//----------------------------------------------------------------------------- // Purpose: Plays the engine sound. //----------------------------------------------------------------------------- void CPointSpotlight::SpotlightThink( void ) { if ( GetMoveParent() ) { SetNextThink( gpGlobals->curtime + TICK_INTERVAL ); } else { SetNextThink( gpGlobals->curtime + 0.1f ); } SpotlightUpdate(); }
//----------------------------------------------------------------------------- // Purpose: Force update the spotlight //----------------------------------------------------------------------------- void CPointSpotlight::InputForceUpdate( inputdata_t &inputdata ) { SpotlightUpdate(); }