//
// =======================================================================================================================
//    Map_ImportFile
// =======================================================================================================================
//
void Map_ImportFile( char *fileName ) {
	char	*buf;
	idStr	temp;
	Sys_BeginWait();
	temp = fileName;
	temp.BackSlashesToSlashes();
	if( LoadFile( temp, ( void ** ) &buf ) != -1 ) {
		Map_ImportBuffer( buf );
		Mem_Free( buf );
		Map_BuildBrushData();
	}
	Sys_UpdateWindows( W_ALL );
	mapModified = 1;
	Sys_EndWait();
}
示例#2
0
//
//================
//Map_ImportFile
//================
//
void Map_ImportFile (char *filename)
{
  char* buf;
	char temp[1024];
	Sys_BeginWait ();
	QE_ConvertDOSToUnixName( temp, filename );
  if (LoadFile (filename, (void **)&buf) != -1)
  {
    Map_ImportBuffer(buf);
    free(buf);
    Map_BuildBrushData();
  }
	Sys_UpdateWindows (W_ALL);
	modified = true;
	Sys_EndWait();
}
/*
 =======================================================================================================================
 =======================================================================================================================
 */
void Map_BuildBrushData( void ) {
	brush_t *b, *next;
	if( active_brushes.next == NULL ) {
		return;
	}
	Sys_BeginWait();	// this could take a while
	int n = 0;
	for( b = active_brushes.next; b != NULL && b != &active_brushes; b = next ) {
		next = b->next;
		Brush_Build( b, true, false, false );
		if( !b->brush_faces || ( g_PrefsDlg.m_bCleanTiny && CheckForTinyBrush( b, n++, g_PrefsDlg.m_fTinySize ) ) ) {
			Brush_Free( b );
			common->Printf( "Removed degenerate brush\n" );
		}
	}
	Sys_EndWait();
}
示例#4
0
//
//================
//Map_ImportFile
//================
//
void Map_ImportFile( const char *filename ){
	FileStream file;
	Sys_BeginWait();

	Sys_Printf( "Importing map from %s\n",filename );

	const char* type = strrchr( filename,'.' );
	if ( type != NULL ) {
		type++;
	}
	/*!\todo Resolve "r" problem in scriptlib" */
	if ( file.Open( filename, "rb" ) ) {
		Map_Import( &file, type, true );
	}
	else{
		Sys_FPrintf( SYS_ERR, "ERROR: couldn't open %s for read\n", filename );
	}

	file.Close();

	Sys_UpdateWindows( W_ALL );
	modified = true;
	Sys_EndWait();
}
示例#5
0
/*
=============
Undo_Undo
=============
*/
void Undo_Undo(void)
{
	undo_t *undo, *redo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity, *pUndoEntity;

	if (!g_lastundo)
	{
		Sys_Status("Nothing left to undo.\n");
		return;
	}
	if (!g_lastundo->done)
	{
		Sys_Status("Undo_Undo: WARNING: last undo not yet finished!\n");
	}
	// get the last undo
	undo = g_lastundo;
	if (g_lastundo->prev) g_lastundo->prev->next = NULL;
	else g_undolist = NULL;
	g_lastundo = g_lastundo->prev;

	//allocate a new redo
	redo = (undo_t *) Mem_ClearedAlloc(sizeof(undo_t), TAG_TOOLS);
	if (!redo) return;
	memset(redo, 0, sizeof(undo_t));
	redo->brushlist.next = &redo->brushlist;
	redo->brushlist.prev = &redo->brushlist;
	redo->entitylist.next = &redo->entitylist;
	redo->entitylist.prev = &redo->entitylist;
	if (g_lastredo) g_lastredo->next = redo;
	else g_redolist = redo;
	redo->prev = g_lastredo;
	redo->next = NULL;
	g_lastredo = redo;
	redo->time = Sys_DoubleTime();
	redo->id = g_redoId++;
	redo->done = true;
	redo->operation = undo->operation;

	//reset the redo IDs of all brushes using the new ID
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pBrush->next)
	{
		if (pBrush->redoId == redo->id)
		{
			pBrush->redoId = 0;
		}
	}
	for (pBrush = selected_brushes.next; pBrush != NULL && pBrush != &selected_brushes; pBrush = pBrush->next)
	{
		if (pBrush->redoId == redo->id)
		{
			pBrush->redoId = 0;
		}
	}
	//reset the redo IDs of all entities using thew new ID
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next)
	{
		if (pEntity->redoId == redo->id)
		{
			pEntity->redoId = 0;
		}
	}

	// remove current selection
	Select_Deselect();
	// move "created" brushes to the redo
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush=pNextBrush)
	{
		pNextBrush = pBrush->next;
		if (pBrush->undoId == undo->id)
		{
			//Brush_Free(pBrush);
			//move the brush to the redo
			Brush_RemoveFromList(pBrush);
			Brush_AddToList(pBrush, &redo->brushlist);
			//make sure the ID of the owner is stored
			pBrush->ownerId = pBrush->owner->entityId;
			//unlink the brush from the owner entity
			Entity_UnlinkBrush(pBrush);
		}
	}
	// move "created" entities to the redo
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
	{
		pNextEntity = pEntity->next;
		if (pEntity->undoId == undo->id)
		{
			// check if this entity is in the undo
			for (pUndoEntity = undo->entitylist.next; pUndoEntity != NULL && pUndoEntity != &undo->entitylist; pUndoEntity = pUndoEntity->next)
			{
				// move brushes to the undo entity
				if (pUndoEntity->entityId == pEntity->entityId)
				{
					pUndoEntity->brushes.next = pEntity->brushes.next;
					pUndoEntity->brushes.prev = pEntity->brushes.prev;
					pEntity->brushes.next = &pEntity->brushes;
					pEntity->brushes.prev = &pEntity->brushes;
				}
			}
			//
			//Entity_Free(pEntity);
			//move the entity to the redo
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &redo->entitylist);
		}
	}
	// add the undo entities back into the entity list
	for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = undo->entitylist.next)
	{
		g_undoMemorySize -= Entity_MemorySize(pEntity);
		//if this is the world entity
		if (pEntity->entityId == world_entity->entityId)
		{
			//free the epairs of the world entity
			Entity_FreeEpairs(world_entity);
			//set back the original epairs
			world_entity->epairs = pEntity->epairs;
			//free the world_entity clone that stored the epairs
			Entity_Free(pEntity);
		}
		else
		{
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &entities);
			pEntity->redoId = redo->id;
		}
	}
	// add the undo brushes back into the selected brushes
	for (pBrush = undo->brushlist.next; pBrush != NULL && pBrush != &undo->brushlist; pBrush = undo->brushlist.next)
	{
		g_undoMemorySize -= Brush_MemorySize(pBrush);
		Brush_RemoveFromList(pBrush);
    	Brush_AddToList(pBrush, &active_brushes);
		for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next)
		{
			if (pEntity->entityId == pBrush->ownerId)
			{
				Entity_LinkBrush(pEntity, pBrush);
				break;
			}
		}
		//if the brush is not linked then it should be linked into the world entity
		if (pEntity == NULL || pEntity == &entities)
		{
			Entity_LinkBrush(world_entity, pBrush);
		}
		//build the brush
		//Brush_Build(pBrush);
		Select_Brush(pBrush);
		pBrush->redoId = redo->id;
    }
	//
	common->Printf("%s undone.\n", undo->operation);
	// free the undo
	g_undoMemorySize -= sizeof(undo_t);
	Mem_Free(undo);
	g_undoSize--;
	g_undoId--;
	if (g_undoId <= 0) g_undoId = 2 * g_undoMaxSize;
	//

	Sys_BeginWait();
	brush_t *b, *next;
	for (b = active_brushes.next ; b != NULL && b != &active_brushes ; b=next) {
		next = b->next;
		Brush_Build( b, true, false, false );
	}
	for (b = selected_brushes.next ; b != NULL && b != &selected_brushes ; b=next) {
		next = b->next;
		Brush_Build( b, true, false, false );
	}
	Sys_EndWait();

    g_bScreenUpdates = true; 
    Sys_UpdateWindows(W_ALL);
}
示例#6
0
/*
   ================
   Map_LoadFile
   ================
 */
void Map_LoadFile( const char *filename ){
	clock_t start, finish;
	double elapsed_time;
	start = clock();

	Sys_BeginWait();
	Select_Deselect();
	/*!
	   \todo FIXME TTimo why is this commented out?
	   stability issues maybe? or duplicate feature?
	   forcing to show the console during map load was a good thing IMO
	 */
	//SetInspectorMode(W_CONSOLE);
	Sys_Printf( "Loading map from %s\n", filename );

	Map_Free();
	//++timo FIXME: maybe even easier to have Group_Init called from Map_Free?
	Group_Init();
	g_qeglobals.d_num_entities = 0;
	g_qeglobals.d_parsed_brushes = 0;


	// cancel the map loading process
	// used when conversion between standard map format and BP format is required and the user cancels the process
	g_bCancel_Map_LoadFile = false;

	strcpy( currentmap, filename );

	g_bScreenUpdates = false; // leo: avoid redraws while loading the map (see fenris:1952)

	// prepare to let the map module do the parsing
	FileStream file;
	const char* type = strrchr( filename,'.' );
	if ( type != NULL ) {
		type++;
	}
	// NOTE TTimo opening has binary doesn't make a lot of sense
	// but opening as text confuses the scriptlib parser
	// this may be a problem if we "rb" and use the XML parser, might have an incompatibility
	if ( file.Open( filename, "rb" ) ) {
		Map_Import( &file, type );
	}
	else{
		Sys_FPrintf( SYS_ERR, "ERROR: failed to open %s for read\n", filename );
	}
	file.Close();

	g_bScreenUpdates = true;

	if ( g_bCancel_Map_LoadFile ) {
		Sys_Printf( "Map_LoadFile canceled\n" );
		Map_New();
		Sys_EndWait();
		return;
	}

	if ( !world_entity ) {
		Sys_Printf( "No worldspawn in map.\n" );
		Map_New();
		Sys_EndWait();
		return;
	}
	finish = clock();
	elapsed_time = (double)( finish - start ) / CLOCKS_PER_SEC;

	Sys_Printf( "--- LoadMapFile ---\n" );
	Sys_Printf( "%s\n", filename );

	Sys_Printf( "%5i brushes\n",  g_qeglobals.d_parsed_brushes );
	Sys_Printf( "%5i entities\n", g_qeglobals.d_num_entities );
	Sys_Printf( "%5.2f second(s) load time\n", elapsed_time );

	Sys_EndWait();

	Map_RestoreBetween();

	//
	// move the view to a start position
	//
	Map_StartPosition();

	Map_RegionOff();

	modified = false;
	Sys_SetTitle( filename );

	Texture_ShowInuse();
	QERApp_SortActiveShaders();

	Sys_UpdateWindows( W_ALL );
}
示例#7
0
/*
==================
WinMain

==================
*/
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance
					,LPSTR lpCmdLine, int nCmdShow)
{
    MSG        msg;
	double		time, oldtime, delta;
	HACCEL		accelerators;

	g_qeglobals.d_hInstance = hInstance;

	InitCommonControls ();

	screen_width = GetSystemMetrics (SM_CXFULLSCREEN);
	screen_height = GetSystemMetrics (SM_CYFULLSCREEN);

	// hack for broken NT 4.0 dual screen
	if (screen_width > 2*screen_height)
		screen_width /= 2;

	accelerators = LoadAccelerators (hInstance
		, MAKEINTRESOURCE(IDR_ACCELERATOR1));
	if (!accelerators)
		Error ("LoadAccelerators failed");

	Main_Create (hInstance);

	WCam_Create (hInstance);
	WXY_Create (hInstance);
	WZ_Create (hInstance);
	CreateEntityWindow(hInstance);

	// the project file can be specified on the command line,
	// or implicitly found in the scripts directory
	if (lpCmdLine && strlen(lpCmdLine))
	{
		ParseCommandLine (lpCmdLine);
		if (!QE_LoadProject(argv[1]))
			Error ("Couldn't load %s project file", argv[1]);
	}
	else if (!QE_LoadProject("scripts/quake.qe4"))
		Error ("Couldn't load scripts/quake.qe4 project file");

	QE_Init ();

	Sys_Printf ("Entering message loop\n");

	oldtime = Sys_DoubleTime ();

	while (!have_quit)
	{
		Sys_EndWait ();		// remove wait cursor if active

		while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
		{
			if (!TranslateAccelerator(g_qeglobals.d_hwndMain, accelerators, &msg) )
			{
      			TranslateMessage (&msg);
      			DispatchMessage (&msg);
			}
			if (msg.message == WM_QUIT)
				have_quit = true;
		}


		CheckBspProcess ();

		time = Sys_DoubleTime ();
		delta = time - oldtime;
		oldtime = time;
		if (delta > 0.2)
			delta = 0.2;

		// run time dependant behavior
		Cam_MouseControl (delta);

		// update any windows now
		if (update_bits & W_CAMERA)
		{
			InvalidateRect(g_qeglobals.d_hwndCamera, NULL, false);
			UpdateWindow (g_qeglobals.d_hwndCamera);
		}
		if (update_bits & (W_Z | W_Z_OVERLAY) )
		{
			InvalidateRect(g_qeglobals.d_hwndZ, NULL, false);
			UpdateWindow (g_qeglobals.d_hwndZ);
		}
			
		if ( update_bits & W_TEXTURE )
		{
			InvalidateRect(g_qeglobals.d_hwndTexture, NULL, false);
			UpdateWindow (g_qeglobals.d_hwndEntity);
		}
	
		if (update_bits & (W_XY | W_XY_OVERLAY))
		{
			InvalidateRect(g_qeglobals.d_hwndXY, NULL, false);
			UpdateWindow (g_qeglobals.d_hwndXY);
		}

		update_bits = 0;

		if (!cambuttonstate && !have_quit)
		{	// if not driving in the camera view, block
			WaitMessage ();
		}

	}

    /* return success of application */
    return TRUE;

}
示例#8
0
 /*
 =======================================================================================================================
	Map_LoadFile
 =======================================================================================================================
 */
void Map_LoadFile(const char *filename) {
	entity_t *ent;
	CWaitDlg dlg;
	idStr fileStr, status;
	idMapFile mapfile;

	Sys_BeginWait();
	Select_Deselect();

	dlg.AllowCancel( true );
	idStr( filename ).ExtractFileName( fileStr );
	sprintf( status, "Loading %s...", fileStr.c_str() );
	dlg.SetWindowText( status );
	sprintf( status, "Reading file %s...", fileStr.c_str() );
	dlg.SetText( status );

	// SetInspectorMode(W_CONSOLE);
	fileStr = filename;
	fileStr.BackSlashesToSlashes();

	common->Printf( "Map_LoadFile: %s\n", fileStr.c_str() );

	Map_Free();

	g_qeglobals.d_parsed_brushes = 0;
	strcpy( currentmap, filename );

	if(mapfile.Parse(filename, true, true)) {
		g_qeglobals.bNeedConvert = false;
		g_qeglobals.bOldBrushes = false;
		g_qeglobals.bPrimitBrushes = false;
		g_qeglobals.mapVersion = 1.0;

		long lastUpdate = 0;
		int count = mapfile.GetNumEntities();
		for (int i = 0; i < count; i++) {
			idMapEntity *mapent = mapfile.GetEntity(i);
			if (mapent) {
				idStr classname = mapent->epairs.GetString("classname");
				// Update 20 times a second
				if ( (GetTickCount() - lastUpdate) > 50 ) {
					lastUpdate = GetTickCount();
					sprintf(status, "Loading entity %i (%s)...", i, classname.c_str());
					dlg.SetText(status);
				}
				if ( dlg.CancelPressed() ) {
					Sys_Status("Map load cancelled.\n");
					Map_New();
					return;
				}
				if (classname == "worldspawn") {
					world_entity = EntityFromMapEntity(mapent, &dlg);
					Entity_PostParse(world_entity, &active_brushes);
				} else {
					ent = EntityFromMapEntity(mapent, &dlg);
					Entity_PostParse(ent, &active_brushes);
					Entity_Name(ent, true);
					// add the entity to the end of the entity list
					ent->next = &entities;
					ent->prev = entities.prev;
					entities.prev->next = ent;
					entities.prev = ent;
					g_qeglobals.d_num_entities++;
				}
			}
		}
	}

	if (!world_entity) {
		Sys_Status("No worldspawn in map.\n");
		Map_New();
		return;
	}

	common->Printf("--- LoadMapFile ---\n");
	common->Printf("%s\n", fileStr.c_str());

	common->Printf("%5i brushes\n", g_qeglobals.d_parsed_brushes);
	common->Printf("%5i entities\n", g_qeglobals.d_num_entities);

	dlg.SetText("Restoring Between");
	Map_RestoreBetween();

	dlg.SetText("Building Brush Data");
	common->Printf("Map_BuildAllDisplayLists\n");
	Map_BuildBrushData();

	//
	// reset the "need conversion" flag conversion to the good format done in
	// Map_BuildBrushData
	//
	g_qeglobals.bNeedConvert = false;

	// move the view to a start position
	ent = AngledEntity();

	g_pParentWnd->GetCamera()->Camera().angles[PITCH] = 0;

	if (ent) {
		GetVectorForKey(ent, "origin", g_pParentWnd->GetCamera()->Camera().origin);
		GetVectorForKey(ent, "origin", g_pParentWnd->GetXYWnd()->GetOrigin());
		g_pParentWnd->GetCamera()->Camera().angles[YAW] = FloatForKey(ent, "angle");
	}
	else {
		g_pParentWnd->GetCamera()->Camera().angles[YAW] = 0;
		VectorCopy(vec3_origin, g_pParentWnd->GetCamera()->Camera().origin);
		VectorCopy(vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin());
	}

	Map_RegionOff();

	mapModified = 0;

	if (GetFileAttributes(filename) & FILE_ATTRIBUTE_READONLY) {
		fileStr += " (read only) ";
	}
	Sys_SetTitle(fileStr);

	Texture_ShowInuse();

	if (g_pParentWnd->GetCamera()->GetRenderMode()) {
		g_pParentWnd->GetCamera()->BuildRendererState();
	}

	Sys_EndWait();
	Sys_UpdateWindows(W_ALL);
}
示例#9
0
/*
================
Map_LoadFile
================
*/
void Map_LoadFile (char *filename)
{
    char		*buf;
	entity_t	*ent;
	char         temp[1024];

	Sys_BeginWait ();
	Select_Deselect();
	//SetInspectorMode(W_CONSOLE);

	QE_ConvertDOSToUnixName( temp, filename );
	Sys_Printf ("Map_LoadFile: %s\n", temp );

	Map_Free ();
	//++timo FIXME: maybe even easier to have Group_Init called from Map_Free?
	Group_Init();

	g_qeglobals.d_parsed_brushes = 0;
	strcpy (currentmap, filename);

	if (LoadFile (filename, (void **)&buf) != -1)
	{

		StartTokenParsing (buf);
		g_qeglobals.d_num_entities = 0;

		// Timo
		// will be used in Entity_Parse to detect if a conversion between brush formats is needed
		g_qeglobals.bNeedConvert = false;
		g_qeglobals.bOldBrushes = false;
		g_qeglobals.bPrimitBrushes = false;

		while (1)
		{
			ent = Entity_Parse (false, &active_brushes);
			if (!ent)
				break;
			if (!strcmp(ValueForKey (ent, "classname"), "worldspawn"))
			{
				if (world_entity)
					Sys_Printf ("WARNING: multiple worldspawn\n");
				world_entity = ent;
			}
			else if (!strcmp(ValueForKey (ent, "classname"), "group_info"))
      {
        // it's a group thing!
        Group_Add(ent);
        Entity_Free(ent);
      }
      else
			{
				// add the entity to the end of the entity list
				ent->next = &entities;
				ent->prev = entities.prev;
				entities.prev->next = ent;
				entities.prev = ent;
				g_qeglobals.d_num_entities++;
			}
		}
	}

  free (buf);

	if (!world_entity)
	{
		Sys_Printf ("No worldspawn in map.\n");
		Map_New ();
		return;
	}

    Sys_Printf ("--- LoadMapFile ---\n");
    Sys_Printf ("%s\n", temp );

    Sys_Printf ("%5i brushes\n",  g_qeglobals.d_parsed_brushes );
    Sys_Printf ("%5i entities\n", g_qeglobals.d_num_entities);

	Map_RestoreBetween ();

	Sys_Printf ("Map_BuildAllDisplayLists\n");
    Map_BuildBrushData();

	// reset the "need conversion" flag
	// conversion to the good format done in Map_BuildBrushData
	g_qeglobals.bNeedConvert=false;

	//
	// move the view to a start position
	//
  ent = AngledEntity();

  g_pParentWnd->GetCamera()->Camera().angles[PITCH] = 0;
	if (ent)
	{
		GetVectorForKey (ent, "origin", g_pParentWnd->GetCamera()->Camera().origin);
		GetVectorForKey (ent, "origin", g_pParentWnd->GetXYWnd()->GetOrigin());
		g_pParentWnd->GetCamera()->Camera().angles[YAW] = FloatForKey (ent, "angle");
	}
	else
	{
		g_pParentWnd->GetCamera()->Camera().angles[YAW] = 0;
		VectorCopy (vec3_origin, g_pParentWnd->GetCamera()->Camera().origin);
		VectorCopy (vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin());
	}

	Map_RegionOff ();


	modified = false;
	Sys_SetTitle (temp);

	Texture_ShowInuse ();

	Sys_EndWait();
	Sys_UpdateWindows (W_ALL);

}