void HandleDriverInputsAutomatic(void) { //myRobot.ArcadeDrive(stick); if(DoubleSolenoid::kReverse == shifter.Get()) { if(stick.GetY() < -0.25) { shifter.Set(DoubleSolenoid::kForward); } } // If the robot is in low gear and is over 0.2 input, // then switch into high gear. else if(stick.GetY() > -0.2) { shifter.Set(DoubleSolenoid::kReverse); } SquareInputs(); }
void DriveTrain::Drive(Joystick* joy) { #if JOYTYPE == XBOX_GAMEPAD double left=-joy->GetRawAxis(1); double right=-joy->GetRawAxis(4); #else double left=-joy->GetY(); double right=-joy->GetRawAxis(4); #endif if(reverse_driving){ double r=right; double l=left; left=-r; right=-l; } //std::cout<<"l:"<<left<<" r:"<<right<<std::endl; Limit(left); Limit(right); if(squared_inputs) SquareInputs(left,right); left=Deadband(left,x_deadband); right=Deadband(right,y_deadband); Drive(left,right); }