示例#1
0
/*
==============
TDM_SendPlayerStatusBar
==============
Send status bar config string.
*/
void TDM_SendPlayerStatusBar(edict_t *ent)
{
	gi.WriteByte (SVC_CONFIGSTRING);
	gi.WriteShort (CS_STATUSBAR);
	gi.WriteString (TDM_CreatePlayerDmStatusBar (ent));
	gi.unicast (ent, true);
}
示例#2
0
/*
==============
TDM_SendStatusBarCS
==============
Send status bar config string.
*/
void TDM_SendStatusBarCS (edict_t *ent)
{
    gi.WriteByte (svc_configstring);
    gi.WriteShort (CS_STATUSBAR);
    gi.WriteString (TDM_CreatePlayerDmStatusBar (&ent->client->pers.config));
    gi.unicast (ent, true);
}