示例#1
0
bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
                                       SkBitmap* result, SkIPoint* offset) const {
#if SK_SUPPORT_GPU
    SkBitmap input = src;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (getInput(0) && !getInput(0)->getInputResultGPU(proxy, src, ctx, &input, &srcOffset)) {
        return false;
    }
    SkIRect rect;
    if (!this->applyCropRect(ctx, proxy, input, &srcOffset, &rect, &input)) {
        return false;
    }
    GrTexture* source = input.getTexture();
    SkVector sigma = SkVector::Make(fSigma.width(), fSigma.height());
    ctx.ctm().mapVectors(&sigma, 1);
    sigma.fX = SkMinScalar(sigma.fX, MAX_SIGMA);
    sigma.fY = SkMinScalar(sigma.fY, MAX_SIGMA);
    offset->fX = rect.fLeft;
    offset->fY = rect.fTop;
    rect.offset(-srcOffset);
    SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext(),
                                                             source,
                                                             false,
                                                             SkRect::Make(rect),
                                                             true,
                                                             sigma.x(),
                                                             sigma.y()));
    WrapTexture(tex, rect.width(), rect.height(), result);
    return true;
#else
    SkDEBUGFAIL("Should not call in GPU-less build");
    return false;
#endif
}
static SkScalar RGB_to_HSV(SkColor color, HSV_Choice choice) {
    SkScalar red = SkIntToScalar(SkColorGetR(color));
    SkScalar green = SkIntToScalar(SkColorGetG(color));
    SkScalar blue = SkIntToScalar(SkColorGetB(color));
    SkScalar min = SkMinScalar(SkMinScalar(red, green), blue);
    SkScalar value = SkMaxScalar(SkMaxScalar(red, green), blue);
    if (choice == kGetValue)
        return value/255;
    SkScalar delta = value - min;
    SkScalar saturation = value == 0 ? 0 : SkScalarDiv(delta, value);
    if (choice == kGetSaturation)
        return saturation;
    SkScalar hue;
    if (saturation == 0)
        hue = 0;
    else {
        SkScalar part60 = SkScalarDiv(60 * SK_Scalar1, delta);
        if (red == value) {
            hue = SkScalarMul(green - blue, part60);
            if (hue < 0)
                hue += 360 * SK_Scalar1;
        }
        else if (green == value)
            hue = 120 * SK_Scalar1 + SkScalarMul(blue - red, part60);
        else  // blue == value
            hue = 240 * SK_Scalar1 + SkScalarMul(red - green, part60);
    }
    SkASSERT(choice == kGetHue);
    return hue;
}
static SkVector map_sigma(const SkSize& localSigma, const SkMatrix& ctm) {
    SkVector sigma = SkVector::Make(localSigma.width(), localSigma.height());
    ctm.mapVectors(&sigma, 1);
    sigma.fX = SkMinScalar(SkScalarAbs(sigma.fX), MAX_SIGMA);
    sigma.fY = SkMinScalar(SkScalarAbs(sigma.fY), MAX_SIGMA);
    return sigma;
}
示例#4
0
文件: SkRect.cpp 项目: 3rdexp/soui
bool SkRect::intersect(const SkRect& a, const SkRect& b) {
    SkASSERT(&a && &b);

    if (!a.isEmpty() && !b.isEmpty() &&
        a.fLeft < b.fRight && b.fLeft < a.fRight &&
        a.fTop < b.fBottom && b.fTop < a.fBottom) {
        fLeft   = SkMaxScalar(a.fLeft,   b.fLeft);
        fTop    = SkMaxScalar(a.fTop,    b.fTop);
        fRight  = SkMinScalar(a.fRight,  b.fRight);
        fBottom = SkMinScalar(a.fBottom, b.fBottom);
        return true;
    }
    return false;
}
示例#5
0
文件: SkRect.cpp 项目: 3rdexp/soui
bool SkRect::intersect2(const SkRect& r) {
    SkASSERT(&r);
    SkScalar L = SkMaxScalar(fLeft, r.fLeft);
    SkScalar R = SkMinScalar(fRight, r.fRight);
    if (L >= R) {
        return false;
    }
    SkScalar T = SkMaxScalar(fTop, r.fTop);
    SkScalar B = SkMinScalar(fBottom, r.fBottom);
    if (T >= B) {
        return false;
    }
    this->set(L, T, R, B);
    return true;
}
示例#6
0
文件: SkRect.cpp 项目: Arternis/skia
void SkRect::join(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom) {
    // do nothing if the params are empty
    if (left >= right || top >= bottom) {
        return;
    }

    // if we are empty, just assign
    if (fLeft >= fRight || fTop >= fBottom) {
        this->set(left, top, right, bottom);
    } else {
        fLeft   = SkMinScalar(fLeft, left);
        fTop    = SkMinScalar(fTop, top);
        fRight  = SkMaxScalar(fRight, right);
        fBottom = SkMaxScalar(fBottom, bottom);
    }
}
示例#7
0
bool SkBlurMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src, const SkMatrix& matrix, SkIPoint* margin)
{
    SkScalar radius;
    if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag)
        radius = fRadius;
    else
        radius = matrix.mapRadius(fRadius);

    // To avoid unseemly allocation requests (esp. for finite platforms like
    // handset) we limit the radius so something manageable. (as opposed to
    // a request like 10,000)
    static const SkScalar MAX_RADIUS = SkIntToScalar(128);
    radius = SkMinScalar(radius, MAX_RADIUS);
    SkBlurMask::Quality blurQuality = (fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ?
                                      SkBlurMask::kHigh_Quality : SkBlurMask::kLow_Quality;

    if (SkBlurMask::Blur(dst, src, radius, (SkBlurMask::Style)fBlurStyle, blurQuality))
    {
        if (margin) {
            // we need to integralize radius for our margin, so take the ceil
            // just to be safe.
            margin->set(SkScalarCeil(radius), SkScalarCeil(radius));
        }
        return true;
    }
    return false;
}
示例#8
0
文件: SkRRect.cpp 项目: Arternis/skia
void SkRRect::setRectXY(const SkRect& rect, SkScalar xRad, SkScalar yRad) {
    if (rect.isEmpty() || !rect.isFinite()) {
        this->setEmpty();
        return;
    }

    if (!SkScalarsAreFinite(xRad, yRad)) {
        xRad = yRad = 0;    // devolve into a simple rect
    }
    if (xRad <= 0 || yRad <= 0) {
        // all corners are square in this case
        this->setRect(rect);
        return;
    }

    if (rect.width() < xRad+xRad || rect.height() < yRad+yRad) {
        SkScalar scale = SkMinScalar(rect.width() / (xRad + xRad), rect.height() / (yRad + yRad));
        SkASSERT(scale < SK_Scalar1);
        xRad = SkScalarMul(xRad, scale);
        yRad = SkScalarMul(yRad, scale);
    }

    fRect = rect;
    for (int i = 0; i < 4; ++i) {
        fRadii[i].set(xRad, yRad);
    }
    fType = kSimple_Type;
    if (xRad >= SkScalarHalf(fRect.width()) && yRad >= SkScalarHalf(fRect.height())) {
        fType = kOval_Type;
        // TODO: assert that all the x&y radii are already W/2 & H/2
    }

    SkDEBUGCODE(this->validate();)
}
示例#9
0
    void onDrawContent(SkCanvas* canvas) override {
        SkScalar angle = fAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI);

        SkPoint center = SkPoint::Make(SkScalarHalf(this->width()), SkScalarHalf(this->height()));
        SkScalar length = 5;
        SkScalar step = angle;

        SkPath path;
        path.moveTo(center);

        while (length < (SkScalarHalf(SkMinScalar(this->width(), this->height())) - 10.f))
        {
            SkPoint rp = SkPoint::Make(length*SkScalarCos(step) + center.fX,
                                       length*SkScalarSin(step) + center.fY);
            path.lineTo(rp);
            length += SkScalarDiv(angle, SkScalarHalf(SK_ScalarPI));
            step += angle;
        }
        path.close();

        SkPaint paint;
        paint.setAntiAlias(true);
        paint.setStyle(SkPaint::kStroke_Style);
        paint.setColor(0xFF007700);

        canvas->drawPath(path, paint);
    }
示例#10
0
文件: SkRRect.cpp 项目: Arternis/skia
void SkRRect::setNinePatch(const SkRect& rect, SkScalar leftRad, SkScalar topRad,
                           SkScalar rightRad, SkScalar bottomRad) {
    if (rect.isEmpty() || !rect.isFinite()) {
        this->setEmpty();
        return;
    }

    const SkScalar array[4] = { leftRad, topRad, rightRad, bottomRad };
    if (!SkScalarsAreFinite(array, 4)) {
        this->setRect(rect);    // devolve into a simple rect
        return;
    }

    leftRad = SkMaxScalar(leftRad, 0);
    topRad = SkMaxScalar(topRad, 0);
    rightRad = SkMaxScalar(rightRad, 0);
    bottomRad = SkMaxScalar(bottomRad, 0);

    SkScalar scale = SK_Scalar1;
    if (leftRad + rightRad > rect.width()) {
        scale = rect.width() / (leftRad + rightRad);
    }
    if (topRad + bottomRad > rect.height()) {
        scale = SkMinScalar(scale, rect.height() / (topRad + bottomRad));
    }

    if (scale < SK_Scalar1) {
        leftRad = SkScalarMul(leftRad, scale);
        topRad = SkScalarMul(topRad, scale);
        rightRad = SkScalarMul(rightRad, scale);
        bottomRad = SkScalarMul(bottomRad, scale);
    }

    if (leftRad == rightRad && topRad == bottomRad) {
        if (leftRad >= SkScalarHalf(rect.width()) && topRad >= SkScalarHalf(rect.height())) {
            fType = kOval_Type;
        } else if (0 == leftRad || 0 == topRad) {
            // If the left and (by equality check above) right radii are zero then it is a rect.
            // Same goes for top/bottom.
            fType = kRect_Type;
            leftRad = 0;
            topRad = 0;
            rightRad = 0;
            bottomRad = 0;
        } else {
            fType = kSimple_Type;
        }
    } else {
        fType = kNinePatch_Type;
    }

    fRect = rect;
    fRadii[kUpperLeft_Corner].set(leftRad, topRad);
    fRadii[kUpperRight_Corner].set(rightRad, topRad);
    fRadii[kLowerRight_Corner].set(rightRad, bottomRad);
    fRadii[kLowerLeft_Corner].set(leftRad, bottomRad);

    SkDEBUGCODE(this->validate();)
}
示例#11
0
bool SkSliderView::onClick(Click* click)
{
	if (fMax)
	{
		SkScalar percent = SkScalarDiv(click->fCurr.fX + SK_Scalar1, this->width() - SK_Scalar1*2);
		percent = SkMaxScalar(0, SkMinScalar(percent, SK_Scalar1));
		this->setValue(SkScalarRound(percent * fMax));
		return true;
	}
	return false;
}
示例#12
0
// static
void SkPDFUtils::AppendRectangle(const SkRect& rect, SkWStream* content) {
    // Skia has 0,0 at top left, pdf at bottom left.  Do the right thing.
    SkScalar bottom = SkMinScalar(rect.fBottom, rect.fTop);

    SkPDFScalar::Append(rect.fLeft, content);
    content->writeText(" ");
    SkPDFScalar::Append(bottom, content);
    content->writeText(" ");
    SkPDFScalar::Append(rect.width(), content);
    content->writeText(" ");
    SkPDFScalar::Append(rect.height(), content);
    content->writeText(" re\n");
}
示例#13
0
GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
    : fIndex(index) {

    static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
    if (domain.contains(kFullRect) && kClamp_Mode == mode) {
        fMode = kIgnore_Mode;
    } else {
        fMode = mode;
    }

    if (fMode != kIgnore_Mode) {
        // We don't currently handle domains that are empty or don't intersect the texture.
        // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
        // handle rects that do not intersect the [0..1]x[0..1] rect.
        SkASSERT(domain.fLeft <= domain.fRight);
        SkASSERT(domain.fTop <= domain.fBottom);
        fDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
        fDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
        fDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
        fDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
        SkASSERT(fDomain.fLeft <= fDomain.fRight);
        SkASSERT(fDomain.fTop <= fDomain.fBottom);
    }
}
示例#14
0
    Bounds bounds(const DrawPosTextH& op) const {
        const int N = op.paint.countText(op.text, op.byteLength);
        if (N == 0) {
            return Bounds::MakeEmpty();
        }

        SkScalar left = op.xpos[0], right = op.xpos[0];
        for (int i = 1; i < N; i++) {
            left = SkMinScalar(left, op.xpos[i]);
            right = SkMaxScalar(right, op.xpos[i]);
        }
        SkRect dst = { left, op.y, right, op.y };
        AdjustTextForFontMetrics(&dst, op.paint);
        return this->adjustAndMap(dst, &op.paint);
    }
示例#15
0
static sk_sp<SkImage> make_gradient_circle(int width, int height) {
    SkScalar x = SkIntToScalar(width / 2);
    SkScalar y = SkIntToScalar(height / 2);
    SkScalar radius = SkMinScalar(x, y) * 0.8f;
    auto surface(SkSurface::MakeRasterN32Premul(width, height));
    SkCanvas* canvas = surface->getCanvas();
    canvas->clear(0x00000000);
    SkColor colors[2];
    colors[0] = SK_ColorWHITE;
    colors[1] = SK_ColorBLACK;
    SkPaint paint;
    paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(x, y), radius, colors, nullptr,
        2, SkTileMode::kClamp));
    canvas->drawCircle(x, y, radius, paint);
    return surface->makeImageSnapshot();
}
void SkPaint_Inflate(SkPaint* paint, const SkDOM& dom, const SkDOM::Node* node)
{
	SkASSERT(paint);
	SkASSERT(&dom);
	SkASSERT(node);

	SkScalar x;

	if (dom.findScalar(node, "stroke-width", &x))
		paint->setStrokeWidth(x);
	if (dom.findScalar(node, "text-size", &x))
		paint->setTextSize(x);
	
	bool	b;

	SkASSERT("legacy: use is-stroke" && !dom.findBool(node, "is-frame", &b));

	if (dom.findBool(node, "is-stroke", &b))
		paint->setStyle(b ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
	if (dom.findBool(node, "is-antialias", &b))
		paint->setAntiAlias(b);
	if (dom.findBool(node, "is-lineartext", &b))
		paint->setLinearText(b);

	const char* str = dom.findAttr(node, "color");
	if (str)
	{
		SkColor	c = paint->getColor();
		if (SkParse::FindColor(str, &c))
			paint->setColor(c);
	}

	// do this AFTER parsing for the color
	if (dom.findScalar(node, "opacity", &x))
	{
		x = SkMaxScalar(0, SkMinScalar(x, SK_Scalar1));
		paint->setAlpha(SkScalarRound(x * 255));
	}

	int	index = dom.findList(node, "text-anchor", "left,center,right");
	if (index >= 0)
		paint->setTextAlign((SkPaint::Align)index);

	SkShader* shader = inflate_shader(dom, node);
	if (shader)
		paint->setShader(shader)->unref();
}
示例#17
0
 void make_gradient_circle(int width, int height) {
     SkScalar x = SkIntToScalar(width / 2);
     SkScalar y = SkIntToScalar(height / 2);
     SkScalar radius = SkMinScalar(x, y) * 0.8f;
     fGradientCircle.allocN32Pixels(width, height);
     SkCanvas canvas(fGradientCircle);
     canvas.clear(0x00000000);
     SkColor colors[2];
     colors[0] = SK_ColorWHITE;
     colors[1] = SK_ColorBLACK;
     SkAutoTUnref<SkShader> shader(
         SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
                                        SkShader::kClamp_TileMode)
     );
     SkPaint paint;
     paint.setShader(shader);
     canvas.drawCircle(x, y, radius, paint);
 }
示例#18
0
static void generate_aa_fill_rect_geometry(intptr_t verts,
                                           size_t vertexStride,
                                           GrColor color,
                                           const SkMatrix& viewMatrix,
                                           const SkRect& rect,
                                           const SkRect& devRect,
                                           bool tweakAlphaForCoverage,
                                           const SkMatrix* localMatrix) {
    SkPoint* fan0Pos = reinterpret_cast<SkPoint*>(verts);
    SkPoint* fan1Pos = reinterpret_cast<SkPoint*>(verts + 4 * vertexStride);

    SkScalar inset;

    if (viewMatrix.rectStaysRect()) {
        inset = SkMinScalar(devRect.width(), SK_Scalar1);
        inset = SK_ScalarHalf * SkMinScalar(inset, devRect.height());

        set_inset_fan(fan0Pos, vertexStride, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
        set_inset_fan(fan1Pos, vertexStride, devRect, inset, inset);
    } else {
        // compute transformed (1, 0) and (0, 1) vectors
        SkVector vec[2] = {{viewMatrix[SkMatrix::kMScaleX], viewMatrix[SkMatrix::kMSkewY]},
                           {viewMatrix[SkMatrix::kMSkewX], viewMatrix[SkMatrix::kMScaleY]}};

        SkScalar len1 = SkPoint::Normalize(&vec[0]);
        vec[0].scale(SK_ScalarHalf);
        SkScalar len2 = SkPoint::Normalize(&vec[1]);
        vec[1].scale(SK_ScalarHalf);

        inset = SkMinScalar(len1 * rect.width(), SK_Scalar1);
        inset = SK_ScalarHalf * SkMinScalar(inset, len2 * rect.height());

        // create the rotated rect
        SkPointPriv::SetRectFan(fan0Pos, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom,
                vertexStride);
        SkMatrixPriv::MapPointsWithStride(viewMatrix, fan0Pos, vertexStride, 4);

        // Now create the inset points and then outset the original
        // rotated points

        // TL
        *((SkPoint*)((intptr_t)fan1Pos + 0 * vertexStride)) =
                *((SkPoint*)((intptr_t)fan0Pos + 0 * vertexStride)) + vec[0] + vec[1];
        *((SkPoint*)((intptr_t)fan0Pos + 0 * vertexStride)) -= vec[0] + vec[1];
        // BL
        *((SkPoint*)((intptr_t)fan1Pos + 1 * vertexStride)) =
                *((SkPoint*)((intptr_t)fan0Pos + 1 * vertexStride)) + vec[0] - vec[1];
        *((SkPoint*)((intptr_t)fan0Pos + 1 * vertexStride)) -= vec[0] - vec[1];
        // BR
        *((SkPoint*)((intptr_t)fan1Pos + 2 * vertexStride)) =
                *((SkPoint*)((intptr_t)fan0Pos + 2 * vertexStride)) - vec[0] - vec[1];
        *((SkPoint*)((intptr_t)fan0Pos + 2 * vertexStride)) += vec[0] + vec[1];
        // TR
        *((SkPoint*)((intptr_t)fan1Pos + 3 * vertexStride)) =
                *((SkPoint*)((intptr_t)fan0Pos + 3 * vertexStride)) - vec[0] + vec[1];
        *((SkPoint*)((intptr_t)fan0Pos + 3 * vertexStride)) += vec[0] - vec[1];
    }

    if (localMatrix) {
        SkMatrix invViewMatrix;
        if (!viewMatrix.invert(&invViewMatrix)) {
            SkDebugf("View matrix is non-invertible, local coords will be wrong.");
            invViewMatrix = SkMatrix::I();
        }
        SkMatrix localCoordMatrix;
        localCoordMatrix.setConcat(*localMatrix, invViewMatrix);
        SkPoint* fan0Loc = reinterpret_cast<SkPoint*>(verts + sizeof(SkPoint) + sizeof(GrColor));
        SkMatrixPriv::MapPointsWithStride(localCoordMatrix, fan0Loc, vertexStride, fan0Pos,
                                          vertexStride, 8);
    }

    // Make verts point to vertex color and then set all the color and coverage vertex attrs
    // values.
    verts += sizeof(SkPoint);

    // The coverage offset is always the last vertex attribute
    intptr_t coverageOffset = vertexStride - sizeof(GrColor) - sizeof(SkPoint);
    for (int i = 0; i < 4; ++i) {
        if (tweakAlphaForCoverage) {
            *reinterpret_cast<GrColor*>(verts + i * vertexStride) = 0;
        } else {
            *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
            *reinterpret_cast<float*>(verts + i * vertexStride + coverageOffset) = 0;
        }
    }

    int scale;
    if (inset < SK_ScalarHalf) {
        scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf));
        SkASSERT(scale >= 0 && scale <= 255);
    } else {
        scale = 0xff;
    }

    verts += 4 * vertexStride;

    float innerCoverage = GrNormalizeByteToFloat(scale);
    GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);

    for (int i = 0; i < 4; ++i) {
        if (tweakAlphaForCoverage) {
            *reinterpret_cast<GrColor*>(verts + i * vertexStride) = scaledColor;
        } else {
            *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
            *reinterpret_cast<float*>(verts + i * vertexStride + coverageOffset) = innerCoverage;
        }
    }
}
示例#19
0
void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) {
    if (rect.isEmpty()) {
        this->setEmpty();
        return;
    }

    fRect = rect;
    memcpy(fRadii, radii, sizeof(fRadii));

    bool allCornersSquare = true;

    // Clamp negative radii to zero
    for (int i = 0; i < 4; ++i) {
        if (fRadii[i].fX <= 0 || fRadii[i].fY <= 0) {
            // In this case we are being a little fast & loose. Since one of
            // the radii is 0 the corner is square. However, the other radii
            // could still be non-zero and play in the global scale factor
            // computation.
            fRadii[i].fX = 0;
            fRadii[i].fY = 0;
        } else {
            allCornersSquare = false;
        }
    }

    if (allCornersSquare) {
        this->setRect(rect);
        return;
    }

    // Proportionally scale down all radii to fit. Find the minimum ratio
    // of a side and the radii on that side (for all four sides) and use
    // that to scale down _all_ the radii. This algorithm is from the
    // W3 spec (http://www.w3.org/TR/css3-background/) section 5.5 - Overlapping
    // Curves:
    // "Let f = min(Li/Si), where i is one of { top, right, bottom, left },
    //   Si is the sum of the two corresponding radii of the corners on side i,
    //   and Ltop = Lbottom = the width of the box,
    //   and Lleft = Lright = the height of the box.
    // If f < 1, then all corner radii are reduced by multiplying them by f."
    SkScalar scale = SK_Scalar1;

    if (fRadii[0].fX + fRadii[1].fX > rect.width()) {
        scale = SkMinScalar(scale,
                            SkScalarDiv(rect.width(), fRadii[0].fX + fRadii[1].fX));
    }
    if (fRadii[1].fY + fRadii[2].fY > rect.height()) {
        scale = SkMinScalar(scale,
                            SkScalarDiv(rect.height(), fRadii[1].fY + fRadii[2].fY));
    }
    if (fRadii[2].fX + fRadii[3].fX > rect.width()) {
        scale = SkMinScalar(scale,
                            SkScalarDiv(rect.width(), fRadii[2].fX + fRadii[3].fX));
    }
    if (fRadii[3].fY + fRadii[0].fY > rect.height()) {
        scale = SkMinScalar(scale,
                            SkScalarDiv(rect.height(), fRadii[3].fY + fRadii[0].fY));
    }

    if (scale < SK_Scalar1) {
        for (int i = 0; i < 4; ++i) {
            fRadii[i].fX = SkScalarMul(fRadii[i].fX, scale);
            fRadii[i].fY = SkScalarMul(fRadii[i].fY, scale);
        }
    }

    // At this point we're either oval, simple, or complex (not empty or rect)
    // but we lazily resolve the type to avoid the work if the information
    // isn't required.
    fType = (SkRRect::Type) kUnknown_Type;

    SkDEBUGCODE(this->validate();)
}
示例#20
0
    void generateAAStrokeRectGeometry(void* vertices,
                                      size_t offset,
                                      size_t vertexStride,
                                      int outerVertexNum,
                                      int innerVertexNum,
                                      GrColor color,
                                      const SkRect& devOutside,
                                      const SkRect& devOutsideAssist,
                                      const SkRect& devInside,
                                      bool miterStroke,
                                      bool tweakAlphaForCoverage) const {
        intptr_t verts = reinterpret_cast<intptr_t>(vertices) + offset;

        // We create vertices for four nested rectangles. There are two ramps from 0 to full
        // coverage, one on the exterior of the stroke and the other on the interior.
        // The following pointers refer to the four rects, from outermost to innermost.
        SkPoint* fan0Pos = reinterpret_cast<SkPoint*>(verts);
        SkPoint* fan1Pos = reinterpret_cast<SkPoint*>(verts + outerVertexNum * vertexStride);
        SkPoint* fan2Pos = reinterpret_cast<SkPoint*>(verts + 2 * outerVertexNum * vertexStride);
        SkPoint* fan3Pos = reinterpret_cast<SkPoint*>(verts +
                                                      (2 * outerVertexNum + innerVertexNum) *
                                                      vertexStride);

    #ifndef SK_IGNORE_THIN_STROKED_RECT_FIX
        // TODO: this only really works if the X & Y margins are the same all around
        // the rect (or if they are all >= 1.0).
        SkScalar inset = SkMinScalar(SK_Scalar1, devOutside.fRight - devInside.fRight);
        inset = SkMinScalar(inset, devInside.fLeft - devOutside.fLeft);
        inset = SkMinScalar(inset, devInside.fTop - devOutside.fTop);
        if (miterStroke) {
            inset = SK_ScalarHalf * SkMinScalar(inset, devOutside.fBottom - devInside.fBottom);
        } else {
            inset = SK_ScalarHalf * SkMinScalar(inset, devOutsideAssist.fBottom -
                                                       devInside.fBottom);
        }
        SkASSERT(inset >= 0);
    #else
        SkScalar inset = SK_ScalarHalf;
    #endif

        if (miterStroke) {
            // outermost
            set_inset_fan(fan0Pos, vertexStride, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
            // inner two
            set_inset_fan(fan1Pos, vertexStride, devOutside,  inset,  inset);
            set_inset_fan(fan2Pos, vertexStride, devInside,  -inset, -inset);
            // innermost
            set_inset_fan(fan3Pos, vertexStride, devInside,   SK_ScalarHalf,  SK_ScalarHalf);
        } else {
            SkPoint* fan0AssistPos = reinterpret_cast<SkPoint*>(verts + 4 * vertexStride);
            SkPoint* fan1AssistPos = reinterpret_cast<SkPoint*>(verts +
                                                                (outerVertexNum + 4) *
                                                                vertexStride);
            // outermost
            set_inset_fan(fan0Pos, vertexStride, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
            set_inset_fan(fan0AssistPos, vertexStride, devOutsideAssist, -SK_ScalarHalf,
                          -SK_ScalarHalf);
            // outer one of the inner two
            set_inset_fan(fan1Pos, vertexStride, devOutside,  inset,  inset);
            set_inset_fan(fan1AssistPos, vertexStride, devOutsideAssist,  inset,  inset);
            // inner one of the inner two
            set_inset_fan(fan2Pos, vertexStride, devInside,  -inset, -inset);
            // innermost
            set_inset_fan(fan3Pos, vertexStride, devInside,   SK_ScalarHalf,  SK_ScalarHalf);
        }

        // Make verts point to vertex color and then set all the color and coverage vertex attrs
        // values. The outermost rect has 0 coverage
        verts += sizeof(SkPoint);
        for (int i = 0; i < outerVertexNum; ++i) {
            if (tweakAlphaForCoverage) {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = 0;
            } else {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
                *reinterpret_cast<float*>(verts + i * vertexStride + sizeof(GrColor)) = 0;
            }
        }

        // scale is the coverage for the the inner two rects.
        int scale;
        if (inset < SK_ScalarHalf) {
            scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf));
            SkASSERT(scale >= 0 && scale <= 255);
        } else {
            scale = 0xff;
        }

        float innerCoverage = GrNormalizeByteToFloat(scale);
        GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);

        verts += outerVertexNum * vertexStride;
        for (int i = 0; i < outerVertexNum + innerVertexNum; ++i) {
            if (tweakAlphaForCoverage) {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = scaledColor;
            } else {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
                *reinterpret_cast<float*>(verts + i * vertexStride + sizeof(GrColor)) =
                        innerCoverage;
            }
        }

        // The innermost rect has 0 coverage
        verts += (outerVertexNum + innerVertexNum) * vertexStride;
        for (int i = 0; i < innerVertexNum; ++i) {
            if (tweakAlphaForCoverage) {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = 0;
            } else {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
                *reinterpret_cast<GrColor*>(verts + i * vertexStride + sizeof(GrColor)) = 0;
            }
        }
    }
示例#21
0
bool GrDashingEffect::DrawDashLine(const SkPoint pts[2], const GrPaint& paint,
                                   const GrStrokeInfo& strokeInfo, GrGpu* gpu,
                                   GrDrawTarget* target, const SkMatrix& vm) {

    if (!can_fast_path_dash(pts, strokeInfo, *target, vm)) {
        return false;
    }

    const SkPathEffect::DashInfo& info = strokeInfo.getDashInfo();

    SkPaint::Cap cap = strokeInfo.getStrokeRec().getCap();

    SkScalar srcStrokeWidth = strokeInfo.getStrokeRec().getWidth();

    // the phase should be normalized to be [0, sum of all intervals)
    SkASSERT(info.fPhase >= 0 && info.fPhase < info.fIntervals[0] + info.fIntervals[1]);

    SkScalar srcPhase = info.fPhase;

    // Rotate the src pts so they are aligned horizontally with pts[0].fX < pts[1].fX
    SkMatrix srcRotInv;
    SkPoint ptsRot[2];
    if (pts[0].fY != pts[1].fY || pts[0].fX > pts[1].fX) {
        SkMatrix rotMatrix;
        align_to_x_axis(pts, &rotMatrix, ptsRot);
        if(!rotMatrix.invert(&srcRotInv)) {
            GrPrintf("Failed to create invertible rotation matrix!\n");
            return false;
        }
    } else {
        srcRotInv.reset();
        memcpy(ptsRot, pts, 2 * sizeof(SkPoint));
    }

    bool useAA = paint.isAntiAlias();

    // Scale corrections of intervals and stroke from view matrix
    SkScalar parallelScale;
    SkScalar perpScale;
    calc_dash_scaling(&parallelScale, &perpScale, vm, ptsRot);

    bool hasCap = SkPaint::kButt_Cap != cap && 0 != srcStrokeWidth;

    // We always want to at least stroke out half a pixel on each side in device space
    // so 0.5f / perpScale gives us this min in src space
    SkScalar halfSrcStroke = SkMaxScalar(srcStrokeWidth * 0.5f, 0.5f / perpScale);

    SkScalar strokeAdj;
    if (!hasCap) {
        strokeAdj = 0.f;
    } else {
        strokeAdj = halfSrcStroke;
    }

    SkScalar startAdj = 0;

    SkMatrix combinedMatrix = srcRotInv;
    combinedMatrix.postConcat(vm);

    bool lineDone = false;
    SkRect startRect;
    bool hasStartRect = false;
    // If we are using AA, check to see if we are drawing a partial dash at the start. If so
    // draw it separately here and adjust our start point accordingly
    if (useAA) {
        if (srcPhase > 0 && srcPhase < info.fIntervals[0]) {
            SkPoint startPts[2];
            startPts[0] = ptsRot[0];
            startPts[1].fY = startPts[0].fY;
            startPts[1].fX = SkMinScalar(startPts[0].fX + info.fIntervals[0] - srcPhase,
                                         ptsRot[1].fX);
            startRect.set(startPts, 2);
            startRect.outset(strokeAdj, halfSrcStroke);

            hasStartRect = true;
            startAdj = info.fIntervals[0] + info.fIntervals[1] - srcPhase;
        }
    }

    // adjustments for start and end of bounding rect so we only draw dash intervals
    // contained in the original line segment.
    startAdj += calc_start_adjustment(info);
    if (startAdj != 0) {
        ptsRot[0].fX += startAdj;
        srcPhase = 0;
    }
    SkScalar endingInterval = 0;
    SkScalar endAdj = calc_end_adjustment(info, ptsRot, srcPhase, &endingInterval);
    ptsRot[1].fX -= endAdj;
    if (ptsRot[0].fX >= ptsRot[1].fX) {
        lineDone = true;
    }

    SkRect endRect;
    bool hasEndRect = false;
    // If we are using AA, check to see if we are drawing a partial dash at then end. If so
    // draw it separately here and adjust our end point accordingly
    if (useAA && !lineDone) {
        // If we adjusted the end then we will not be drawing a partial dash at the end.
        // If we didn't adjust the end point then we just need to make sure the ending
        // dash isn't a full dash
        if (0 == endAdj && endingInterval != info.fIntervals[0]) {
            SkPoint endPts[2];
            endPts[1] = ptsRot[1];
            endPts[0].fY = endPts[1].fY;
            endPts[0].fX = endPts[1].fX - endingInterval;

            endRect.set(endPts, 2);
            endRect.outset(strokeAdj, halfSrcStroke);

            hasEndRect = true;
            endAdj = endingInterval + info.fIntervals[1];

            ptsRot[1].fX -= endAdj;
            if (ptsRot[0].fX >= ptsRot[1].fX) {
                lineDone = true;
            }
        }
    }

    if (startAdj != 0) {
        srcPhase = 0;
    }

    // Change the dashing info from src space into device space
    SkScalar devIntervals[2];
    devIntervals[0] = info.fIntervals[0] * parallelScale;
    devIntervals[1] = info.fIntervals[1] * parallelScale;
    SkScalar devPhase = srcPhase * parallelScale;
    SkScalar strokeWidth = srcStrokeWidth * perpScale;

    if ((strokeWidth < 1.f && !useAA) || 0.f == strokeWidth) {
        strokeWidth = 1.f;
    }

    SkScalar halfDevStroke = strokeWidth * 0.5f;

    if (SkPaint::kSquare_Cap == cap && 0 != srcStrokeWidth) {
        // add cap to on interveal and remove from off interval
        devIntervals[0] += strokeWidth;
        devIntervals[1] -= strokeWidth;
    }
    SkScalar startOffset = devIntervals[1] * 0.5f + devPhase;

    SkScalar bloatX = useAA ? 0.5f / parallelScale : 0.f;
    SkScalar bloatY = useAA ? 0.5f / perpScale : 0.f;

    SkScalar devBloat = useAA ? 0.5f : 0.f;

    GrDrawState* drawState = target->drawState();
    if (devIntervals[1] <= 0.f && useAA) {
        // Case when we end up drawing a solid AA rect
        // Reset the start rect to draw this single solid rect
        // but it requires to upload a new intervals uniform so we can mimic
        // one giant dash
        ptsRot[0].fX -= hasStartRect ? startAdj : 0;
        ptsRot[1].fX += hasEndRect ? endAdj : 0;
        startRect.set(ptsRot, 2);
        startRect.outset(strokeAdj, halfSrcStroke);
        hasStartRect = true;
        hasEndRect = false;
        lineDone = true;

        SkPoint devicePts[2];
        vm.mapPoints(devicePts, ptsRot, 2);
        SkScalar lineLength = SkPoint::Distance(devicePts[0], devicePts[1]);
        if (hasCap) {
            lineLength += 2.f * halfDevStroke;
        }
        devIntervals[0] = lineLength;
    }
    if (devIntervals[1] > 0.f || useAA) {
        SkPathEffect::DashInfo devInfo;
        devInfo.fPhase = devPhase;
        devInfo.fCount = 2;
        devInfo.fIntervals = devIntervals;
        GrEffectEdgeType edgeType= useAA ? kFillAA_GrEffectEdgeType :
            kFillBW_GrEffectEdgeType;
        bool isRoundCap = SkPaint::kRound_Cap == cap;
        GrDashingEffect::DashCap capType = isRoundCap ? GrDashingEffect::kRound_DashCap :
                                                        GrDashingEffect::kNonRound_DashCap;
        drawState->addCoverageEffect(
            GrDashingEffect::Create(edgeType, devInfo, strokeWidth, capType), 1)->unref();
    }

    // Set up the vertex data for the line and start/end dashes
    drawState->setVertexAttribs<gDashLineVertexAttribs>(SK_ARRAY_COUNT(gDashLineVertexAttribs));

    int totalRectCnt = 0;

    totalRectCnt += !lineDone ? 1 : 0;
    totalRectCnt += hasStartRect ? 1 : 0;
    totalRectCnt += hasEndRect ? 1 : 0;

    GrDrawTarget::AutoReleaseGeometry geo(target, totalRectCnt * 4, 0);
    if (!geo.succeeded()) {
        GrPrintf("Failed to get space for vertices!\n");
        return false;
    }

    DashLineVertex* verts = reinterpret_cast<DashLineVertex*>(geo.vertices());

    int curVIdx = 0;

    if (SkPaint::kRound_Cap == cap && 0 != srcStrokeWidth) {
        // need to adjust this for round caps to correctly set the dashPos attrib on vertices
        startOffset -= halfDevStroke;
    }

    // Draw interior part of dashed line
    if (!lineDone) {
        SkPoint devicePts[2];
        vm.mapPoints(devicePts, ptsRot, 2);
        SkScalar lineLength = SkPoint::Distance(devicePts[0], devicePts[1]);
        if (hasCap) {
            lineLength += 2.f * halfDevStroke;
        }

        SkRect bounds;
        bounds.set(ptsRot[0].fX, ptsRot[0].fY, ptsRot[1].fX, ptsRot[1].fY);
        bounds.outset(bloatX + strokeAdj, bloatY + halfSrcStroke);
        setup_dashed_rect(bounds, verts, curVIdx, combinedMatrix, startOffset, devBloat,
                          lineLength, halfDevStroke);
        curVIdx += 4;
    }

    if (hasStartRect) {
        SkASSERT(useAA);  // so that we know bloatX and bloatY have been set
        startRect.outset(bloatX, bloatY);
        setup_dashed_rect(startRect, verts, curVIdx, combinedMatrix, startOffset, devBloat,
                          devIntervals[0], halfDevStroke);
        curVIdx += 4;
    }

    if (hasEndRect) {
        SkASSERT(useAA);  // so that we know bloatX and bloatY have been set
        endRect.outset(bloatX, bloatY);
        setup_dashed_rect(endRect, verts, curVIdx, combinedMatrix, startOffset, devBloat,
                          devIntervals[0], halfDevStroke);
    }

    target->setIndexSourceToBuffer(gpu->getContext()->getQuadIndexBuffer());
    target->drawIndexedInstances(kTriangles_GrPrimitiveType, totalRectCnt, 4, 6);
    target->resetIndexSource();
    return true;
}
sk_sp<SkSpecialImage> SkMagnifierImageFilter::onFilterImage(SkSpecialImage* source,
                                                            const Context& ctx,
                                                            SkIPoint* offset) const {
    SkIPoint inputOffset = SkIPoint::Make(0, 0);
    sk_sp<SkSpecialImage> input(this->filterInput(0, source, ctx, &inputOffset));
    if (!input) {
        return nullptr;
    }

    const SkIRect inputBounds = SkIRect::MakeXYWH(inputOffset.x(), inputOffset.y(),
                                                  input->width(), input->height());

    SkIRect bounds;
    if (!this->applyCropRect(ctx, inputBounds, &bounds)) {
        return nullptr;
    }

    SkScalar invInset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;

    SkScalar invXZoom = fSrcRect.width() / bounds.width();
    SkScalar invYZoom = fSrcRect.height() / bounds.height();


#if SK_SUPPORT_GPU
    if (source->isTextureBacked()) {
        GrContext* context = source->getContext();

        sk_sp<GrTexture> inputTexture(input->asTextureRef(context));
        SkASSERT(inputTexture);

        offset->fX = bounds.left();
        offset->fY = bounds.top();
        bounds.offset(-inputOffset);

        SkScalar yOffset = inputTexture->origin() == kTopLeft_GrSurfaceOrigin 
            ? fSrcRect.y()
            : inputTexture->height() - 
                      fSrcRect.height() * inputTexture->height() / bounds.height() - fSrcRect.y();
        int boundsY = inputTexture->origin() == kTopLeft_GrSurfaceOrigin
            ? bounds.y()
            : inputTexture->height() - bounds.height();
        SkRect effectBounds = SkRect::MakeXYWH(
            SkIntToScalar(bounds.x()) / inputTexture->width(),
            SkIntToScalar(boundsY) / inputTexture->height(),
            SkIntToScalar(inputTexture->width()) / bounds.width(),
            SkIntToScalar(inputTexture->height()) / bounds.height());
        // SRGBTODO: Handle sRGB here
        sk_sp<GrFragmentProcessor> fp(GrMagnifierEffect::Create(
                                                        inputTexture.get(),
                                                        effectBounds,
                                                        fSrcRect.x() / inputTexture->width(),
                                                        yOffset / inputTexture->height(),
                                                        invXZoom,
                                                        invYZoom,
                                                        bounds.width() * invInset,
                                                        bounds.height() * invInset));
        if (!fp) {
            return nullptr;
        }

        return DrawWithFP(context, std::move(fp), bounds);
    }
#endif

    SkBitmap inputBM;

    if (!input->getROPixels(&inputBM)) {
        return nullptr;
    }

    if ((inputBM.colorType() != kN32_SkColorType) ||
        (fSrcRect.width() >= inputBM.width()) || (fSrcRect.height() >= inputBM.height())) {
        return nullptr;
    }

    SkAutoLockPixels alp(inputBM);
    SkASSERT(inputBM.getPixels());
    if (!inputBM.getPixels() || inputBM.width() <= 0 || inputBM.height() <= 0) {
        return nullptr;
    }

    const SkImageInfo info = SkImageInfo::MakeN32Premul(bounds.width(), bounds.height());

    SkBitmap dst;
    if (!dst.tryAllocPixels(info)) {
        return nullptr;
    }

    SkAutoLockPixels dstLock(dst);

    SkColor* dptr = dst.getAddr32(0, 0);
    int dstWidth = dst.width(), dstHeight = dst.height();
    for (int y = 0; y < dstHeight; ++y) {
        for (int x = 0; x < dstWidth; ++x) {
            SkScalar x_dist = SkMin32(x, dstWidth - x - 1) * invInset;
            SkScalar y_dist = SkMin32(y, dstHeight - y - 1) * invInset;
            SkScalar weight = 0;

            static const SkScalar kScalar2 = SkScalar(2);

            // To create a smooth curve at the corners, we need to work on
            // a square twice the size of the inset.
            if (x_dist < kScalar2 && y_dist < kScalar2) {
                x_dist = kScalar2 - x_dist;
                y_dist = kScalar2 - y_dist;

                SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
                                             SkScalarSquare(y_dist));
                dist = SkMaxScalar(kScalar2 - dist, 0);
                weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
            } else {
                SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
                                              SkScalarSquare(y_dist));
                weight = SkMinScalar(sqDist, SK_Scalar1);
            }

            SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * invXZoom)) +
                           (SK_Scalar1 - weight) * x;
            SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * invYZoom)) +
                           (SK_Scalar1 - weight) * y;

            int x_val = SkTPin(bounds.x() + SkScalarFloorToInt(x_interp), 0, inputBM.width() - 1);
            int y_val = SkTPin(bounds.y() + SkScalarFloorToInt(y_interp), 0, inputBM.height() - 1);

            *dptr = *inputBM.getAddr32(x_val, y_val);
            dptr++;
        }
    }

    offset->fX = bounds.left();
    offset->fY = bounds.top();
    return SkSpecialImage::MakeFromRaster(SkIRect::MakeWH(bounds.width(), bounds.height()),
                                          dst);
}
示例#23
0
bool SkBlurImageFilter::onFilterImage(Proxy* proxy,
                                      const SkBitmap& source, const Context& ctx,
                                      SkBitmap* dst, SkIPoint* offset) const {
    SkBitmap src = source;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (getInput(0) && !getInput(0)->filterImage(proxy, source, ctx, &src, &srcOffset)) {
        return false;
    }

    if (src.colorType() != kN32_SkColorType) {
        return false;
    }

    SkIRect srcBounds, dstBounds;
    if (!this->applyCropRect(ctx, proxy, src, &srcOffset, &srcBounds, &src)) {
        return false;
    }

    SkAutoLockPixels alp(src);
    if (!src.getPixels()) {
        return false;
    }

    if (!dst->allocPixels(src.info().makeWH(srcBounds.width(), srcBounds.height()))) {
        return false;
    }
    dst->getBounds(&dstBounds);

    SkVector sigma = SkVector::Make(fSigma.width(), fSigma.height());
    ctx.ctm().mapVectors(&sigma, 1);
    sigma.fX = SkMinScalar(sigma.fX, MAX_SIGMA);
    sigma.fY = SkMinScalar(sigma.fY, MAX_SIGMA);

    int kernelSizeX, kernelSizeX3, lowOffsetX, highOffsetX;
    int kernelSizeY, kernelSizeY3, lowOffsetY, highOffsetY;
    getBox3Params(sigma.x(), &kernelSizeX, &kernelSizeX3, &lowOffsetX, &highOffsetX);
    getBox3Params(sigma.y(), &kernelSizeY, &kernelSizeY3, &lowOffsetY, &highOffsetY);

    if (kernelSizeX < 0 || kernelSizeY < 0) {
        return false;
    }

    if (kernelSizeX == 0 && kernelSizeY == 0) {
        src.copyTo(dst, dst->colorType());
        offset->fX = srcBounds.fLeft;
        offset->fY = srcBounds.fTop;
        return true;
    }

    SkBitmap temp;
    if (!temp.allocPixels(dst->info())) {
        return false;
    }

    offset->fX = srcBounds.fLeft;
    offset->fY = srcBounds.fTop;
    srcBounds.offset(-srcOffset);
    const SkPMColor* s = src.getAddr32(srcBounds.left(), srcBounds.top());
    SkPMColor* t = temp.getAddr32(0, 0);
    SkPMColor* d = dst->getAddr32(0, 0);
    int w = dstBounds.width(), h = dstBounds.height();
    int sw = src.rowBytesAsPixels();
    SkBoxBlurProc boxBlurX, boxBlurY, boxBlurXY, boxBlurYX;
    if (!SkBoxBlurGetPlatformProcs(&boxBlurX, &boxBlurY, &boxBlurXY, &boxBlurYX)) {
        boxBlurX = boxBlur<kX, kX>;
        boxBlurY = boxBlur<kY, kY>;
        boxBlurXY = boxBlur<kX, kY>;
        boxBlurYX = boxBlur<kY, kX>;
    }

    if (kernelSizeX > 0 && kernelSizeY > 0) {
        boxBlurX(s,  sw, t, kernelSizeX,  lowOffsetX,  highOffsetX, w, h);
        boxBlurX(t,  w,  d, kernelSizeX,  highOffsetX, lowOffsetX,  w, h);
        boxBlurXY(d, w,  t, kernelSizeX3, highOffsetX, highOffsetX, w, h);
        boxBlurX(t,  h,  d, kernelSizeY,  lowOffsetY,  highOffsetY, h, w);
        boxBlurX(d,  h,  t, kernelSizeY,  highOffsetY, lowOffsetY,  h, w);
        boxBlurXY(t, h,  d, kernelSizeY3, highOffsetY, highOffsetY, h, w);
    } else if (kernelSizeX > 0) {
        boxBlurX(s,  sw, d, kernelSizeX,  lowOffsetX,  highOffsetX, w, h);
        boxBlurX(d,  w,  t, kernelSizeX,  highOffsetX, lowOffsetX,  w, h);
        boxBlurX(t,  w,  d, kernelSizeX3, highOffsetX, highOffsetX, w, h);
    } else if (kernelSizeY > 0) {
        boxBlurYX(s, sw, d, kernelSizeY,  lowOffsetY,  highOffsetY, h, w);
        boxBlurX(d,  h,  t, kernelSizeY,  highOffsetY, lowOffsetY,  h, w);
        boxBlurXY(t, h,  d, kernelSizeY3, highOffsetY, highOffsetY, h, w);
    }
    return true;
}
bool SkXRayCrossesMonotonicCubic(const SkXRay& pt, const SkPoint cubic[4]) {
    // Find the minimum and maximum y of the extrema, which are the
    // first and last points since this cubic is monotonic
    SkScalar min_y = SkMinScalar(cubic[0].fY, cubic[3].fY);
    SkScalar max_y = SkMaxScalar(cubic[0].fY, cubic[3].fY);

    if (pt.fY == cubic[0].fY
        || pt.fY < min_y
        || pt.fY > max_y) {
        // The query line definitely does not cross the curve
        return false;
    }

    SkScalar min_x =
        SkMinScalar(
            SkMinScalar(
                SkMinScalar(cubic[0].fX, cubic[1].fX),
                cubic[2].fX),
            cubic[3].fX);
    if (pt.fX < min_x) {
        // The query line definitely crosses the curve
        return true;
    }

    SkScalar max_x =
        SkMaxScalar(
            SkMaxScalar(
                SkMaxScalar(cubic[0].fX, cubic[1].fX),
                cubic[2].fX),
            cubic[3].fX);
    if (pt.fX > max_x) {
        // The query line definitely does not cross the curve
        return false;
    }

    // Do a binary search to find the parameter value which makes y as
    // close as possible to the query point. See whether the query
    // line's origin is to the left of the associated x coordinate.

    // kMaxIter is chosen as the number of mantissa bits for a float,
    // since there's no way we are going to get more precision by
    // iterating more times than that.
    const int kMaxIter = 23;
    SkPoint eval;
    int iter = 0;
    SkScalar upper_t;
    SkScalar lower_t;
    // Need to invert direction of t parameter if cubic goes up
    // instead of down
    if (cubic[3].fY > cubic[0].fY) {
        upper_t = SK_Scalar1;
        lower_t = SkFloatToScalar(0);
    } else {
        upper_t = SkFloatToScalar(0);
        lower_t = SK_Scalar1;
    }
    do {
        SkScalar t = SkScalarAve(upper_t, lower_t);
        SkEvalCubicAt(cubic, t, &eval, NULL, NULL);
        if (pt.fY > eval.fY) {
            lower_t = t;
        } else {
            upper_t = t;
        }
    } while (++iter < kMaxIter
             && !SkScalarNearlyZero(eval.fY - pt.fY));
    if (pt.fX <= eval.fX) {
        return true;
    }
    return false;
}
void SkDisplayMath::executeFunction(SkDisplayable* target, int index,
        SkTDArray<SkScriptValue>& parameters, SkDisplayTypes type,
        SkScriptValue* scriptValue) {
    if (scriptValue == NULL)
        return;
    SkASSERT(target == this);
    SkScriptValue* array = parameters.begin();
    SkScriptValue* end = parameters.end();
    SkScalar input = parameters[0].fOperand.fScalar;
    SkScalar scalarResult;
    switch (index) {
        case SK_FUNCTION(abs):
            scalarResult = SkScalarAbs(input);
            break;
        case SK_FUNCTION(acos):
            scalarResult = SkScalarACos(input);
            break;
        case SK_FUNCTION(asin):
            scalarResult = SkScalarASin(input);
            break;
        case SK_FUNCTION(atan):
            scalarResult = SkScalarATan2(input, SK_Scalar1);
            break;
        case SK_FUNCTION(atan2):
            scalarResult = SkScalarATan2(input, parameters[1].fOperand.fScalar);
            break;
        case SK_FUNCTION(ceil):
            scalarResult = SkIntToScalar(SkScalarCeil(input));
            break;
        case SK_FUNCTION(cos):
            scalarResult = SkScalarCos(input);
            break;
        case SK_FUNCTION(exp):
            scalarResult = SkScalarExp(input);
            break;
        case SK_FUNCTION(floor):
            scalarResult = SkIntToScalar(SkScalarFloor(input));
            break;
        case SK_FUNCTION(log):
            scalarResult = SkScalarLog(input);
            break;
        case SK_FUNCTION(max):
            scalarResult = -SK_ScalarMax;
            while (array < end) {
                scalarResult = SkMaxScalar(scalarResult, array->fOperand.fScalar);
                array++;
            }
            break;
        case SK_FUNCTION(min):
            scalarResult = SK_ScalarMax;
            while (array < end) {
                scalarResult = SkMinScalar(scalarResult, array->fOperand.fScalar);
                array++;
            }
            break;
        case SK_FUNCTION(pow):
            // not the greatest -- but use x^y = e^(y * ln(x))
            scalarResult = SkScalarLog(input);
            scalarResult = SkScalarMul(parameters[1].fOperand.fScalar, scalarResult);
            scalarResult = SkScalarExp(scalarResult);
            break;
        case SK_FUNCTION(random):
            scalarResult = fRandom.nextUScalar1();
            break;
        case SK_FUNCTION(round):
            scalarResult = SkIntToScalar(SkScalarRound(input));
            break;
        case SK_FUNCTION(sin):
            scalarResult = SkScalarSin(input);
            break;
        case SK_FUNCTION(sqrt): {
            SkASSERT(parameters.count() == 1);
            SkASSERT(type == SkType_Float);
            scalarResult = SkScalarSqrt(input);
            } break;
        case SK_FUNCTION(tan):
            scalarResult = SkScalarTan(input);
            break;
        default:
            SkASSERT(0);
            scalarResult = SK_ScalarNaN;
    }
    scriptValue->fOperand.fScalar = scalarResult;
    scriptValue->fType = SkType_Float;
}
示例#26
0
void GrAARectRenderer::geometryFillAARect(GrDrawTarget* target,
                                          GrDrawState* drawState,
                                          GrColor color,
                                          const SkRect& rect,
                                          const SkMatrix& combinedMatrix,
                                          const SkRect& devRect) {
    GrDrawState::AutoRestoreEffects are(drawState);

    CoverageAttribType type;
    SkAutoTUnref<const GrGeometryProcessor> gp(create_rect_gp(*drawState, color, &type));

    size_t vertexStride = gp->getVertexStride();
    GrDrawTarget::AutoReleaseGeometry geo(target, 8, vertexStride, 0);
    if (!geo.succeeded()) {
        SkDebugf("Failed to get space for vertices!\n");
        return;
    }

    if (NULL == fAAFillRectIndexBuffer) {
        fAAFillRectIndexBuffer = fGpu->createInstancedIndexBuffer(gFillAARectIdx,
                                                                  kIndicesPerAAFillRect,
                                                                  kNumAAFillRectsInIndexBuffer,
                                                                  kVertsPerAAFillRect);
    }
    GrIndexBuffer* indexBuffer = fAAFillRectIndexBuffer;
    if (NULL == indexBuffer) {
        SkDebugf("Failed to create index buffer!\n");
        return;
    }

    intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());

    SkPoint* fan0Pos = reinterpret_cast<SkPoint*>(verts);
    SkPoint* fan1Pos = reinterpret_cast<SkPoint*>(verts + 4 * vertexStride);

    SkScalar inset = SkMinScalar(devRect.width(), SK_Scalar1);
    inset = SK_ScalarHalf * SkMinScalar(inset, devRect.height());

    if (combinedMatrix.rectStaysRect()) {
        // Temporarily #if'ed out. We don't want to pass in the devRect but
        // right now it is computed in GrContext::apply_aa_to_rect and we don't
        // want to throw away the work
#if 0
        SkRect devRect;
        combinedMatrix.mapRect(&devRect, rect);
#endif

        set_inset_fan(fan0Pos, vertexStride, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
        set_inset_fan(fan1Pos, vertexStride, devRect, inset,  inset);
    } else {
        // compute transformed (1, 0) and (0, 1) vectors
        SkVector vec[2] = {
          { combinedMatrix[SkMatrix::kMScaleX], combinedMatrix[SkMatrix::kMSkewY] },
          { combinedMatrix[SkMatrix::kMSkewX],  combinedMatrix[SkMatrix::kMScaleY] }
        };

        vec[0].normalize();
        vec[0].scale(SK_ScalarHalf);
        vec[1].normalize();
        vec[1].scale(SK_ScalarHalf);

        // create the rotated rect
        fan0Pos->setRectFan(rect.fLeft, rect.fTop,
                            rect.fRight, rect.fBottom, vertexStride);
        combinedMatrix.mapPointsWithStride(fan0Pos, vertexStride, 4);

        // Now create the inset points and then outset the original
        // rotated points

        // TL
        *((SkPoint*)((intptr_t)fan1Pos + 0 * vertexStride)) =
            *((SkPoint*)((intptr_t)fan0Pos + 0 * vertexStride)) + vec[0] + vec[1];
        *((SkPoint*)((intptr_t)fan0Pos + 0 * vertexStride)) -= vec[0] + vec[1];
        // BL
        *((SkPoint*)((intptr_t)fan1Pos + 1 * vertexStride)) =
            *((SkPoint*)((intptr_t)fan0Pos + 1 * vertexStride)) + vec[0] - vec[1];
        *((SkPoint*)((intptr_t)fan0Pos + 1 * vertexStride)) -= vec[0] - vec[1];
        // BR
        *((SkPoint*)((intptr_t)fan1Pos + 2 * vertexStride)) =
            *((SkPoint*)((intptr_t)fan0Pos + 2 * vertexStride)) - vec[0] - vec[1];
        *((SkPoint*)((intptr_t)fan0Pos + 2 * vertexStride)) += vec[0] + vec[1];
        // TR
        *((SkPoint*)((intptr_t)fan1Pos + 3 * vertexStride)) =
            *((SkPoint*)((intptr_t)fan0Pos + 3 * vertexStride)) - vec[0] + vec[1];
        *((SkPoint*)((intptr_t)fan0Pos + 3 * vertexStride)) += vec[0] - vec[1];
    }

    // Make verts point to vertex color and then set all the color and coverage vertex attrs values.
    verts += sizeof(SkPoint);
    for (int i = 0; i < 4; ++i) {
        if (kUseCoverage_CoverageAttribType == type) {
            *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
            *reinterpret_cast<float*>(verts + i * vertexStride + sizeof(GrColor)) = 0;
        } else {
            *reinterpret_cast<GrColor*>(verts + i * vertexStride) = 0;
        }
    }

    int scale;
    if (inset < SK_ScalarHalf) {
        scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf));
        SkASSERT(scale >= 0 && scale <= 255);
    } else {
        scale = 0xff;
    }

    verts += 4 * vertexStride;

    float innerCoverage = GrNormalizeByteToFloat(scale);
    GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);

    for (int i = 0; i < 4; ++i) {
        if (kUseCoverage_CoverageAttribType == type) {
            *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
            *reinterpret_cast<float*>(verts + i * vertexStride + sizeof(GrColor)) = innerCoverage;
        } else {
            *reinterpret_cast<GrColor*>(verts + i * vertexStride) = scaledColor;
        }
    }

    target->setIndexSourceToBuffer(indexBuffer);
    target->drawIndexedInstances(drawState,
                                 gp,
                                 kTriangles_GrPrimitiveType,
                                 1,
                                 kVertsPerAAFillRect,
                                 kIndicesPerAAFillRect);
    target->resetIndexSource();
}
示例#27
0
    void generateAAFillRectGeometry(void* vertices,
                                    size_t offset,
                                    size_t vertexStride,
                                    GrColor color,
                                    const SkMatrix& viewMatrix,
                                    const SkRect& rect,
                                    const SkRect& devRect,
                                    bool tweakAlphaForCoverage) const {
        intptr_t verts = reinterpret_cast<intptr_t>(vertices) + offset;

        SkPoint* fan0Pos = reinterpret_cast<SkPoint*>(verts);
        SkPoint* fan1Pos = reinterpret_cast<SkPoint*>(verts + 4 * vertexStride);

        SkScalar inset = SkMinScalar(devRect.width(), SK_Scalar1);
        inset = SK_ScalarHalf * SkMinScalar(inset, devRect.height());

        if (viewMatrix.rectStaysRect()) {
            set_inset_fan(fan0Pos, vertexStride, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
            set_inset_fan(fan1Pos, vertexStride, devRect, inset,  inset);
        } else {
            // compute transformed (1, 0) and (0, 1) vectors
            SkVector vec[2] = {
              { viewMatrix[SkMatrix::kMScaleX], viewMatrix[SkMatrix::kMSkewY] },
              { viewMatrix[SkMatrix::kMSkewX],  viewMatrix[SkMatrix::kMScaleY] }
            };

            vec[0].normalize();
            vec[0].scale(SK_ScalarHalf);
            vec[1].normalize();
            vec[1].scale(SK_ScalarHalf);

            // create the rotated rect
            fan0Pos->setRectFan(rect.fLeft, rect.fTop,
                                rect.fRight, rect.fBottom, vertexStride);
            viewMatrix.mapPointsWithStride(fan0Pos, vertexStride, 4);

            // Now create the inset points and then outset the original
            // rotated points

            // TL
            *((SkPoint*)((intptr_t)fan1Pos + 0 * vertexStride)) =
                *((SkPoint*)((intptr_t)fan0Pos + 0 * vertexStride)) + vec[0] + vec[1];
            *((SkPoint*)((intptr_t)fan0Pos + 0 * vertexStride)) -= vec[0] + vec[1];
            // BL
            *((SkPoint*)((intptr_t)fan1Pos + 1 * vertexStride)) =
                *((SkPoint*)((intptr_t)fan0Pos + 1 * vertexStride)) + vec[0] - vec[1];
            *((SkPoint*)((intptr_t)fan0Pos + 1 * vertexStride)) -= vec[0] - vec[1];
            // BR
            *((SkPoint*)((intptr_t)fan1Pos + 2 * vertexStride)) =
                *((SkPoint*)((intptr_t)fan0Pos + 2 * vertexStride)) - vec[0] - vec[1];
            *((SkPoint*)((intptr_t)fan0Pos + 2 * vertexStride)) += vec[0] + vec[1];
            // TR
            *((SkPoint*)((intptr_t)fan1Pos + 3 * vertexStride)) =
                *((SkPoint*)((intptr_t)fan0Pos + 3 * vertexStride)) - vec[0] + vec[1];
            *((SkPoint*)((intptr_t)fan0Pos + 3 * vertexStride)) += vec[0] - vec[1];
        }

        // Make verts point to vertex color and then set all the color and coverage vertex attrs
        // values.
        verts += sizeof(SkPoint);
        for (int i = 0; i < 4; ++i) {
            if (tweakAlphaForCoverage) {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = 0;
            } else {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
                *reinterpret_cast<float*>(verts + i * vertexStride + sizeof(GrColor)) = 0;
            }
        }

        int scale;
        if (inset < SK_ScalarHalf) {
            scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf));
            SkASSERT(scale >= 0 && scale <= 255);
        } else {
            scale = 0xff;
        }

        verts += 4 * vertexStride;

        float innerCoverage = GrNormalizeByteToFloat(scale);
        GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);

        for (int i = 0; i < 4; ++i) {
            if (tweakAlphaForCoverage) {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = scaledColor;
            } else {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
                *reinterpret_cast<float*>(verts + i * vertexStride +
                                          sizeof(GrColor)) = innerCoverage;
            }
        }
    }
bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
                                           const Context&, SkBitmap* dst,
                                           SkIPoint* offset) const {
    if ((src.colorType() != kN32_SkColorType) ||
        (fSrcRect.width() >= src.width()) ||
        (fSrcRect.height() >= src.height())) {
      return false;
    }

    SkAutoLockPixels alp(src);
    SkASSERT(src.getPixels());
    if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
      return false;
    }

    if (!dst->tryAllocPixels(src.info())) {
        return false;
    }

    SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;

    SkScalar inv_x_zoom = fSrcRect.width() / src.width();
    SkScalar inv_y_zoom = fSrcRect.height() / src.height();

    SkColor* sptr = src.getAddr32(0, 0);
    SkColor* dptr = dst->getAddr32(0, 0);
    int width = src.width(), height = src.height();
    for (int y = 0; y < height; ++y) {
        for (int x = 0; x < width; ++x) {
            SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
            SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
            SkScalar weight = 0;

            static const SkScalar kScalar2 = SkScalar(2);

            // To create a smooth curve at the corners, we need to work on
            // a square twice the size of the inset.
            if (x_dist < kScalar2 && y_dist < kScalar2) {
                x_dist = kScalar2 - x_dist;
                y_dist = kScalar2 - y_dist;

                SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
                                             SkScalarSquare(y_dist));
                dist = SkMaxScalar(kScalar2 - dist, 0);
                weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
            } else {
                SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
                                              SkScalarSquare(y_dist));
                weight = SkMinScalar(sqDist, SK_Scalar1);
            }

            SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
                           (SK_Scalar1 - weight) * x;
            SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
                           (SK_Scalar1 - weight) * y;

            int x_val = SkPin32(SkScalarFloorToInt(x_interp), 0, width - 1);
            int y_val = SkPin32(SkScalarFloorToInt(y_interp), 0, height - 1);

            *dptr = sptr[y_val * width + x_val];
            dptr++;
        }
    }
    return true;
}
// Currently asPoints is more restrictive then it needs to be. In the future
// we need to:
//      allow kRound_Cap capping (could allow rotations in the matrix with this)
//      allow paths to be returned
bool SkDashPathEffect::asPoints(PointData* results,
                                const SkPath& src,
                                const SkStrokeRec& rec,
                                const SkMatrix& matrix,
                                const SkRect* cullRect) const {
    // width < 0 -> fill && width == 0 -> hairline so requiring width > 0 rules both out
    if (fInitialDashLength < 0 || 0 >= rec.getWidth()) {
        return false;
    }

    // TODO: this next test could be eased up. We could allow any number of
    // intervals as long as all the ons match and all the offs match.
    // Additionally, they do not necessarily need to be integers.
    // We cannot allow arbitrary intervals since we want the returned points
    // to be uniformly sized.
    if (fCount != 2 ||
        !SkScalarNearlyEqual(fIntervals[0], fIntervals[1]) ||
        !SkScalarIsInt(fIntervals[0]) ||
        !SkScalarIsInt(fIntervals[1])) {
        return false;
    }

    SkPoint pts[2];

    if (!src.isLine(pts)) {
        return false;
    }

    // TODO: this test could be eased up to allow circles
    if (SkPaint::kButt_Cap != rec.getCap()) {
        return false;
    }

    // TODO: this test could be eased up for circles. Rotations could be allowed.
    if (!matrix.rectStaysRect()) {
        return false;
    }

    // See if the line can be limited to something plausible.
    if (!cull_line(pts, rec, matrix, cullRect, fIntervalLength)) {
        return false;
    }

    SkScalar length = SkPoint::Distance(pts[1], pts[0]);

    SkVector tangent = pts[1] - pts[0];
    if (tangent.isZero()) {
        return false;
    }

    tangent.scale(SkScalarInvert(length));

    // TODO: make this test for horizontal & vertical lines more robust
    bool isXAxis = true;
    if (SkScalarNearlyEqual(SK_Scalar1, tangent.fX) ||
        SkScalarNearlyEqual(-SK_Scalar1, tangent.fX)) {
        results->fSize.set(SkScalarHalf(fIntervals[0]), SkScalarHalf(rec.getWidth()));
    } else if (SkScalarNearlyEqual(SK_Scalar1, tangent.fY) ||
               SkScalarNearlyEqual(-SK_Scalar1, tangent.fY)) {
        results->fSize.set(SkScalarHalf(rec.getWidth()), SkScalarHalf(fIntervals[0]));
        isXAxis = false;
    } else if (SkPaint::kRound_Cap != rec.getCap()) {
        // Angled lines don't have axis-aligned boxes.
        return false;
    }

    if (results) {
        results->fFlags = 0;
        SkScalar clampedInitialDashLength = SkMinScalar(length, fInitialDashLength);

        if (SkPaint::kRound_Cap == rec.getCap()) {
            results->fFlags |= PointData::kCircles_PointFlag;
        }

        results->fNumPoints = 0;
        SkScalar len2 = length;
        if (clampedInitialDashLength > 0 || 0 == fInitialDashIndex) {
            SkASSERT(len2 >= clampedInitialDashLength);
            if (0 == fInitialDashIndex) {
                if (clampedInitialDashLength > 0) {
                    if (clampedInitialDashLength >= fIntervals[0]) {
                        ++results->fNumPoints;  // partial first dash
                    }
                    len2 -= clampedInitialDashLength;
                }
                len2 -= fIntervals[1];  // also skip first space
                if (len2 < 0) {
                    len2 = 0;
                }
            } else {
                len2 -= clampedInitialDashLength; // skip initial partial empty
            }
        }
        int numMidPoints = SkScalarFloorToInt(len2 / fIntervalLength);
        results->fNumPoints += numMidPoints;
        len2 -= numMidPoints * fIntervalLength;
        bool partialLast = false;
        if (len2 > 0) {
            if (len2 < fIntervals[0]) {
                partialLast = true;
            } else {
                ++numMidPoints;
                ++results->fNumPoints;
            }
        }

        results->fPoints = new SkPoint[results->fNumPoints];

        SkScalar    distance = 0;
        int         curPt = 0;

        if (clampedInitialDashLength > 0 || 0 == fInitialDashIndex) {
            SkASSERT(clampedInitialDashLength <= length);

            if (0 == fInitialDashIndex) {
                if (clampedInitialDashLength > 0) {
                    // partial first block
                    SkASSERT(SkPaint::kRound_Cap != rec.getCap()); // can't handle partial circles
                    SkScalar x = pts[0].fX + SkScalarMul(tangent.fX, SkScalarHalf(clampedInitialDashLength));
                    SkScalar y = pts[0].fY + SkScalarMul(tangent.fY, SkScalarHalf(clampedInitialDashLength));
                    SkScalar halfWidth, halfHeight;
                    if (isXAxis) {
                        halfWidth = SkScalarHalf(clampedInitialDashLength);
                        halfHeight = SkScalarHalf(rec.getWidth());
                    } else {
                        halfWidth = SkScalarHalf(rec.getWidth());
                        halfHeight = SkScalarHalf(clampedInitialDashLength);
                    }
                    if (clampedInitialDashLength < fIntervals[0]) {
                        // This one will not be like the others
                        results->fFirst.addRect(x - halfWidth, y - halfHeight,
                                                x + halfWidth, y + halfHeight);
                    } else {
                        SkASSERT(curPt < results->fNumPoints);
                        results->fPoints[curPt].set(x, y);
                        ++curPt;
                    }

                    distance += clampedInitialDashLength;
                }

                distance += fIntervals[1];  // skip over the next blank block too
            } else {
                distance += clampedInitialDashLength;
            }
        }

        if (0 != numMidPoints) {
            distance += SkScalarHalf(fIntervals[0]);

            for (int i = 0; i < numMidPoints; ++i) {
                SkScalar x = pts[0].fX + SkScalarMul(tangent.fX, distance);
                SkScalar y = pts[0].fY + SkScalarMul(tangent.fY, distance);

                SkASSERT(curPt < results->fNumPoints);
                results->fPoints[curPt].set(x, y);
                ++curPt;

                distance += fIntervalLength;
            }

            distance -= SkScalarHalf(fIntervals[0]);
        }

        if (partialLast) {
            // partial final block
            SkASSERT(SkPaint::kRound_Cap != rec.getCap()); // can't handle partial circles
            SkScalar temp = length - distance;
            SkASSERT(temp < fIntervals[0]);
            SkScalar x = pts[0].fX + SkScalarMul(tangent.fX, distance + SkScalarHalf(temp));
            SkScalar y = pts[0].fY + SkScalarMul(tangent.fY, distance + SkScalarHalf(temp));
            SkScalar halfWidth, halfHeight;
            if (isXAxis) {
                halfWidth = SkScalarHalf(temp);
                halfHeight = SkScalarHalf(rec.getWidth());
            } else {
                halfWidth = SkScalarHalf(rec.getWidth());
                halfHeight = SkScalarHalf(temp);
            }
            results->fLast.addRect(x - halfWidth, y - halfHeight,
                                   x + halfWidth, y + halfHeight);
        }

        SkASSERT(curPt == results->fNumPoints);
    }

    return true;
}
示例#30
0
void GrAARectRenderer::geometryStrokeAARect(GrDrawTarget* target,
                                            GrDrawState* drawState,
                                            GrColor color,
                                            const SkRect& devOutside,
                                            const SkRect& devOutsideAssist,
                                            const SkRect& devInside,
                                            bool miterStroke) {
    GrDrawState::AutoRestoreEffects are(drawState);

    CoverageAttribType type;
    SkAutoTUnref<const GrGeometryProcessor> gp(create_rect_gp(*drawState, color, &type));

    int innerVertexNum = 4;
    int outerVertexNum = miterStroke ? 4 : 8;
    int totalVertexNum = (outerVertexNum + innerVertexNum) * 2;

    size_t vstride = gp->getVertexStride();
    GrDrawTarget::AutoReleaseGeometry geo(target, totalVertexNum, vstride, 0);
    if (!geo.succeeded()) {
        SkDebugf("Failed to get space for vertices!\n");
        return;
    }
    GrIndexBuffer* indexBuffer = this->aaStrokeRectIndexBuffer(miterStroke);
    if (NULL == indexBuffer) {
        SkDebugf("Failed to create index buffer!\n");
        return;
    }

    intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());

    // We create vertices for four nested rectangles. There are two ramps from 0 to full
    // coverage, one on the exterior of the stroke and the other on the interior.
    // The following pointers refer to the four rects, from outermost to innermost.
    SkPoint* fan0Pos = reinterpret_cast<SkPoint*>(verts);
    SkPoint* fan1Pos = reinterpret_cast<SkPoint*>(verts + outerVertexNum * vstride);
    SkPoint* fan2Pos = reinterpret_cast<SkPoint*>(verts + 2 * outerVertexNum * vstride);
    SkPoint* fan3Pos = reinterpret_cast<SkPoint*>(verts + (2 * outerVertexNum + innerVertexNum) * vstride);

#ifndef SK_IGNORE_THIN_STROKED_RECT_FIX
    // TODO: this only really works if the X & Y margins are the same all around
    // the rect (or if they are all >= 1.0).
    SkScalar inset = SkMinScalar(SK_Scalar1, devOutside.fRight - devInside.fRight);
    inset = SkMinScalar(inset, devInside.fLeft - devOutside.fLeft);
    inset = SkMinScalar(inset, devInside.fTop - devOutside.fTop);
    if (miterStroke) {
        inset = SK_ScalarHalf * SkMinScalar(inset, devOutside.fBottom - devInside.fBottom);
    } else {
        inset = SK_ScalarHalf * SkMinScalar(inset, devOutsideAssist.fBottom - devInside.fBottom);
    }
    SkASSERT(inset >= 0);
#else
    SkScalar inset = SK_ScalarHalf;
#endif

    if (miterStroke) {
        // outermost
        set_inset_fan(fan0Pos, vstride, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
        // inner two
        set_inset_fan(fan1Pos, vstride, devOutside,  inset,  inset);
        set_inset_fan(fan2Pos, vstride, devInside,  -inset, -inset);
        // innermost
        set_inset_fan(fan3Pos, vstride, devInside,   SK_ScalarHalf,  SK_ScalarHalf);
    } else {
        SkPoint* fan0AssistPos = reinterpret_cast<SkPoint*>(verts + 4 * vstride);
        SkPoint* fan1AssistPos = reinterpret_cast<SkPoint*>(verts + (outerVertexNum + 4) * vstride);
        // outermost
        set_inset_fan(fan0Pos, vstride, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
        set_inset_fan(fan0AssistPos, vstride, devOutsideAssist, -SK_ScalarHalf, -SK_ScalarHalf);
        // outer one of the inner two
        set_inset_fan(fan1Pos, vstride, devOutside,  inset,  inset);
        set_inset_fan(fan1AssistPos, vstride, devOutsideAssist,  inset,  inset);
        // inner one of the inner two
        set_inset_fan(fan2Pos, vstride, devInside,  -inset, -inset);
        // innermost
        set_inset_fan(fan3Pos, vstride, devInside,   SK_ScalarHalf,  SK_ScalarHalf);
    }

    // Make verts point to vertex color and then set all the color and coverage vertex attrs values.
    // The outermost rect has 0 coverage
    verts += sizeof(SkPoint);
    for (int i = 0; i < outerVertexNum; ++i) {
        if (kUseCoverage_CoverageAttribType == type) {
            *reinterpret_cast<GrColor*>(verts + i * vstride) = color;
            *reinterpret_cast<float*>(verts + i * vstride + sizeof(GrColor)) = 0;
        } else {
            *reinterpret_cast<GrColor*>(verts + i * vstride) = 0;
        }
    }

    // scale is the coverage for the the inner two rects.
    int scale;
    if (inset < SK_ScalarHalf) {
        scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf));
        SkASSERT(scale >= 0 && scale <= 255);
    } else {
        scale = 0xff;
    }

    float innerCoverage = GrNormalizeByteToFloat(scale);
    GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);

    verts += outerVertexNum * vstride;
    for (int i = 0; i < outerVertexNum + innerVertexNum; ++i) {
        if (kUseCoverage_CoverageAttribType == type) {
            *reinterpret_cast<GrColor*>(verts + i * vstride) = color;
            *reinterpret_cast<float*>(verts + i * vstride + sizeof(GrColor)) = innerCoverage;
        } else {
            *reinterpret_cast<GrColor*>(verts + i * vstride) = scaledColor;
        }
    }

    // The innermost rect has 0 coverage
    verts += (outerVertexNum + innerVertexNum) * vstride;
    for (int i = 0; i < innerVertexNum; ++i) {
        if (kUseCoverage_CoverageAttribType == type) {
            *reinterpret_cast<GrColor*>(verts + i * vstride) = color;
            *reinterpret_cast<GrColor*>(verts + i * vstride + sizeof(GrColor)) = 0;
        } else {
            *reinterpret_cast<GrColor*>(verts + i * vstride) = 0;
        }
    }

    target->setIndexSourceToBuffer(indexBuffer);
    target->drawIndexedInstances(drawState,
                                 gp,
                                 kTriangles_GrPrimitiveType,
                                 1,
                                 totalVertexNum,
                                 aa_stroke_rect_index_count(miterStroke));
    target->resetIndexSource();
}