/** * \brief Redux the Page file data. * \param[in] vsfname data file name. * \param[in] wallPath Path to save wall data. * \param[in] spritePath Path to save sprite data. * \param[in] soundPath Path to save sound data. * \param[in] palette Palette array. * \return On success true, otherwise false. * \note Caller is responsible for freeing allocated data by calling MM_FREE. */ PUBLIC wtBoolean PageFile_ReduxDecodePageData( const char *vsfname, const char *wallPath, const char *spritePath, const char *soundPath, W8 *palette ) { void *data; void *decdata; W32 length; char tempFileName[ 1024 ]; W32 i; W32 SpriteStart, NumBlocks, SoundStart; W32 soundBufferSize; W8 *soundBuffer; W32 totallength; printf( "Decoding Page Data..." ); if( ! PageFile_Setup( vsfname, &NumBlocks, &SpriteStart, &SoundStart ) ) { PageFile_Shutdown(); return false; } // //////////////////////////////////////////////////////////////////////// // Decode Walls for( i = 0 ; i < SpriteStart ; ++i ) { data = PageFile_getPage( i, &length ); if( data == NULL ) { continue; } decdata = PageFile_decodeWall_RGB32( (PW8)data, palette ); if( decdata == NULL ) { fprintf( stderr, "[PageFile_ReduxDecodePageData]: Unable to decode wall (%d).\n", i ); MM_FREE( data ); continue; } if( _filterScale > 0 ) { void *scaledImgBuf; scaledImgBuf = (void *) MM_MALLOC( 128 * 128 * 4 ); if( NULL == scaledImgBuf ) { MM_FREE( data ); MM_FREE( decdata ); continue; } // Scale2x if( _filterScale == 1 ) { scale( 2, (void *)scaledImgBuf, 128 * 4, decdata, 64 * 4, 4, 64, 64 ); RGB32toRGB24( (const PW8)scaledImgBuf, (PW8)scaledImgBuf, 128 * 128 * 4 ); } else { // hq2x RGB32toRGB24( (const PW8)decdata, (PW8)decdata, 64 * 64 * 4 ); RGB24toBGR565( decdata, decdata, 64 * 64 * 3 ); hq2x_32( (PW8)decdata, (PW8)scaledImgBuf, 64, 64, 64 * 2 * 4 ); RGB32toRGB24( (const PW8)scaledImgBuf, (PW8)scaledImgBuf, 128 * 128 * 4 ); } wt_snprintf( tempFileName, sizeof( tempFileName ), "%s%c%.3d.tga", wallPath, PATH_SEP, GetWallMappedIndex( i ) ); TGA_write( tempFileName, 24, 128, 128, scaledImgBuf, 0, 1 ); MM_FREE( scaledImgBuf ); } else { wt_snprintf( tempFileName, sizeof( tempFileName ), "%s%c%.3d.tga", wallPath, PATH_SEP, GetWallMappedIndex( i ) ); RGB32toRGB24( (const PW8)decdata, (PW8)decdata, 64 * 64 * 4 ); TGA_write( tempFileName, 24, 64, 64, decdata, 0, 1 ); } MM_FREE( data ); MM_FREE( decdata ); } // //////////////////////////////////////////////////////////////////////// // Decode Sprites for( i = SpriteStart ; i < SoundStart ; ++i ) { data = PageFile_getPage( i, &length ); if( data == NULL ) { continue; } decdata = PageFile_decodeSprite_RGB32( (PW8)data, palette ); if( decdata == NULL ) { MM_FREE( data ); continue; } if( _filterScale_Sprites > 0 ) { W8 *scaledImgBuf; scaledImgBuf = (PW8) MM_MALLOC( 128 * 128 * 4 ); if( NULL == scaledImgBuf ) { MM_FREE( data ); MM_FREE( decdata ); continue; } if( _filterScale_Sprites == 1 ) { scale( 2, (void *)scaledImgBuf, 128 * 4, decdata, 64 * 4, 4, 64, 64 ); } else { // hq2x RGB32toRGB24( (const PW8)decdata, (PW8)decdata, 64 * 64 * 4 ); RGB24toBGR565( decdata, decdata, 64 * 64 * 3 ); hq2x_32( (PW8)decdata, (PW8)scaledImgBuf, 64, 64, 64 * 2 * 4 ); ReduxAlphaChannel_hq2x( scaledImgBuf, 128, 128 ); } wt_snprintf( tempFileName, sizeof( tempFileName ), "%s%c%.3d.tga", spritePath, PATH_SEP, GetSpriteMappedIndex( i - SpriteStart ) ); TGA_write( tempFileName, 32, 128, 128, scaledImgBuf, 0, 1 ); MM_FREE( scaledImgBuf ); } else { wt_snprintf( tempFileName, sizeof( tempFileName ), "%s%c%.3d.tga", spritePath, PATH_SEP, GetSpriteMappedIndex( i - SpriteStart ) ); TGA_write( tempFileName, 32, 64, 64, decdata, 0, 1 ); } MM_FREE( data ); MM_FREE( decdata ); } // //////////////////////////////////////////////////////////////////////// // Decode SFX soundBufferSize = 20 * 4096; soundBuffer = (PW8) MM_MALLOC( soundBufferSize ); if( soundBuffer == NULL ) { PageFile_Shutdown(); return false; } totallength = 0; for( i = SoundStart ; i < NumBlocks ; ++i ) { data = PageFile_getPage( i, &length ); if( data == NULL ) { continue; } if( (totallength + length) > soundBufferSize ) { fprintf( stderr, "[PageFile_ReduxDecodePageData]: Buffer not large enough to hold sound data!\n" ); MM_FREE( data ); MM_FREE( soundBuffer ); return false; } MM_MEMCPY( soundBuffer + totallength, data, length ); totallength += length; if( length < 4096 ) { wt_snprintf( tempFileName, sizeof( tempFileName ), "%s%c%.3d.wav", soundPath, PATH_SEP, i - SoundStart ); wav_write( tempFileName, soundBuffer, totallength, 1, SAMPLERATE, 1 ); totallength = 0; } MM_FREE( data ); } MM_FREE( soundBuffer ); PageFile_Shutdown(); MM_FREE( data ); printf( "Done\n" ); return true; }
/** * \brief Decodes Blake Stone Planet Strike data. * \return Nothing. */ PUBLIC void blakestonePS_decoder( void ) { W32 width, height; void *data; char fname[ 256 ]; W8 *tempPalette; printf( "Blake Stone: Planet Strike Decoding\n\n" ); if( ! buildCacheDirectories() ) { fprintf( stderr, "Unable to create cache directories\n" ); return; } if( GFXFile_Setup( "VGADICT.VSI", "VGAHEAD.VSI", "VGAGRAPH.VSI" ) ) { GFXFile_decodeFont( 1, 256, 128, DIR_PICS ); GFXFile_decodeFont( 2, 256, 128, DIR_PICS ); GFXFile_decodeFont( 3, 256, 128, DIR_PICS ); GFXFile_decodeFont( 4, 256, 128, DIR_PICS ); GFXFile_decodeFont( 5, 256, 128, DIR_PICS ); GFXFile_decodeScript( 216, 248, DIR_GSCRIPTS ); GFXFile_decodeGFX( 6, 197, blakestone_gamepal, DIR_PICS ); GFXFile_cacheChunk( 201 ); tempPalette = (PW8)GFXFile_getChunk( 201 ); data = GFXFile_decodeChunk_RGB24( 53, &width, &height, tempPalette ); if( data ) { wt_snprintf( fname, sizeof( fname ), "%s%c%.3d.tga", DIR_PICS, PATH_SEP, 53 ); RGB24_adjustBrightness( data, width * height * 3 ); TGA_write( fname, 24, width, height, data, 0, 1 ); MM_FREE( data ); } GFXFile_cacheChunk( 203 ); tempPalette = (PW8)GFXFile_getChunk( 203 ); data = GFXFile_decodeChunk_RGB24( 143, &width, &height, tempPalette ); if( data ) { wt_snprintf( fname, sizeof( fname ), "%s%c%.3d.tga", DIR_PICS, PATH_SEP, 143 ); RGB24_adjustBrightness( data, width * height * 3 ); TGA_write( fname, 24, width, height, data, 0, 1 ); MM_FREE( data ); } data = GFXFile_decodeChunk_RGB24( 144, &width, &height, tempPalette ); if( data ) { wt_snprintf( fname, sizeof( fname ), "%s%c%.3d.tga", DIR_PICS, PATH_SEP, 144 ); RGB24_adjustBrightness( data, width * height * 3 ); TGA_write( fname, 24, width, height, data, 0, 1 ); MM_FREE( data ); } } GFXFile_Shutdown(); PageFile_ReduxDecodePageData( "VSWAP.VSI", DIR_WALLS, DIR_SPRITES, DIR_DSOUND, blakestone_gamepal ); /* if( AudioFile_Setup( "AUDIOHED.VSI", "AUDIOT.VSI" ) ) { AudioFile_ReduxDecodeSound( 0, 0, DIR_SOUNDFX ); AudioFile_ReduxDecodeMusic( 0, 0, DIR_MUSIC, NULL ); } AudioFile_Shutdown(); */ }
/** * \brief Decodes Blake Stone Aliens of Gold Full Version data. * \return Nothing. */ PUBLIC void blakestoneAGfull_decoder( void ) { W32 width, height; void *data; char fname[ 1024 ]; W8 *tempPalette; printf( "\n\nBlake Stone: Aliens of Gold Decoding\n" ); if( ! buildCacheDirectories() ) { printf( "Unable to create cache directories\n" ); return; } if( GFXFile_Setup( "VGADICT.BS6", "VGAHEAD.BS6", "VGAGRAPH.BS6" ) ) { GFXFile_decodeFont( 1, 256, 128, DIR_PICS ); GFXFile_decodeFont( 2, 256, 128, DIR_PICS ); GFXFile_decodeFont( 3, 256, 128, DIR_PICS ); GFXFile_decodeFont( 4, 256, 128, DIR_PICS ); GFXFile_decodeFont( 5, 256, 128, DIR_PICS ); GFXFile_decodeScript( 181, 223, DIR_GSCRIPTS ); GFXFile_decodeGFX( 6, 164, blakestone_gamepal, DIR_PICS ); GFXFile_cacheChunk( 168 ); tempPalette = (PW8)GFXFile_getChunk( 168 ); data = GFXFile_decodeChunk_RGB24( 29, &width, &height, tempPalette ); if( data ) { wt_snprintf( fname, sizeof( fname ), "%s%c%.3d.tga", DIR_PICS, PATH_SEP, 29 ); RGB24_adjustBrightness( data, width * height * 3 ); TGA_write( fname, 24, width, height, data, 0, 1 ); MM_FREE( data ); } GFXFile_cacheChunk( 167 ); tempPalette = (PW8)GFXFile_getChunk( 167 ); data = GFXFile_decodeChunk_RGB24( 30, &width, &height, tempPalette ); if( data ) { wt_snprintf( fname, sizeof( fname ), "%s%c%.3d.tga", DIR_PICS, PATH_SEP, 30 ); RGB24_adjustBrightness( data, width * height * 3 ); TGA_write( fname, 24, width, height, data, 0, 1 ); MM_FREE( data ); } } GFXFile_Shutdown(); PageFile_ReduxDecodePageData( "VSWAP.BS6", DIR_WALLS, DIR_SPRITES, DIR_DSOUND, blakestone_gamepal ); /* if( AudioFile_Setup( "AUDIOHED.BS6", "AUDIOT.BS6" ) ) { AudioFile_ReduxDecodeSound( 0, 200, DIR_SOUNDFX ); AudioFile_ReduxDecodeMusic( 200, 210, DIR_MUSIC, NULL ); } AudioFile_Shutdown(); */ }
/** * \brief Converts Wolf3D graphic data. * \param[in] dict Name of dictionary file to load. * \param[in] head Name of header file to load. * \param[in] graph Name of graphics file to load. * \param[in] start Offset to start of sprite data * \param[in] end Offset to end of sprite data * \param[in] picNum Pointer to picNum_t structure to * \param[in] GetReduxGFXFileName Call back function to get file names for graphics data. * \return On success true, otherwise false. */ PRIVATE wtBoolean wolf3d_gfx( char *dict, char *head, char *graph, W32 start, W32 end, picNum_t *picNum, char *(*GetReduxGFXFileName)( W32 ) ) { wtBoolean bRetVal; W32 width, height; void *data; W32 i; char tempFileName[ 1024 ]; printf( "\nDecoding GFX..." ); bRetVal = GFXFile_Setup( dict, head, graph ); if( ! bRetVal ) { printf( "Failed\n" ); return false; } for( i = 1; i < start; ++i ) { GFXFile_decodeFont( i, 256, 128, DIR_PICS ); } // Create directory for help scripts "gscripts/wolfhelp%.3d.txt" GFXFile_decodeScript( picNum->PN_HelpScript, picNum->PN_HelpScript+1, DIR_GSCRIPTS ); GFXFile_decodeScript( picNum->PN_ScriptStart, picNum->PN_ScriptEnd, DIR_GSCRIPTS ); for( i = start ; i < end ; ++i ) { GFXFile_cacheChunk( i ); data = GFXFile_decodeChunk_RGB32( i, &width, &height, wolf_gamepal ); if( NULL == data ) { continue; } if( _doRedux ) { W32 id; void *updata; id = 0; updata = wolfcore_ReduxGFX( i, data, &width, &height, &id, wolf_gamepal, picNum ); if( updata == NULL ) { MM_FREE( data ); continue; } wt_snprintf( tempFileName, sizeof( tempFileName ), "%s%c%s.tga", DIR_PICS, PATH_SEP, GetReduxGFXFileName( i ) ); RGB32toRGB24( updata, updata, width * height * 4 ); TGA_write( tempFileName, 24, width, height, updata, 0, 1 ); // updata and data could point to the same memory block. if( updata == data) { MM_FREE( data ); } else { MM_FREE( data ); MM_FREE( updata ); } i += id; } else { wt_snprintf( tempFileName, sizeof( tempFileName ), "%s%c%.3d.tga", DIR_PICS, PATH_SEP, i ); RGB32toRGB24( data, data, width * height * 4 ); TGA_write( tempFileName, 24, width, height, data, 0, 1 ); MM_FREE( data ); } } GFXFile_Shutdown(); printf( "Done\n" ); return bRetVal; }