示例#1
0
static void OpenPromptWindow(txt_key_input_t *key_input)
{
    txt_window_t *window;
    txt_label_t *label;

    // Silently update when the shift button is held down.

    key_input->check_conflicts = !TXT_GetModifierState(TXT_MOD_SHIFT);

    window = TXT_NewWindow(NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, 
                        TXT_NewWindowAbortAction(window));
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
    
    label = TXT_NewLabel("Press the new key...");

    TXT_AddWidget(window, label);
    TXT_SetWidgetAlign(label, TXT_HORIZ_CENTER);

    TXT_SetKeyListener(window, KeyPressCallback, key_input);

    // Disable key mappings while we prompt for the key press

    TXT_EnableKeyMapping(0);

    // Grab input while reading the key.  On Windows Mobile
    // handheld devices, the hardware keypresses are only
    // detected when input is grabbed.

    SDL_WM_GrabInput(SDL_GRAB_ON);
    TXT_SignalConnect(window, "closed", ReleaseGrab, NULL);
}
示例#2
0
static void AdvancedDisplayConfig(TXT_UNCAST_ARG(widget),
                                  TXT_UNCAST_ARG(sizes_table))
{
    TXT_CAST_ARG(txt_table_t, sizes_table);
    txt_window_t *window;
    txt_checkbox_t *ar_checkbox;

    window = TXT_NewWindow("Advanced display options");

    TXT_SetWindowHelpURL(window, WINDOW_HELP_URL);

    TXT_SetColumnWidths(window, 40);

    TXT_AddWidgets(window,
        ar_checkbox = TXT_NewCheckBox("Force correct aspect ratio",
                                      &aspect_ratio_correct),
        TXT_If(gamemission == heretic || gamemission == hexen
            || gamemission == strife,
            TXT_NewCheckBox("Graphical startup", &graphical_startup)),
        TXT_If(gamemission == doom || gamemission == heretic
            || gamemission == strife,
            TXT_NewCheckBox("Show ENDOOM screen on exit",
                            &show_endoom)),
#ifdef HAVE_LIBPNG
        TXT_NewCheckBox("Save screenshots in PNG format",
                        &png_screenshots),
#endif
        NULL);

    TXT_SignalConnect(ar_checkbox, "changed", GenerateSizesTable, sizes_table);
}
示例#3
0
static void QuitConfirm(void *unused1, void *unused2)
{
    txt_window_t *window;
    txt_label_t *label;
    txt_button_t *yes_button;
    txt_button_t *no_button;

    window = TXT_NewWindow(NULL);

    TXT_AddWidgets(window, 
                   label = TXT_NewLabel("Exiting setup.\nSave settings?"),
                   TXT_NewStrut(24, 0),
                   yes_button = TXT_NewButton2("  Yes  ", DoQuit, DoQuit),
                   no_button = TXT_NewButton2("  No   ", DoQuit, NULL),
                   NULL);

    TXT_SetWidgetAlign(label, TXT_HORIZ_CENTER);
    TXT_SetWidgetAlign(yes_button, TXT_HORIZ_CENTER);
    TXT_SetWidgetAlign(no_button, TXT_HORIZ_CENTER);

    // Only an "abort" button in the middle.
    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, 
                        TXT_NewWindowAbortAction(window));
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
}
示例#4
0
void ScrollingMenu(void)
{
    txt_window_t *window;
    txt_button_t *button;
    txt_table_t *table;

    window = TXT_NewWindow("Scrollable menu");

    table = TXT_NewTable(1);

    TXT_AddWidgets(table,
                   TXT_NewButton("Configure display"),
                   TXT_NewButton("Configure joystick"),
                   TXT_NewButton("Configure keyboard"),
                   TXT_NewButton("Configure mouse"),
                   TXT_NewButton("Configure sound"),
                   TXT_NewStrut(0, 1),
                   button = TXT_NewButton("Save Parameters and launch DOOM"),
                   TXT_NewStrut(0, 1),
                   TXT_NewButton("Start a network game"),
                   TXT_NewButton("Join a network game"),
                   TXT_NewButton("Multiplayer configuration"),
                   NULL);

    TXT_SignalConnect(button, "pressed", PwnBox, NULL);

    TXT_AddWidget(window, TXT_NewScrollPane(0, 6, table));
}
示例#5
0
static void ConfigExtraButtons(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
    txt_window_t *window;
    txt_table_t *buttons_table;

    window = TXT_NewWindow("Additional mouse buttons");

    TXT_SetWindowHelpURL(window, WINDOW_HELP_URL);

    TXT_AddWidgets(window,
                   buttons_table = TXT_NewTable(2),
                   NULL);

    TXT_SetColumnWidths(buttons_table, 24, 5);

    AddMouseControl(buttons_table, "Move backward", &mousebbackward);
    AddMouseControl(buttons_table, "Use", &mousebuse);
    AddMouseControl(buttons_table, "Strafe left", &mousebstrafeleft);
    AddMouseControl(buttons_table, "Strafe right", &mousebstraferight);

    if (gamemission == hexen || gamemission == strife)
    {
        AddMouseControl(buttons_table, "Jump", &mousebjump);
    }

    AddMouseControl(buttons_table, "Previous weapon", &mousebprevweapon);
    AddMouseControl(buttons_table, "Next weapon", &mousebnextweapon);
}
示例#6
0
static void AdvancedDisplayConfig(TXT_UNCAST_ARG(widget),
                                  TXT_UNCAST_ARG(modes_table))
{
    TXT_CAST_ARG(txt_table_t, modes_table);
    txt_window_t *window;
    txt_checkbox_t *ar_checkbox;

    window = TXT_NewWindow("Advanced display options");

    TXT_SetColumnWidths(window, 35);

    TXT_AddWidgets(window,
                   ar_checkbox = TXT_NewCheckBox("Fix aspect ratio",
                                                 &aspect_ratio_correct),
                   NULL);

    if (gamemission == heretic || gamemission == hexen || gamemission == strife)
    {
        TXT_AddWidget(window,
                      TXT_NewCheckBox("Graphical startup", &graphical_startup));
    }

    if (gamemission == doom || gamemission == heretic || gamemission == strife)
    {
        TXT_AddWidget(window,
                      TXT_NewCheckBox("Show ENDOOM screen on exit",
                                      &show_endoom));
    }

    TXT_SignalConnect(ar_checkbox, "changed", GenerateModesTable, modes_table);
}
示例#7
0
static void CalibrateJoystick(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
    // Try to open all available joysticks.  If none are opened successfully,
    // bomb out with an error.

    if (!OpenAllJoysticks())
    {
        NoJoystick();
        return;
    }

    calibration_window = TXT_NewWindow("Gamepad/Joystick calibration");

    TXT_AddWidgets(calibration_window,
                   TXT_NewStrut(0, 1),
                   TXT_NewLabel("Center the D-pad or joystick,\n"
                                "and press a button."),
                   TXT_NewStrut(0, 1),
                   NULL);

    TXT_SetWindowAction(calibration_window, TXT_HORIZ_LEFT, NULL);
    TXT_SetWindowAction(calibration_window, TXT_HORIZ_CENTER, 
                        TXT_NewWindowAbortAction(calibration_window));
    TXT_SetWindowAction(calibration_window, TXT_HORIZ_RIGHT, NULL);

    TXT_SDL_SetEventCallback(CalibrationEventCallback, NULL);

    TXT_SignalConnect(calibration_window, "closed", CalibrateWindowClosed, NULL);

    // Start calibration

    joystick_index = -1;
}
示例#8
0
static void OpenGameSelectDialog(GameSelectCallback callback)
{
    mission_config_t *mission = NULL;
    txt_window_t *window;
    const iwad_t **iwads;
    int num_games;
    int i;

    window = TXT_NewWindow("Select game");

    TXT_AddWidget(window, TXT_NewLabel("Select a game to configure:\n"));
    num_games = 0;

    // Add a button for each game.

    for (i=0; i<arrlen(mission_configs); ++i)
    {
        // Do we have any IWADs for this game installed?
        // If so, add a button.

        iwads = D_FindAllIWADs(mission_configs[i].mask);

        if (iwads[0] != NULL)
        {
            mission = &mission_configs[i];
            TXT_AddWidget(window, TXT_NewButton2(mission_configs[i].label,
                                                 GameSelected,
                                                 &mission_configs[i]));
            ++num_games;
        }

        free(iwads);
    }

    TXT_AddWidget(window, TXT_NewStrut(0, 1));

    // No IWADs found at all?  Fall back to doom, then.

    if (num_games == 0)
    {
        TXT_CloseWindow(window);
        SetMission(DEFAULT_MISSION);
        callback();
        return;
    }

    // Only one game? Use that game, and don't bother with a dialog.

    if (num_games == 1)
    {
        TXT_CloseWindow(window);
        SetMission(mission);
        callback();
        return;
    }

    game_selected_callback = callback;
}
示例#9
0
static void OpenSelectorWindow(txt_dropdown_list_t *list)
{
    txt_window_t *window;
    int i;

    // Open a simple window with no title bar or action buttons.

    window = TXT_NewWindow(NULL);

    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);

    // Position the window so that the currently selected item appears
    // over the top of the list widget.

    TXT_SetWindowPosition(window, TXT_HORIZ_LEFT, TXT_VERT_TOP,
                          list->widget.x - 2, SelectorWindowY(list));

    // Add a button to the window for each option in the list.

    for (i=0; i<list->num_values; ++i)
    {
        txt_button_t *button;
        callback_data_t *data;

        button = TXT_NewButton(list->values[i]);

        TXT_AddWidget(window, button);

        // Callback struct

        data = malloc(sizeof(callback_data_t));
        data->list = list;
        data->window = window;
        data->item = i;
        
        // When the button is pressed, invoke the button press callback
       
        TXT_SignalConnect(button, "pressed", ItemSelected, data);
        
        // When the window is closed, free back the callback struct

        TXT_SignalConnect(window, "closed", FreeCallbackData, data);

        // Is this the currently-selected value?  If so, select the button
        // in the window as the default.
        
        if (i == *list->variable)
        {
            TXT_SelectWidget(window, button);
        }
    }

    // Catch presses of escape in this window and close it.

    TXT_SetKeyListener(window, SelectorWindowListener, NULL);
}
示例#10
0
void TXT_ConfigureJoystickAxis(txt_joystick_axis_t *joystick_axis,
                               int using_button,
                               txt_joystick_axis_callback_t callback)
{
    // Open the joystick first.
    if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
    {
        return;
    }

    joystick_axis->joystick = SDL_JoystickOpen(joystick_index);
    if (joystick_axis->joystick == NULL)
    {
        TXT_MessageBox(NULL, "Please configure a controller first!");
        return;
    }

    SDL_JoystickEventState(SDL_ENABLE);

    // Build the prompt window.

    joystick_axis->config_window
        = TXT_NewWindow("Gamepad/Joystick calibration");
    TXT_AddWidgets(joystick_axis->config_window,
                   TXT_NewStrut(0, 1),
                   joystick_axis->config_label = TXT_NewLabel(""),
                   TXT_NewStrut(0, 1),
                   NULL);

    TXT_SetWindowAction(joystick_axis->config_window, TXT_HORIZ_LEFT, NULL);
    TXT_SetWindowAction(joystick_axis->config_window, TXT_HORIZ_CENTER,
                        TXT_NewWindowAbortAction(joystick_axis->config_window));
    TXT_SetWindowAction(joystick_axis->config_window, TXT_HORIZ_RIGHT, NULL);
    TXT_SetWidgetAlign(joystick_axis->config_window, TXT_HORIZ_CENTER);

    if (using_button >= 0)
    {
        joystick_axis->config_stage = CONFIG_STAGE1;
        joystick_axis->config_button = using_button;
        IdentifyBadAxes(joystick_axis);
    }
    else
    {
        joystick_axis->config_stage = CONFIG_CENTER;
    }

    SetCalibrationLabel(joystick_axis);

    // Close the joystick and shut down joystick subsystem when the window
    // is closed.
    TXT_SignalConnect(joystick_axis->config_window, "closed",
                      CalibrateWindowClosed, joystick_axis);

    TXT_SDL_SetEventCallback(EventCallback, joystick_axis);

    // When successfully calibrated, invoke this callback:
    joystick_axis->callback = callback;
}
示例#11
0
static void VKBCreateWindow(txt_inputbox_t *inputbox, int charset_index)
{
    int i;
    txt_table_t *keyboard;
    txt_table_t *softact;
    txt_table_t *softact_okcancel;
    txt_table_t *organizer;
    txt_window_action_t *cancel, *caps;

    //Create Widgets
    vkb_window = TXT_NewWindow(NULL);
    vkb_inputbox = inputbox;
    vkb_charset_index = charset_index;
    vkb_label = TXT_NewLabel("");
    keyboard = TXT_NewTable(19);
    organizer = TXT_NewTable(3);
    softact = TXT_NewTable(1);

    //Populate Window
    TXT_AddWidget(vkb_window, vkb_label);
    TXT_AddWidget(vkb_window, TXT_NewSeparator(NULL));
    TXT_AddWidget(vkb_window, organizer);
    TXT_AddWidget(organizer, keyboard);
    TXT_AddWidget(organizer, TXT_NewStrut(1, 0));
    TXT_AddWidget(organizer, softact);

    //Create Actions
    cancel = TXT_NewWindowAction(KEY_BBUTTON, "Revert");
    caps   = TXT_NewWindowAction(KEY_YBUTTON, "Caps");
    TXT_SignalConnect(cancel, "pressed", VKBCloseWindow,   0);
    TXT_SignalConnect(caps,   "pressed", VKBCycleCharsets, 0);
    TXT_AddWidget(softact, TXT_NewButton2("Backspace", VKBBackspace, NULL));
    TXT_AddWidget(softact, TXT_NewButton2("Caps-Lock", VKBCycleCharsets, NULL));
    TXT_AddWidget(softact, TXT_NewButton2("Revert", VKBCloseWindow, 0));
	TXT_AddWidget(softact, TXT_NewButton2("Accept", VKBCloseWindow, 1));

    //Create buttons and populate keyboard table
    for (i=0; vkb_charset[vkb_charset_index][i] != '\0'; i++)
    {
        char button[] = {vkb_charset[vkb_charset_index][i], '\0'};
        TXT_AddWidget(keyboard, TXT_NewButton2(button, VKBAddCharacter, button[0])); //, VKBAddCharacter));

        //Don't add padding on the last of row
        if ((i+1) % 10)
        {
            TXT_AddWidget(keyboard, TXT_NewStrut(1, 0));
        }
    }

    //Format & Update things
    TXT_SetWindowAction(vkb_window, TXT_HORIZ_LEFT,  cancel);
    TXT_SetWindowAction(vkb_window, TXT_HORIZ_RIGHT, caps);
    TXT_SetWidgetAlign(keyboard, TXT_HORIZ_CENTER);
    TXT_SetBGColor(vkb_label, TXT_COLOR_BLACK);
    TXT_LayoutWindow(vkb_window);
    VKBUpdateLabel();
	inputbox->editing = 1;
}
示例#12
0
void CompatibilitySettings(void)
{
    txt_window_t *window;

    if (gamemission == doom)
    {
    window = TXT_NewWindow("Crispness");

    TXT_AddWidgets(window,
                   TXT_NewCheckBox("Enable translucency",
                                   &crispy_translucency),
                   TXT_NewCheckBox("Show colored numbers in status bar",
                                   &crispy_coloredhud),
                   TXT_NewCheckBox("Show level stats in automap",
                                   &crispy_automapstats),
                   TXT_NewCheckBox("Show \"secret revealed\" message",
                                   &crispy_secretmessage),
                   TXT_NewCheckBox("Show laser pointer",
                                   &crispy_crosshair),
                   TXT_NewCheckBox("Enable jumping [*]",
                                   &crispy_jump),
                   TXT_NewCheckBox("Enable free look [*]",
                                   &crispy_freelook),
                   TXT_NewCheckBox("Enable permanent mouse look",
                                   &crispy_mouselook),
                   TXT_NewCheckBox("Enable vertical aiming",
                                   &crispy_freeaim),
                   TXT_NewCheckBox("Players may walk over/under monsters",
                                   &crispy_overunder),
                   TXT_NewCheckBox("Enable weapon recoil",
                                   &crispy_recoil),
                   NULL);
    }
    else
    {
    window = TXT_NewWindow("Compatibility");

    TXT_AddWidgets(window, 
                   TXT_NewCheckBox("Vanilla savegame limit",
                                   &vanilla_savegame_limit),
                   TXT_NewCheckBox("Vanilla demo limit",
                                   &vanilla_demo_limit),
                   NULL);
    }
}
示例#13
0
void MainMenu(void)
{
    txt_window_t *window;
    txt_window_action_t *quit_action;
    txt_window_action_t *warp_action;

    window = TXT_NewWindow("Main Menu");

    TXT_SetWindowHelpURL(window, WINDOW_HELP_URL);

    TXT_AddWidgets(window,
          TXT_NewButton2("Configure Display",
                         (TxtWidgetSignalFunc) ConfigDisplay, NULL),
          TXT_NewButton2("Configure Sound",
                         (TxtWidgetSignalFunc) ConfigSound, NULL),
          TXT_NewButton2("Configure Keyboard",
                         (TxtWidgetSignalFunc) ConfigKeyboard, NULL),
          TXT_NewButton2("Configure Mouse",
                         (TxtWidgetSignalFunc) ConfigMouse, NULL),
          TXT_NewButton2("Configure Gamepad/Joystick",
                         (TxtWidgetSignalFunc) ConfigJoystick, NULL),
          NULL);

    // The compatibility window is only appropriate for Doom/Strife.

    if (gamemission == doom || gamemission == strife)
    {
        txt_button_t *button;

        button = TXT_NewButton2("Compatibility", 
                                (TxtWidgetSignalFunc) CompatibilitySettings,
                                NULL);

        TXT_AddWidget(window, button);
    }

    TXT_AddWidgets(window,
          GetLaunchButton(),
          TXT_NewStrut(0, 1),
          TXT_NewButton2("Start a Network Game", 
                         (TxtWidgetSignalFunc) StartMultiGame, NULL),
          TXT_NewButton2("Join a Network Game", 
                         (TxtWidgetSignalFunc) JoinMultiGame, NULL),
          TXT_NewButton2("Multiplayer Configuration", 
                         (TxtWidgetSignalFunc) MultiplayerConfig, NULL),
          NULL);

    quit_action = TXT_NewWindowAction(KEY_ESCAPE, "Quit");
    warp_action = TXT_NewWindowAction(KEY_F2, "Warp");
    TXT_SignalConnect(quit_action, "pressed", QuitConfirm, NULL);
    TXT_SignalConnect(warp_action, "pressed",
                      (TxtWidgetSignalFunc) WarpMenu, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, quit_action);
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, warp_action);

    TXT_SetKeyListener(window, MainMenuKeyPress, NULL);
}
static void OpenWadsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
{
    txt_window_t *window;
    int i;

    window = TXT_NewWindow("Add WADs");

    for (i=0; i<NUM_WADS; ++i)
    {
        TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 60));
    }
}
void StartMultiGame(void)
{
    txt_window_t *window;
    txt_table_t *gameopt_table;
    txt_table_t *advanced_table;
    txt_widget_t *iwad_selector;

    window = TXT_NewWindow("Start multiplayer game");

    TXT_AddWidgets(window, 
                   gameopt_table = TXT_NewTable(2),
                   TXT_NewSeparator("Monster options"),
                   TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters),
                   TXT_NewCheckBox("Fast monsters", &fast),
                   TXT_NewCheckBox("Respawning monsters", &respawn),
                   TXT_NewSeparator("Advanced"),
                   advanced_table = TXT_NewTable(2),
                   TXT_NewButton2("Add extra parameters...", 
                                  OpenExtraParamsWindow, NULL),
                   NULL);

    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction());
    
    TXT_SetColumnWidths(gameopt_table, 12, 12);

    TXT_AddWidgets(gameopt_table,
           TXT_NewLabel("Game"),
           iwad_selector = IWADSelector(),
           TXT_NewLabel("Skill"),
           skillbutton = TXT_NewDropdownList(&skill, skills, 5),
           TXT_NewLabel("Game type"),
           TXT_NewDropdownList(&deathmatch, gamemodes, 3),
           TXT_NewLabel("Level warp"),
           warpbutton = TXT_NewButton2("????", LevelSelectDialog, NULL),
           TXT_NewLabel("Time limit"),
           TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2),
                           TXT_NewLabel("minutes"),
                           NULL),
           NULL);

    TXT_SetColumnWidths(advanced_table, 12, 12);

    TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL);

    TXT_AddWidgets(advanced_table, 
                   TXT_NewLabel("UDP port"),
                   TXT_NewIntInputBox(&udpport, 5),
                   NULL);

    UpdateWarpType(NULL, NULL);
    UpdateWarpButton();
}
static void OpenExtraParamsWindow(TXT_UNCAST_ARG(widget), 
                                  TXT_UNCAST_ARG(user_data))
{
    txt_window_t *window;
    int i;

    window = TXT_NewWindow("Extra command line parameters");
    
    for (i=0; i<NUM_EXTRA_PARAMS; ++i)
    {
        TXT_AddWidget(window, TXT_NewInputBox(&extra_params[i], 70));
    }
}
示例#17
0
void CompatibilitySettings(void)
{
    txt_window_t *window;

    window = TXT_NewWindow("Compatibility");

    TXT_AddWidgets(window, 
                   TXT_NewCheckBox("Vanilla savegame limit",
                                   &vanilla_savegame_limit),
                   TXT_NewCheckBox("Vanilla demo limit",
                                   &vanilla_demo_limit),
                   NULL);
}
static void OpenErrorWindow(void)
{
    txt_window_t *window;

    window = TXT_NewWindow(NULL);

    TXT_AddWidget(window, TXT_NewLabel("Please configure a joystick first!"));

    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, 
                        TXT_NewWindowEscapeAction(window));
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
}
示例#19
0
void PwnBox(TXT_UNCAST_ARG(widget), void *user_data)
{
    txt_window_t *window;
    txt_window_action_t *close_button;
    
    window = TXT_NewWindow("Pwned!");
    TXT_AddWidget(window, TXT_NewLabel(" BOOM! HEADSHOT! "));

    close_button = TXT_NewWindowAction(KEY_ENTER, "Close");
    TXT_SignalConnect(close_button, "pressed", ClosePwnBox, window);

    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, close_button);
}
示例#20
0
static void OpenWadsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
{
    txt_window_t *window;
    int i;

    window = TXT_NewWindow("Add WADs");

    for (i=0; i<NUM_WADS; ++i)
    {
        TXT_AddWidget(window,
                      TXT_NewFileSelector(&wads[i], 60, "Select a WAD file",
                                          wad_extensions));
    }
}
示例#21
0
void JoinMultiGame(void)
{
    txt_window_t *window;
    txt_table_t *gameopt_table;
    txt_table_t *serveropt_table;
    txt_inputbox_t *address_box;

    window = TXT_NewWindow("Join multiplayer game");
    TXT_SetWindowHelpURL(window, MULTI_JOIN_HELP_URL);

    TXT_AddWidgets(window, 
        gameopt_table = TXT_NewTable(2),
        TXT_NewSeparator("Server"),
        serveropt_table = TXT_NewTable(1),
        TXT_NewStrut(0, 1),
        TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL),
        NULL);

    TXT_SetColumnWidths(gameopt_table, 12, 12);

    TXT_AddWidgets(gameopt_table,
                   TXT_NewLabel("Game"),
                   IWADSelector(),
                   NULL);

    if (gamemission == hexen)
    {
        TXT_AddWidgets(gameopt_table,
                       TXT_NewLabel("Character class "),
                       TXT_NewDropdownList(&character_class,
                                           character_classes, 3),
                       NULL);
    }

    TXT_AddWidgets(serveropt_table,
                   TXT_NewHorizBox(
                           TXT_NewLabel("Connect to address: "),
                           address_box = TXT_NewInputBox(&connect_address, 30),
                           NULL),
                   TXT_NewButton2("Find server on Internet...",
                                  FindInternetServer, NULL),
                   TXT_NewButton2("Find server on local network...",
                                  FindLANServer, NULL),
                   NULL);

    TXT_SelectWidget(window, address_box);

    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction());
}
示例#22
0
void Window2(void)
{
    txt_window_t *window;
    txt_table_t *table;
    txt_table_t *unselectable_table;
    txt_scrollpane_t *scrollpane;

    window = TXT_NewWindow("Another test");
    TXT_SetWindowPosition(window, 
                          TXT_HORIZ_RIGHT, 
                          TXT_VERT_TOP, 
                          TXT_SCREEN_W - 1, 1);

    TXT_AddWidgets(window,
                   TXT_NewScrollPane(40, 1,
                        TXT_NewLabel("* Unselectable scroll pane *")),
                   unselectable_table = TXT_NewTable(1),
                   NULL);

    TXT_AddWidget(unselectable_table, TXT_NewLabel("* Unselectable table *"));

    TXT_AddWidget(window, TXT_NewSeparator("Input boxes"));
    table = TXT_NewTable(2);
    TXT_AddWidget(window, table);
    TXT_AddWidget(table, TXT_NewLabel("String: "));
    TXT_AddWidget(table, TXT_NewInputBox(&textbox_value, 20));
    TXT_AddWidget(table, TXT_NewLabel("Int: "));
    TXT_AddWidget(table, TXT_NewIntInputBox(&numbox_value, 10));
    TXT_AddWidget(table, TXT_NewLabel("Spin control:"));
    TXT_AddWidget(table, TXT_NewSpinControl(&numbox_value, 0, 15));

    TXT_AddWidget(window, TXT_NewSeparator("Scroll pane test"));
    scrollpane = TXT_NewScrollPane(40, 5, TXT_NewLabel(
        "This is a scrollable pane. The contents\n"
        "of this box are larger than the box\n"
        "itself, but it can be scrolled around\n"
        "to explore the full contents.\n"
        "\n"
        "Scrollable panes can be scrolled both\n"
        "vertically and horizontally. They\n"
        "can contain any widget. The scroll bars\n"
        "appear automatically as needed.\n"
        "\n"
        "This is a very long line of text that forces a horizontal scrollbar"
    ));
    TXT_AddWidget(window, scrollpane);
}
示例#23
0
static void ServerQueryWindow(const char *title)
{
    txt_table_t *results_table;

    query_servers_found = 0;

    query_window = TXT_NewWindow(title);

    TXT_AddWidget(query_window,
                  TXT_NewScrollPane(70, 10,
                                    results_table = TXT_NewTable(3)));

    TXT_SetColumnWidths(results_table, 7, 22, 40);
    TXT_SetPeriodicCallback(QueryPeriodicCallback, results_table, 1);

    TXT_SignalConnect(query_window, "closed", QueryWindowClosed, NULL);
}
示例#24
0
static void BuildMasterStatusWindow(void)
{
    txt_window_t *master_window;

    master_window = TXT_NewWindow(NULL);
    master_msg_label = TXT_NewLabel("");
    TXT_AddWidget(master_window, master_msg_label);

    // This window is here purely for information, so it should be
    // in the background.

    TXT_LowerWindow(master_window);
    TXT_SetWindowPosition(master_window, TXT_HORIZ_CENTER, TXT_VERT_CENTER,
                                         TXT_SCREEN_W / 2, TXT_SCREEN_H - 4);
    TXT_SetWindowAction(master_window, TXT_HORIZ_LEFT, NULL);
    TXT_SetWindowAction(master_window, TXT_HORIZ_CENTER, NULL);
    TXT_SetWindowAction(master_window, TXT_HORIZ_RIGHT, NULL);
}
示例#25
0
static void OpenWaitDialog(void)
{
    txt_window_action_t *cancel;

    TXT_SetDesktopTitle(PACKAGE_STRING);

    window = TXT_NewWindow("Waiting for game start...");

    TXT_AddWidget(window, TXT_NewLabel("\nPlease wait...\n\n"));

    cancel = TXT_NewWindowAction(KEY_ESCAPE, "Cancel");
    TXT_SignalConnect(cancel, "pressed", EscapePressed, NULL);

    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, cancel);
    TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_BOTTOM,
                                  TXT_SCREEN_W / 2, TXT_SCREEN_H - 9);

    old_max_players = 0;
}
示例#26
0
static void AdvancedDisplayConfig(TXT_UNCAST_ARG(widget),
                                  TXT_UNCAST_ARG(modes_table))
{
    TXT_CAST_ARG(txt_table_t, modes_table);
    txt_window_t *window;
    txt_checkbox_t *ar_checkbox;

    window = TXT_NewWindow("Advanced display options");

    TXT_SetColumnWidths(window, 35);

    TXT_AddWidgets(window,
                   ar_checkbox = TXT_NewCheckBox("Fix aspect ratio",
                                                 &aspect_ratio_correct),
                   TXT_NewCheckBox("Show ENDOOM screen on exit", &show_endoom),
                   NULL);

    TXT_SignalConnect(ar_checkbox, "changed", GenerateModesTable, modes_table);

    // On Windows, there is an extra control to change between 
    // the Windows GDI and DirectX video drivers.

#if defined(_WIN32) && !defined(_WIN32_WCE)
    {
        txt_radiobutton_t *dx_button, *gdi_button;

        TXT_AddWidgets(window,
                       TXT_NewSeparator("Windows video driver"),
                       dx_button = TXT_NewRadioButton("DirectX",
                                                      &use_directx, 1),
                       gdi_button = TXT_NewRadioButton("Windows GDI",
                                                       &use_directx, 0),
                       NULL);

        TXT_SignalConnect(dx_button, "selected",
                          UpdateVideoDriver, modes_table);
        TXT_SignalConnect(gdi_button, "selected",
                          UpdateVideoDriver, modes_table);
        SetWin32VideoDriver();
    }
#endif
}
示例#27
0
void ConfigMouse(void)
{
    txt_window_t *window;

    window = TXT_NewWindow("Mouse configuration");

    TXT_SetTableColumns(window, 2);

    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
    TXT_SetWindowHelpURL(window, WINDOW_HELP_URL);

    TXT_AddWidgets(window,
                   TXT_NewCheckBox("Enable mouse", &usemouse),
                   TXT_TABLE_OVERFLOW_RIGHT,
                   TXT_NewInvertedCheckBox("Allow vertical mouse movement", 
                                           &novert),
                   TXT_TABLE_OVERFLOW_RIGHT,
                   TXT_NewCheckBox("Grab mouse in windowed mode", 
                                   &grabmouse),
                   TXT_TABLE_OVERFLOW_RIGHT,
                   TXT_NewCheckBox("Double click acts as \"use\"",
                                   &dclick_use),
                   TXT_TABLE_OVERFLOW_RIGHT,

                   TXT_NewSeparator("Mouse motion"),
                   TXT_NewLabel("Speed"),
                   TXT_NewSpinControl(&mouseSensitivity, 1, 256),
                   TXT_NewLabel("Acceleration"),
                   TXT_NewFloatSpinControl(&mouse_acceleration, 1.0, 5.0),
                   TXT_NewLabel("Acceleration threshold"),
                   TXT_NewSpinControl(&mouse_threshold, 0, 32),

                   TXT_NewSeparator("Buttons"),
                   NULL);

    AddMouseControl(window, "Fire/Attack", &mousebfire);
    AddMouseControl(window, "Move forward", &mousebforward);
    AddMouseControl(window, "Strafe on", &mousebstrafe);

    TXT_AddWidget(window,
                  TXT_NewButton2("More controls...", ConfigExtraButtons, NULL));
}
示例#28
0
txt_window_t *TXT_MessageBox(char *title, char *message, ...)
{
    txt_window_t *window;
    char buf[256];
    va_list args;

    va_start(args, message);
    TXT_vsnprintf(buf, sizeof(buf), message, args);
    va_end(args);

    window = TXT_NewWindow(title);
    TXT_AddWidget(window, TXT_NewLabel(buf));

    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, 
                        TXT_NewWindowEscapeAction(window));
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);

    return window;
}
示例#29
0
static void TestCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(data))
{
    execute_context_t *exec;
    char *main_cfg;
    char *extra_cfg;
    txt_window_t *testwindow;
    txt_label_t *label;
    
    testwindow = TXT_NewWindow("Starting Doom");

    label = TXT_NewLabel("Starting Doom to test the\n"
                         "settings.  Please wait.");
    TXT_SetWidgetAlign(label, TXT_HORIZ_CENTER);
    TXT_AddWidget(testwindow, label);
    TXT_DrawDesktop();

    // Save temporary configuration files with the current configuration

    main_cfg = TempFile("tmp.cfg");
    extra_cfg = TempFile("extratmp.cfg");

    M_SaveMainDefaults(main_cfg);
    M_SaveExtraDefaults(extra_cfg);

    // Run with the -testcontrols parameter

    exec = NewExecuteContext();
    AddCmdLineParameter(exec, "-testcontrols");
    AddCmdLineParameter(exec, "-config \"%s\"", main_cfg);
    AddCmdLineParameter(exec, "-extraconfig \"%s\"", extra_cfg);
    ExecuteDoom(exec);

    TXT_CloseWindow(testwindow);

    // Delete the temporary config files

    remove(main_cfg);
    remove(extra_cfg);
    free(main_cfg);
    free(extra_cfg);
}
示例#30
0
static void CalibrateJoystick(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
    calibrate_stage = CALIBRATE_CENTER;

    // Try to open all available joysticks.  If none are opened successfully,
    // bomb out with an error.

    if (!OpenAllJoysticks())
    {
        NoJoystick();
        return;
    }

    calibration_window = TXT_NewWindow("Gamepad/Joystick calibration");

    TXT_AddWidgets(calibration_window,
                   TXT_NewLabel("Please follow the following instructions\n"
                                "in order to calibrate your controller."),
                   TXT_NewStrut(0, 1),
                   calibration_label = TXT_NewLabel("zzz"),
                   TXT_NewStrut(0, 1),
                   NULL);

    TXT_SetWindowAction(calibration_window, TXT_HORIZ_LEFT, NULL);
    TXT_SetWindowAction(calibration_window, TXT_HORIZ_CENTER, 
                        TXT_NewWindowAbortAction(calibration_window));
    TXT_SetWindowAction(calibration_window, TXT_HORIZ_RIGHT, NULL);

    TXT_SetWidgetAlign(calibration_label, TXT_HORIZ_CENTER);
    TXT_SDL_SetEventCallback(CalibrationEventCallback, NULL);

    TXT_SignalConnect(calibration_window, "closed", CalibrateWindowClosed, NULL);

    // Start calibration

    joystick_index = -1;
    calibrate_stage = CALIBRATE_CENTER;

    SetCalibrationLabel();
}