical, find another candidate which is not
        // if only remaining candidates are vertical, then they can be marked done
        SkASSERT(*indexPtr != *endIndexPtr && *indexPtr >= 0 && *endIndexPtr >= 0);
        skipVertical(contourList, &current, indexPtr, endIndexPtr);
        SkASSERT(current);  // FIXME: if null, all remaining are vertical
        SkASSERT(*indexPtr != *endIndexPtr && *indexPtr >= 0 && *endIndexPtr >= 0);
        tryAgain = false;
        contourWinding = rightAngleWinding(contourList, &current, indexPtr, endIndexPtr, &tHit,
                &hitDx, &tryAgain, onlyVertical, false);
        if (tryAgain) {
            bool giveUp = false;
            int count = sortableTops.count();
            for (int index = 0; index < count; ++index) {
                const SortableTop& prev = sortableTops[index];
                if (giveUp) {
                    prev.fSegment->markDoneFinal(prev.fIndex);
                } else if (prev.fSegment == current
                        && (prev.fIndex == *indexPtr || prev.fEndIndex == *endIndexPtr)) {
                    // remaining edges are non-vertical and cannot have their winding computed
                    // mark them as done and return, and hope that assembly can fill the holes
                    giveUp = true;
                    index = -1;
                }
            }
            if (giveUp) {
                *done = true;
                return NULL;
            }
        }
        SortableTop* sortableTop = sortableTops.append();
        sortableTop->fSegment = current;
        sortableTop->fIndex = *indexPtr;
        sortableTop->fEndIndex = *endIndexPtr;
#if DEBUG_SORT
        SkDebugf("%s current=%d index=%d endIndex=%d tHit=%1.9g hitDx=%1.9g try=%d vert=%d\n",
                __FUNCTION__, current->debugID(), *indexPtr, *endIndexPtr, tHit, hitDx, tryAgain,
                *onlyVertical);
#endif
        if (*onlyVertical) {
            return current;
        }
        if (tryAgain) {
            continue;
        }
        if (angleIncludeType < SkOpAngle::kBinarySingle) {
            break;
        }
        oppContourWinding = rightAngleWinding(contourList, &current, indexPtr, endIndexPtr, &tHit,
                &hitOppDx, &tryAgain, NULL, true);
    } while (tryAgain);
    bool success = current->initWinding(*indexPtr, *endIndexPtr, tHit, contourWinding, hitDx,
            oppContourWinding, hitOppDx);
    if (current->done()) {
        return NULL;
    } else if (!success) {  // check if the span has a valid winding
        int min = SkTMin(*indexPtr, *endIndexPtr);
        const SkOpSpan& span = current->span(min);
        if (span.fWindSum == SK_MinS32) {
            return NULL;
        }
    }
    return current;
}
bool SkImageEncoder::encodeFile(const char file[], const SkBitmap& bm,
                                int quality) {
    quality = SkMin32(100, SkMax32(0, quality));
    SkFILEWStream   stream(file);
    return this->onEncode(&stream, bm, quality);
}
bool SkImageEncoder::encodeStream(SkWStream* stream, const SkBitmap& bm,
                                  int quality) {
    quality = SkMin32(100, SkMax32(0, quality));
    return this->onEncode(stream, bm, quality);
}
示例#14
0
static bool bridgeOp(SkTArray<SkOpContour*, true>& contourList, const SkPathOp op,
        const int xorMask, const int xorOpMask, SkPathWriter* simple) {
    bool firstContour = true;
    bool unsortable = false;
    bool topUnsortable = false;
    SkPoint topLeft = {SK_ScalarMin, SK_ScalarMin};
    do {
        int index, endIndex;
        bool done;
        SkOpSegment* current = FindSortableTop(contourList, SkOpAngle::kBinarySingle, &firstContour,
                &index, &endIndex, &topLeft, &topUnsortable, &done);
        if (!current) {
            if (topUnsortable || !done) {
                topUnsortable = false;
                SkASSERT(topLeft.fX != SK_ScalarMin && topLeft.fY != SK_ScalarMin);
                topLeft.fX = topLeft.fY = SK_ScalarMin;
                continue;
            }
            break;
        }
        SkTDArray<SkOpSpan*> chaseArray;
        do {
            if (current->activeOp(index, endIndex, xorMask, xorOpMask, op)) {
                do {
                    if (!unsortable && current->done()) {
            #if DEBUG_ACTIVE_SPANS
                        DebugShowActiveSpans(contourList);
            #endif
                        if (simple->isEmpty()) {
                            simple->init();
                            break;
                        }
                    }
                    SkASSERT(unsortable || !current->done());
                    int nextStart = index;
                    int nextEnd = endIndex;
                    SkOpSegment* next = current->findNextOp(&chaseArray, &nextStart, &nextEnd,
                            &unsortable, op, xorMask, xorOpMask);
                    if (!next) {
                        if (!unsortable && simple->hasMove()
                                && current->verb() != SkPath::kLine_Verb
                                && !simple->isClosed()) {
                            current->addCurveTo(index, endIndex, simple, true);
                            SkASSERT(simple->isClosed());
                        }
                        break;
                    }
        #if DEBUG_FLOW
            SkDebugf("%s current id=%d from=(%1.9g,%1.9g) to=(%1.9g,%1.9g)\n", __FUNCTION__,
                    current->debugID(), current->xyAtT(index).fX, current->xyAtT(index).fY,
                    current->xyAtT(endIndex).fX, current->xyAtT(endIndex).fY);
        #endif
                    current->addCurveTo(index, endIndex, simple, true);
                    current = next;
                    index = nextStart;
                    endIndex = nextEnd;
                } while (!simple->isClosed() && (!unsortable
                        || !current->done(SkMin32(index, endIndex))));
                if (current->activeWinding(index, endIndex) && !simple->isClosed()) {
                    // FIXME : add to simplify, xor cpaths
                    int min = SkMin32(index, endIndex);
                    if (!unsortable && !simple->isEmpty()) {
                        unsortable = current->checkSmall(min);
                    }
                    SkASSERT(unsortable || simple->isEmpty());
                    if (!current->done(min)) {
                        current->addCurveTo(index, endIndex, simple, true);
                        current->markDoneBinary(min);
                    }
                }
                simple->close();
            } else {
                SkOpSpan* last = current->markAndChaseDoneBinary(index, endIndex);
                if (last && !last->fLoop) {
                    *chaseArray.append() = last;
                }
            }
            current = findChaseOp(chaseArray, index, endIndex);
        #if DEBUG_ACTIVE_SPANS
            DebugShowActiveSpans(contourList);
        #endif
            if (!current) {
                break;
            }
        } while (true);
    } while (true);
    return simple->someAssemblyRequired();
}
示例#15
0
void SkScalerContext_FreeType_Base::generateGlyphImage(FT_Face face, const SkGlyph& glyph) {
    const bool doBGR = SkToBool(fRec.fFlags & SkScalerContext::kLCD_BGROrder_Flag);
    const bool doVert = SkToBool(fRec.fFlags & SkScalerContext::kLCD_Vertical_Flag);

    switch ( face->glyph->format ) {
        case FT_GLYPH_FORMAT_OUTLINE: {
            FT_Outline* outline = &face->glyph->outline;
            FT_BBox     bbox;
            FT_Bitmap   target;

            if (fRec.fFlags & SkScalerContext::kEmbolden_Flag) {
                emboldenOutline(face, outline);
            }

            int dx = 0, dy = 0;
            if (fRec.fFlags & SkScalerContext::kSubpixelPositioning_Flag) {
                dx = SkFixedToFDot6(glyph.getSubXFixed());
                dy = SkFixedToFDot6(glyph.getSubYFixed());
                // negate dy since freetype-y-goes-up and skia-y-goes-down
                dy = -dy;
            }
            FT_Outline_Get_CBox(outline, &bbox);
            /*
                what we really want to do for subpixel is
                    offset(dx, dy)
                    compute_bounds
                    offset(bbox & !63)
                but that is two calls to offset, so we do the following, which
                achieves the same thing with only one offset call.
            */
            FT_Outline_Translate(outline, dx - ((bbox.xMin + dx) & ~63),
                                          dy - ((bbox.yMin + dy) & ~63));

            if (SkMask::kLCD16_Format == glyph.fMaskFormat) {
                FT_Render_Glyph(face->glyph, doVert ? FT_RENDER_MODE_LCD_V : FT_RENDER_MODE_LCD);
                if (fPreBlend.isApplicable()) {
                    copyFT2LCD16<true>(glyph, face->glyph->bitmap, doBGR, doVert,
                                       fPreBlend.fR, fPreBlend.fG, fPreBlend.fB);
                } else {
                    copyFT2LCD16<false>(glyph, face->glyph->bitmap, doBGR, doVert,
                                        fPreBlend.fR, fPreBlend.fG, fPreBlend.fB);
                }
            } else {
                target.width = glyph.fWidth;
                target.rows = glyph.fHeight;
                target.pitch = glyph.rowBytes();
                target.buffer = reinterpret_cast<uint8_t*>(glyph.fImage);
                target.pixel_mode = compute_pixel_mode(
                                                (SkMask::Format)fRec.fMaskFormat);
                target.num_grays = 256;

                memset(glyph.fImage, 0, glyph.rowBytes() * glyph.fHeight);
                FT_Outline_Get_Bitmap(face->glyph->library, outline, &target);
            }
        } break;

        case FT_GLYPH_FORMAT_BITMAP: {
            if (fRec.fFlags & SkScalerContext::kEmbolden_Flag) {
                FT_GlyphSlot_Own_Bitmap(face->glyph);
                FT_Bitmap_Embolden(face->glyph->library, &face->glyph->bitmap, kBitmapEmboldenStrength, 0);
            }
            SkASSERT_CONTINUE(glyph.fWidth == face->glyph->bitmap.width);
            SkASSERT_CONTINUE(glyph.fHeight == face->glyph->bitmap.rows);
            SkASSERT_CONTINUE(glyph.fTop == -face->glyph->bitmap_top);
            SkASSERT_CONTINUE(glyph.fLeft == face->glyph->bitmap_left);

            const uint8_t*  src = (const uint8_t*)face->glyph->bitmap.buffer;
            uint8_t*        dst = (uint8_t*)glyph.fImage;

            if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY ||
                (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_MONO &&
                 glyph.fMaskFormat == SkMask::kBW_Format)) {
                unsigned    srcRowBytes = face->glyph->bitmap.pitch;
                unsigned    dstRowBytes = glyph.rowBytes();
                unsigned    minRowBytes = SkMin32(srcRowBytes, dstRowBytes);
                unsigned    extraRowBytes = dstRowBytes - minRowBytes;

                for (int y = face->glyph->bitmap.rows - 1; y >= 0; --y) {
                    memcpy(dst, src, minRowBytes);
                    memset(dst + minRowBytes, 0, extraRowBytes);
                    src += srcRowBytes;
                    dst += dstRowBytes;
                }
            } else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_MONO &&
                       glyph.fMaskFormat == SkMask::kA8_Format) {
                for (int y = 0; y < face->glyph->bitmap.rows; ++y) {
                    uint8_t byte = 0;
                    int bits = 0;
                    const uint8_t* src_row = src;
                    uint8_t* dst_row = dst;

                    for (int x = 0; x < face->glyph->bitmap.width; ++x) {
                        if (!bits) {
                            byte = *src_row++;
                            bits = 8;
                        }

                        *dst_row++ = byte & 0x80 ? 0xff : 0;
                        bits--;
                        byte <<= 1;
                    }

                    src += face->glyph->bitmap.pitch;
                    dst += glyph.rowBytes();
                }
            } else if (SkMask::kLCD16_Format == glyph.fMaskFormat) {
                if (fPreBlend.isApplicable()) {
                    copyFT2LCD16<true>(glyph, face->glyph->bitmap, doBGR, doVert,
                                       fPreBlend.fR, fPreBlend.fG, fPreBlend.fB);
                } else {
                    copyFT2LCD16<false>(glyph, face->glyph->bitmap, doBGR, doVert,
                                        fPreBlend.fR, fPreBlend.fG, fPreBlend.fB);
                }
            } else {
                SkDEBUGFAIL("unknown glyph bitmap transform needed");
            }
        } break;

    default:
        SkDEBUGFAIL("unknown glyph format");
        memset(glyph.fImage, 0, glyph.rowBytes() * glyph.fHeight);
        return;
    }

// We used to always do this pre-USE_COLOR_LUMINANCE, but with colorlum,
// it is optional
#if defined(SK_GAMMA_APPLY_TO_A8)
    if (SkMask::kA8_Format == glyph.fMaskFormat && fPreBlend.isApplicable()) {
        uint8_t* SK_RESTRICT dst = (uint8_t*)glyph.fImage;
        unsigned rowBytes = glyph.rowBytes();

        for (int y = glyph.fHeight - 1; y >= 0; --y) {
            for (int x = glyph.fWidth - 1; x >= 0; --x) {
                dst[x] = fPreBlend.fG[dst[x]];
            }
            dst += rowBytes;
        }
    }
#endif
}
示例#16
0
// This test hammers the GPU textblobcache and font atlas
static void text_blob_cache_inner(skiatest::Reporter* reporter, GrContext* context,
                                  int maxTotalText, int maxGlyphID, int maxFamilies, bool normal,
                                  bool stressTest) {
    // setup surface
    uint32_t flags = 0;
    SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType);

    // configure our context for maximum stressing of cache and atlas
    if (stressTest) {
        GrTest::SetupAlwaysEvictAtlas(context);
        context->contextPriv().setTextBlobCacheLimit_ForTesting(0);
    }

    SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, kN32_SkColorType, kPremul_SkAlphaType);
    auto surface(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0, &props));
    REPORTER_ASSERT(reporter, surface);
    if (!surface) {
        return;
    }

    SkCanvas* canvas = surface->getCanvas();

    sk_sp<SkFontMgr> fm(SkFontMgr::RefDefault());

    int count = SkMin32(fm->countFamilies(), maxFamilies);

    // make a ton of text
    SkAutoTArray<uint16_t> text(maxTotalText);
    for (int i = 0; i < maxTotalText; i++) {
        text[i] = i % maxGlyphID;
    }

    // generate textblobs
    SkTArray<sk_sp<SkTextBlob>> blobs;
    for (int i = 0; i < count; i++) {
        SkPaint paint;
        paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
        paint.setTextSize(48); // draw big glyphs to really stress the atlas

        SkString familyName;
        fm->getFamilyName(i, &familyName);
        sk_sp<SkFontStyleSet> set(fm->createStyleSet(i));
        for (int j = 0; j < set->count(); ++j) {
            SkFontStyle fs;
            set->getStyle(j, &fs, nullptr);

            // We use a typeface which randomy returns unexpected mask formats to fuzz
            sk_sp<SkTypeface> orig(set->createTypeface(j));
            if (normal) {
                paint.setTypeface(orig);
            } else {
                paint.setTypeface(sk_make_sp<SkRandomTypeface>(orig, paint, true));
            }

            SkTextBlobBuilder builder;
            for (int aa = 0; aa < 2; aa++) {
                for (int subpixel = 0; subpixel < 2; subpixel++) {
                    for (int lcd = 0; lcd < 2; lcd++) {
                        paint.setAntiAlias(SkToBool(aa));
                        paint.setSubpixelText(SkToBool(subpixel));
                        paint.setLCDRenderText(SkToBool(lcd));
                        if (!SkToBool(lcd)) {
                            paint.setTextSize(160);
                        }
                        const SkTextBlobBuilder::RunBuffer& run = builder.allocRun(paint,
                                                                                   maxTotalText,
                                                                                   0, 0,
                                                                                   nullptr);
                        memcpy(run.glyphs, text.get(), maxTotalText * sizeof(uint16_t));
                    }
                }
            }
            blobs.emplace_back(builder.make());
        }
    }

    // create surface where LCD is impossible
    info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
    SkSurfaceProps propsNoLCD(0, kUnknown_SkPixelGeometry);
    auto surfaceNoLCD(canvas->makeSurface(info, &propsNoLCD));
    REPORTER_ASSERT(reporter, surface);
    if (!surface) {
        return;
    }

    SkCanvas* canvasNoLCD = surfaceNoLCD->getCanvas();

    // test redraw
    draw(canvas, 2, blobs);
    draw(canvasNoLCD, 2, blobs);

    // test draw after free
    context->freeGpuResources();
    draw(canvas, 1, blobs);

    context->freeGpuResources();
    draw(canvasNoLCD, 1, blobs);

    // test draw after abandon
    context->abandonContext();
    draw(canvas, 1, blobs);
}
示例#17
0
// Returns true if this method handled the glyph, false if needs to be passed to fallback
//
bool GrDistanceFieldTextContext::appendGlyph(GrGlyph::PackedID packed,
                                             SkScalar sx, SkScalar sy,
                                             GrFontScaler* scaler) {
    if (NULL == fDrawTarget) {
        return true;
    }

    if (NULL == fStrike) {
        fStrike = fContext->getFontCache()->getStrike(scaler, true);
    }

    GrGlyph* glyph = fStrike->getGlyph(packed, scaler);
    if (NULL == glyph || glyph->fBounds.isEmpty()) {
        return true;
    }

    // fallback to color glyph support
    if (kA8_GrMaskFormat != glyph->fMaskFormat) {
        return false;
    }

    SkScalar dx = SkIntToScalar(glyph->fBounds.fLeft + SK_DistanceFieldInset);
    SkScalar dy = SkIntToScalar(glyph->fBounds.fTop + SK_DistanceFieldInset);
    SkScalar width = SkIntToScalar(glyph->fBounds.width() - 2*SK_DistanceFieldInset);
    SkScalar height = SkIntToScalar(glyph->fBounds.height() - 2*SK_DistanceFieldInset);

    SkScalar scale = fTextRatio;
    dx *= scale;
    dy *= scale;
    sx += dx;
    sy += dy;
    width *= scale;
    height *= scale;
    SkRect glyphRect = SkRect::MakeXYWH(sx, sy, width, height);

    // check if we clipped out
    SkRect dstRect;
    const SkMatrix& ctm = fViewMatrix;
    (void) ctm.mapRect(&dstRect, glyphRect);
    if (fClipRect.quickReject(SkScalarTruncToInt(dstRect.left()),
                              SkScalarTruncToInt(dstRect.top()),
                              SkScalarTruncToInt(dstRect.right()),
                              SkScalarTruncToInt(dstRect.bottom()))) {
        return true;
    }

    if (NULL == glyph->fPlot) {
        // needs to be a separate conditional to avoid over-optimization
        // on Nexus 7 and Nexus 10

        // If the glyph is too large we fall back to paths
        if (!uploadGlyph(glyph, scaler)) {
            if (NULL == glyph->fPath) {
                SkPath* path = SkNEW(SkPath);
                if (!scaler->getGlyphPath(glyph->glyphID(), path)) {
                    // flag the glyph as being dead?
                    delete path;
                    return true;
                }
                glyph->fPath = path;
            }

            // flush any accumulated draws before drawing this glyph as a path.
            this->flush();

            SkMatrix ctm;
            ctm.setScale(fTextRatio, fTextRatio);
            ctm.postTranslate(sx - dx, sy - dy);

            SkPath tmpPath(*glyph->fPath);
            tmpPath.transform(ctm);

            GrStrokeInfo strokeInfo(SkStrokeRec::kFill_InitStyle);
            fContext->drawPath(fRenderTarget, fClip, fPaint, fViewMatrix, tmpPath, strokeInfo);

            // remove this glyph from the vertices we need to allocate
            fTotalVertexCount -= kVerticesPerGlyph;
            return true;
        }
    }

    SkASSERT(glyph->fPlot);
    GrDrawTarget::DrawToken drawToken = fDrawTarget->getCurrentDrawToken();
    glyph->fPlot->setDrawToken(drawToken);

    GrTexture* texture = glyph->fPlot->texture();
    SkASSERT(texture);

    if (fCurrTexture != texture || fCurrVertex + kVerticesPerGlyph > fTotalVertexCount) {
        this->flush();
        fCurrTexture = texture;
        fCurrTexture->ref();
    }

    bool useColorVerts = !fUseLCDText;

    if (NULL == fVertices) {
        int maxQuadVertices = kVerticesPerGlyph * fContext->getQuadIndexBuffer()->maxQuads();
        fAllocVertexCount = SkMin32(fTotalVertexCount, maxQuadVertices);
        fVertices = alloc_vertices(fDrawTarget,
                                   fAllocVertexCount,
                                   useColorVerts);
    }

    fVertexBounds.joinNonEmptyArg(glyphRect);

    int u0 = glyph->fAtlasLocation.fX + SK_DistanceFieldInset;
    int v0 = glyph->fAtlasLocation.fY + SK_DistanceFieldInset;
    int u1 = u0 + glyph->fBounds.width() - 2*SK_DistanceFieldInset;
    int v1 = v0 + glyph->fBounds.height() - 2*SK_DistanceFieldInset;

    size_t vertSize = get_vertex_stride(useColorVerts);
    intptr_t vertex = reinterpret_cast<intptr_t>(fVertices) + vertSize * fCurrVertex;

    // V0
    SkPoint* position = reinterpret_cast<SkPoint*>(vertex);
    position->set(glyphRect.fLeft, glyphRect.fTop);
    if (useColorVerts) {
        SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
        *color = fPaint.getColor();
    }
    SkIPoint16* textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize -
                                                              sizeof(SkIPoint16));
    textureCoords->set(u0, v0);
    vertex += vertSize;

    // V1
    position = reinterpret_cast<SkPoint*>(vertex);
    position->set(glyphRect.fLeft, glyphRect.fBottom);
    if (useColorVerts) {
        SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
        *color = fPaint.getColor();
    }
    textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize  - sizeof(SkIPoint16));
    textureCoords->set(u0, v1);
    vertex += vertSize;

    // V2
    position = reinterpret_cast<SkPoint*>(vertex);
    position->set(glyphRect.fRight, glyphRect.fBottom);
    if (useColorVerts) {
        SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
        *color = fPaint.getColor();
    }
    textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize  - sizeof(SkIPoint16));
    textureCoords->set(u1, v1);
    vertex += vertSize;

    // V3
    position = reinterpret_cast<SkPoint*>(vertex);
    position->set(glyphRect.fRight, glyphRect.fTop);
    if (useColorVerts) {
        SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
        *color = fPaint.getColor();
    }
    textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize  - sizeof(SkIPoint16));
    textureCoords->set(u1, v0);

    fCurrVertex += 4;
    
    return true;
}
示例#18
0
文件: ShapeOps.cpp 项目: bunhere/skia
static void bridgeOp(SkTDArray<Contour*>& contourList, const ShapeOp op,
        const int aXorMask, const int bXorMask, PathWrapper& simple) {
    bool firstContour = true;
    SkPoint topLeft = {SK_ScalarMin, SK_ScalarMin};
    do {

#if SORTABLE_CONTOURS // old way
        Segment* topStart = findTopContour(contourList);
        if (!topStart) {
            break;
        }
        // Start at the top. Above the top is outside, below is inside.
        // follow edges to intersection by changing the index by direction.
        int index, endIndex;
        Segment* current = topStart->findTop(index, endIndex);
#else // new way: iterate while top is unsortable
        int index, endIndex;
        Segment* current = findSortableTop(contourList, index, endIndex, topLeft);
        if (!current) {
            break;
        }
#endif
        int contourWinding;
        if (firstContour) {
            contourWinding = 0;
            firstContour = false;
        } else {
            int sumWinding = current->windSum(SkMin32(index, endIndex));
            // FIXME: don't I have to adjust windSum to get contourWinding?
            if (sumWinding == SK_MinS32) {
                sumWinding = current->computeSum(index, endIndex);
            }
            if (sumWinding == SK_MinS32) {
                contourWinding = innerContourCheck(contourList, current,
                        index, endIndex);
            } else {
                contourWinding = sumWinding;
                int spanWinding = current->spanSign(index, endIndex);
                bool inner = useInnerWinding(sumWinding - spanWinding, sumWinding);
                if (inner) {
                    contourWinding -= spanWinding;
                }
#if DEBUG_WINDING
                SkDebugf("%s sumWinding=%d spanWinding=%d sign=%d inner=%d result=%d\n", __FUNCTION__,
                        sumWinding, spanWinding, SkSign32(index - endIndex),
                        inner, contourWinding);
#endif
            }
#if DEBUG_WINDING
         //   SkASSERT(current->debugVerifyWinding(index, endIndex, contourWinding));
            SkDebugf("%s contourWinding=%d\n", __FUNCTION__, contourWinding);
#endif
        }
    //    SkPoint lastPt;
        int winding = contourWinding;
        int spanWinding = current->spanSign(index, endIndex);
        int oppWinding = current->oppSign(index, endIndex);
        bool active = windingIsActive(winding, spanWinding, oppWinding, op);
        SkTDArray<Span*> chaseArray;
        bool unsortable = false;
        do {
        #if DEBUG_WINDING
            SkDebugf("%s active=%s winding=%d spanWinding=%d\n",
                    __FUNCTION__, active ? "true" : "false",
                    winding, spanWinding);
        #endif
        //    const SkPoint* firstPt = NULL;
            do {
                SkASSERT(!current->done());
                int nextStart = index;
                int nextEnd = endIndex;
                Segment* next = current->findNextOp(chaseArray, active,
                        nextStart, nextEnd, winding, spanWinding, unsortable, op,
                        aXorMask, bXorMask);
                if (!next) {
                    // FIXME: if unsortable, allow partial paths to be later
                    // assembled
                    SkASSERT(!unsortable);
                    if (active && simple.hasMove()
                            && current->verb() != SkPath::kLine_Verb
                            && !simple.isClosed()) {
                       /* lastPt = */ current->addCurveTo(index, endIndex, simple, true);
                        SkASSERT(simple.isClosed());
                    }
                    break;
                }
         //       if (!firstPt) {
         //           firstPt = &current->addMoveTo(index, simple, active);
         //       }
                /* lastPt = */ current->addCurveTo(index, endIndex, simple, active);
                current = next;
                index = nextStart;
                endIndex = nextEnd;
            } while (!simple.isClosed() && (active || !current->done()));
            if (simple.hasMove() && active) {
        #if DEBUG_PATH_CONSTRUCTION
                SkDebugf("%s close\n", __FUNCTION__);
        #endif
                simple.close();
            }
            current = findChase(chaseArray, index, endIndex, contourWinding);
        #if DEBUG_ACTIVE_SPANS
            debugShowActiveSpans(contourList);
        #endif
            if (!current) {
                break;
            }
            int lesser = SkMin32(index, endIndex);
            spanWinding = current->spanSign(index, endIndex);
            winding = current->windSum(lesser);
            bool inner = useInnerWinding(winding - spanWinding, winding);
        #if DEBUG_WINDING
            SkDebugf("%s id=%d t=%1.9g spanWinding=%d winding=%d sign=%d"
                    " inner=%d result=%d\n",
                    __FUNCTION__, current->debugID(), current->t(lesser),
                    spanWinding, winding, SkSign32(index - endIndex),
                    useInnerWinding(winding - spanWinding, winding),
                    inner ? winding - spanWinding : winding);
        #endif
            if (inner) {
                winding -= spanWinding;
            }
            int oppWinding = current->oppSign(index, endIndex);
            active = windingIsActive(winding, spanWinding, oppWinding, op);
        } while (true);
    } while (true);
}
sk_sp<SkSpecialImage> SkMagnifierImageFilter::onFilterImage(SkSpecialImage* source,
                                                            const Context& ctx,
                                                            SkIPoint* offset) const {
    SkIPoint inputOffset = SkIPoint::Make(0, 0);
    sk_sp<SkSpecialImage> input(this->filterInput(0, source, ctx, &inputOffset));
    if (!input) {
        return nullptr;
    }

    const SkIRect inputBounds = SkIRect::MakeXYWH(inputOffset.x(), inputOffset.y(),
                                                  input->width(), input->height());

    SkIRect bounds;
    if (!this->applyCropRect(ctx, inputBounds, &bounds)) {
        return nullptr;
    }

    SkScalar invInset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;

    SkScalar invXZoom = fSrcRect.width() / bounds.width();
    SkScalar invYZoom = fSrcRect.height() / bounds.height();


#if SK_SUPPORT_GPU
    if (source->isTextureBacked()) {
        GrContext* context = source->getContext();

        sk_sp<GrTexture> inputTexture(input->asTextureRef(context));
        SkASSERT(inputTexture);

        offset->fX = bounds.left();
        offset->fY = bounds.top();
        bounds.offset(-inputOffset);

        SkScalar yOffset = inputTexture->origin() == kTopLeft_GrSurfaceOrigin 
            ? fSrcRect.y()
            : inputTexture->height() - 
                      fSrcRect.height() * inputTexture->height() / bounds.height() - fSrcRect.y();
        int boundsY = inputTexture->origin() == kTopLeft_GrSurfaceOrigin
            ? bounds.y()
            : inputTexture->height() - bounds.height();
        SkRect effectBounds = SkRect::MakeXYWH(
            SkIntToScalar(bounds.x()) / inputTexture->width(),
            SkIntToScalar(boundsY) / inputTexture->height(),
            SkIntToScalar(inputTexture->width()) / bounds.width(),
            SkIntToScalar(inputTexture->height()) / bounds.height());
        // SRGBTODO: Handle sRGB here
        sk_sp<GrFragmentProcessor> fp(GrMagnifierEffect::Create(
                                                        inputTexture.get(),
                                                        effectBounds,
                                                        fSrcRect.x() / inputTexture->width(),
                                                        yOffset / inputTexture->height(),
                                                        invXZoom,
                                                        invYZoom,
                                                        bounds.width() * invInset,
                                                        bounds.height() * invInset));
        if (!fp) {
            return nullptr;
        }

        return DrawWithFP(context, std::move(fp), bounds);
    }
#endif

    SkBitmap inputBM;

    if (!input->getROPixels(&inputBM)) {
        return nullptr;
    }

    if ((inputBM.colorType() != kN32_SkColorType) ||
        (fSrcRect.width() >= inputBM.width()) || (fSrcRect.height() >= inputBM.height())) {
        return nullptr;
    }

    SkAutoLockPixels alp(inputBM);
    SkASSERT(inputBM.getPixels());
    if (!inputBM.getPixels() || inputBM.width() <= 0 || inputBM.height() <= 0) {
        return nullptr;
    }

    const SkImageInfo info = SkImageInfo::MakeN32Premul(bounds.width(), bounds.height());

    SkBitmap dst;
    if (!dst.tryAllocPixels(info)) {
        return nullptr;
    }

    SkAutoLockPixels dstLock(dst);

    SkColor* dptr = dst.getAddr32(0, 0);
    int dstWidth = dst.width(), dstHeight = dst.height();
    for (int y = 0; y < dstHeight; ++y) {
        for (int x = 0; x < dstWidth; ++x) {
            SkScalar x_dist = SkMin32(x, dstWidth - x - 1) * invInset;
            SkScalar y_dist = SkMin32(y, dstHeight - y - 1) * invInset;
            SkScalar weight = 0;

            static const SkScalar kScalar2 = SkScalar(2);

            // To create a smooth curve at the corners, we need to work on
            // a square twice the size of the inset.
            if (x_dist < kScalar2 && y_dist < kScalar2) {
                x_dist = kScalar2 - x_dist;
                y_dist = kScalar2 - y_dist;

                SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
                                             SkScalarSquare(y_dist));
                dist = SkMaxScalar(kScalar2 - dist, 0);
                weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
            } else {
                SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
                                              SkScalarSquare(y_dist));
                weight = SkMinScalar(sqDist, SK_Scalar1);
            }

            SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * invXZoom)) +
                           (SK_Scalar1 - weight) * x;
            SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * invYZoom)) +
                           (SK_Scalar1 - weight) * y;

            int x_val = SkTPin(bounds.x() + SkScalarFloorToInt(x_interp), 0, inputBM.width() - 1);
            int y_val = SkTPin(bounds.y() + SkScalarFloorToInt(y_interp), 0, inputBM.height() - 1);

            *dptr = *inputBM.getAddr32(x_val, y_val);
            dptr++;
        }
    }

    offset->fX = bounds.left();
    offset->fY = bounds.top();
    return SkSpecialImage::MakeFromRaster(SkIRect::MakeWH(bounds.width(), bounds.height()),
                                          dst);
}
bool SkMagnifierImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& src,
                                           const Context&, SkBitmap* dst,
                                           SkIPoint* offset) const {
    if ((src.colorType() != kN32_SkColorType) ||
        (fSrcRect.width() >= src.width()) ||
        (fSrcRect.height() >= src.height())) {
      return false;
    }

    SkAutoLockPixels alp(src);
    SkASSERT(src.getPixels());
    if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
      return false;
    }

    SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(src.width(), src.height()));
    if (!device) {
        return false;
    }
    *dst = device->accessBitmap(false);
    SkAutoLockPixels alp_dst(*dst);

    SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;

    SkScalar inv_x_zoom = fSrcRect.width() / src.width();
    SkScalar inv_y_zoom = fSrcRect.height() / src.height();

    SkColor* sptr = src.getAddr32(0, 0);
    SkColor* dptr = dst->getAddr32(0, 0);
    int width = src.width(), height = src.height();
    for (int y = 0; y < height; ++y) {
        for (int x = 0; x < width; ++x) {
            SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
            SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
            SkScalar weight = 0;

            static const SkScalar kScalar2 = SkScalar(2);

            // To create a smooth curve at the corners, we need to work on
            // a square twice the size of the inset.
            if (x_dist < kScalar2 && y_dist < kScalar2) {
                x_dist = kScalar2 - x_dist;
                y_dist = kScalar2 - y_dist;

                SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
                                             SkScalarSquare(y_dist));
                dist = SkMaxScalar(kScalar2 - dist, 0);
                weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
            } else {
                SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
                                              SkScalarSquare(y_dist));
                weight = SkMinScalar(sqDist, SK_Scalar1);
            }

            SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
                           (SK_Scalar1 - weight) * x;
            SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
                           (SK_Scalar1 - weight) * y;

            int x_val = SkTPin(SkScalarFloorToInt(x_interp), 0, width - 1);
            int y_val = SkTPin(SkScalarFloorToInt(y_interp), 0, height - 1);

            *dptr = sptr[y_val * width + x_val];
            dptr++;
        }
    }
    return true;
}
示例#21
0
void SkDumpCanvas::drawData(const void* data, size_t length) {
//    this->dump(kDrawData_Verb, NULL, "drawData(%d)", length);
    this->dump(kDrawData_Verb, NULL, "drawData(%d) %.*s", length,
               SkMin32(length, 64), data);
}
示例#22
0
SkRTree::Branch SkRTree::bulkLoad(SkTDArray<Branch>* branches, int level) {
    if (branches->count() == 1) {
        // Only one branch: it will be the root
        Branch out = (*branches)[0];
        branches->rewind();
        return out;
    } else {
        // We sort the whole list by y coordinates, if we are told to do so.
        //
        // We expect Webkit / Blink to give us a reasonable x,y order.
        // Avoiding this call resulted in a 17% win for recording with
        // negligible difference in playback speed.
        if (fSortWhenBulkLoading) {
            SkTQSort(branches->begin(), branches->end() - 1, RectLessY());
        }

        int numBranches = branches->count() / fMaxChildren;
        int remainder = branches->count() % fMaxChildren;
        int newBranches = 0;

        if (0 != remainder) {
            ++numBranches;
            // If the remainder isn't enough to fill a node, we'll need to add fewer nodes to
            // some other branches to make up for it
            if (remainder >= fMinChildren) {
                remainder = 0;
            } else {
                remainder = fMinChildren - remainder;
            }
        }

        int numStrips = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(numBranches) *
                                     SkScalarInvert(fAspectRatio)));
        int numTiles = SkScalarCeilToInt(SkIntToScalar(numBranches) /
                                    SkIntToScalar(numStrips));
        int currentBranch = 0;

        for (int i = 0; i < numStrips; ++i) {
            // Once again, if we are told to do so, we sort by x.
            if (fSortWhenBulkLoading) {
                int begin = currentBranch;
                int end = currentBranch + numTiles * fMaxChildren - SkMin32(remainder,
                        (fMaxChildren - fMinChildren) * numTiles);
                if (end > branches->count()) {
                    end = branches->count();
                }

                // Now we sort horizontal strips of rectangles by their x coords
                SkTQSort(branches->begin() + begin, branches->begin() + end - 1, RectLessX());
            }

            for (int j = 0; j < numTiles && currentBranch < branches->count(); ++j) {
                int incrementBy = fMaxChildren;
                if (remainder != 0) {
                    // if need be, omit some nodes to make up for remainder
                    if (remainder <= fMaxChildren - fMinChildren) {
                        incrementBy -= remainder;
                        remainder = 0;
                    } else {
                        incrementBy = fMinChildren;
                        remainder -= fMaxChildren - fMinChildren;
                    }
                }
                Node* n = allocateNode(level);
                n->fNumChildren = 1;
                *n->child(0) = (*branches)[currentBranch];
                Branch b;
                b.fBounds = (*branches)[currentBranch].fBounds;
                b.fChild.subtree = n;
                ++currentBranch;
                for (int k = 1; k < incrementBy && currentBranch < branches->count(); ++k) {
                    b.fBounds.join((*branches)[currentBranch].fBounds);
                    *n->child(k) = (*branches)[currentBranch];
                    ++n->fNumChildren;
                    ++currentBranch;
                }
                (*branches)[newBranches] = b;
                ++newBranches;
            }
        }
        branches->setCount(newBranches);
        return this->bulkLoad(branches, level + 1);
    }
}
示例#23
0
/**
 * This function performs a box blur in X, of the given radius.  If the
 * "transpose" parameter is true, it will transpose the pixels on write,
 * such that X and Y are swapped. Reads are always performed from contiguous
 * memory in X, for speed. The destination buffer (dst) must be at least
 * (width + leftRadius + rightRadius) * height bytes in size.
 *
 * This is what the inner loop looks like before unrolling, and with the two
 * cases broken out separately (width < diameter, width >= diameter):
 *
 *      if (width < diameter) {
 *          for (int x = 0; x < width; ++x) {
 *              sum += *right++;
 *              *dptr = (sum * scale + half) >> 24;
 *              dptr += dst_x_stride;
 *          }
 *          for (int x = width; x < diameter; ++x) {
 *              *dptr = (sum * scale + half) >> 24;
 *              dptr += dst_x_stride;
 *          }
 *          for (int x = 0; x < width; ++x) {
 *              *dptr = (sum * scale + half) >> 24;
 *              sum -= *left++;
 *              dptr += dst_x_stride;
 *          }
 *      } else {
 *          for (int x = 0; x < diameter; ++x) {
 *              sum += *right++;
 *              *dptr = (sum * scale + half) >> 24;
 *              dptr += dst_x_stride;
 *          }
 *          for (int x = diameter; x < width; ++x) {
 *              sum += *right++;
 *              *dptr = (sum * scale + half) >> 24;
 *              sum -= *left++;
 *              dptr += dst_x_stride;
 *          }
 *          for (int x = 0; x < diameter; ++x) {
 *              *dptr = (sum * scale + half) >> 24;
 *              sum -= *left++;
 *              dptr += dst_x_stride;
 *          }
 *      }
 */
static int boxBlur(const uint8_t* src, int src_y_stride, uint8_t* dst,
                   int leftRadius, int rightRadius, int width, int height,
                   bool transpose)
{
    int diameter = leftRadius + rightRadius;
    int kernelSize = diameter + 1;
    int border = SkMin32(width, diameter);
    uint32_t scale = (1 << 24) / kernelSize;
    int new_width = width + SkMax32(leftRadius, rightRadius) * 2;
    int dst_x_stride = transpose ? height : 1;
    int dst_y_stride = transpose ? 1 : new_width;
    uint32_t half = 1 << 23;
    for (int y = 0; y < height; ++y) {
        uint32_t sum = 0;
        uint8_t* dptr = dst + y * dst_y_stride;
        const uint8_t* right = src + y * src_y_stride;
        const uint8_t* left = right;
        for (int x = 0; x < rightRadius - leftRadius; x++) {
            *dptr = 0;
            dptr += dst_x_stride;
        }
#define LEFT_BORDER_ITER \
            sum += *right++; \
            *dptr = (sum * scale + half) >> 24; \
            dptr += dst_x_stride;

        int x = 0;
#ifdef UNROLL_SEPARABLE_LOOPS
        for (; x < border - 16; x += 16) {
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
            LEFT_BORDER_ITER
        }
#endif
        for (; x < border; ++x) {
            LEFT_BORDER_ITER
        }
#undef LEFT_BORDER_ITER
#define TRIVIAL_ITER \
            *dptr = (sum * scale + half) >> 24; \
            dptr += dst_x_stride;
        x = width;
#ifdef UNROLL_SEPARABLE_LOOPS
        for (; x < diameter - 16; x += 16) {
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
            TRIVIAL_ITER
        }
#endif
        for (; x < diameter; ++x) {
            TRIVIAL_ITER
        }
#undef TRIVIAL_ITER
#define CENTER_ITER \
            sum += *right++; \
            *dptr = (sum * scale + half) >> 24; \
            sum -= *left++; \
            dptr += dst_x_stride;

        x = diameter;
#ifdef UNROLL_SEPARABLE_LOOPS
        for (; x < width - 16; x += 16) {
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
            CENTER_ITER
        }
#endif
        for (; x < width; ++x) {
            CENTER_ITER
        }
#undef CENTER_ITER
#define RIGHT_BORDER_ITER \
            *dptr = (sum * scale + half) >> 24; \
            sum -= *left++; \
            dptr += dst_x_stride;

        x = 0;
#ifdef UNROLL_SEPARABLE_LOOPS
        for (; x < border - 16; x += 16) {
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
            RIGHT_BORDER_ITER
        }
#endif
        for (; x < border; ++x) {
            RIGHT_BORDER_ITER
        }
#undef RIGHT_BORDER_ITER
        for (int x = 0; x < leftRadius - rightRadius; ++x) {
            *dptr = 0;
            dptr += dst_x_stride;
        }
        SkASSERT(sum == 0);
    }
    return new_width;
}
示例#24
0
bool MCGBlurBox(const SkMask& p_src, SkScalar p_x_radius, SkScalar p_y_radius, SkScalar p_x_spread, SkScalar p_y_spread, SkMask& r_dst)
{
	int t_pass_count;
	t_pass_count = 3;
	
	// Maximum amount of spread is 254 pixels.
	int x_spread, y_spread;
	x_spread = SkMin32(SkScalarFloor(p_x_radius * p_x_spread), 254);
	y_spread = SkMin32(SkScalarFloor(p_y_radius * p_y_spread), 254);
	
	p_x_radius -= x_spread;
	p_y_radius -= y_spread;
	
	int rx, ry;
	rx = SkScalarCeil(p_x_radius);
	ry = SkScalarCeil(p_y_radius);
	
	SkScalar px, py;
	px = rx;
	py = ry;
	
	int wx, wy;
	wx = 255 - SkScalarRound((SkIntToScalar(rx) - px) * 255);
	wy = 255 - SkScalarRound((SkIntToScalar(ry) - py) * 255);
	
	int t_pad_x, t_pad_y;
	t_pad_x = rx + x_spread;
	t_pad_y = ry + y_spread;
	
	r_dst . fBounds . set(p_src . fBounds . fLeft - t_pad_x, p_src . fBounds . fTop - t_pad_y,
						  p_src . fBounds . fRight + t_pad_x, p_src . fBounds . fBottom + t_pad_y);
	r_dst . fRowBytes = r_dst . fBounds . width();
	r_dst . fFormat = SkMask::kA8_Format;
	r_dst . fImage = NULL;
	
	if (p_src . fImage == NULL)
		return true;
	
	size_t t_dst_size;
	t_dst_size = r_dst . computeImageSize();
	if (t_dst_size == 0)
		return false;
	
	int sw, sh;
	sw = p_src . fBounds . width();
	sh = p_src . fBounds . height();
	
	const uint8_t *sp;
	sp = p_src . fImage;
	
	uint8_t *dp;
	dp = SkMask::AllocImage(t_dst_size);
	if (dp == nil)
		return false;
	
	uint8_t *tp;
	tp = SkMask::AllocImage(t_dst_size);
	if (tp == nil)
	{
		SkMask::FreeImage(dp);
		return false;
	}
	
	int w, h;
	w = sw;
	h = sh;
	if (wx == 255)
	{
		if (t_pass_count == 3)
		{
			int r;
			r = rx;
			
			bool t_has_spread;
			t_has_spread = false;
			if (x_spread != 0 || y_spread != 0)
			{
				//w = dilateMask(sp, p_src . fRowBytes, tp, x_spread, w, h, true);
				//h = dilateMask(tp, h, dp, y_spread, h, w, true);
				dilateDistanceXY(sp, dp, x_spread, y_spread, w, h, w, h);
				t_has_spread = true;
			}
			
			int trx;
			trx = (r + 2) / 3; 
			r -= trx;
			
			int rx_lo, rx_hi;
			rx_lo = rx_hi = trx;
			
			w = boxBlur(t_has_spread ? dp : sp, t_has_spread ? w : p_src . fRowBytes, tp, rx_lo, rx_hi, w, h, false);
			
			trx = (r + 1) / 2;
			r -= trx;
			
			rx_lo = rx_hi = trx;
			w = boxBlur(tp, w, dp, rx_hi, rx_lo, w, h, false);
			
			trx = r;
			rx_lo = rx_hi = trx;
			w = boxBlur(dp, w, tp, rx_hi, rx_hi, w, h, true);
		}
		else
			w = boxBlur(sp, p_src . fRowBytes, tp, rx, rx, w, h, true);
	}
	else
	{
		if (t_pass_count == 3)
		{
			int r;
			r = rx;
			
			bool t_has_spread;
			t_has_spread = false;
			if (x_spread != 0 || y_spread != 0)
			{
				//w = dilateMask(sp, p_src . fRowBytes, tp, x_spread, w, h, true);
				//h = dilateMask(tp, h, dp, y_spread, h, w, true);
				dilateDistanceXY(sp, dp, x_spread, y_spread, w, h, w, h);
				t_has_spread = true;
			}
			
			int trx;
			trx = (r + 2) / 3; 
			r -= trx;
			
			w = boxBlurInterp(t_has_spread ? dp : sp, t_has_spread ? w : p_src . fRowBytes, tp, trx, w, h, false, wx);
			
			trx = (r + 1) / 2;
			r -= trx;
			
			w = boxBlurInterp(tp, w, dp, trx, w, h, false, wx);
			
			trx = r;
			
			w = boxBlurInterp(dp, w, tp, trx, w, h, true, wx);
		}
		else
			w = boxBlurInterp(sp, p_src . fRowBytes, tp, rx, w, h, true, wx);
	}
	
	if (wy == 255)
	{
		if (t_pass_count == 3)
		{
			int r;
			r = ry;
			
			int sry;
			sry = (r + 2) / 3;
			r -= sry;
			
			int ry_lo, ry_hi;
			ry_lo = ry_hi = sry;
			
			h = boxBlur(tp, h, dp, ry_lo, ry_hi, h, w, false);
			
			sry = (r + 1) / 2;
			r -= sry;
			ry_lo = ry_hi = sry;
			
			h = boxBlur(dp, h, tp, ry_hi, ry_lo, h, w, false);
			
			sry = r;
			ry_lo = ry_hi = sry;
			
			h = boxBlur(tp, h, dp, ry_hi, ry_hi, h, w, true);
		}
		else
			h = boxBlur(tp, h, dp, ry, ry, h, w, true);
	}
	else
	{
		if (t_pass_count == 3)
		{
			int r;
			r = ry;
			
			int sry;
			sry = (r + 2) / 3;
			r -= sry;
			
			h = boxBlurInterp(tp, h, dp, sry, h, w, false, wy);
			
			sry = (r + 1) / 2;
			r -= sry;
			
			h = boxBlurInterp(dp, h, tp, sry, h, w, false, wy);
			
			sry = r;
			
			h = boxBlurInterp(tp, h, dp, sry, h, w, true, wy);
		}
		else
			w = boxBlurInterp(tp, h, dp, rx, h, w, true, wy);
	}
	
	SkMask::FreeImage(tp);
	
	r_dst . fImage = dp;
	
	return true;
}