示例#1
0
bool CChar::Use_MultiLockDown( CItem * pItemTarg )
{
	ADDTOCALLSTACK("CChar::Use_MultiLockDown");
	ASSERT(pItemTarg);
	ASSERT(m_pArea);

	if ( pItemTarg->IsType(IT_KEY) || !pItemTarg->IsMovableType() || !pItemTarg->IsTopLevel() )
		return false;

	if ( !pItemTarg->m_uidLink.IsValidUID() )
	{
		// If we are in a house then lock down the item.
		pItemTarg->m_uidLink.SetPrivateUID(m_pArea->GetResourceID());
		SysMessageDefault(DEFMSG_MULTI_LOCKDOWN);
		return true;
	}
	if ( pItemTarg->m_uidLink == m_pArea->GetResourceID() )
	{
		pItemTarg->m_uidLink.InitUID();
		SysMessageDefault(DEFMSG_MULTI_LOCKUP);
		return true;
	}

	return false;
}
示例#2
0
bool CChar::Use_Kindling( CItem * pKindling )
{
	ADDTOCALLSTACK("CChar::Use_Kindling");
	ASSERT(pKindling);
	if ( !pKindling->IsTopLevel() )
	{
		SysMessageDefault(DEFMSG_ITEMUSE_KINDLING_CONT);
		return false;
	}

	if ( !Skill_UseQuick(SKILL_CAMPING, Calc_GetRandLLVal(30)) )
	{
		SysMessageDefault(DEFMSG_ITEMUSE_KINDLING_FAIL);
		return false;
	}

	pKindling->SetID(ITEMID_CAMPFIRE);
	pKindling->SetAttr(ATTR_MOVE_NEVER|ATTR_CAN_DECAY);
	pKindling->SetTimeout((4 + pKindling->GetAmount()) * 60 * TICK_PER_SEC);
	pKindling->SetAmount(1);	// all kindling is set to one fire
	pKindling->m_itLight.m_pattern = LIGHT_LARGE;
	pKindling->Update();
	pKindling->Sound(0x226);
	return true;
}
示例#3
0
int CChar::Use_PlayMusic( CItem * pInstrument, int iDifficultyToPlay )
{
	ADDTOCALLSTACK("CChar::Use_PlayMusic");
	// SKILL_ENTICEMENT, SKILL_MUSICIANSHIP,
	// ARGS:
	//	iDifficultyToPlay = 0-100
	// RETURN:
	//  >=0 = success
	//  -1 = too hard for u.
	//  -2 = can't play. no instrument.

	if ( !pInstrument )
	{
		pInstrument = ContentFind(RESOURCE_ID(RES_TYPEDEF, IT_MUSICAL), 0, 1);
		if ( !pInstrument )
		{
			SysMessageDefault(DEFMSG_MUSICANSHIP_NOTOOL);
			return -2;
		}
	}

	bool fSuccess = Skill_UseQuick(SKILL_MUSICIANSHIP, iDifficultyToPlay, (Skill_GetActive() != SKILL_MUSICIANSHIP));
	Sound(pInstrument->Use_Music(fSuccess));
	if ( fSuccess )
		return iDifficultyToPlay;	// success

	// Skill gain for SKILL_MUSICIANSHIP failure will need to be triggered
	// manually, since Skill_UseQuick isn't going to do it for us in this case
	if ( Skill_GetActive() == SKILL_MUSICIANSHIP )
		Skill_Experience(SKILL_MUSICIANSHIP, -iDifficultyToPlay);

	SysMessageDefault(DEFMSG_MUSICANSHIP_POOR);
	return -1;		// fail
}
示例#4
0
bool CChar::Use_Train_PickPocketDip( CItem *pItem, bool fSetup )
{
	ADDTOCALLSTACK("CChar::Use_Train_PickPocketDip");
	// IT_TRAIN_PICKPOCKET
	// Train dummy.

	ASSERT(pItem);
	if ( Skill_GetBase(SKILL_STEALING) > g_Cfg.m_iSkillPracticeMax )
	{
		SysMessageDefault(DEFMSG_ITEMUSE_PDUMMY_SKILL);
		return true;
	}
	if ( !pItem->IsTopLevel() )
	{
	badpickpocket:
		SysMessageDefault(DEFMSG_ITEMUSE_PDUMMY_P);
		return true;
	}

	int dx = GetTopPoint().m_x - pItem->GetTopPoint().m_x;
	int dy = GetTopPoint().m_y - pItem->GetTopPoint().m_y;

	bool fNS = (pItem->GetDispID() == ITEMID_PICKPOCKET_NS || pItem->GetDispID() == ITEMID_PICKPOCKET_NS2);
	if ( fNS )
	{
		if ( !(!dx && abs(dy) < 2) )
			goto badpickpocket;
	}
	else
	{
		if ( !(!dy && abs(dx) < 2) )
			goto badpickpocket;
	}

	if ( fSetup )
	{
		if ( Skill_GetActive() == NPCACT_TRAINING )
			return true;
		m_Act_TargPrv = m_uidWeapon;
		m_Act_Targ = pItem->GetUID();
		Skill_Start(NPCACT_TRAINING);
	}
	else if ( !Skill_UseQuick(SKILL_STEALING, Calc_GetRandLLVal(40)) )
	{
		pItem->Sound(0x041);
		pItem->SetAnim(fNS ? ITEMID_PICKPOCKET_NS_FX : ITEMID_PICKPOCKET_EW_FX, 3 * TICK_PER_SEC);
		UpdateAnimate(ANIM_ATTACK_WEAPON);
	}
	else
	{
		SysMessageDefault(DEFMSG_ITEMUSE_PDUMMY_OK);
		//pItem->Sound(0x033);
	}
	return true;
}
示例#5
0
bool CClient::Cmd_Skill_Inscription()
{
	ADDTOCALLSTACK("CClient::Cmd_Skill_Inscription");
	// Select the scroll type to make.
	// iSelect = -1 = 1st setup.
	// iSelect = 0 = cancel
	// iSelect = x = execute the selection.
	// we should already be in inscription skill mode.

	ASSERT(m_pChar);

	CItem *pBlankScroll = m_pChar->ContentFind(RESOURCE_ID(RES_TYPEDEF, IT_SCROLL_BLANK));
	if ( !pBlankScroll )
	{
		SysMessageDefault(DEFMSG_INSCRIPTION_FAIL);
		return false;
	}

	if ( IsTrigUsed(TRIGGER_SKILLMENU) )
	{
		CScriptTriggerArgs args("sm_inscription");
		if ( m_pChar->OnTrigger("@SkillMenu", m_pChar, &args) == TRIGRET_RET_TRUE )
			return true;
	}
	return Cmd_Skill_Menu(g_Cfg.ResourceGetIDType(RES_SKILLMENU, "sm_inscription"));
}
示例#6
0
bool CClient::Cmd_Skill_Smith( CItem *pIngots )
{
	ADDTOCALLSTACK("CClient::Cmd_Skill_Smith");
	ASSERT(m_pChar);
	if ( !pIngots || !pIngots->IsType(IT_INGOT) )
	{
		SysMessageDefault(DEFMSG_SMITHING_FAIL);
		return false;
	}

	ASSERT(m_Targ_UID == pIngots->GetUID());
	if ( pIngots->GetTopLevelObj() != m_pChar )
	{
		SysMessageDefault(DEFMSG_SMITHING_REACH);
		return false;
	}

	// Must have smith hammer equipped
	CItem *pSmithHammer = m_pChar->LayerFind(LAYER_HAND1);
	if ( !pSmithHammer || !pSmithHammer->IsType(IT_WEAPON_MACE_SMITH) )
	{
		SysMessageDefault(DEFMSG_SMITHING_HAMMER);
		return false;
	}

	// Select the blacksmith item type.
	// repair items or make type of items.
	if ( !g_World.IsItemTypeNear(m_pChar->GetTopPoint(), IT_FORGE, 3, false, true) )
	{
		SysMessageDefault(DEFMSG_SMITHING_FORGE);
		return false;
	}

	// Select the blacksmith item type.
	// repair items or make type of items.
	if ( IsTrigUsed(TRIGGER_SKILLMENU) )
	{
		CScriptTriggerArgs args("sm_blacksmith");
		if ( m_pChar->OnTrigger("@SkillMenu", m_pChar, &args) == TRIGRET_RET_TRUE )
			return true;
	}
	return Cmd_Skill_Menu(g_Cfg.ResourceGetIDType(RES_SKILLMENU, "sm_blacksmith"));
}
示例#7
0
bool CChar::Use_Cannon_Feed( CItem * pCannon, CItem * pFeed )
{
	ADDTOCALLSTACK("CChar::Use_Cannon_Feed");
	if ( pFeed && pCannon && pCannon->IsType(IT_CANNON_MUZZLE) )
	{
		if ( !CanUse(pCannon, false) )
			return false;
		if ( !CanUse(pFeed, true) )
			return false;

		if ( pFeed->GetID() == ITEMID_REAG_SA )
		{
			if ( pCannon->m_itCannon.m_Load & 1 )
			{
				SysMessageDefault(DEFMSG_ITEMUSE_CANNON_HPOWDER);
				return false;
			}
			pCannon->m_itCannon.m_Load |= 1;
			SysMessageDefault(DEFMSG_ITEMUSE_CANNON_LPOWDER);
			return true;
		}

		if ( pFeed->IsType(IT_CANNON_BALL) )
		{
			if ( pCannon->m_itCannon.m_Load & 2 )
			{
				SysMessageDefault(DEFMSG_ITEMUSE_CANNON_HSHOT);
				return false;
			}
			pCannon->m_itCannon.m_Load |= 2;
			SysMessageDefault(DEFMSG_ITEMUSE_CANNON_LSHOT);
			return true;
		}
	}

	SysMessageDefault(DEFMSG_ITEMUSE_CANNON_EMPTY);
	return false;
}
示例#8
0
inline bool CClient::Cmd_Use_Item_MustEquip( CItem * pItem, bool fFromDClick )
{
	ADDTOCALLSTACK("CClient::Cmd_Use_Item_MustEquip");
	UNREFERENCED_PARAMETER(fFromDClick);
	if ( ! m_pChar->CanMove( pItem ) )
	{
		return false;
	}
	else if ( ! m_pChar->CanCarry( pItem ) )
	{
		SysMessageDefault(DEFMSG_MSG_HEAVY);
		return false;
	}
	
	return m_pChar->ItemEquip( pItem, NULL , true );
}
示例#9
0
bool CChar::Use_BedRoll( CItem * pItem )
{
	ADDTOCALLSTACK("CChar::Use_BedRoll");
	// IT_BEDROLL

	ASSERT(pItem);
	switch ( pItem->GetDispID() )
	{
		case ITEMID_BEDROLL_C:
			if ( !pItem->IsTopLevel() )
			{
			putonground:
				SysMessageDefault(DEFMSG_ITEMUSE_BEDROLL);
				return true;
			}
			pItem->SetID(Calc_GetRandVal(2) ? ITEMID_BEDROLL_O_EW : ITEMID_BEDROLL_O_NS);
			pItem->Update();
			return true;
		case ITEMID_BEDROLL_C_NS:
			if ( !pItem->IsTopLevel() )
				goto putonground;
			pItem->SetID(ITEMID_BEDROLL_O_NS);
			pItem->Update();
			return true;
		case ITEMID_BEDROLL_C_EW:
			if ( !pItem->IsTopLevel() )
				goto putonground;
			pItem->SetID(ITEMID_BEDROLL_O_EW);
			pItem->Update();
			return true;
		case ITEMID_BEDROLL_O_EW:
		case ITEMID_BEDROLL_O_NS:
			pItem->SetID(ITEMID_BEDROLL_C);
			pItem->Update();
			return true;
		default:
			return false;
	}
}
示例#10
0
bool CClient::r_Verb( CScript & s, CTextConsole * pSrc ) // Execute command from script
{
	ADDTOCALLSTACK("CClient::r_Verb");
	EXC_TRY("Verb");
	// NOTE: This can be called directly from a RES_WEBPAGE script.
	//  So do not assume we are a game client !
	// NOTE: Mostly called from CChar::r_Verb
	// NOTE: Little security here so watch out for dangerous scripts !

	ASSERT(pSrc);
	LPCTSTR pszKey = s.GetKey();

	// Old ver
	if ( s.IsKeyHead( "SET", 3 ) && ( g_Cfg.m_Functions.ContainsKey( pszKey ) == false ) )
	{
		PLEVEL_TYPE ilevel = g_Cfg.GetPrivCommandLevel( "SET" );
		if ( ilevel > GetPrivLevel() )
			return( false );

		ASSERT( m_pChar );
		addTargetVerb( pszKey+3, s.GetArgRaw());
		return( true );
	}

	if ( toupper( pszKey[0] ) == 'X' && ( g_Cfg.m_Functions.ContainsKey( pszKey ) == false ) )
	{
		PLEVEL_TYPE ilevel = g_Cfg.GetPrivCommandLevel( "SET" );
		if ( ilevel > GetPrivLevel() )
			return( false );

		// Target this command verb on some other object.
		ASSERT( m_pChar );
		addTargetVerb( pszKey+1, s.GetArgRaw());
		return( true );
	}

	int index = FindTableSorted( s.GetKey(), sm_szVerbKeys, COUNTOF(sm_szVerbKeys)-1 );
	switch (index)
	{
		case CV_ADD:
			if ( s.HasArgs())
			{
				// FindItemName ???
				TCHAR * pszArgs = s.GetArgStr();
				if ( !IsValidGameObjDef( static_cast<LPCTSTR>(pszArgs) ) )
				{
					g_Log.EventWarn("Invalid ADD argument '%s'\n", pszArgs);
					SysMessageDefault( DEFMSG_CMD_INVALID );
					return true;
				}

				RESOURCE_ID rid = g_Cfg.ResourceGetID( RES_QTY, const_cast<LPCTSTR &>(reinterpret_cast<LPTSTR &>(pszArgs)));
				if (( rid.GetResType() == RES_CHARDEF ) || ( rid.GetResType() == RES_SPAWN ))
				{
					m_Targ_PrvUID.InitUID();
					return Cmd_CreateChar(static_cast<CREID_TYPE>(rid.GetResIndex()), SPELL_Summon, false );
				}

				ITEMID_TYPE id = static_cast<ITEMID_TYPE>(rid.GetResIndex());
				return Cmd_CreateItem( id );
			}
			else
			{
				if ( IsValidDef( "d_add" ) )
					Dialog_Setup( CLIMODE_DIALOG, g_Cfg.ResourceGetIDType(RES_DIALOG, "d_add"), 0, this->GetChar() );
				else
					Menu_Setup( g_Cfg.ResourceGetIDType( RES_MENU, "MENU_ADDITEM"));	
			}
			break;
		case CV_ADDBUFF:
			{
				TCHAR * ppArgs[11];
				Str_ParseCmds( s.GetArgStr(), ppArgs, COUNTOF(ppArgs));

				int iArgs[4];
				for ( int idx = 0; idx < 4; ++idx )
				{
					if ( !IsStrNumeric(ppArgs[idx]))
					{
						DEBUG_ERR(("Invalid AddBuff argument number %u\n", idx+1));
						return true;
					}
					iArgs[idx] = Exp_GetVal( ppArgs[idx] );
				}
				if (iArgs[0] < BI_START || iArgs[0] > BI_QTY/* || iArgs[0] == 0x3EB || iArgs[0] == 0x3EC*/) {	// 0x3eb and 0x3ec among some others does not exists now, which doesn't mean they won't fill them and, since nothing happens when wrong id is sent, we can let them be sent.
					DEBUG_ERR(("Invalid AddBuff icon ID\n"));
					break;
				}

				LPCTSTR Args[7];
				size_t ArgsCount = 0;
				for ( int i = 0; i < 7; ++i )
				{
					Args[i] = ppArgs[i + 4];
					if ( Args[i] != NULL )
						ArgsCount++;
				}

				addBuff(static_cast<BUFF_ICONS>(iArgs[0]), iArgs[1], iArgs[2], static_cast<WORD>(iArgs[3]), Args, ArgsCount);
			}
			break;
		case CV_REMOVEBUFF:
			{
				BUFF_ICONS IconId = static_cast<BUFF_ICONS>(s.GetArgVal());
				if (IconId < BI_START || IconId > BI_QTY/* || IconId == 0x3EB || IconId == 0x3EC*/) {
					DEBUG_ERR(("Invalid RemoveBuff icon ID\n"));
					break;
				}
				removeBuff(IconId);
			}
			break;
		case CV_ADDCLILOC:
			// Add cliloc in @ClientTooltip trigger
			{
				TCHAR * ppLocArgs[256];
				size_t qty = Str_ParseCmds(s.GetArgRaw(), ppLocArgs, COUNTOF(ppLocArgs), ",");
				DWORD clilocid = Exp_GetVal(ppLocArgs[0]);

				CGString LocArgs;
				for ( size_t y = 1 ; y < qty; y++ )
				{
					if ( LocArgs.GetLength() )
						LocArgs += "\t";
					LocArgs += ( !strcmp(ppLocArgs[y], "NULL") ? " " : ppLocArgs[y] );
				}

				if ( g_Cfg.m_wDebugFlags & DEBUGF_SCRIPTS )
					g_Log.EventDebug("SCRIPT: addcliloc(%lu,'%s')\n", clilocid, static_cast<LPCTSTR>(LocArgs));
				this->m_TooltipData.Add(new CClientTooltip(clilocid, LocArgs));
			}
			break;
		case CV_ADDCONTEXTENTRY:
			{
				TCHAR * ppLocArgs[20];
				if ( Str_ParseCmds(s.GetArgRaw(), ppLocArgs, COUNTOF(ppLocArgs), ",") > 4 )
				{
					DEBUG_ERR(("Bad AddContextEntry usage: Function takes maximum of 4 arguments!\n"));
					return true;
				}

				if (m_pPopupPacket == NULL)
				{
					DEBUG_ERR(("Bad AddContextEntry usage: Not used under a @ContextMenuRequest/@itemContextMenuRequest trigger!\n"));
					return true;
				}

				for ( int i = 0; i < 4; i++ )
				{
					if ( i > 1 && IsStrEmpty(ppLocArgs[i]) )
						continue;

					if ( !IsStrNumeric(ppLocArgs[i]) )
					{
						DEBUG_ERR(("Bad AddContextEntry usage: Argument %d must be a number!\n", i+1));
						return true;
					}
				}

				int entrytag = Exp_GetVal(ppLocArgs[0]);
				if ( entrytag < 100 )
				{
					DEBUG_ERR(("Bad AddContextEntry usage: TextEntry < 100 is reserved for server usage!\n"));
					return true;
				}
				m_pPopupPacket->addOption(static_cast<WORD>(entrytag), static_cast<DWORD>(Exp_GetVal(ppLocArgs[1])), static_cast<WORD>(Exp_GetVal(ppLocArgs[2])), static_cast<WORD>(Exp_GetVal(ppLocArgs[3])));
			}
			break;
		case CV_ARROWQUEST:
			{
				INT64 piVal[3];
				Str_ParseCmds( s.GetArgRaw(), piVal, COUNTOF(piVal));
				addArrowQuest( static_cast<int>(piVal[0]), static_cast<int>(piVal[1]), static_cast<int>(piVal[2]) );
#ifdef _ALPHASPHERE
				// todo: should use a proper container for these, since the arrows are lost
				// when the client logs out, and also newer clients support multiple
				// arrows
				if ( piVal[0] && piVal[1] && m_pChar )
				{
					m_pChar->SetKeyNum("ARROWQUEST_X", piVal[0]);
					m_pChar->SetKeyNum("ARROWQUEST_Y", piVal[1]);
				} else {
					m_pChar->DeleteKey("ARROWQUEST_X");
					m_pChar->DeleteKey("ARROWQUEST_Y");
				}
#endif
			}
			break;
		case CV_BADSPAWN:
			{
				//	Loop the world searching for bad spawns
				bool fFound = false;
				for ( int m = 0; m < 256 && !fFound; m++ )
				{
					if ( !g_MapList.m_maps[m] ) continue;

					for ( int d = 0; d < g_MapList.GetSectorQty(m) && !fFound; d++ )
					{
						CSector	*pSector = g_World.GetSector(m, d);
						if ( !pSector ) continue;

						CItem	*pNext;
						CItem	*pItem = STATIC_CAST <CItem*>(pSector->m_Items_Inert.GetHead());
						for ( ; pItem != NULL && !fFound; pItem = pNext )
						{
							pNext = pItem->GetNext();

							if ( pItem->IsType(IT_SPAWN_ITEM) || pItem->IsType(IT_SPAWN_CHAR) )
							{
								CItemSpawn *pSpawn = static_cast<CItemSpawn*>(pItem);
								CResourceDef	*pDef = pSpawn->FixDef();
								if ( !pDef )
								{
									RESOURCE_ID_BASE	rid = ( pItem->IsType(IT_SPAWN_ITEM) ? pItem->m_itSpawnItem.m_ItemID : pItem->m_itSpawnChar.m_CharID);

									CPointMap	pt = pItem->GetTopPoint();
									m_pChar->Spell_Teleport(pt, true, false);
									m_pChar->m_Act_Targ = pItem->GetUID();
									SysMessagef("Bad spawn (0%lx, id=%s). Set as ACT", (DWORD)pItem->GetUID(), g_Cfg.ResourceGetName(rid));
									fFound = true;
								}
							}
						}
					}
				}
				if ( ! fFound )
					SysMessage(g_Cfg.GetDefaultMsg( DEFMSG_NO_BAD_SPAWNS ));
			}
			break;
		case CV_BANKSELF: // open my own bank
			addBankOpen( m_pChar, static_cast<LAYER_TYPE>(s.GetArgVal()));
			break;
		case CV_CAST:
			{
				SPELL_TYPE spell = static_cast<SPELL_TYPE>(g_Cfg.ResourceGetIndexType(RES_SPELL, s.GetArgStr()));
				const CSpellDef * pSpellDef = g_Cfg.GetSpellDef(spell);
				if (pSpellDef == NULL)
					return true;

				CObjBase * pObjSrc = dynamic_cast<CObjBase *>(pSrc);

				if ( IsSetMagicFlags( MAGICF_PRECAST ) && !pSpellDef->IsSpellType( SPELLFLAG_NOPRECAST ) )
				{
					int skill;
					if (!pSpellDef->GetPrimarySkill(&skill, NULL))
						return true;

					m_tmSkillMagery.m_Spell = spell;	// m_atMagery.m_Spell
					m_pChar->m_atMagery.m_Spell = spell;
					if (pObjSrc != NULL)
					{
						m_Targ_UID = pObjSrc->GetUID();	// default target.
						m_Targ_PrvUID = pObjSrc->GetUID();
					}
					else
					{
						m_Targ_UID.ClearUID();
						m_Targ_PrvUID.ClearUID();
					}
					m_pChar->Skill_Start(static_cast<SKILL_TYPE>(skill));
					break;
				}
				else
					Cmd_Skill_Magery(spell, pObjSrc);
			}
			break;

		case CV_CHARLIST:
			{
				// usually just a gm command
				new PacketChangeCharacter(this);

				CharDisconnect();	// since there is no undoing this in the client.
				SetTargMode( CLIMODE_SETUP_CHARLIST );
			}
			break;

		case CV_CTAGLIST:
			if ( ! strcmpi( s.GetArgStr(), "log" ))
				pSrc = &g_Serv;
			m_TagDefs.DumpKeys(pSrc, "CTAG.");
			break;

		case CV_CLEARCTAGS:
			{
				if ( s.HasArgs() )
				{
					LPCTSTR pszArgs = s.GetArgStr();
					SKIP_SEPARATORS(pszArgs);
					m_TagDefs.ClearKeys(pszArgs);
				}
				else
				{
					m_TagDefs.ClearKeys();
				}
			} break;

		case CV_CLOSEPAPERDOLL:
			{
				CChar *pChar = m_pChar;
				if ( s.HasArgs() )
				{
					CGrayUID uid = s.GetArgVal();
					pChar = uid.CharFind();
				}
				if ( pChar )
					closeUIWindow(pChar, 0x01);
			}
			break;

		case CV_CLOSEPROFILE:
			{
				CChar *pChar = m_pChar;
				if ( s.HasArgs() )
				{
					CGrayUID uid = s.GetArgVal();
					pChar = uid.CharFind();
				}
				if ( pChar )
					closeUIWindow(pChar, 0x08);
			}
			break;

		case CV_CLOSESTATUS:
			{
				CChar *pChar = m_pChar;
				if ( s.HasArgs() )
				{
					CGrayUID uid = s.GetArgVal();
					pChar = uid.CharFind();
				}
				if ( pChar )
					closeUIWindow(pChar, 0x02);
			}
			break;

		case CV_DYE:
			if ( s.HasArgs() )
			{
				CGrayUID uid(s.GetArgVal());
				CObjBase *pObj = uid.ObjFind();
				if ( pObj )
					addDyeOption(pObj);
			}
			break;

		case CV_EVERBTARG:
			m_Prompt_Text = s.GetArgStr();
			addPromptConsole( CLIMODE_PROMPT_TARG_VERB, m_Targ_Text.IsEmpty() ? "Enter the verb" : "Enter the text",  m_Targ_UID );
			break;

		case CV_EXTRACT:
			// sort of like EXPORT but for statics.
			// Opposite of the "UNEXTRACT" command

			if ( ! s.HasArgs())
			{
				SysMessage( g_Cfg.GetDefaultMsg( DEFMSG_EXTRACT_USAGE ) );
			}
			else
			{
				TCHAR * ppArgs[2];
				Str_ParseCmds( s.GetArgStr(), ppArgs, COUNTOF( ppArgs ));

				m_Targ_Text = ppArgs[0]; // Point at the options, if any
				m_tmTile.m_ptFirst.InitPoint(); // Clear this first
				m_tmTile.m_Code = CV_EXTRACT;	// set extract code.
				m_tmTile.m_id = Exp_GetVal(ppArgs[1]);	// extract id.
				addTarget( CLIMODE_TARG_TILE, g_Cfg.GetDefaultMsg( DEFMSG_SELECT_EXTRACT_AREA ), true );
			}
			break;

		case CV_UNEXTRACT:
			// Create item from script.
			// Opposite of the "EXTRACT" command
			if ( ! s.HasArgs())
			{
				SysMessage( g_Cfg.GetDefaultMsg( DEFMSG_UNEXTRACT_USAGE ) );
			}
			else
			{
				TCHAR * ppArgs[2];
				Str_ParseCmds( s.GetArgStr(), ppArgs, COUNTOF( ppArgs ));

				m_Targ_Text = ppArgs[0]; // Point at the options, if any
				m_tmTile.m_ptFirst.InitPoint(); // Clear this first
				m_tmTile.m_Code = CV_UNEXTRACT;	// set extract code.
				m_tmTile.m_id = Exp_GetVal(ppArgs[1]);	// extract id.

				addTarget( CLIMODE_TARG_UNEXTRACT, g_Cfg.GetDefaultMsg( DEFMSG_SELECT_MULTI_POS ), true );
			}
			break;

		case CV_GMPAGE:
			m_Targ_Text = s.GetArgStr();
			if ( !m_Targ_Text.IsEmpty() && !strnicmp( m_Targ_Text, "ADD ", 4 ) )
			{
				Cmd_GM_Page( m_Targ_Text + 4 );
				break;
			}
			addPromptConsole( CLIMODE_PROMPT_GM_PAGE_TEXT, g_Cfg.GetDefaultMsg( DEFMSG_GMPAGE_PROMPT ) );
			break;
		case CV_GOTARG: // go to my (preselected) target.
			{
				ASSERT(m_pChar);
				CObjBase * pObj = m_Targ_UID.ObjFind();
				if ( pObj != NULL )
				{
					CPointMap po = pObj->GetTopLevelObj()->GetTopPoint();
					CPointMap pnt = po;
					pnt.MoveN( DIR_W, 3 );
					DWORD wBlockFlags = m_pChar->GetMoveBlockFlags();
					pnt.m_z = g_World.GetHeightPoint2( pnt, wBlockFlags );	// ??? Get Area
					m_pChar->m_dirFace = pnt.GetDir( po, m_pChar->m_dirFace ); // Face the player
					m_pChar->Spell_Teleport( pnt, true, false );
				}
			}
			break;
		case CV_INFO:
			// We could also get ground tile info.
			addTarget( CLIMODE_TARG_OBJ_INFO, g_Cfg.GetDefaultMsg( DEFMSG_SELECT_ITEM_INFO ), true, false );
			break;
		case CV_INFORMATION:
			SysMessage( g_Serv.GetStatusString( 0x22 ));
			SysMessage( g_Serv.GetStatusString( 0x24 ));
			break;
		case CV_LAST:
			// Fake Previous target.
			if ( GetTargMode() >= CLIMODE_MOUSE_TYPE )
			{
				ASSERT(m_pChar);
				CObjBase * pObj = m_pChar->m_Act_Targ.ObjFind();
				if ( pObj != NULL )
				{
					Event_Target(GetTargMode(), pObj->GetUID(), pObj->GetUnkPoint());
					addTargetCancel();
				}
				break;
			}
			return( false );
		case CV_LINK:	// link doors
			m_Targ_UID.InitUID();
			addTarget( CLIMODE_TARG_LINK, g_Cfg.GetDefaultMsg( DEFMSG_SELECT_LINK_ITEM ) );
			break;

		case CV_MENU:
			Menu_Setup( g_Cfg.ResourceGetIDType( RES_MENU, s.GetArgStr()));
			break;
		case CV_MIDILIST:
			{
				INT64 piMidi[64];
				size_t iQty = Str_ParseCmds( s.GetArgStr(), piMidi, COUNTOF(piMidi));
				if ( iQty > 0 )
				{
					addMusic( static_cast<MIDI_TYPE>(piMidi[ Calc_GetRandVal( iQty ) ]) );
				}
			}
			break;
		case CV_NUDGE:
			if ( ! s.HasArgs())
			{
				SysMessage( "Usage: NUDGE dx dy dz" );
			}
			else
			{
				m_Targ_Text = s.GetArgRaw();
				m_tmTile.m_ptFirst.InitPoint(); // Clear this first
				m_tmTile.m_Code = CV_NUDGE;
				addTarget( CLIMODE_TARG_TILE, g_Cfg.GetDefaultMsg( DEFMSG_SELECT_NUDGE_AREA ), true );
			}
			break;

		case CV_NUKE:
			m_Targ_Text = s.GetArgRaw();
			m_tmTile.m_ptFirst.InitPoint(); // Clear this first
			m_tmTile.m_Code = CV_NUKE;	// set nuke code.
			addTarget( CLIMODE_TARG_TILE, g_Cfg.GetDefaultMsg( DEFMSG_SELECT_NUKE_AREA ), true );
			break;
		case CV_NUKECHAR:
			m_Targ_Text = s.GetArgRaw();
			m_tmTile.m_ptFirst.InitPoint(); // Clear this first
			m_tmTile.m_Code = CV_NUKECHAR;	// set nuke code.
			addTarget( CLIMODE_TARG_TILE, g_Cfg.GetDefaultMsg( DEFMSG_SELECT_NUKE_CHAR_AREA ), true );
			break;

		case CV_OPENPAPERDOLL:
		{
			CChar *pChar = m_pChar;
			if ( s.HasArgs() )
			{
				CGrayUID uid = s.GetArgVal();
				pChar = uid.CharFind();
			}
			if ( pChar )
				addCharPaperdoll(pChar);
		}
		break;

		case CV_PAGE:
			Cmd_GM_PageCmd( s.GetArgStr());
			break;
		case CV_REPAIR:
			addTarget( CLIMODE_TARG_REPAIR, g_Cfg.GetDefaultMsg( DEFMSG_SELECT_ITEM_REPAIR ) );
			break;
		case CV_FLUSH:
#ifndef _MTNETWORK
			g_NetworkOut.flush(this);
#else
			g_NetworkManager.flush(GetNetState());
#endif
			break;
		case CV_RESEND:
			addReSync();
			break;
		case CV_SAVE:
			g_World.Save(s.GetArgVal() != 0);
			break;
		case CV_SCROLL:
			// put a scroll up.
			addScrollResource( s.GetArgStr(), SCROLL_TYPE_UPDATES );
			break;
		case CV_SENDPACKET:
			SendPacket( s.GetArgStr() );
			break;
		case CV_SELF:
			// Fake self target.
			if ( GetTargMode() >= CLIMODE_MOUSE_TYPE )
			{
				ASSERT(m_pChar);
				Event_Target(GetTargMode(), m_pChar->GetUID(), m_pChar->GetTopPoint());
				addTargetCancel();
				break;
			}
			return( false );
		case CV_SHOWSKILLS:
			addSkillWindow(static_cast<SKILL_TYPE>(g_Cfg.m_iMaxSkill)); // Reload the real skills
			break;
		case CV_SKILLMENU:				// Just put up another menu.
			Cmd_Skill_Menu( g_Cfg.ResourceGetIDType( RES_SKILLMENU, s.GetArgStr()));
			break;
		case CV_SKILLSELECT:
			Event_Skill_Use( g_Cfg.FindSkillKey( s.GetArgStr() ) );
			break;
		case CV_SUMMON:	// from the spell skill script.
			// m_Targ_PrvUID should already be set.
			return Cmd_CreateChar(static_cast<CREID_TYPE>(g_Cfg.ResourceGetIndexType( RES_CHARDEF, s.GetArgStr())), SPELL_Summon, true );
		case CV_SMSG:
		case CV_SYSMESSAGE:
			SysMessage( s.GetArgStr() );
			break;
		case CV_SYSMESSAGEF: //There is still an issue with numbers not resolving properly when %i,%d,or other numeric format code is in use
			{
				TCHAR * pszArgs[4];
				size_t iArgQty = Str_ParseCmds( s.GetArgRaw(), pszArgs, COUNTOF(pszArgs) );
				if ( iArgQty < 2 )
				{
					g_Log.EventError("SysMessagef with less than 1 args for the given text\n");
					return false;
				}
				if ( iArgQty > 4 )
				{
					g_Log.EventError("Too many arguments given to SysMessagef (max = text + 3\n");
					return false;
				}
				//strip quotes if any
				if ( *pszArgs[0] == '"' )
					pszArgs[0]++;
				for (TCHAR * pEnd = pszArgs[0] + strlen( pszArgs[0] ) - 1; pEnd >= pszArgs[0]; pEnd-- )
				{
					if ( *pEnd == '"' )
					{
						*pEnd = '\0';
						break;
					}
				}
				SysMessagef( pszArgs[0], pszArgs[1], pszArgs[2] ? pszArgs[2] : 0, pszArgs[3] ? pszArgs[3] : 0);
			}break;
		case CV_SMSGU:
		case CV_SYSMESSAGEUA:
			{
				TCHAR * pszArgs[5];
				size_t iArgQty = Str_ParseCmds( s.GetArgRaw(), pszArgs, COUNTOF(pszArgs) );
				if ( iArgQty > 4 )
				{
					// Font and mode are actually ignored here, but they never made a difference
					// anyway.. I'd like to keep the syntax similar to SAYUA
			 		NCHAR szBuffer[ MAX_TALK_BUFFER ];
					CvtSystemToNUNICODE( szBuffer, COUNTOF(szBuffer), pszArgs[4], -1 );

					addBarkUNICODE( szBuffer, NULL, static_cast<HUE_TYPE>(Exp_GetVal(pszArgs[0])), TALKMODE_SYSTEM, FONT_NORMAL, pszArgs[3] );
				}
			}
			break;
		case CV_SMSGL:
		case CV_SYSMESSAGELOC:
			{
				TCHAR * ppArgs[256];
				size_t iArgQty = Str_ParseCmds( s.GetArgRaw(), ppArgs, COUNTOF(ppArgs), "," );
				if ( iArgQty > 1 )
				{
					int hue = -1;
					if ( ppArgs[0] )
						hue = Exp_GetVal( ppArgs[0] );
					int iClilocId = Exp_GetVal( ppArgs[1] );

					if ( hue == -1 )	hue = HUE_TEXT_DEF;

					CGString CArgs;
					for ( size_t i = 2; i < iArgQty; i++ )
					{
						if ( CArgs.GetLength() )
							CArgs += "\t";
						CArgs += ( !strcmp(ppArgs[i], "NULL") ? " " : ppArgs[i] );
					}

					addBarkLocalized(iClilocId, NULL, static_cast<HUE_TYPE>(hue), TALKMODE_SYSTEM, FONT_NORMAL, CArgs.GetPtr());
				}
			}
			break;
		case CV_SMSGLEX:
		case CV_SYSMESSAGELOCEX:
			{
				TCHAR * ppArgs[256];
				size_t iArgQty = Str_ParseCmds( s.GetArgRaw(), ppArgs, COUNTOF(ppArgs), "," );
				if ( iArgQty > 2 )
				{
					int hue = -1;
					int affix = 0;
					if ( ppArgs[0] )
						hue = Exp_GetVal( ppArgs[0] );
					int iClilocId = Exp_GetVal( ppArgs[1] );
					if ( ppArgs[2] )
						affix = Exp_GetVal( ppArgs[2] );

					if ( hue == -1 )	hue = HUE_TEXT_DEF;

					CGString CArgs;
					for ( size_t i = 4; i < iArgQty; i++ )
					{
						if ( CArgs.GetLength() )
							CArgs += "\t";
						CArgs += ( !strcmp(ppArgs[i], "NULL") ? " " : ppArgs[i] );
					}

					addBarkLocalizedEx( iClilocId, NULL, static_cast<HUE_TYPE>(hue), TALKMODE_SYSTEM, FONT_NORMAL, static_cast<AFFIX_TYPE>(affix), ppArgs[3], CArgs.GetPtr() );
				}
			}
			break;
		case CV_TELE:
			Cmd_Skill_Magery(SPELL_Teleport, dynamic_cast<CObjBase *>(pSrc));
			break;
		case CV_TILE:
			if ( ! s.HasArgs())
			{
				SysMessage( "Usage: TILE z-height item1 item2 itemX" );
			}
			else
			{
				m_Targ_Text = s.GetArgStr(); // Point at the options
				m_tmTile.m_ptFirst.InitPoint(); // Clear this first
				m_tmTile.m_Code = CV_TILE;
				addTarget( CLIMODE_TARG_TILE, "Pick 1st corner:", true );
			}
			break;
		case CV_VERSION:	// "SHOW VERSION"
			SysMessage(g_szServerDescription);
			break;
		case CV_WEBLINK:
			addWebLaunch( s.GetArgStr());
			break;
		default:
			if ( r_LoadVal( s ))
			{
				CGString sVal;
				if ( r_WriteVal( s.GetKey(), sVal, pSrc ))
				{
					// if ( !s.IsKeyHead( "CTAG.", 5 ) && !s.IsKeyHead( "CTAG0.", 6 ) ) // We don't want output related to ctag
					//	SysMessagef( "%s = %s", (LPCTSTR) s.GetKey(), (LPCTSTR) sVal );	// feedback on what we just did.

					return( true );
				}
			}
			return( CScriptObj::r_Verb( s, pSrc ));	// used in the case of web pages to access server level things..
	}
	return true;
	EXC_CATCH;

	EXC_DEBUG_START;
	EXC_ADD_SCRIPTSRC;
	EXC_DEBUG_END;
	return false;
}
示例#11
0
void CChar::Use_Drink( CItem * pItem )
{
	ADDTOCALLSTACK("CChar::Use_Drink");
	// IT_POTION:
	// IT_DRINK:
	// IT_PITCHER:
	// IT_WATER_WASH:
	// IT_BOOZE:

	if ( !CanMove(pItem) )
	{
		SysMessageDefault(DEFMSG_DRINK_CANTMOVE);
		return;
	}

	const CItemBase *pItemDef = pItem->Item_GetDef();
	ITEMID_TYPE idbottle = static_cast<ITEMID_TYPE>(RES_GET_INDEX(pItemDef->m_ttDrink.m_idEmpty));

	if ( pItem->IsType(IT_BOOZE) )
	{
		// Beer wine and liquor. vary strength of effect.
		int iAlcohol = Calc_GetRandVal(4);

		CItem *pDrunkLayer = LayerFind(LAYER_FLAG_Drunk);
		if ( !pDrunkLayer )
			pDrunkLayer = Spell_Effect_Create(SPELL_Liquor, LAYER_FLAG_Drunk, 0, 5 * TICK_PER_SEC, this);

		pDrunkLayer->m_itSpell.m_spellcharges += iAlcohol;
		if ( pDrunkLayer->m_itSpell.m_spellcharges > 60 )
			pDrunkLayer->m_itSpell.m_spellcharges = 60;
	}

	if ( pItem->IsType(IT_POTION) )
	{
		// Time limit on using potions.
		if ( LayerFind(LAYER_FLAG_PotionUsed) )
		{
			SysMessageDefault(DEFMSG_DRINK_POTION_DELAY);
			return;
		}

		// Convey the effect of the potion.
		int iSkillQuality = pItem->m_itPotion.m_skillquality;
		if ( g_Cfg.m_iFeatureAOS & FEATURE_AOS_UPDATE_B )
		{
			int iEnhance = static_cast<int>(GetDefNum("EnhancePotions", false));
			if ( iEnhance )
				iSkillQuality += IMULDIV(iSkillQuality, iEnhance, 100);
		}

		OnSpellEffect(static_cast<SPELL_TYPE>(RES_GET_INDEX(pItem->m_itPotion.m_Type)), this, iSkillQuality, pItem);

		// Give me the marker that i've used a potion.
		Spell_Effect_Create(SPELL_NONE, LAYER_FLAG_PotionUsed, iSkillQuality, 15 * TICK_PER_SEC, this);
	}

	if ( pItem->IsType(IT_DRINK) && IsSetOF(OF_DrinkIsFood) )
	{
		short iRestore = 0;
		if ( pItem->m_itDrink.m_foodval )
			iRestore = static_cast<short>(pItem->m_itDrink.m_foodval);
		else
			iRestore = static_cast<short>(pItem->Item_GetDef()->GetVolume());

		if ( iRestore < 1 )
			iRestore = 1;

		if ( Stat_GetVal(STAT_FOOD) >= Stat_GetMax(STAT_FOOD) )
		{
			SysMessageDefault(DEFMSG_DRINK_FULL);
			return;
		}

		Stat_SetVal(STAT_FOOD, Stat_GetVal(STAT_FOOD) + iRestore);
		if ( pItem->m_itFood.m_poison_skill )
			SetPoison(pItem->m_itFood.m_poison_skill * 10, 1 + (pItem->m_itFood.m_poison_skill / 50), this);
	}

	//Sound(sm_DrinkSounds[Calc_GetRandVal(COUNTOF(sm_DrinkSounds))]);
	UpdateAnimate(ANIM_EAT);
	pItem->ConsumeAmount();

	// Create the empty bottle ?
	if ( idbottle != ITEMID_NOTHING )
		ItemBounce(CItem::CreateScript(idbottle, this), false);
}
示例#12
0
bool CChar::Use_Eat( CItem * pItemFood, short iQty )
{
	ADDTOCALLSTACK("CChar::Use_Eat");
	// What we can eat should depend on body type.
	// How much we can eat should depend on body size and current fullness.
	//
	// ??? monsters should be able to eat corpses / raw meat
	// IT_FOOD or IT_FOOD_RAW
	// NOTE: Some foods like apples are stackable !

	if ( !CanMove(pItemFood) )
	{
		SysMessageDefault(DEFMSG_FOOD_CANTMOVE);
		return false;
	}

	if ( Stat_GetMax(STAT_FOOD) == 0 )
	{
		SysMessageDefault(DEFMSG_FOOD_CANTEAT);
		return false;
	}

	// Is this edible by me ?
	if ( !Food_CanEat(pItemFood) )
	{
		SysMessageDefault(DEFMSG_FOOD_RCANTEAT);
		return false;
	}

	if ( Stat_GetVal(STAT_FOOD) >= Stat_GetMax(STAT_FOOD) )
	{
		SysMessageDefault(DEFMSG_FOOD_CANTEATF);
		return false;
	}

	Use_EatQty(pItemFood, iQty);

	LPCTSTR pMsg;
	int index = IMULDIV(Stat_GetVal(STAT_FOOD), 5, Stat_GetMax(STAT_FOOD));
	switch ( index )
	{
		case 0:
			pMsg = g_Cfg.GetDefaultMsg(DEFMSG_FOOD_FULL_1);
			break;
		case 1:
			pMsg = g_Cfg.GetDefaultMsg(DEFMSG_FOOD_FULL_2);
			break;
		case 2:
			pMsg = g_Cfg.GetDefaultMsg(DEFMSG_FOOD_FULL_3);
			break;
		case 3:
			pMsg = g_Cfg.GetDefaultMsg(DEFMSG_FOOD_FULL_4);
			break;
		case 4:
			pMsg = g_Cfg.GetDefaultMsg(DEFMSG_FOOD_FULL_5);
			break;
		case 5:
		default:
			pMsg = g_Cfg.GetDefaultMsg(DEFMSG_FOOD_FULL_6);
			break;
	}
	SysMessage(pMsg);
	return true;
}
示例#13
0
bool CChar::Use_Repair( CItem * pItemArmor )
{
	ADDTOCALLSTACK("CChar::Use_Repair");
	// Attempt to repair the item.
	// If it is repairable.

	if ( !pItemArmor || !pItemArmor->Armor_IsRepairable() )
	{
		SysMessageDefault(DEFMSG_REPAIR_NOT);
		return false;
	}

	if ( pItemArmor->IsItemEquipped() )
	{
		SysMessageDefault(DEFMSG_REPAIR_WORN);
		return false;
	}
	if ( !CanUse(pItemArmor, true) )
	{
		SysMessageDefault(DEFMSG_REPAIR_REACH);
		return false;
	}

	// Quickly use arms lore skill, but don't gain any skill until later on
	int iArmsLoreDiff = Calc_GetRandVal(30);
	if ( !Skill_UseQuick(SKILL_ARMSLORE, iArmsLoreDiff, false) )
	{
		// apply arms lore skillgain for failure
		Skill_Experience(SKILL_ARMSLORE, -iArmsLoreDiff);
		SysMessageDefault(DEFMSG_REPAIR_UNK);
		return false;
	}

	if ( pItemArmor->m_itArmor.m_Hits_Cur >= pItemArmor->m_itArmor.m_Hits_Max )
	{
		SysMessageDefault(DEFMSG_REPAIR_FULL);
		return false;
	}

	m_Act_p = g_World.FindItemTypeNearby(GetTopPoint(), IT_ANVIL, 2, false);
	if ( !m_Act_p.IsValidPoint() )
	{
		SysMessageDefault(DEFMSG_REPAIR_ANVIL);
		return false;
	}

	CItemBase *pItemDef = pItemArmor->Item_GetDef();
	ASSERT(pItemDef);

	// Use up some raw materials to repair.
	int iTotalHits = pItemArmor->m_itArmor.m_Hits_Max;
	int iDamageHits = pItemArmor->m_itArmor.m_Hits_Max - pItemArmor->m_itArmor.m_Hits_Cur;
	int iDamagePercent = IMULDIV(100, iDamageHits, iTotalHits);

	size_t iMissing = ResourceConsumePart(&(pItemDef->m_BaseResources), 1, iDamagePercent / 2, true);
	if ( iMissing != pItemDef->m_BaseResources.BadIndex() )
	{
		// Need this to repair.
		const CResourceDef *pCompDef = g_Cfg.ResourceGetDef(pItemDef->m_BaseResources.GetAt(iMissing).GetResourceID());
		SysMessagef(g_Cfg.GetDefaultMsg(DEFMSG_REPAIR_LACK_1), pCompDef ? pCompDef->GetName() : g_Cfg.GetDefaultMsg(DEFMSG_REPAIR_LACK_2));
		return false;
	}

	UpdateDir(m_Act_p);
	UpdateAnimate(ANIM_ATTACK_1H_SLASH);

	// quarter the skill to make it.
	// + more damaged items should be harder to repair.
	// higher the percentage damage the closer to the skills to make it.

	size_t iRes = pItemDef->m_SkillMake.FindResourceType(RES_SKILL);
	if ( iRes == pItemDef->m_SkillMake.BadIndex() )
		return false;

	CResourceQty RetMainSkill = pItemDef->m_SkillMake[iRes];
	int iSkillLevel = static_cast<int>(RetMainSkill.GetResQty()) / 10;
	int iDifficulty = IMULDIV(iSkillLevel, iDamagePercent, 100);
	if ( iDifficulty < iSkillLevel / 4 )
		iDifficulty = iSkillLevel / 4;

	// apply arms lore skillgain now
	LPCTSTR pszText;
	Skill_Experience(SKILL_ARMSLORE, iArmsLoreDiff);
	bool fSuccess = Skill_UseQuick(static_cast<SKILL_TYPE>(RetMainSkill.GetResIndex()), iDifficulty);
	if ( fSuccess )
	{
		pItemArmor->m_itArmor.m_Hits_Cur = static_cast<WORD>(iTotalHits);
		pszText = g_Cfg.GetDefaultMsg(DEFMSG_REPAIR_1);
	}
	else
	{
		/*****************************
		// not sure if this is working!
		******************************/
		// Failure
		if ( !Calc_GetRandVal(6) )
		{
			pszText = g_Cfg.GetDefaultMsg(DEFMSG_REPAIR_2);
			pItemArmor->m_itArmor.m_Hits_Max--;
			pItemArmor->m_itArmor.m_Hits_Cur--;
		}
		else if ( !Calc_GetRandVal(3) )
		{
			pszText = g_Cfg.GetDefaultMsg(DEFMSG_REPAIR_3);
			pItemArmor->m_itArmor.m_Hits_Cur--;
		}
		else
			pszText = g_Cfg.GetDefaultMsg( DEFMSG_REPAIR_4 );

		iDamagePercent = Calc_GetRandVal(iDamagePercent);	// some random amount
	}

	ResourceConsumePart(&(pItemDef->m_BaseResources), 1, iDamagePercent / 2, false);
	if ( pItemArmor->m_itArmor.m_Hits_Cur <= 0 )
		pszText = g_Cfg.GetDefaultMsg(DEFMSG_REPAIR_5);

	TCHAR *pszMsg = Str_GetTemp();
	sprintf(pszMsg, g_Cfg.GetDefaultMsg(DEFMSG_REPAIR_MSG), pszText, pItemArmor->GetName());
	Emote(pszMsg);

	if ( pItemArmor->m_itArmor.m_Hits_Cur <= 0 )
		pItemArmor->Delete();
	else
		pItemArmor->UpdatePropertyFlag(AUTOTOOLTIP_FLAG_DURABILITY);

	return fSuccess;
}
示例#14
0
CChar * CChar::Use_Figurine( CItem * pItem, bool bCheckFollowerSlots )
{
	ADDTOCALLSTACK("CChar::Use_Figurine");
	// NOTE: The figurine is NOT destroyed.
	bool bCreatedNewNpc = false;
	if ( !pItem )
		return NULL;

	if ( pItem->m_uidLink.IsValidUID() && pItem->m_uidLink.IsChar() && pItem->m_uidLink != GetUID() && !IsPriv(PRIV_GM) )
	{
		SysMessageDefault(DEFMSG_MSG_FIGURINE_NOTYOURS);
		return NULL;
	}

	// Create a new NPC if there's no one linked to this figurine 
	CChar *pPet = pItem->m_itFigurine.m_UID.CharFind();
	if ( !pPet )
	{
		CREID_TYPE id = pItem->m_itFigurine.m_ID;
		if ( !id )
		{
			id = CItemBase::FindCharTrack(pItem->GetID());
			if ( !id )
			{
				DEBUG_ERR(("FIGURINE id 0%x, no creature\n", pItem->GetDispID()));
				return NULL;
			}
		}
		bCreatedNewNpc = true;
		pPet = CreateNPC(id);
		ASSERT(pPet);
		pPet->SetName(pItem->GetName());
		if ( pItem->GetHue() )
		{
			pPet->m_prev_Hue = pItem->GetHue();
			pPet->SetHue(pItem->GetHue());
		}
	}

	if ( bCheckFollowerSlots && IsSetOF(OF_PetSlots) )
	{
		if ( !FollowersUpdate(pPet, static_cast<short>(maximum(1, pPet->GetDefNum("FOLLOWERSLOTS", true, true))), true) )
		{
			SysMessageDefault(DEFMSG_PETSLOTS_TRY_CONTROL);
			if ( bCreatedNewNpc )
				pPet->Delete();
			return NULL;
		}
	}

	if ( pPet->IsDisconnected() )
		pPet->StatFlag_Clear(STATF_Ridden);		// pull the creature out of IDLE space

	pItem->m_itFigurine.m_UID.InitUID();
	pPet->m_dirFace = m_dirFace;
	pPet->NPC_PetSetOwner(this);
	pPet->MoveToChar(pItem->GetTopLevelObj()->GetTopPoint());
	pPet->Update();
	pPet->Skill_Start(SKILL_NONE);	// was NPCACT_RIDDEN
	pPet->SoundChar(CRESND_RAND1);
	return pPet;
}
示例#15
0
bool CChar::Use_Key( CItem * pKey, CItem * pItemTarg )
{
	ADDTOCALLSTACK("CChar::Use_Key");
	ASSERT(pKey);
	ASSERT(pKey->IsType(IT_KEY));
	if ( !pItemTarg )
	{
		SysMessageDefault(DEFMSG_MSG_KEY_TARG);
		return false;
	}

	if ( pKey != pItemTarg && pItemTarg->IsType(IT_KEY) )
	{
		// We are trying to copy a key ?
		if ( !CanUse(pItemTarg, true) )
		{
			SysMessageDefault(DEFMSG_MSG_KEY_TARG_REACH);
			return false;
		}

		if ( !pKey->m_itKey.m_lockUID && !pItemTarg->m_itKey.m_lockUID )
		{
			SysMessageDefault(DEFMSG_MSG_KEY_BLANKS);
			return false;
		}
		if ( pItemTarg->m_itKey.m_lockUID && pKey->m_itKey.m_lockUID )
		{
			SysMessageDefault(DEFMSG_MSG_KEY_NOTBLANKS);
			return false;
		}

		// Need tinkering tools ???
		if ( !Skill_UseQuick(SKILL_TINKERING, 30 + Calc_GetRandLLVal(40)) )
		{
			SysMessageDefault(DEFMSG_MSG_KEY_FAILC);
			return false;
		}
		if ( pItemTarg->m_itKey.m_lockUID )
			pKey->m_itKey.m_lockUID = pItemTarg->m_itKey.m_lockUID;
		else
			pItemTarg->m_itKey.m_lockUID = pKey->m_itKey.m_lockUID;
		return true;
	}

	if ( !pKey->m_itKey.m_lockUID )
	{
		SysMessageDefault(DEFMSG_MSG_KEY_ISBLANK);
		return false;
	}
	if ( pKey == pItemTarg )	// rename the key
	{
		if ( IsClient() )
			GetClient()->addPromptConsole(CLIMODE_PROMPT_NAME_KEY, g_Cfg.GetDefaultMsg(DEFMSG_MSG_KEY_SETNAME), pKey->GetUID());
		return false;
	}

	if ( !CanUse(pItemTarg, false) )
	{
		SysMessageDefault(DEFMSG_MSG_KEY_CANTREACH);
		return false;
	}

	if ( m_pArea->GetResourceID() == pKey->m_itKey.m_lockUID )
	{
		if ( Use_MultiLockDown(pItemTarg) )
			return true;
	}

	if ( !pItemTarg->m_itContainer.m_lockUID )	// or m_itContainer.m_lockUID
	{
		SysMessageDefault(DEFMSG_MSG_KEY_NOLOCK);
		return false;
	}
	if ( !pKey->IsKeyLockFit(pItemTarg->m_itContainer.m_lockUID) )	// or m_itKey
	{
		SysMessageDefault(DEFMSG_MSG_KEY_WRONGLOCK);
		return false;
	}

	return Use_KeyChange(pItemTarg);
}
示例#16
0
bool CClient::Cmd_Use_Item( CItem *pItem, bool fTestTouch, bool fScript )
{
	ADDTOCALLSTACK("CClient::Cmd_Use_Item");
	// Assume we can see the target.
	// called from Event_DoubleClick

	if ( !pItem )
		return false;

	if ( pItem->m_Can & CAN_I_FORCEDC )
		fTestTouch = false;

	if ( fTestTouch )
	{
		if ( !fScript )
		{
			CItemContainer *pContainer = dynamic_cast<CItemContainer *>(pItem->GetParent());
			if ( pContainer )
			{
				// protect from ,snoop - disallow picking from not opened containers
				bool isInOpenedContainer = false;
				if ( pContainer->GetType() == IT_EQ_TRADE_WINDOW )
					isInOpenedContainer = true;
				else
				{
					CClient::OpenedContainerMap_t::iterator itContainerFound = m_openedContainers.find(pContainer->GetUID().GetPrivateUID());
					if ( itContainerFound != m_openedContainers.end() )
					{
						DWORD dwTopContainerUID = (((*itContainerFound).second).first).first;
						DWORD dwTopMostContainerUID = (((*itContainerFound).second).first).second;
						CPointMap ptOpenedContainerPosition = ((*itContainerFound).second).second;
						const CObjBaseTemplate *pObjTop = pItem->GetTopLevelObj();
						const CObjBase *pObjParent = pContainer->GetParentObj();

						DWORD dwTopContainerUID_ToCheck = 0;
						if ( pObjParent )
							dwTopContainerUID_ToCheck = pObjParent->GetUID().GetPrivateUID();
						else
							dwTopContainerUID_ToCheck = pObjTop->GetUID().GetPrivateUID();

						if ( (dwTopMostContainerUID == pObjTop->GetUID().GetPrivateUID()) && (dwTopContainerUID == dwTopContainerUID_ToCheck) )
						{
							if ( pObjTop->IsChar() )
							{
								// probably a pickup check from pack if pCharTop != this?
								isInOpenedContainer = true;
							}
							else
							{
								const CItem *pItemTop = static_cast<const CItem *>(pObjTop);
								if ( pItemTop && (pItemTop->IsType(IT_SHIP_HOLD) || pItemTop->IsType(IT_SHIP_HOLD_LOCK)) && (pItemTop->GetTopPoint().GetRegion(REGION_TYPE_MULTI) == m_pChar->GetTopPoint().GetRegion(REGION_TYPE_MULTI)) )
									isInOpenedContainer = true;
								else if ( ptOpenedContainerPosition.GetDist(pObjTop->GetTopPoint()) <= 3 )
									isInOpenedContainer = true;
							}
						}
					}
				}

				if ( !isInOpenedContainer )
				{
					SysMessageDefault(DEFMSG_REACH_UNABLE);
					return false;
				}
			}
		}

		// CanTouch handles priv level compares for chars
		if ( !m_pChar->CanUse(pItem, false) )
		{
			if ( !m_pChar->CanTouch(pItem) )
				SysMessage((m_pChar->IsStatFlag(STATF_DEAD)) ? g_Cfg.GetDefaultMsg(DEFMSG_REACH_GHOST) : g_Cfg.GetDefaultMsg(DEFMSG_REACH_FAIL));
			else
				SysMessageDefault(DEFMSG_REACH_UNABLE);

			return false;
		}
	}

	if ( IsTrigUsed(TRIGGER_DCLICK) || IsTrigUsed(TRIGGER_ITEMDCLICK) )
	{
		if ( pItem->OnTrigger(ITRIG_DCLICK, m_pChar) == TRIGRET_RET_TRUE )
			return true;
	}

	CItemBase *pItemDef = pItem->Item_GetDef();
	bool bIsEquipped = pItem->IsItemEquipped();
	if ( pItemDef->IsTypeEquippable() && !bIsEquipped && pItemDef->GetEquipLayer() )
	{
		bool bMustEquip = true;
		if ( pItem->IsTypeSpellbook() )
			bMustEquip = false;
		else if ( (pItem->IsType(IT_LIGHT_OUT) || pItem->IsType(IT_LIGHT_LIT)) && !pItem->IsItemInContainer() )
			bMustEquip = false;

		if ( bMustEquip )
		{
			if ( !m_pChar->CanMove(pItem) )
				return false;

			if ( !m_pChar->CanCarry(pItem) )
			{
				SysMessageDefault(DEFMSG_MSG_HEAVY);
				return false;
			}

			if ( !m_pChar->ItemEquip(pItem, NULL, true) )
				return false;
		}
	}

	CItemSpawn *pSpawn = static_cast<CItemSpawn *>(pItem->m_uidSpawnItem.ItemFind());	// remove this item from its spawn when players DClick it from ground, no other way to take it out.
	if ( pSpawn )
		pSpawn->DelObj(pItem->GetUID());

	SetTargMode();
	m_Targ_PrvUID = m_Targ_UID;
	m_Targ_UID = pItem->GetUID();
	m_tmUseItem.m_pParent = pItem->GetParent();		// store item location to check later if it was not moved

	// Use types of items (specific to client)
	switch ( pItem->GetType() )
	{
		case IT_TRACKER:
		{
			if ( !m_pChar->Skill_Tracking(pItem->m_uidLink) )
			{
				if ( pItem->m_uidLink.IsValidUID() )
					SysMessageDefault(DEFMSG_TRACKING_UNABLE);
				addTarget(CLIMODE_TARG_LINK, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_TRACKER_ATTUNE));
			}
			return true;
		}

		case IT_SHAFT:
		case IT_FEATHER:
		{
			if ( IsTrigUsed(TRIGGER_SKILLMENU) )
			{
				CScriptTriggerArgs args("sm_bolts");
				if ( m_pChar->OnTrigger("@SkillMenu", m_pChar, &args) == TRIGRET_RET_TRUE )
					return true;
			}
			return Cmd_Skill_Menu(g_Cfg.ResourceGetIDType(RES_SKILLMENU, "sm_bolts"));
		}

		case IT_FISH_POLE:	// Just be near water ?
			addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_FISHING_PROMT), true);
			return true;

		case IT_DEED:
			addTargetDeed(pItem);
			return true;

		case IT_EQ_BANK_BOX:
		case IT_EQ_VENDOR_BOX:
			if ( !fScript )
				g_Log.Event(LOGL_WARN|LOGM_CHEAT, "%lx:Cheater '%s' is using 3rd party tools to open bank box\n", GetSocketID(), m_pAccount->GetName());
			return false;

		case IT_CONTAINER_LOCKED:
		case IT_SHIP_HOLD_LOCK:
			if ( !m_pChar->GetContainerCreate(LAYER_PACK)->ContentFindKeyFor(pItem) )
			{
				SysMessageDefault(DEFMSG_ITEMUSE_LOCKED);
				if ( !IsPriv(PRIV_GM) )
					return false;
			}

		case IT_CORPSE:
		case IT_SHIP_HOLD:
		case IT_CONTAINER:
		case IT_TRASH_CAN:
		{
			CItemContainer *pPack = static_cast<CItemContainer *>(pItem);
			if ( !pPack )
				return false;

			if ( !m_pChar->Skill_Snoop_Check(pPack) )
			{
				if ( !addContainerSetup(pPack) )
					return false;
			}

			const CItemCorpse *pCorpseItem = static_cast<const CItemCorpse *>(pPack);
			if ( m_pChar->CheckCorpseCrime(pCorpseItem, true, true) )
				SysMessageDefault(DEFMSG_LOOT_CRIMINAL_ACT);
			return true;
		}

		case IT_GAME_BOARD:
		{
			if ( !pItem->IsTopLevel() )
			{
				SysMessageDefault(DEFMSG_ITEMUSE_GAMEBOARD_FAIL);
				return false;
			}
			CItemContainer *pBoard = static_cast<CItemContainer *>(pItem);
			ASSERT(pBoard);
			pBoard->Game_Create();
			addContainerSetup(pBoard);
			return true;
		}

		case IT_BBOARD:
			addBulletinBoard(static_cast<CItemContainer *>(pItem));
			return true;

		case IT_SIGN_GUMP:
		{
			GUMP_TYPE gumpid = pItemDef->m_ttContainer.m_gumpid;
			if ( !gumpid )
				return false;
			addGumpTextDisp(pItem, gumpid, pItem->GetName(), pItem->IsIndividualName() ? pItem->GetName() : NULL);
			return true;
		}

		case IT_BOOK:
		case IT_MESSAGE:
		{
			if ( !addBookOpen(pItem) )
				SysMessageDefault(DEFMSG_ITEMUSE_BOOK_FAIL);
			return true;
		}

		case IT_STONE_GUILD:
		case IT_STONE_TOWN:
			return true;

		case IT_POTION:
		{
			if ( !m_pChar->CanMove(pItem) )
			{
				SysMessageDefault(DEFMSG_ITEMUSE_POTION_FAIL);
				return false;
			}
			if ( RES_GET_INDEX(pItem->m_itPotion.m_Type) == SPELL_Poison )
			{
				// If we click directly on poison potion, we will drink poison and get ill.
				// To use it on Poisoning skill, the skill will request to target the potion.
				m_pChar->OnSpellEffect(SPELL_Poison, m_pChar, pItem->m_itSpell.m_spelllevel, NULL);
				return true;
			}
			if ( RES_GET_INDEX(pItem->m_itPotion.m_Type) == SPELL_Explosion )
			{
				// Throw explosion potion
				if ( !m_pChar->ItemPickup(pItem, 1) )	// put the potion in our hand
					return false;

				pItem->m_itPotion.m_tick = 4;		// countdown to explode
				pItem->m_itPotion.m_ignited = 1;	// ignite it
				pItem->m_uidLink = m_pChar->GetUID();
				pItem->SetTimeout(TICK_PER_SEC);
				m_tmUseItem.m_pParent = pItem->GetParent();
				addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_SELECT_POTION_TARGET), true, true, pItem->m_itPotion.m_tick * TICK_PER_SEC);
				return true;
			}
			m_pChar->Use_Drink(pItem);
			return true;
		}

		case IT_ANIM_ACTIVE:
			SysMessage(g_Cfg.GetDefaultMsg(DEFMSG_ITEM_IN_USE));
			return false;

		case IT_CLOCK:
			addObjMessage(m_pChar->GetTopSector()->GetLocalGameTime(), pItem);
			return true;

		case IT_SPAWN_ITEM:
		case IT_SPAWN_CHAR:
		{
			pSpawn = static_cast<CItemSpawn *>(pItem);
			if ( !pSpawn )
				return false;

			if ( pSpawn->m_currentSpawned )
			{
				SysMessageDefault(DEFMSG_ITEMUSE_SPAWN_NEG);
				pSpawn->KillChildren();		// Removing existing objects spawned from it ( RESET ).
			}
			else
			{
				SysMessageDefault(DEFMSG_ITEMUSE_SPAWN_RESET);
				pSpawn->OnTick(true);		// Forcing the spawn to work and create some objects ( START ).
			}
			return true;
		}

		case IT_SHRINE:
		{
			if ( m_pChar->OnSpellEffect(SPELL_Resurrection, m_pChar, 1000, pItem) )
				return true;
			SysMessageDefault(DEFMSG_ITEMUSE_SHRINE);
			return true;
		}

		case IT_SHIP_TILLER:
			pItem->Speak(g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_TILLERMAN), HUE_TEXT_DEF, TALKMODE_SAY, FONT_NORMAL);
			return true;

		case IT_WAND:
		case IT_SCROLL:
		{
			SPELL_TYPE spell = static_cast<SPELL_TYPE>(RES_GET_INDEX(pItem->m_itWeapon.m_spell));
			CSpellDef *pSpellDef = g_Cfg.GetSpellDef(spell);
			if ( !pSpellDef )
				return false;

			if ( IsSetMagicFlags(MAGICF_PRECAST) && !pSpellDef->IsSpellType(SPELLFLAG_NOPRECAST) )
			{
				int skill;
				if ( !pSpellDef->GetPrimarySkill(&skill, NULL) )
					return false;

				m_tmSkillMagery.m_Spell = spell;	// m_atMagery.m_Spell
				m_pChar->m_atMagery.m_Spell = spell;
				m_pChar->Skill_Start(static_cast<SKILL_TYPE>(skill));
				return true;
			}
			return Cmd_Skill_Magery(spell, pItem);
		}

		case IT_RUNE:
		{
			if ( !m_pChar->CanMove(pItem, true) )
				return false;
			addPromptConsole(CLIMODE_PROMPT_NAME_RUNE, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_RUNE_NAME), pItem->GetUID());
			return true;
		}

		case IT_CARPENTRY:
		{
			if ( IsTrigUsed(TRIGGER_SKILLMENU) )
			{
				CScriptTriggerArgs args("sm_carpentry");
				if ( m_pChar->OnTrigger("@SkillMenu", m_pChar, &args) == TRIGRET_RET_TRUE )
					return true;
			}
			return Cmd_Skill_Menu(g_Cfg.ResourceGetIDType(RES_SKILLMENU, "sm_carpentry"));
		}

		case IT_FORGE:
			// Solve for the combination of this item with another.
			addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_FORGE));
			return true;

		case IT_ORE:
			return m_pChar->Skill_Mining_Smelt(pItem, NULL);

		case IT_INGOT:
			return Cmd_Skill_Smith(pItem);

		case IT_KEY:
		case IT_KEYRING:
		{
			if ( pItem->GetTopLevelObj() != m_pChar && !m_pChar->IsPriv(PRIV_GM) )
			{
				SysMessageDefault(DEFMSG_ITEMUSE_KEY_FAIL);
				return false;
			}
			addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_KEY_PROMT), false, true);
			return true;
		}

		case IT_BANDAGE:		// SKILL_HEALING, or SKILL_VETERINARY
			addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_BANDAGE_PROMT), false, false);
			return true;

		case IT_BANDAGE_BLOOD:	// Clean the bandages.
		case IT_COTTON:			// use on a spinning wheel.
		case IT_WOOL:			// use on a spinning wheel.
		case IT_YARN:			// Use this on a loom.
		case IT_THREAD: 		// Use this on a loom.
		case IT_COMM_CRYSTAL:
			addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_TARGET_PROMT), false, false);
			return true;

		case IT_CARPENTRY_CHOP:
		case IT_LOCKPICK:		// Use on a locked thing.
		case IT_SCISSORS:
			addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_TARGET_PROMT), false, true);
			return true;

		case IT_WEAPON_MACE_PICK:
			if ( bIsEquipped || !IsSetOF(OF_NoDClickTarget) )
			{
				// Mine at the location
				TCHAR *pszTemp = Str_GetTemp();
				sprintf(pszTemp, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_MACEPICK_TARG), pItem->GetName());
				addTarget(CLIMODE_TARG_USE_ITEM, pszTemp, true, true);
				return true;
			}

		case IT_WEAPON_SWORD:
		case IT_WEAPON_FENCE:
		case IT_WEAPON_AXE:
		case IT_WEAPON_MACE_SHARP:
		case IT_WEAPON_MACE_STAFF:
		case IT_WEAPON_MACE_SMITH:
		{
			if ( bIsEquipped || !IsSetOF(OF_NoDClickTarget) )
				addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_WEAPON_PROMT), false, true);
			return true;
		}

		case IT_WEAPON_MACE_CROOK:
			if ( bIsEquipped || !IsSetOF(OF_NoDClickTarget) )
				addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_CROOK_PROMT), false, true);
			return true;

		case IT_FISH:
			SysMessageDefault(DEFMSG_ITEMUSE_FISH_FAIL);
			return true;

		case IT_TELESCOPE:
			SysMessageDefault(DEFMSG_ITEMUSE_TELESCOPE);
			return true;

		case IT_MAP:
			addDrawMap(static_cast<CItemMap *>(pItem));
			return true;

		case IT_CANNON_BALL:
		{
			TCHAR *pszTemp = Str_GetTemp();
			sprintf(pszTemp, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_CBALL_PROMT), pItem->GetName());
			addTarget(CLIMODE_TARG_USE_ITEM, pszTemp);
			return true;
		}

		case IT_CANNON_MUZZLE:
		{
			if ( !m_pChar->CanUse(pItem, false) )
				return false;

			// Make sure the cannon is loaded.
			if ( !(pItem->m_itCannon.m_Load & 1) )
			{
				addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_CANNON_POWDER));
				return true;
			}
			if ( !(pItem->m_itCannon.m_Load & 2) )
			{
				addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_CANNON_SHOT));
				return true;
			}
			addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_CANNON_TARG), false, true);
			return true;
		}

		case IT_CRYSTAL_BALL:
			// Gaze into the crystal ball.
			return true;

		case IT_SEED:
		case IT_PITCHER_EMPTY:
		{
			TCHAR *pszTemp = Str_GetTemp();
			sprintf(pszTemp, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_PITCHER_TARG), pItem->GetName());
			addTarget(CLIMODE_TARG_USE_ITEM, pszTemp, true);
			return true;
		}

		case IT_SPELLBOOK:
			addSpellbookOpen(pItem);
			return true;

		case IT_SPELLBOOK_NECRO:
			addSpellbookOpen(pItem, 101);
			return true;

		case IT_SPELLBOOK_PALA:
			addSpellbookOpen(pItem, 201);
			return true;

		case IT_SPELLBOOK_BUSHIDO:
			addSpellbookOpen(pItem, 401);
			return true;

		case IT_SPELLBOOK_NINJITSU:
			addSpellbookOpen(pItem, 501);
			return true;

		case IT_SPELLBOOK_ARCANIST:
			addSpellbookOpen(pItem, 601);
			return true;

		case IT_SPELLBOOK_MYSTIC:
			addSpellbookOpen(pItem, 678);
			return true;

		case IT_SPELLBOOK_BARD:
			addSpellbookOpen(pItem, 701);
			return true;

		case IT_HAIR_DYE:
		{
			if ( !m_pChar->LayerFind(LAYER_BEARD) && !m_pChar->LayerFind(LAYER_HAIR) )
			{
				SysMessageDefault(DEFMSG_ITEMUSE_DYE_NOHAIR);
				return true;
			}
			Dialog_Setup(CLIMODE_DIALOG, g_Cfg.ResourceGetIDType(RES_DIALOG, "d_hair_dye"), 0, pItem);
			return true;
		}

		case IT_DYE:
			addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_DYE_VAT));
			return true;

		case IT_DYE_VAT:
			addTarget(CLIMODE_TARG_USE_ITEM, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_DYE_TARG), false, true);
			return true;

		case IT_MORTAR:
		{
			if ( IsTrigUsed(TRIGGER_SKILLMENU) )
			{
				CScriptTriggerArgs args("sm_alchemy");
				if ( m_pChar->OnTrigger("@SkillMenu", m_pChar, &args) == TRIGRET_RET_TRUE )
					return true;
			}
			return Cmd_Skill_Menu(g_Cfg.ResourceGetIDType(RES_SKILLMENU, "sm_alchemy"));
		}

		case IT_CARTOGRAPHY:
		{
			if ( IsTrigUsed(TRIGGER_SKILLMENU) )
			{
				CScriptTriggerArgs args("sm_cartography");
				if ( m_pChar->OnTrigger("@SkillMenu", m_pChar, &args) == TRIGRET_RET_TRUE )
					return true;
			}
			return Cmd_Skill_Menu(g_Cfg.ResourceGetIDType(RES_SKILLMENU, "sm_cartography"));
		}

		case IT_COOKING:
		{
			if ( IsTrigUsed(TRIGGER_SKILLMENU) )
			{
				CScriptTriggerArgs args("sm_cooking");
				if ( m_pChar->OnTrigger("@SkillMenu", m_pChar, &args) == TRIGRET_RET_TRUE )
					return true;
			}
			return Cmd_Skill_Menu(g_Cfg.ResourceGetIDType(RES_SKILLMENU, "sm_cooking"));
		}

		case IT_TINKER_TOOLS:
		{
			if ( IsTrigUsed(TRIGGER_SKILLMENU) )
			{
				CScriptTriggerArgs args("sm_tinker");
				if ( m_pChar->OnTrigger("@SkillMenu", m_pChar, &args) == TRIGRET_RET_TRUE )
					return true;
			}
			return Cmd_Skill_Menu(g_Cfg.ResourceGetIDType(RES_SKILLMENU, "sm_tinker"));
		}

		case IT_SEWING_KIT:
		{
			TCHAR *pszTemp = Str_GetTemp();
			sprintf(pszTemp, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_SEWKIT_PROMT), pItem->GetName());
			addTarget(CLIMODE_TARG_USE_ITEM, pszTemp);
			return true;
		}

		case IT_SCROLL_BLANK:
			Cmd_Skill_Inscription();
			return true;

		default:
		{
			// An NPC could use it this way.
			if ( m_pChar->Use_Item(pItem) )
				return true;
			break;
		}
	}

	SysMessageDefault(DEFMSG_ITEMUSE_CANTTHINK);
	return false;
}
示例#17
0
bool CChar::Use_Train_Dummy( CItem * pItem, bool fSetup )
{
	ADDTOCALLSTACK("CChar::Use_Train_Dummy");
	// IT_TRAIN_DUMMY
	// Dummy animation timer prevents over dclicking.

	ASSERT(pItem);
	SKILL_TYPE skill = Fight_GetWeaponSkill();
	if ( g_Cfg.IsSkillFlag(skill, SKF_RANGED) )		// do not allow archery training on dummys
	{
		SysMessageDefault(DEFMSG_ITEMUSE_TDUMMY_ARCH);
		return false;
	}

	char skilltag[32];
	sprintf(skilltag, "OVERRIDE.PracticeMax.SKILL_%d", skill &~0xD2000000);
	CVarDefCont *pSkillTag = pItem->GetKey(skilltag, true);
	int iMaxSkill = pSkillTag ? static_cast<int>(pSkillTag->GetValNum()) : g_Cfg.m_iSkillPracticeMax;

	if ( Skill_GetBase(skill) > iMaxSkill )
	{
		SysMessageDefault(DEFMSG_ITEMUSE_TDUMMY_SKILL);
		return false;
	}
	if ( !pItem->IsTopLevel() )
	{
	baddumy:
		SysMessageDefault(DEFMSG_ITEMUSE_TDUMMY_P);
		return false ;
	}

	// Check location
	int dx = GetTopPoint().m_x - pItem->GetTopPoint().m_x;
	int dy = GetTopPoint().m_y - pItem->GetTopPoint().m_y;

	if ( pItem->GetDispID() == ITEMID_DUMMY1 )
	{
		if ( !(!dx && abs(dy) < 2) )
			goto baddumy;
	}
	else
	{
		if ( !(!dy && abs(dx) < 2) )
			goto baddumy;
	}

	if ( fSetup )
	{
		if ( Skill_GetActive() == NPCACT_TRAINING )
			return true;
		UpdateAnimate(ANIM_ATTACK_WEAPON);
		m_Act_TargPrv = m_uidWeapon;
		m_Act_Targ = pItem->GetUID();
		Skill_Start(NPCACT_TRAINING);
	}
	else
	{
		pItem->SetAnim(static_cast<ITEMID_TYPE>(pItem->GetID() + 1), 3 * TICK_PER_SEC);
		pItem->Sound(0x033);
		Skill_UseQuick(skill, Calc_GetRandLLVal(40));
	}
	return true;
}
示例#18
0
bool CChar::Use_KeyChange( CItem * pItemTarg )
{
	ADDTOCALLSTACK("CChar::Use_KeyChange");
	// Lock or unlock the item.
	switch ( pItemTarg->GetType() )
	{
		case IT_SIGN_GUMP:
			// We may rename the sign.
			if ( IsClient() )
				GetClient()->addPromptConsole(CLIMODE_PROMPT_NAME_SIGN, g_Cfg.GetDefaultMsg(DEFMSG_MSG_KEY_TARG_SIGN), pItemTarg->GetUID());
			return true;
		case IT_CONTAINER:
			pItemTarg->SetType(IT_CONTAINER_LOCKED);
			SysMessageDefault(DEFMSG_MSG_KEY_TARG_CONT_LOCK);
			break;
		case IT_CONTAINER_LOCKED:
			pItemTarg->SetType(IT_CONTAINER);
			SysMessageDefault(DEFMSG_MSG_KEY_TARG_CONT_ULOCK);
			break;
		case IT_SHIP_HOLD:
			pItemTarg->SetType(IT_SHIP_HOLD_LOCK);
			SysMessageDefault(DEFMSG_MSG_KEY_TARG_HOLD_LOCK);
			break;
		case IT_SHIP_HOLD_LOCK:
			pItemTarg->SetType(IT_SHIP_HOLD);
			SysMessageDefault(DEFMSG_MSG_KEY_TARG_HOLD_ULOCK);
			break;
		case IT_DOOR:
		case IT_DOOR_OPEN:
			pItemTarg->SetType(IT_DOOR_LOCKED);
			SysMessageDefault(DEFMSG_MSG_KEY_TARG_DOOR_LOCK);
			break;
		case IT_DOOR_LOCKED:
			pItemTarg->SetType(IT_DOOR);
			SysMessageDefault(DEFMSG_MSG_KEY_TARG_DOOR_ULOCK);
			break;
		case IT_SHIP_TILLER:
			if ( IsClient() )
				GetClient()->addPromptConsole(CLIMODE_PROMPT_NAME_SHIP, g_Cfg.GetDefaultMsg(DEFMSG_MSG_SHIPNAME_PROMT), pItemTarg->GetUID());
			return true;
		case IT_SHIP_PLANK:
			pItemTarg->Ship_Plank(false);	// just close it.
			if ( pItemTarg->GetType() == IT_SHIP_SIDE_LOCKED )
			{
				pItemTarg->SetType(IT_SHIP_SIDE);
				SysMessageDefault(DEFMSG_MSG_KEY_TARG_SHIP_ULOCK);
				break;
			}
			// Then fall thru and lock it.
		case IT_SHIP_SIDE:
			pItemTarg->SetType(IT_SHIP_SIDE_LOCKED);
			SysMessageDefault(DEFMSG_MSG_KEY_TARG_SHIP_LOCK);
			break;
		case IT_SHIP_SIDE_LOCKED:
			pItemTarg->SetType(IT_SHIP_SIDE);
			SysMessageDefault(DEFMSG_MSG_KEY_TARG_SHIP_ULOCK);
			break;
		default:
			SysMessageDefault(DEFMSG_MSG_KEY_TARG_NOLOCK);
			return false;
	}

	pItemTarg->Sound(0x049);
	return true;
}
示例#19
0
int CChar::Do_Use_Item(CItem *pItem, bool fLink)
{
	ADDTOCALLSTACK("CChar::Do_Use_Item");
	if (!pItem)
		return false;

	if (m_pNPC && (IsTrigUsed(TRIGGER_DCLICK) ||
	               IsTrigUsed(TRIGGER_ITEMDCLICK)))        // for players, DClick was called before this function
	{
		if (pItem->OnTrigger(ITRIG_DCLICK, this) == TRIGRET_RET_TRUE)
			return false;
	}

	CItemSpawn *pSpawn = static_cast<CItemSpawn *>(pItem->m_uidSpawnItem.ItemFind());
	if (pSpawn)
		pSpawn->DelObj(pItem->GetUID());    // remove this item from it's spawn when DClicks it

	int fAction = true;
	switch(pItem->GetType()) {
		case IT_ITEM_STONE: {
			// Give them this item
			if (pItem->m_itItemStone.m_wAmount == USHRT_MAX) {
				SysMessageDefault(DEFMSG_MSG_IT_IS_DEAD);
				return true;
			}
			if (pItem->m_itItemStone.m_wRegenTime) {
				if (pItem->IsTimerSet()) {
					SysMessagef(g_Cfg.GetDefaultMsg(DEFMSG_MSG_STONEREG_TIME), pItem->GetTimerDiff() / TICK_PER_SEC);
					return true;
				}
				pItem->SetTimeout(pItem->m_itItemStone.m_wRegenTime * TICK_PER_SEC);
			}
			ItemBounce(CItem::CreateTemplate(pItem->m_itItemStone.m_ItemID, GetPackSafe(), this));
			if (pItem->m_itItemStone.m_wAmount != 0) {
				pItem->m_itItemStone.m_wAmount--;
				if (pItem->m_itItemStone.m_wAmount == 0)
					pItem->m_itItemStone.m_wAmount = USHRT_MAX;
			}
			return true;
		}

		case IT_SEED:
			return Use_Seed(pItem, NULL);

		case IT_BEDROLL:
			return Use_BedRoll(pItem);

		case IT_KINDLING:
			return Use_Kindling(pItem);

		case IT_SPINWHEEL: {
			if (fLink)
				return false;

			// Just make them spin
			pItem->SetAnim(static_cast<ITEMID_TYPE>(pItem->GetID() + 1), 2 * TICK_PER_SEC);
			SysMessageDefault(DEFMSG_ITEMUSE_SPINWHEEL);
			return true;
		}

		case IT_TRAIN_DUMMY: {
			if (fLink)
				return false;

			Use_Train_Dummy(pItem, true);
			return true;
		}

		case IT_TRAIN_PICKPOCKET: {
			if (fLink)
				return false;

			Use_Train_PickPocketDip(pItem, true);
			return true;
		}

		case IT_ARCHERY_BUTTE: {
			if (fLink)
				return false;

			Use_Train_ArcheryButte(pItem, true);
			return true;
		}

		case IT_LOOM: {
			if (fLink)
				return false;

			SysMessageDefault(DEFMSG_ITEMUSE_LOOM);
			return true;
		}

		case IT_BEE_HIVE: {
			if (fLink)
				return false;

			// Get honey from it
			ITEMID_TYPE id = ITEMID_NOTHING;
			if (!pItem->m_itBeeHive.m_honeycount)
				SysMessageDefault(DEFMSG_ITEMUSE_BEEHIVE);
			else {
				switch(Calc_GetRandVal(3)) {
					case 1:
						id = ITEMID_JAR_HONEY;
						break;
					case 2:
						id = ITEMID_BEE_WAX;
						break;
				}
			}
			if (id) {
				ItemBounce(CItem::CreateScript(id, this));
				pItem->m_itBeeHive.m_honeycount--;
			}
			else {
				SysMessageDefault(DEFMSG_ITEMUSE_BEEHIVE_STING);
				OnTakeDamage(Calc_GetRandVal(5), this, DAMAGE_POISON | DAMAGE_GENERAL);
			}
			pItem->SetTimeout(15 * 60 * TICK_PER_SEC);
			return true;
		}

		case IT_MUSICAL: {
			if (!Skill_Wait(SKILL_MUSICIANSHIP)) {
				m_Act_Targ = pItem->GetUID();
				Skill_Start(SKILL_MUSICIANSHIP);
			}
			break;
		}

		case IT_CROPS:
		case IT_FOLIAGE: {
			// Pick cotton/hay/etc
			fAction = pItem->Plant_Use(this);
			break;
		}

		case IT_FIGURINE: {
			// Create the creature here
			if (Use_Figurine(pItem) != NULL)
				pItem->Delete();
			return true;
		}

		case IT_TRAP:
		case IT_TRAP_ACTIVE: {
			// Activate the trap (plus any linked traps)
			int iDmg = pItem->Use_Trap();
			if (CanTouch(pItem->GetTopLevelObj()->GetTopPoint()))
				OnTakeDamage(iDmg, NULL, DAMAGE_HIT_BLUNT | DAMAGE_GENERAL);
			break;
		}

		case IT_SWITCH: {
			// Switches can be linked to gates and doors and such.
			// Flip the switch graphic.
			pItem->SetSwitchState();
			break;
		}

		case IT_PORT_LOCKED:
			if (!fLink && !IsPriv(PRIV_GM)) {
				SysMessageDefault(DEFMSG_ITEMUSE_PORT_LOCKED);
				return true;
			}
		case IT_PORTCULIS:
			// Open a metal gate vertically
			pItem->Use_Portculis();
			break;

		case IT_DOOR_LOCKED:
			if (!ContentFindKeyFor(pItem)) {
				SysMessageDefault(DEFMSG_MSG_KEY_DOORLOCKED);
				if (!pItem->IsTopLevel())
					return false;
				if (pItem->IsAttr(ATTR_MAGIC))    // show it's magic face
				{
					ITEMID_TYPE id = (GetDispID() & DOOR_NORTHSOUTH) ? ITEMID_DOOR_MAGIC_SI_NS
					                                                 : ITEMID_DOOR_MAGIC_SI_EW;
					CItem *pFace = CItem::CreateBase(id);
					ASSERT(pFace);
					pFace->MoveToDecay(pItem->GetTopPoint(), 4 * TICK_PER_SEC);
				}
				if (!IsPriv(PRIV_GM))
					return true;
			}
		case IT_DOOR_OPEN:
		case IT_DOOR: {
			bool fOpen = pItem->Use_DoorNew(fLink);
			if (fLink || !fOpen)    // don't link if we are just closing the door
				return true;
		}
			break;

		case IT_SHIP_PLANK: {
			// Close the plank if I'm inside the ship
			if (m_pArea->IsFlag(REGION_FLAG_SHIP) && m_pArea->GetResourceID() == pItem->m_uidLink) {
				if (pItem->m_itShipPlank.m_itSideType == IT_SHIP_SIDE_LOCKED && !ContentFindKeyFor(pItem)) {
					SysMessageDefault(DEFMSG_ITEMUSE_SHIPSIDE);
					return true;
				}
				return pItem->Ship_Plank(false);
			}
			else if (pItem->IsTopLevel()) {
				// Teleport to plank if I'm outside the ship
				CPointMap pntTarg = pItem->GetTopPoint();
				pntTarg.m_z++;
				Spell_Teleport(pntTarg, true, false, false);
			}
			return true;
		}

		case IT_SHIP_SIDE_LOCKED:
			if (!ContentFindKeyFor(pItem)) {
				SysMessageDefault(DEFMSG_ITEMUSE_SHIPSIDE);
				return true;
			}
		case IT_SHIP_SIDE:
			// Open the plank
			pItem->Ship_Plank(true);
			return true;

		case IT_GRAIN:
		case IT_GRASS:
		case IT_GARBAGE:
		case IT_FRUIT:
		case IT_FOOD:
		case IT_FOOD_RAW:
		case IT_MEAT_RAW: {
			if (fLink)
				return false;

			Use_Eat(pItem);
			return true;
		}

		case IT_POTION:
		case IT_DRINK:
		case IT_PITCHER:
		case IT_WATER_WASH:
		case IT_BOOZE: {
			if (fLink)
				return false;

			Use_Drink(pItem);
			return true;
		}

		case IT_LIGHT_OUT:        // can the light be lit?
		case IT_LIGHT_LIT:        // can the light be doused?
			fAction = pItem->Use_Light();
			break;

		case IT_CLOTHING:
		case IT_ARMOR:
		case IT_ARMOR_LEATHER:
		case IT_SHIELD:
		case IT_WEAPON_MACE_CROOK:
		case IT_WEAPON_MACE_PICK:
		case IT_WEAPON_MACE_SMITH:
		case IT_WEAPON_MACE_SHARP:
		case IT_WEAPON_SWORD:
		case IT_WEAPON_FENCE:
		case IT_WEAPON_BOW:
		case IT_WEAPON_AXE:
		case IT_WEAPON_XBOW:
		case IT_WEAPON_MACE_STAFF:
		case IT_JEWELRY:
		case IT_WEAPON_THROWING: {
			if (fLink)
				return false;

			return ItemEquip(pItem);
		}

		case IT_WEB: {
			if (fLink)
				return false;

			Use_Item_Web(pItem);
			return true;
		}

		case IT_SPY_GLASS: {
			if (fLink)
				return false;

			// Spyglass will tell you the moon phases
			static LPCTSTR const sm_sPhases[8] =
					{
							g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_SPYGLASS_M1),
							g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_SPYGLASS_M2),
							g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_SPYGLASS_M3),
							g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_SPYGLASS_M4),
							g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_SPYGLASS_M5),
							g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_SPYGLASS_M6),
							g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_SPYGLASS_M7),
							g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_SPYGLASS_M8)
					};
			SysMessagef(g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_SPYGLASS_TR), sm_sPhases[g_World.GetMoonPhase(false)]);
			SysMessagef(g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_SPYGLASS_FE), sm_sPhases[g_World.GetMoonPhase(true)]);

			if (m_pArea && m_pArea->IsFlag(REGION_FLAG_SHIP))
				ObjMessage(pItem->Use_SpyGlass(this), this);
			return true;
		}

		case IT_SEXTANT: {
			if (fLink)
				return false;

			if ((GetTopPoint().m_map <= 1) && (GetTopPoint().m_x > UO_SIZE_X_REAL))    // dungeons and T2A lands
				ObjMessage(g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_SEXTANT_T2A), this);
			else {
				TCHAR *pszMsg = Str_GetTemp();
				sprintf(pszMsg, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_SEXTANT), m_pArea->GetName(),
				        pItem->Use_Sextant(GetTopPoint()));
				ObjMessage(pszMsg, this);
			}
			return true;
		}

		default:
			fAction = false;
	}
	return fAction | MASK_RETURN_FOLLOW_LINKS;
}
示例#20
0
bool CChar::Use_Train_ArcheryButte( CItem * pButte, bool fSetup )
{
	ADDTOCALLSTACK("CChar::Use_Train_ArcheryButte");
	// IT_ARCHERY_BUTTE
	ASSERT(pButte);

	ITEMID_TYPE AmmoID;
	if ( GetDist(pButte) < 2 )		// if we are standing right next to the butte, retrieve the arrows/bolts
	{
		if ( pButte->m_itArcheryButte.m_AmmoCount == 0 )
		{
			SysMessageDefault(DEFMSG_ITEMUSE_ARCHB_EMPTY);
			return true;
		}

		AmmoID = pButte->m_itArcheryButte.m_AmmoType;
		CItemBase *pAmmoDef = CItemBase::FindItemBase(AmmoID);
		if ( pAmmoDef )
		{
			TCHAR *pszMsg = Str_GetTemp();
			sprintf(pszMsg, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_ARCHB_REM), pAmmoDef->GetName(), (pButte->m_itArcheryButte.m_AmmoCount == 1) ? "" : g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_ARCHB_REMS));
			Emote(pszMsg);

			CItem *pRemovedAmmo = CItem::CreateBase(AmmoID);
			ASSERT(pRemovedAmmo);
			pRemovedAmmo->SetAmount(pButte->m_itArcheryButte.m_AmmoCount);
			ItemBounce(pRemovedAmmo);
		}

		// Clear the target
		pButte->m_itArcheryButte.m_AmmoType = ITEMID_NOTHING;
		pButte->m_itArcheryButte.m_AmmoCount = 0;
		return true;
	}

	SKILL_TYPE skill = Fight_GetWeaponSkill();
	if ( !g_Cfg.IsSkillFlag(skill, SKF_RANGED) )
	{
		SysMessageDefault(DEFMSG_ITEMUSE_ARCHB_WS);
		return true;
	}
	if ( Skill_GetBase(skill) > g_Cfg.m_iSkillPracticeMax )
	{
		SysMessageDefault(DEFMSG_ITEMUSE_ARCHB_SKILL);
		return true;
	}

	// Make sure we have some ammo
	CItem *pWeapon = m_uidWeapon.ItemFind();
	ASSERT(pWeapon);
	const CItemBase *pWeaponDef = pWeapon->Item_GetDef();

	// Determine ammo type
	CVarDefCont *pVarAmmoType = pWeapon->GetDefKey("AMMOTYPE", true);
	RESOURCE_ID_BASE rid;
	LPCTSTR t_Str;

	if ( pVarAmmoType )
	{
		t_Str = pVarAmmoType->GetValStr();
		rid = static_cast<RESOURCE_ID_BASE>(g_Cfg.ResourceGetID(RES_ITEMDEF, t_Str));
	}
	else
	{
		rid = pWeaponDef->m_ttWeaponBow.m_idAmmo;
	}
	AmmoID = static_cast<ITEMID_TYPE>(rid.GetResIndex());

	// If there is a different ammo type on the butte currently, tell us to remove the current type first
	if ( (pButte->m_itArcheryButte.m_AmmoType != ITEMID_NOTHING) && (pButte->m_itArcheryButte.m_AmmoType != AmmoID) )
	{
		SysMessageDefault(DEFMSG_ITEMUSE_ARCHB_X);
		return true;
	}

	// We need to be correctly aligned with the target before we can use it
	// For the south facing butte, we need to have the same X value and a Y > 2
	// For the east facing butte, we need to have the same Y value and an X > 2
	if ( !pButte->IsTopLevel() )
	{
	badalign:
		SysMessageDefault(DEFMSG_ITEMUSE_ARCHB_P);
		return true;
	}

	int targDistX = GetTopPoint().m_x - pButte->GetTopPoint().m_x;
	int targDistY = GetTopPoint().m_y - pButte->GetTopPoint().m_y;

	if ( (pButte->GetID() == ITEMID_ARCHERYBUTTE_S) || (pButte->GetID() == ITEMID_MONGBATTARGET_S) )
	{
		if ( !(targDistX == 0 && targDistY > 2) )
			goto badalign;
	}
	else
	{
		if ( !(targDistY == 0 && targDistX > 2) )
			goto badalign;
	}

	if ( !CanSeeLOS(pButte, LOS_NB_WINDOWS) )	//we should be able to shoot through a window
	{
		SysMessageDefault(DEFMSG_ITEMUSE_ARCHB_BLOCK);
		return true;
	}

	if ( fSetup )
	{
		if ( Skill_GetActive() == NPCACT_TRAINING )
			return true;
		UpdateAnimate(ANIM_ATTACK_WEAPON);
		m_Act_TargPrv = m_uidWeapon;
		m_Act_Targ = pButte->GetUID();
		Skill_Start(NPCACT_TRAINING);
		return true;
	}

	CVarDefCont *pCont = pWeapon->GetDefKey("AMMOCONT",true);

	if ( m_pPlayer && AmmoID )
	{
		int iFound = 1;
		if ( pCont )
		{
			//check for UID
			CGrayUID uidCont = static_cast<DWORD>(pCont->GetValNum());
			CItemContainer *pNewCont = dynamic_cast<CItemContainer*>(uidCont.ItemFind());
			if ( !pNewCont )	//if no UID, check for ITEMID_TYPE
			{
				t_Str = pCont->GetValStr();
				RESOURCE_ID_BASE rContid = static_cast<RESOURCE_ID_BASE>(g_Cfg.ResourceGetID(RES_ITEMDEF, t_Str));
				ITEMID_TYPE ContID = static_cast<ITEMID_TYPE>(rContid.GetResIndex());
				if ( ContID )
					pNewCont = dynamic_cast<CItemContainer*>(ContentFind(rContid));
			}

			if ( pNewCont )
				iFound = pNewCont->ContentConsume(RESOURCE_ID(RES_ITEMDEF, AmmoID));
			else
				iFound = ContentConsume(RESOURCE_ID(RES_ITEMDEF, AmmoID));
		}
		else
			iFound = ContentConsume(RESOURCE_ID(RES_ITEMDEF, AmmoID));
		if ( iFound )
		{
			SysMessageDefault(DEFMSG_ITEMUSE_ARCHB_NOAMMO);
			return(true);
		}
	}

	// OK...go ahead and fire at the target
	// Check the skill
	bool fSuccess = Skill_UseQuick(skill, Calc_GetRandLLVal(40));

	// determine animation parameters
	CVarDefCont *pVarAnim = pWeapon->GetDefKey("AMMOANIM", true);
	CVarDefCont *pVarAnimColor = pWeapon->GetDefKey("AMMOANIMHUE", true);
	CVarDefCont *pVarAnimRender = pWeapon->GetDefKey("AMMOANIMRENDER", true);
	ITEMID_TYPE AmmoAnim;
	DWORD AmmoHue;
	DWORD AmmoRender;

	if ( pVarAnim )
	{
		t_Str = pVarAnim->GetValStr();
		rid = static_cast<RESOURCE_ID_BASE>(g_Cfg.ResourceGetID(RES_ITEMDEF, t_Str));
		AmmoAnim = static_cast<ITEMID_TYPE>(rid.GetResIndex());
	}
	else
		AmmoAnim = static_cast<ITEMID_TYPE>(pWeaponDef->m_ttWeaponBow.m_idAmmoX.GetResIndex());

	AmmoHue = pVarAnimColor ? static_cast<DWORD>(pVarAnimColor->GetValNum()) : 0;
	AmmoRender = pVarAnimRender ? static_cast<DWORD>(pVarAnimRender->GetValNum()) : 0;
	
	pButte->Effect(EFFECT_BOLT, AmmoAnim, this, 16, 0, false, AmmoHue, AmmoRender);
	pButte->Sound(0x224);

	// Did we destroy the ammo?
	const CItemBase *pAmmoDef = NULL;
	if ( AmmoID )
		pAmmoDef = CItemBase::FindItemBase(AmmoID);

	if ( !fSuccess )
	{
		// Small chance of destroying the ammo
		if ( pAmmoDef && !Calc_GetRandVal(10) )
		{
			TCHAR *pszMsg = Str_GetTemp();
			sprintf(pszMsg, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_ARCHB_DEST), pAmmoDef->GetName());
			Emote(pszMsg, NULL, true);
			return true;
		}

		static LPCTSTR const sm_Txt_ArcheryButte_Failure[] =
		{
			g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_ARCHB_MISS_1),
			g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_ARCHB_MISS_2),
			g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_ARCHB_MISS_3),
			g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_ARCHB_MISS_4)
		};
		Emote(sm_Txt_ArcheryButte_Failure[Calc_GetRandVal(COUNTOF(sm_Txt_ArcheryButte_Failure))]);
	}
	else
	{
		// Very small chance of destroying another arrow
		if ( pAmmoDef && !Calc_GetRandVal(50) && pButte->m_itArcheryButte.m_AmmoCount )
		{
			TCHAR *pszMsg = Str_GetTemp();
			sprintf(pszMsg, g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_ARCHB_SPLIT), pAmmoDef->GetName());
			Emote(pszMsg, NULL, true);
			return true;
		}

		static LPCTSTR const sm_Txt_ArcheryButte_Success[] =
		{
			g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_ARCHB_HIT_1),
			g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_ARCHB_HIT_2),
			g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_ARCHB_HIT_3),
			g_Cfg.GetDefaultMsg(DEFMSG_ITEMUSE_ARCHB_HIT_4)
		};
		Emote(sm_Txt_ArcheryButte_Success[Calc_GetRandVal(COUNTOF(sm_Txt_ArcheryButte_Success))]);
	}

	// Update the target
	if ( AmmoID )
	{
		pButte->m_itArcheryButte.m_AmmoType = AmmoID;
		pButte->m_itArcheryButte.m_AmmoCount++;
	}
	return true;
}
示例#21
0
void CChar::Use_CarveCorpse( CItemCorpse * pCorpse )
{
	ADDTOCALLSTACK("CChar::Use_CarveCorpse");
	CREID_TYPE CorpseID = pCorpse->m_itCorpse.m_BaseID;
	CCharBase *pCorpseDef = CCharBase::FindCharBase(CorpseID);
	if ( !pCorpseDef || pCorpse->m_itCorpse.m_carved )
	{
		SysMessageDefault(DEFMSG_CARVE_CORPSE_NOTHING);
		return;
	}

	CChar *pChar = pCorpse->m_uidLink.CharFind();
	CPointMap pnt = pCorpse->GetTopLevelObj()->GetTopPoint();

	UpdateAnimate(ANIM_BOW);
	if ( pCorpse->m_TagDefs.GetKeyNum("BLOOD", true) )
	{
		CItem *pBlood = CItem::CreateBase(ITEMID_BLOOD4);
		ASSERT(pBlood);
		pBlood->SetHue(pCorpseDef->m_wBloodHue);
		pBlood->MoveToDecay(pnt, 5 * TICK_PER_SEC);
	}

	size_t iItems = 0;
	for ( size_t i = 0; i < pCorpseDef->m_BaseResources.GetCount(); i++ )
	{
		long long iQty = pCorpseDef->m_BaseResources[i].GetResQty();
		RESOURCE_ID rid = pCorpseDef->m_BaseResources[i].GetResourceID();
		if ( rid.GetResType() != RES_ITEMDEF )
			continue;

		ITEMID_TYPE id = static_cast<ITEMID_TYPE>(rid.GetResIndex());
		if ( id == ITEMID_NOTHING )
			break;

		iItems++;
		CItem *pPart = CItem::CreateTemplate(id, NULL, this);
		ASSERT(pPart);
		switch ( pPart->GetType() )
		{
			case IT_FOOD:
			case IT_FOOD_RAW:
			case IT_MEAT_RAW:
				SysMessageDefault(DEFMSG_CARVE_CORPSE_MEAT);
				//pPart->m_itFood.m_MeatType = CorpseID;
				break;
			case IT_HIDE:
				SysMessageDefault(DEFMSG_CARVE_CORPSE_HIDES);
				//pPart->m_itSkin.m_creid = CorpseID;
				if ( (g_Cfg.m_iRacialFlags & RACIALF_HUMAN_WORKHORSE) && IsHuman() )	// humans always find 10% bonus when gathering hides, ores and logs (Workhorse racial trait)
					iQty = iQty * 110 / 100;
				break;
			case IT_FEATHER:
				SysMessageDefault(DEFMSG_CARVE_CORPSE_FEATHERS);
				//pPart->m_itSkin.m_creid = CorpseID;
				break;
			case IT_WOOL:
				SysMessageDefault(DEFMSG_CARVE_CORPSE_WOOL);
				//pPart->m_itSkin.m_creid = CorpseID;
				break;
			/*case IT_DRAGON_SCALE:			// TO-DO (typedef IT_DRAGON_SCALE doesn't exist yet)
				SysMessageDefault(DEFMSG_CARVE_CORPSE_SCALES);
				//pPart->m_itSkin.m_creid = CorpseID;
				break;*/
			default:
				break;
		}

		if ( iQty > 1 )
			pPart->SetAmount(static_cast<unsigned int>(iQty));

		if ( pChar && pChar->m_pPlayer )
		{
			TCHAR *pszMsg = Str_GetTemp();
			sprintf(pszMsg, g_Cfg.GetDefaultMsg(DEFMSG_CORPSE_NAME), pPart->GetName(), pChar->GetName());
			pPart->SetName(pszMsg);
			pPart->m_uidLink = pChar->GetUID();
			pPart->MoveToDecay(pnt, pPart->GetDecayTime());
			continue;
		}
		pCorpse->ContentAdd(pPart);
	}

	if ( iItems < 1 )
		SysMessageDefault(DEFMSG_CARVE_CORPSE_NOTHING);

	CheckCorpseCrime(pCorpse, false, false);
	pCorpse->m_itCorpse.m_carved = 1;			// mark as been carved
	pCorpse->m_itCorpse.m_uidKiller = GetUID();	// by you

	if ( pChar && pChar->m_pPlayer )
		pCorpse->SetTimeout(0);		// reset corpse timer to make it turn bones
}
示例#22
0
bool CChar::Use_Seed( CItem * pSeed, CPointMap * pPoint )
{
	ADDTOCALLSTACK("CChar::Use_Seed");
	// Use the seed at the current point on the ground or some new point that i can touch.
	// IT_SEED from IT_FRUIT

	ASSERT(pSeed);
	CPointMap pt;
	if ( pPoint )
		pt = *pPoint;
	else if ( pSeed->IsTopLevel() )
		pt = pSeed->GetTopPoint();
	else
		pt = GetTopPoint();

	if ( !CanTouch(pt) )
	{
		SysMessageDefault(DEFMSG_MSG_SEED_REACH);
		return false;
	}

	// is there soil here ? IT_DIRT
	if ( !IsPriv(PRIV_GM) && !g_World.IsItemTypeNear(pt, IT_DIRT, 0, false) )
	{
		SysMessageDefault(DEFMSG_MSG_SEED_TARGSOIL);
		return(false);
	}

	const CItemBase *pItemDef = pSeed->Item_GetDef();
	ITEMID_TYPE idReset = static_cast<ITEMID_TYPE>(RES_GET_INDEX(pItemDef->m_ttFruit.m_idReset));
	if ( idReset == 0 )
	{
		SysMessageDefault(DEFMSG_MSG_SEED_NOGOOD);
		return false;
	}

	// Already a plant here ?
	CWorldSearch AreaItems(pt);
	for (;;)
	{
		CItem *pItem = AreaItems.GetItem();
		if ( !pItem )
			break;
		if ( pItem->IsType(IT_TREE) || pItem->IsType(IT_FOLIAGE) )		// there's already a tree here
		{
			SysMessageDefault(DEFMSG_MSG_SEED_ATREE);
			return false;
		}
		if ( pItem->IsType(IT_CROPS) )		// there's already a plant here
			pItem->Delete();
	}

	// plant it and consume the seed.

	CItem *pPlant = CItem::CreateScript(idReset, this);
	ASSERT(pPlant);

	pPlant->MoveToUpdate(pt);
	if ( pPlant->IsType(IT_CROPS) || pPlant->IsType(IT_FOLIAGE) )
	{
		pPlant->m_itCrop.m_ReapFruitID = pSeed->GetID();
		pPlant->Plant_CropReset();
	}
	else
	{
		pPlant->SetDecayTime(10 * g_Cfg.m_iDecay_Item);
	}

	pSeed->ConsumeAmount();
	return true;
}
示例#23
0
bool CClient::Cmd_Skill_Menu( RESOURCE_ID_BASE rid, int iSelect )
{
	ADDTOCALLSTACK("CClient::Cmd_Skill_Menu");
	// Build the skill menu for the curent active skill.
	// Only list the things we have skill and ingrediants to make.
	//
	// ARGS:
	//	m_Targ_UID = the object used to get us here.
	//  rid = which menu ?
	//	iSelect = -2 = Just a test of the whole menu.,
	//	iSelect = -1 = 1st setup.
	//	iSelect = 0 = cancel
	//	iSelect = x = execute the selection.
	//
	// RETURN: false = fail/cancel the skill.
	//   m_tmMenu.m_Item = the menu entries.

	ASSERT(m_pChar);
	if ( rid.GetResType() != RES_SKILLMENU )
		return false;

	bool fShowMenu = false;
	bool fLimitReached = false;

	if ( iSelect == 0 )		// menu cancelled
		return (Cmd_Skill_Menu_Build(rid, iSelect, NULL, 0, fShowMenu, fLimitReached) > 0);

	CMenuItem item[minimum(COUNTOF(m_tmMenu.m_Item), MAX_MENU_ITEMS)];
	size_t iShowCount = Cmd_Skill_Menu_Build(rid, iSelect, item, COUNTOF(item), fShowMenu, fLimitReached);

	if ( iSelect < -1 )		// just a test
		return iShowCount ? true : false;

	if ( iSelect > 0 )		// seems our resources disappeared.
	{
		if ( iShowCount <= 0 )
			SysMessageDefault(DEFMSG_CANT_MAKE);
		return iShowCount > 0 ? true : false;
	}

	if ( iShowCount <= 0 )
	{
		SysMessageDefault(DEFMSG_CANT_MAKE_RES);
		return false;
	}

	if ( iShowCount == 1 && fShowMenu && !fLimitReached )
	{
		static int sm_iReentrant = 0;
		if ( sm_iReentrant < 12 )
		{
			sm_iReentrant++;

			// If there is just one menu then select it.
			bool fSuccess = Cmd_Skill_Menu(rid, m_tmMenu.m_Item[1]);

			sm_iReentrant--;
			return fSuccess;
		}

		if ( g_Cfg.m_wDebugFlags & DEBUGF_SCRIPTS )
			g_Log.EventDebug("SCRIPT: Too many empty skill menus to continue seeking through menu '%s'\n", g_Cfg.ResourceGetDef(rid)->GetResourceName());
	}
	
	ASSERT(iShowCount < COUNTOF(item));
	addItemMenu(CLIMODE_MENU_SKILL, item, iShowCount);
	return true;
}
示例#24
0
bool CClient::r_Verb(CScript &s, CTextConsole *pSrc) // Execute command from script
{
	ADDTOCALLSTACK("CClient::r_Verb");
	EXC_TRY("Verb");
	// NOTE: This can be called directly from a RES_WEBPAGE script.
	//  So do not assume we are a game client !
	// NOTE: Mostly called from CChar::r_Verb
	// NOTE: Little security here so watch out for dangerous scripts !

	ASSERT(pSrc);
	LPCTSTR pszKey = s.GetKey();

	// Old ver
	if ( s.IsKeyHead("SET", 3) && !g_Cfg.m_Functions.ContainsKey(pszKey) )
	{
		PLEVEL_TYPE ilevel = g_Cfg.GetPrivCommandLevel("SET");
		if ( ilevel > GetPrivLevel() )
			return false;

		ASSERT(m_pChar);
		addTargetVerb(pszKey + 3, s.GetArgRaw());
		return true;
	}

	if ( (toupper(pszKey[0]) == 'X') && !g_Cfg.m_Functions.ContainsKey(pszKey) )
	{
		PLEVEL_TYPE ilevel = g_Cfg.GetPrivCommandLevel("SET");
		if ( ilevel > GetPrivLevel() )
			return false;

		// Target this command verb on some other object.
		ASSERT(m_pChar);
		addTargetVerb(pszKey + 1, s.GetArgRaw());
		return true;
	}

	int index = FindTableSorted(s.GetKey(), sm_szVerbKeys, COUNTOF(sm_szVerbKeys) - 1);
	switch ( index )
	{
		case CV_ADD:
		{
			if ( s.HasArgs() )
			{
				TCHAR *ppArgs[2];
				size_t iArgQty = Str_ParseCmds(s.GetArgStr(), ppArgs, COUNTOF(ppArgs));

				if ( !IsValidGameObjDef(static_cast<LPCTSTR>(ppArgs[0])) )
				{
					g_Log.EventWarn("Invalid ADD argument '%s'\n", ppArgs[0]);
					SysMessageDefault(DEFMSG_CMD_INVALID);
					return true;
				}

				RESOURCE_ID rid = g_Cfg.ResourceGetID(RES_QTY, const_cast<LPCTSTR &>(ppArgs[0]));
				m_tmAdd.m_id = rid.GetResIndex();
				m_tmAdd.m_amount = (iArgQty > 1) ? static_cast<WORD>(maximum(ATOI(ppArgs[1]), 1)) : 1;

				if ( (rid.GetResType() == RES_CHARDEF) || (rid.GetResType() == RES_SPAWN) )
				{
					m_Targ_PrvUID.InitUID();
					return addTargetChars(CLIMODE_TARG_ADDCHAR, static_cast<CREID_TYPE>(m_tmAdd.m_id), false);
				}
				else
					return addTargetItems(CLIMODE_TARG_ADDITEM, static_cast<ITEMID_TYPE>(m_tmAdd.m_id));
				break;
			}

			if ( IsValidDef("d_add") )
				Dialog_Setup(CLIMODE_DIALOG, g_Cfg.ResourceGetIDType(RES_DIALOG, "d_add"), 0, m_pChar);
			else
				Menu_Setup(g_Cfg.ResourceGetIDType(RES_MENU, "MENU_ADDITEM"));
			break;
		}
		case CV_ADDBUFF:
		{
			TCHAR *ppArgs[11];
			Str_ParseCmds(s.GetArgStr(), ppArgs, COUNTOF(ppArgs));

			int iArgs[4];
			for ( int i = 0; i < 4; ++i )
			{
				if ( !IsStrNumeric(ppArgs[i]) )
				{
					DEBUG_ERR(("Invalid AddBuff argument number %u\n", i + 1));
					return true;
				}
				iArgs[i] = Exp_GetVal(ppArgs[i]);
			}
			if ( (iArgs[0] < 0) || (iArgs[0] > USHRT_MAX) )
			{
				DEBUG_ERR(("Invalid AddBuff icon ID\n"));
				break;
			}

			LPCTSTR pszArgs[7];
			size_t iArgQty = 0;
			for ( int i = 0; i < 7; ++i )
			{
				pszArgs[i] = ppArgs[i + 4];
				if ( pszArgs[i] != NULL )
					++iArgQty;
			}

			addBuff(static_cast<BUFF_ICONS>(iArgs[0]), static_cast<DWORD>(iArgs[1]), static_cast<DWORD>(iArgs[2]), static_cast<WORD>(iArgs[3]), pszArgs, iArgQty);
			break;
		}
		case CV_REMOVEBUFF:
		{
			BUFF_ICONS IconId = static_cast<BUFF_ICONS>(s.GetArgVal());
			if ( (IconId < 0) || (IconId > USHRT_MAX) )
			{
				DEBUG_ERR(("Invalid RemoveBuff icon ID\n"));
				break;
			}
			removeBuff(IconId);
			break;
		}
		case CV_ADDCLILOC:
		{
			// Add cliloc in @ClientTooltip trigger
			TCHAR *ppArgs[256];
			size_t iArgQty = Str_ParseCmds(s.GetArgRaw(), ppArgs, COUNTOF(ppArgs), ",");
			DWORD dwClilocId = static_cast<DWORD>(Exp_GetLLVal(ppArgs[0]));

			CGString sVal;
			for ( size_t i = 1; i < iArgQty; ++i )
			{
				if ( sVal.GetLength() )
					sVal += "\t";
				sVal += !strcmp(ppArgs[i], "NULL") ? " " : ppArgs[i];
			}

			if ( g_Cfg.m_wDebugFlags & DEBUGF_SCRIPTS )
				g_Log.EventDebug("SCRIPT: addcliloc(%lu,'%s')\n", dwClilocId, static_cast<LPCTSTR>(sVal));
			m_TooltipData.Add(new CClientTooltip(dwClilocId, sVal));
			break;
		}
		case CV_ADDCONTEXTENTRY:
		{
			TCHAR *ppArgs[20];
			if ( Str_ParseCmds(s.GetArgRaw(), ppArgs, COUNTOF(ppArgs), ",") > 4 )
			{
				DEBUG_ERR(("Bad AddContextEntry usage: Function takes maximum of 4 arguments!\n"));
				return true;
			}
			if ( !m_pPopupPacket )
			{
				DEBUG_ERR(("Bad AddContextEntry usage: Not used under a @ContextMenuRequest/@itemContextMenuRequest trigger!\n"));
				return true;
			}

			for ( int i = 0; i < 4; ++i )
			{
				if ( (i > 1) && IsStrEmpty(ppArgs[i]) )
					continue;

				if ( !IsStrNumeric(ppArgs[i]) )
				{
					DEBUG_ERR(("Bad AddContextEntry usage: Argument %d must be a number!\n", i + 1));
					return true;
				}
			}

			int iTextEntry = Exp_GetVal(ppArgs[0]);
			if ( iTextEntry < 100 )
			{
				DEBUG_ERR(("Bad AddContextEntry usage: TextEntry < 100 is reserved for server usage!\n"));
				return true;
			}
			m_pPopupPacket->addOption(static_cast<WORD>(iTextEntry), static_cast<DWORD>(Exp_GetLLVal(ppArgs[1])), static_cast<WORD>(Exp_GetLLVal(ppArgs[2])), static_cast<WORD>(Exp_GetLLVal(ppArgs[3])));
			break;
		}
		case CV_ARROWQUEST:
		{
			INT64 piVal[3];
			Str_ParseCmds(s.GetArgRaw(), piVal, COUNTOF(piVal));
			addArrowQuest(static_cast<WORD>(piVal[0]), static_cast<WORD>(piVal[1]), static_cast<DWORD>(piVal[2]));
			break;
		}
		case CV_BADSPAWN:
		{
			// Loop the world searching for bad spawns
			bool fFound = false;
			CItem *pItem = NULL;
			CSector *pSector = NULL;
			CResourceDef *pSpawnDef = NULL;
			for ( int m = 0; (m < 256) && !fFound; ++m )
			{
				if ( !g_MapList.m_maps[m] )
					continue;

				for ( int s = 0; (s < g_MapList.GetSectorQty(m)) && !fFound; ++s )
				{
					pSector = g_World.GetSector(m, s);
					if ( !pSector )
						continue;

					for ( pItem = static_cast<CItem *>(pSector->m_Items_Timer.GetHead()); (pItem != NULL) && !fFound; pItem = pItem->GetNext() )
					{
						if ( pItem->IsType(IT_SPAWN_ITEM) || pItem->IsType(IT_SPAWN_CHAR) )
						{
							pSpawnDef = static_cast<CItemSpawn *>(pItem)->FixDef();
							if ( !pSpawnDef )
							{
								RESOURCE_ID_BASE rid = pItem->IsType(IT_SPAWN_ITEM) ? pItem->m_itSpawnItem.m_ItemID : pItem->m_itSpawnChar.m_CharID;
								CPointMap pt = pItem->GetTopPoint();
								m_pChar->Spell_Teleport(pt, true, false);
								m_pChar->m_Act_Targ = pItem->GetUID();
								SysMessagef("Bad spawn (0%lx, id=%s). Set as ACT", static_cast<DWORD>(pItem->GetUID()), g_Cfg.ResourceGetName(rid));
								fFound = true;
							}
						}
					}
				}
			}
			if ( !fFound )
				SysMessage(g_Cfg.GetDefaultMsg(DEFMSG_NO_BAD_SPAWNS));
			break;
		}
		case CV_BANKSELF:
		{
			addBankOpen(m_pChar, LAYER_BANKBOX);
			break;
		}
		case CV_CAST:
		{
			SPELL_TYPE spell = static_cast<SPELL_TYPE>(g_Cfg.ResourceGetIndexType(RES_SPELL, s.GetArgStr()));
			const CSpellDef *pSpellDef = g_Cfg.GetSpellDef(spell);
			if ( !pSpellDef )
				return true;

			CObjBase *pObjSrc = dynamic_cast<CObjBase *>(pSrc);
			if ( IsSetMagicFlags(MAGICF_PRECAST) && !pSpellDef->IsSpellType(SPELLFLAG_NOPRECAST) )
			{
				int iSkill;
				if ( !pSpellDef->GetPrimarySkill(&iSkill, NULL) )
					return true;

				m_tmSkillMagery.m_Spell = spell;	// m_atMagery.m_Spell
				m_pChar->m_atMagery.m_Spell = spell;
				if ( pObjSrc )
				{
					m_Targ_UID = pObjSrc->GetUID();	// default target.
					m_Targ_PrvUID = pObjSrc->GetUID();
				}
				else
				{
					m_Targ_UID.ClearUID();
					m_Targ_PrvUID.ClearUID();
				}
				m_pChar->Skill_Start(static_cast<SKILL_TYPE>(iSkill));
				break;
			}
			else
				Cmd_Skill_Magery(spell, pObjSrc);
			break;
		}
		case CV_CHANGEFACE:		// open 'face selection' dialog (enhanced clients only)
		{
			addGumpDialog(CLIMODE_DIALOG, NULL, 0, NULL, 0, 0, 0, m_pChar, CLIMODE_DIALOG_FACESELECTION);
			break;
		}
		case CV_CHARLIST:		// usually just a gm command
		{
			if ( !PacketChangeCharacter::CanSendTo(m_NetState) )
				break;
			new PacketChangeCharacter(this);
			CharDisconnect();	// since there is no undoing this in the client.
			SetTargMode(CLIMODE_SETUP_CHARLIST);
			break;
		}
		case CV_CTAGLIST:
		{
			if ( !strcmpi(s.GetArgStr(), "log") )
				pSrc = &g_Serv;
			m_TagDefs.DumpKeys(pSrc, "CTAG.");
			break;
		}
		case CV_CLEARCTAGS:
		{
			if ( s.HasArgs() )
			{
				LPCTSTR pszArgs = s.GetArgStr();
				SKIP_SEPARATORS(pszArgs);
				m_TagDefs.ClearKeys(pszArgs);
			}
			else
				m_TagDefs.ClearKeys();
			break;
		}
		case CV_CLOSEPAPERDOLL:
		{
			const CChar *pChar = s.HasArgs() ? static_cast<CGrayUID>(s.GetArgVal()).CharFind() : m_pChar;
			if ( pChar )
				closeUIWindow(pChar, 0x1);
			break;
		}
		case CV_CLOSEPROFILE:
		{
			const CChar *pChar = s.HasArgs() ? static_cast<CGrayUID>(s.GetArgVal()).CharFind() : m_pChar;
			if ( pChar )
				closeUIWindow(pChar, 0x8);
			break;
		}
		case CV_CLOSESTATUS:
		{
			const CChar *pChar = s.HasArgs() ? static_cast<CGrayUID>(s.GetArgVal()).CharFind() : m_pChar;
			if ( pChar )
				closeUIWindow(pChar, 0x2);
			break;
		}
		case CV_CODEXOFWISDOM:
		{
			INT64 piArgs[2];
			size_t iArgQty = Str_ParseCmds(s.GetArgStr(), piArgs, COUNTOF(piArgs));
			if ( iArgQty < 1 )
			{
				SysMessage("Usage: CODEXOFWISDOM TopicID [ForceOpen]");
				break;
			}

			addCodexOfWisdom(static_cast<DWORD>(piArgs[0]), static_cast<bool>(piArgs[1]));
			break;
		}
		case CV_DYE:
		{
			const CObjBase *pObj = s.HasArgs() ? static_cast<CGrayUID>(s.GetArgVal()).ObjFind() : NULL;
			if ( pObj )
				addDyeOption(pObj);
			break;
		}
		case CV_EVERBTARG:
		{
			m_Prompt_Text = s.GetArgStr();
			addPromptConsole(CLIMODE_PROMPT_TARG_VERB, m_Targ_Text.IsEmpty() ? "Enter the verb" : "Enter the text", m_Targ_UID);
			break;
		}
		case CV_EXTRACT:
		{
			// sort of like EXPORT but for statics.
			// Opposite of the "UNEXTRACT" command
			TCHAR *ppArgs[2];
			size_t iArgQty = Str_ParseCmds(s.GetArgStr(), ppArgs, COUNTOF(ppArgs));
			if ( iArgQty < 2 )
			{
				SysMessage(g_Cfg.GetDefaultMsg(DEFMSG_EXTRACT_USAGE));
				break;
			}

			m_Targ_Text = ppArgs[0];				// point at the options (if any)
			m_tmTile.m_ptFirst.InitPoint();			// clear this first
			m_tmTile.m_Code = CV_EXTRACT;			// set extract code
			m_tmTile.m_id = Exp_GetVal(ppArgs[1]);	// extract id
			addTarget(CLIMODE_TARG_TILE, g_Cfg.GetDefaultMsg(DEFMSG_SELECT_EXTRACT_AREA), true);
			break;
		}
		case CV_UNEXTRACT:
		{
			// Create item from script.
			// Opposite of the "EXTRACT" command
			TCHAR *ppArgs[2];
			size_t iArgQty = Str_ParseCmds(s.GetArgStr(), ppArgs, COUNTOF(ppArgs));
			if ( iArgQty < 2 )
			{
				SysMessage(g_Cfg.GetDefaultMsg(DEFMSG_UNEXTRACT_USAGE));
				break;
			}

			m_Targ_Text = ppArgs[0];				// point at the options (if any)
			m_tmTile.m_ptFirst.InitPoint();			// clear this first
			m_tmTile.m_Code = CV_UNEXTRACT;			// set extract code
			m_tmTile.m_id = Exp_GetVal(ppArgs[1]);	// extract id
			addTarget(CLIMODE_TARG_UNEXTRACT, g_Cfg.GetDefaultMsg(DEFMSG_SELECT_MULTI_POS), true);
			break;
		}
		case CV_GMPAGE:
		{
			m_Targ_Text = s.GetArgStr();
			if ( !m_Targ_Text.IsEmpty() && !strnicmp(m_Targ_Text, "ADD ", 4) )
			{
				Cmd_GM_Page(m_Targ_Text + 4);
				break;
			}
			addPromptConsole(CLIMODE_PROMPT_GM_PAGE_TEXT, g_Cfg.GetDefaultMsg(DEFMSG_GMPAGE_PROMPT));
			break;
		}
		case CV_GOTARG:		// go to my (preselected) target.
		{
			ASSERT(m_pChar);
			CObjBase *pObj = m_Targ_UID.ObjFind();
			if ( pObj )
			{
				CPointMap pt = pObj->GetTopLevelObj()->GetTopPoint();
				m_pChar->m_dirFace = m_pChar->GetDir(pObj, m_pChar->m_dirFace);
				m_pChar->Spell_Teleport(pt, true, false);
			}
			break;
		}
		case CV_INFO:
		{
			// We could also get ground tile info.
			addTarget(CLIMODE_TARG_OBJ_INFO, g_Cfg.GetDefaultMsg(DEFMSG_SELECT_ITEM_INFO), true, false);
			break;
		}
		case CV_INFORMATION:
		{
			SysMessage(g_Serv.GetStatusString(0x22));
			SysMessage(g_Serv.GetStatusString(0x24));
			break;
		}
		case CV_LAST:	// fake previous target
		{
			if ( GetTargMode() >= CLIMODE_MOUSE_TYPE )
			{
				ASSERT(m_pChar);
				CObjBase *pObj = m_pChar->m_Act_Targ.ObjFind();
				if ( pObj )
				{
					Event_Target(GetTargMode(), pObj->GetUID(), pObj->GetTopPoint());
					addTargetCancel();
				}
				break;
			}
			return false;
		}
		case CV_LINK:	// link doors
		{
			m_Targ_UID.InitUID();
			addTarget(CLIMODE_TARG_LINK, g_Cfg.GetDefaultMsg(DEFMSG_SELECT_LINK_ITEM));
			break;
		}
		case CV_MAPWAYPOINT:
		{
			INT64 piVal[2];
			size_t iArgQty = Str_ParseCmds(s.GetArgRaw(), piVal, COUNTOF(piVal));
			if ( iArgQty < 2 )
			{
				SysMessage("Usage: MAPWAYPOINT uid type");
				break;
			}
			CObjBase *pObj = static_cast<CGrayUID>(piVal[0]).ObjFind();
			addMapWaypoint(pObj, static_cast<MAPWAYPOINT_TYPE>(piVal[1]));
			break;
		}
		case CV_MENU:
		{
			Menu_Setup(g_Cfg.ResourceGetIDType(RES_MENU, s.GetArgStr()));
			break;
		}
		case CV_MIDILIST:
		{
			INT64 piMidi[64];
			size_t iArgQty = Str_ParseCmds(s.GetArgStr(), piMidi, COUNTOF(piMidi));
			if ( iArgQty > 0 )
				addMusic(static_cast<MIDI_TYPE>(piMidi[Calc_GetRandVal(iArgQty)]));
			break;
		}
		case CV_NUDGE:
		{
			if ( !s.HasArgs() )
			{
				SysMessage("Usage: NUDGE dx dy dz");
				break;
			}
			m_Targ_Text = s.GetArgRaw();
			m_tmTile.m_ptFirst.InitPoint();		// clear this first
			m_tmTile.m_Code = CV_NUDGE;
			addTarget(CLIMODE_TARG_TILE, g_Cfg.GetDefaultMsg(DEFMSG_SELECT_NUDGE_AREA), true);
			break;
		}
		case CV_NUKE:
		{
			m_Targ_Text = s.GetArgRaw();
			m_tmTile.m_ptFirst.InitPoint();		// clear this first
			m_tmTile.m_Code = CV_NUKE;			// set nuke code
			addTarget(CLIMODE_TARG_TILE, g_Cfg.GetDefaultMsg(DEFMSG_SELECT_NUKE_AREA), true);
			break;
		}
		case CV_NUKECHAR:
		{
			m_Targ_Text = s.GetArgRaw();
			m_tmTile.m_ptFirst.InitPoint();		// clear this first
			m_tmTile.m_Code = CV_NUKECHAR;		// set nuke code
			addTarget(CLIMODE_TARG_TILE, g_Cfg.GetDefaultMsg(DEFMSG_SELECT_NUKE_CHAR_AREA), true);
			break;
		}
		case CV_OPENPAPERDOLL:
		{
			const CChar *pChar = s.HasArgs() ? static_cast<CGrayUID>(s.GetArgVal()).CharFind() : m_pChar;
			if ( pChar )
				addCharPaperdoll(pChar);
			break;
		}
		case CV_OPENTRADEWINDOW:
		{
			TCHAR *ppArgs[2];
			Str_ParseCmds(s.GetArgStr(), ppArgs, COUNTOF(ppArgs));

			CChar *pChar = ppArgs[0] ? static_cast<CGrayUID>(Exp_GetLLVal(ppArgs[0])).CharFind() : NULL;
			if ( pChar )
			{
				CItem *pItem = ppArgs[1] ? static_cast<CGrayUID>(Exp_GetLLVal(ppArgs[1])).ItemFind() : NULL;
				Cmd_SecureTrade(pChar, pItem);
			}
			break;
		}
		case CV_PAGE:
			Cmd_GM_PageCmd(s.GetArgStr());
			break;
		case CV_REPAIR:
			addTarget(CLIMODE_TARG_REPAIR, g_Cfg.GetDefaultMsg(DEFMSG_SELECT_ITEM_REPAIR));
			break;
		case CV_FLUSH:
#ifndef _MTNETWORK
			g_NetworkOut.flush(this);
#else
			g_NetworkManager.flush(m_NetState);
#endif
			break;
		case CV_RESEND:
			addReSync();
			break;
		case CV_SAVE:
			g_World.Save(s.GetArgVal() != 0);
			break;
		case CV_SCROLL:
			// put a scroll up.
			addScrollResource(s.GetArgStr(), SCROLL_TYPE_UPDATES);
			break;
		case CV_SENDPACKET:
			SendPacket(s.GetArgStr());
			break;
		case CV_SELF:		// fake self target
			if ( GetTargMode() >= CLIMODE_MOUSE_TYPE )
			{
				ASSERT(m_pChar);
				Event_Target(GetTargMode(), m_pChar->GetUID(), m_pChar->GetTopPoint());
				addTargetCancel();
				break;
			}
			return false;
		case CV_SHOWSKILLS:
			addSkillWindow(static_cast<SKILL_TYPE>(g_Cfg.m_iMaxSkill));		// reload the real skills
			break;
		case CV_SKILLMENU:
			Cmd_Skill_Menu(g_Cfg.ResourceGetIDType(RES_SKILLMENU, s.GetArgStr()));
			break;
		case CV_SKILLSELECT:
			Event_Skill_Use(g_Cfg.FindSkillKey(s.GetArgStr()));
			break;
		case CV_SUMMON:
		{
			ASSERT(m_pChar);
			const CSpellDef *pSpellDef = g_Cfg.GetSpellDef(SPELL_Summon);
			if ( !pSpellDef )
				return false;

			m_pChar->m_Act_Targ = m_pChar->GetUID();
			m_pChar->m_Act_TargPrv = m_pChar->GetUID();

			if ( pSpellDef->IsSpellType(SPELLFLAG_TARG_OBJ|SPELLFLAG_TARG_XYZ) )
			{
				m_tmSkillMagery.m_Spell = SPELL_Summon;
				m_tmSkillMagery.m_SummonID = static_cast<CREID_TYPE>(g_Cfg.ResourceGetIndexType(RES_CHARDEF, s.GetArgStr()));

				LPCTSTR pszPrompt = g_Cfg.GetDefaultMsg(DEFMSG_SELECT_MAGIC_TARGET);
				if ( !pSpellDef->m_sTargetPrompt.IsEmpty() )
					pszPrompt = pSpellDef->m_sTargetPrompt;

				int iSpellTimeout = static_cast<int>(GetDefNum("SPELLTIMEOUT"));
				if ( !iSpellTimeout )
					iSpellTimeout = g_Cfg.m_iSpellTimeout * TICK_PER_SEC;

				addTarget(CLIMODE_TARG_SKILL_MAGERY, pszPrompt, pSpellDef->IsSpellType(SPELLFLAG_TARG_XYZ), pSpellDef->IsSpellType(SPELLFLAG_HARM), iSpellTimeout);
				break;
			}
			else
			{
				m_pChar->m_atMagery.m_Spell = SPELL_Summon;
				m_pChar->m_atMagery.m_SummonID = static_cast<CREID_TYPE>(g_Cfg.ResourceGetIndexType(RES_CHARDEF, s.GetArgStr()));

				if ( IsSetMagicFlags(MAGICF_PRECAST) && !pSpellDef->IsSpellType(SPELLFLAG_NOPRECAST) )
				{
					m_pChar->Spell_CastDone();
					break;
				}
				else
				{
					int iSkill;
					if ( !pSpellDef->GetPrimarySkill(&iSkill, NULL) )
						return false;

					m_pChar->Skill_Start(static_cast<SKILL_TYPE>(iSkill));
				}
			}
			break;
		}
		case CV_SMSG:
		case CV_SYSMESSAGE:
			SysMessage(s.GetArgStr());
			break;
		case CV_SYSMESSAGEF:	// there is still an issue with numbers not resolving properly when %i,%d,or other numeric format code is in use
		{
			TCHAR *ppArgs[4];
			size_t iArgQty = Str_ParseCmds(s.GetArgRaw(), ppArgs, COUNTOF(ppArgs));
			if ( iArgQty < 2 )
			{
				g_Log.EventError("SysMessagef with less than 1 args for the given text\n");
				return false;
			}
			if ( iArgQty > 4 )
			{
				g_Log.EventError("Too many arguments given to SysMessagef (max = text + 3\n");
				return false;
			}
			if ( *ppArgs[0] == '"' )	// skip quotes
				++ppArgs[0];
			for ( TCHAR *pEnd = ppArgs[0] + strlen(ppArgs[0]) - 1; pEnd >= ppArgs[0]; --pEnd )
			{
				if ( *pEnd == '"' )		// skip quotes
				{
					*pEnd = '\0';
					break;
				}
			}
			SysMessagef(ppArgs[0], ppArgs[1], ppArgs[2] ? ppArgs[2] : 0, ppArgs[3] ? ppArgs[3] : 0);
			break;
		}
		case CV_SMSGU:
		case CV_SYSMESSAGEUA:
		{
			TCHAR *ppArgs[5];
			size_t iArgQty = Str_ParseCmds(s.GetArgRaw(), ppArgs, COUNTOF(ppArgs));
			if ( iArgQty > 4 )
			{
				// Font and mode are actually ignored here, but they never made a difference anyway.. I'd like to keep the syntax similar to SAYUA
				NCHAR szBuffer[MAX_TALK_BUFFER];
				CvtSystemToNUNICODE(szBuffer, COUNTOF(szBuffer), ppArgs[4], -1);

				addBarkUNICODE(szBuffer, NULL, static_cast<HUE_TYPE>(Exp_GetLLVal(ppArgs[0])), TALKMODE_SYSTEM, FONT_NORMAL, ppArgs[3]);
			}
			break;
		}
		case CV_SMSGL:
		case CV_SYSMESSAGELOC:
		{
			TCHAR *ppArgs[256];
			size_t iArgQty = Str_ParseCmds(s.GetArgRaw(), ppArgs, COUNTOF(ppArgs), ",");
			if ( iArgQty > 1 )
			{
				HUE_TYPE hue = HUE_TEXT_DEF;
				if ( ATOI(ppArgs[0]) > 0 )
					hue = static_cast<HUE_TYPE>(Exp_GetLLVal(ppArgs[0]));

				DWORD dwClilocId = static_cast<DWORD>(Exp_GetLLVal(ppArgs[1]));

				CGString sVal;
				for ( size_t i = 2; i < iArgQty; ++i )
				{
					if ( sVal.GetLength() )
						sVal += "\t";
					sVal += !strcmp(ppArgs[i], "NULL") ? " " : ppArgs[i];
				}

				addBarkLocalized(dwClilocId, NULL, hue, TALKMODE_SYSTEM, FONT_NORMAL, sVal.GetPtr());
			}
			break;
		}
		case CV_SMSGLEX:
		case CV_SYSMESSAGELOCEX:
		{
			TCHAR *ppArgs[256];
			size_t iArgQty = Str_ParseCmds(s.GetArgRaw(), ppArgs, COUNTOF(ppArgs), ",");
			if ( iArgQty > 2 )
			{
				HUE_TYPE hue = HUE_TEXT_DEF;
				AFFIX_TYPE affix = AFFIX_APPEND;
				if ( ATOI(ppArgs[0]) > 0 )
					hue = static_cast<HUE_TYPE>(Exp_GetLLVal(ppArgs[0]));

				DWORD dwClilocId = static_cast<DWORD>(Exp_GetLLVal(ppArgs[1]));

				if ( ppArgs[2] )
					affix = static_cast<AFFIX_TYPE>(Exp_GetLLVal(ppArgs[2]));

				CGString sVal;
				for ( size_t i = 4; i < iArgQty; ++i )
				{
					if ( sVal.GetLength() )
						sVal += "\t";
					sVal += !strcmp(ppArgs[i], "NULL") ? " " : ppArgs[i];
				}

				addBarkLocalizedEx(dwClilocId, NULL, hue, TALKMODE_SYSTEM, FONT_NORMAL, affix, ppArgs[3], sVal.GetPtr());
			}
			break;
		}
		case CV_TELE:
			Cmd_Skill_Magery(SPELL_Teleport, dynamic_cast<CObjBase *>(pSrc));
			break;
		case CV_TILE:
			if ( !s.HasArgs() )
			{
				SysMessage("Usage: TILE z-height item1 item2 itemX");
				break;
			}
			m_Targ_Text = s.GetArgStr();	// point at the options
			m_tmTile.m_ptFirst.InitPoint();	// clear this first
			m_tmTile.m_Code = CV_TILE;
			addTarget(CLIMODE_TARG_TILE, "Pick 1st corner:", true);
			break;
		case CV_VERSION:
			SysMessage(g_szServerDescription);
			break;
		case CV_WEBLINK:
			addWebLaunch(s.GetArgStr());
			break;
		default:
			if ( r_LoadVal(s) )
			{
				CGString sVal;
				if ( r_WriteVal(s.GetKey(), sVal, pSrc) )
					return true;
			}
			return CScriptObj::r_Verb(s, pSrc);		// used in the case of web pages to access server level things
	}
	return true;
	EXC_CATCH;

	EXC_DEBUG_START;
	EXC_ADD_SCRIPTSRC;
	EXC_DEBUG_END;
	return false;
}