/* ============== TDM_SendPlayerStatusBar ============== Send status bar config string. */ void TDM_SendPlayerStatusBar(edict_t *ent) { gi.WriteByte (SVC_CONFIGSTRING); gi.WriteShort (CS_STATUSBAR); gi.WriteString (TDM_CreatePlayerDmStatusBar (ent)); gi.unicast (ent, true); }
/* ============== TDM_SendStatusBarCS ============== Send status bar config string. */ void TDM_SendStatusBarCS (edict_t *ent) { gi.WriteByte (svc_configstring); gi.WriteShort (CS_STATUSBAR); gi.WriteString (TDM_CreatePlayerDmStatusBar (&ent->client->pers.config)); gi.unicast (ent, true); }