AI_NavPathProgress_t CAI_BasePhysicsFlyingBot::ProgressFlyPath( float flInterval, const CBaseEntity *pNewTarget, unsigned collisionMask, bool bNewTrySimplify, float strictPointTolerance) { AI_ProgressFlyPathParams_t params( collisionMask ); params.strictPointTolerance = strictPointTolerance; params.SetCurrent( pNewTarget, bNewTrySimplify ); AI_NavPathProgress_t progress = GetNavigator()->ProgressFlyPath( params ); switch ( progress ) { case AINPP_NO_CHANGE: case AINPP_ADVANCED: { MoveToTarget(flInterval, GetNavigator()->GetCurWaypointPos()); break; } case AINPP_COMPLETE: { TaskMovementComplete(); break; } case AINPP_BLOCKED: // function is not supposed to test blocking, just simple path progression default: { AssertMsg( 0, ( "Unexpected result" ) ); break; } } return progress; }
//----------------------------------------------------------------------------- // Purpose: Handles all flight movement because we don't ever build paths when // when we are flying. // Input : flInterval - Seconds to simulate. //----------------------------------------------------------------------------- bool CNPC_Crow::OverrideMove( float flInterval ) { if ( GetNavigator()->GetPath()->CurWaypointNavType() == NAV_FLY && GetNavigator()->GetNavType() != NAV_FLY ) { SetNavType( NAV_FLY ); } if ( IsFlying() ) { if ( GetNavigator()->GetPath()->GetCurWaypoint() ) { if ( m_flLastStuckCheck <= gpGlobals->curtime ) { if ( m_vLastStoredOrigin == GetAbsOrigin() ) { if ( GetAbsVelocity() == vec3_origin ) { float flDamage = m_iHealth; CTakeDamageInfo dmgInfo( this, this, flDamage, DMG_GENERIC ); GuessDamageForce( &dmgInfo, vec3_origin - Vector( 0, 0, 0.1 ), GetAbsOrigin() ); TakeDamage( dmgInfo ); return false; } else { m_vLastStoredOrigin = GetAbsOrigin(); } } else { m_vLastStoredOrigin = GetAbsOrigin(); } m_flLastStuckCheck = gpGlobals->curtime + 1.0f; } if (m_bReachedMoveGoal ) { SetIdealActivity( (Activity)ACT_CROW_LAND ); SetFlyingState( FlyState_Landing ); TaskMovementComplete(); } else { SetIdealActivity ( ACT_FLY ); MoveCrowFly( flInterval ); } } else { SetSchedule( SCHED_CROW_IDLE_FLY ); SetFlyingState( FlyState_Flying ); SetIdealActivity ( ACT_FLY ); } return true; } return false; }