示例#1
0
void Adaptor::SurfaceResized( const PositionSize& positionSize )
{
  PositionSize old = mSurface->GetPositionSize();

  // Called by an application, when it has resized a window outside of Dali.
  // The EGL driver automatically detects X Window resize calls, and resizes
  // the EGL surface for us.
  mSurface->MoveResize( positionSize );

  if(old.width != positionSize.width || old.height != positionSize.height)
  {
    SurfaceSizeChanged(positionSize);
  }
}
void Adaptor::ReplaceSurface( Any nativeWindow, RenderSurface& surface )
{
  mNativeWindow = nativeWindow;
  mSurface = &surface;

  SurfaceSizeChanged(mSurface->GetPositionSize());

  // flush the event queue to give update and render threads chance
  // to start processing messages for new camera setup etc as soon as possible
  ProcessCoreEvents();

  // this method blocks until the render thread has completed the replace.
  mThreadController->ReplaceSurface(mSurface);
}
示例#3
0
void Adaptor::ReplaceSurface( Dali::RenderSurface& surface )
{
  // adaptor implementation needs the implementation of
  RenderSurface* internalSurface = dynamic_cast<Internal::Adaptor::RenderSurface*>( &surface );
  DALI_ASSERT_ALWAYS( internalSurface && "Incorrect surface" );

  mSurface = internalSurface;

  SurfaceSizeChanged( internalSurface->GetPositionSize() );

  // flush the event queue to give update and render threads chance
  // to start processing messages for new camera setup etc as soon as possible
  ProcessCoreEvents();

  // this method is synchronous
  mUpdateRenderController->ReplaceSurface(internalSurface);
}
示例#4
0
bool Adaptor::MoveResize( const PositionSize& positionSize )
{
  PositionSize old = mSurface->GetPositionSize();

  // just resize the surface. The driver should automatically resize the egl Surface (untested)
  // EGL Spec says : EGL window surfaces need to be resized when their corresponding native window
  // is resized. Implementations typically use hooks into the OS and native window
  // system to perform this resizing on demand, transparently to the client.
  mSurface->MoveResize( positionSize );

  if(old.width != positionSize.width || old.height != positionSize.height)
  {
    SurfaceSizeChanged(positionSize);
  }

  return true;
}