示例#1
0
void unload_modules(){

	//if(module_flag & 3)
	//	SysUnloadModule(SYSMODULE_NET);

	if(module_flag & 2)
		SysUnloadModule(SYSMODULE_PNGDEC);

	if(module_flag & 1)
		SysUnloadModule(SYSMODULE_FS);
}
示例#2
0
文件: demo.cpp 项目: cebash/PS3GUI
void unload_modules() {

    VideoModule::getVideoModule()->stop();


    if(module_flag & 2)
        SysUnloadModule(SYSMODULE_PNGDEC);

    if(module_flag & 1)
        SysUnloadModule(SYSMODULE_FS);
}
示例#3
0
文件: init.c 项目: 3calabera/PSL1GHT
int netDeinitialize()
{
	netFinalizeNetwork();
	if (__netMemory)
		free(__netMemory);
	__netMemory = NULL;

	SysUnloadModule(SYSMODULE_NET);
	return 0;
}
示例#4
0
文件: main.c 项目: 3calabera/tiny3d
void exiting()
{

    SysUnloadModule(SYSMODULE_PNGDEC);
  
}
示例#5
0
文件: echoserv.c 项目: NZHawk/PSL1GHT
int main(int argc, char *argv[]) {
    int       list_s;                /*  listening socket          */
    int       conn_s;                /*  connection socket         */
    short int port;                  /*  port number               */
    struct    sockaddr_in servaddr;  /*  socket address structure  */
    char      buffer[MAX_LINE];      /*  character buffer          */
    char     *endptr;                /*  for strtol()              */

	fprintf(stdout, "Starting ECHOServer.\n");
    /*  Get port number from the command line, and
        set to default port if no arguments were supplied  */

    if ( argc == 2 ) {
		port = strtol(argv[1], &endptr, 0);
		if ( *endptr ) {
			fprintf(stderr, "ECHOSERV: Invalid port number.\n");
			exit(EXIT_FAILURE);
		}
    }else if ( argc < 2 ) {
		port = ECHO_PORT;
    }else{
		fprintf(stderr, "ECHOSERV: Invalid arguments.\n");
		exit(EXIT_FAILURE);
    }

	printf("SysLoadModule(NET)=%d\n", SysLoadModule(SYSMODULE_NET));
    printf("net_init()=%d\n", net_initialize_network());

    /*  Create the listening socket  */

    if ( (list_s = socket(AF_INET, SOCK_STREAM, 0)) < 0 ) {
		fprintf(stderr, "ECHOSERV: Error creating listening socket.\n");
		printf("errno: %d\n", errno);
		exit(EXIT_FAILURE);
    }


    /*  Set all bytes in socket address structure to
        zero, and fill in the relevant data members   */

    memset(&servaddr, 0, sizeof(servaddr));
    servaddr.sin_family      = AF_INET;
    servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
    servaddr.sin_port        = htons(port);


    /*  Bind our socket addresss to the 
	listening socket, and call listen()  */

    if ( bind(list_s, (struct sockaddr *) &servaddr, sizeof(servaddr)) < 0 ) {
		fprintf(stderr, "ECHOSERV: Error calling bind()\n");
		exit(EXIT_FAILURE);
    }

    if ( listen(list_s, LISTENQ) < 0 ) {
		fprintf(stderr, "ECHOSERV: Error calling listen()\n");
		exit(EXIT_FAILURE);
    }
    char* message = "Welcome to ECHOServer test.\nType exit and hit enter to close app, otherwise type anything you want and hit enter and I will replay it back to you free of charge. :)";
    /*  Enter an infinite loop to respond
        to client requests and echo input  */
	int run = 1;
    while ( run ) {

		/*  Wait for a connection, then accept() it  */

		if ( (conn_s = accept(list_s, NULL, NULL) ) < 0 ) {
			fprintf(stderr, "ECHOSERV: Error calling accept()\n");
			exit(EXIT_FAILURE);
		}

		Writeline(conn_s, message, strlen(message));

		/*  Retrieve an input line from the connected socket
			then simply write it back to the same socket.     */

		Readline(conn_s, buffer, MAX_LINE-1);
		if(strncmp("exit", buffer, 4) == 0)
			run = 0;
		Writeline(conn_s, buffer, strlen(buffer));


		/*  Close the connected socket  */

		if ( closesocket(conn_s) < 0 ) {
			fprintf(stderr, "ECHOSERV: Error calling closesocket()\n");
			exit(EXIT_FAILURE);
		}

    }
	net_finalize_network();
	SysUnloadModule(SYSMODULE_NET);
}
示例#6
0
文件: main.c 项目: cloned67/tiny3d
s32 main(s32 argc, const char* argv[])
{
	PadInfo padinfo;
	PadData paddata;
	int i;
	
	tiny3d_Init(1024*1024);

	ioPadInit(7);
    
    SysLoadModule(SYSMODULE_PNGDEC);

	// Load texture

    LoadTexture();

    /* data for the ghost */

    ghost[0].x     = 0.0f;
    ghost[0].y     = 0.0f;
    ghost[0].dx    = 1.5f;
    ghost[0].dy    = 1.5f;
    ghost[0].frame = 0;
    ghost[0].color = 0xffffff80;

    ghost[1].x     = (847.0f - 64.0f);
    ghost[1].y     = 0.0f;
    ghost[1].dx    = -1.5f;
    ghost[1].dy    = 1.5f;
    ghost[1].frame = 0;
    ghost[1].color = 0x8f8fff80;

    ghost[2].x     = 0.0f;
    ghost[2].y     = (511.0f - 64.0f);
    ghost[2].dx    = 1.5f;
    ghost[2].dy    = -1.5f;
    ghost[2].frame = 0;
    ghost[2].color = 0xff8f8f80;

    ghost[3].x     = (847.0f - 64.0f);
    ghost[3].y     = (511.0f - 64.0f);
    ghost[3].dx    = -1.5f;
    ghost[3].dy    = -1.5f;
    ghost[3].frame = 0;
    ghost[3].color = 0x8fff8f80;
	
	// Ok, everything is setup. Now for the main loop.
	while(1) {

        /* DRAWING STARTS HERE */

        // clear the screen, buffer Z and initializes environment to 2D

        tiny3d_Clear(0xff000000, TINY3D_CLEAR_ALL);

        // Enable alpha Test
        tiny3d_AlphaTest(1, 0x10, TINY3D_ALPHA_FUNC_GEQUAL);

        // Enable alpha blending.
        tiny3d_BlendFunc(1, TINY3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA | TINY3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA,
            NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_ALPHA | NV30_3D_BLEND_FUNC_DST_ALPHA_ZERO,
            TINY3D_BLEND_RGB_FUNC_ADD | TINY3D_BLEND_ALPHA_FUNC_ADD);
      

		// Check the pads.
		ioPadGetInfo(&padinfo);

		for(i = 0; i < MAX_PADS; i++){

			if(padinfo.status[i]){
				ioPadGetData(i, &paddata);
				
				if(paddata.BTN_CROSS){
					return 0;
				}
			}
			
		}

        drawScene(); // Draw

        /* DRAWING FINISH HERE */

        tiny3d_Flip();
		
	}
	
    SysUnloadModule(SYSMODULE_PNGDEC);

	return 0;
}