示例#1
0
/**
 * Save a simple text screendump.
 */
static void do_cmd_save_screen_text(void)
{
	int y, x;
	int a = 0;
	wchar_t c = L' ';
	ang_file *fff;
	char buf[1024];
	char *p;

	/* Build the filename */
	path_build(buf, 1024, ANGBAND_DIR_USER, "dump.txt");
	fff = file_open(buf, MODE_WRITE, FTYPE_TEXT);
	if (!fff) return;

	/* Save screen */
	screen_save();

	/* Dump the screen */
	for (y = 0; y < 24; y++) {
		p = buf;
		/* Dump each row */
		for (x = 0; x < 79; x++) {
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Dump it */
			p += wctomb(p, c);
		}

		/* Terminate */
		*p = '\0';

		/* End the row */
		file_putf(fff, "%s\n", buf);
	}

	/* Skip a line */
	file_putf(fff, "\n");

	/* Dump the screen */
	for (y = 0; y < 24; y++) {
		/* Dump each row */
		for (x = 0; x < 79; x++) {
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Dump it */
			buf[x] = hack[a & 0x0F];
		}

		/* Terminate */
		buf[x] = '\0';

		/* End the row */
		file_putf(fff, "%s\n", buf);
	}

	/* Skip a line */
	file_putf(fff, "\n");


	/* Close it */
	file_close(fff);


	/* Message */
	msg("Screen dump saved.");
	event_signal(EVENT_MESSAGE_FLUSH);


	/* Load screen */
	screen_load();
}
示例#2
0
文件: target.c 项目: Dasaan/angband
/**
 * Draw a visible path over the squares between (x1,y1) and (x2,y2).
 *
 * The path consists of "*", which are white except where there is a
 * monster, object or feature in the grid.
 *
 * This routine has (at least) three weaknesses:
 * - remembered objects/walls which are no longer present are not shown,
 * - squares which (e.g.) the player has walked through in the dark are
 *   treated as unknown space.
 * - walls which appear strange due to hallucination aren't treated correctly.
 *
 * The first two result from information being lost from the dungeon arrays,
 * which requires changes elsewhere
 */
static int draw_path(u16b path_n, u16b *path_g, wchar_t *c, int *a, int y1, int x1)
{
	int i;
	bool on_screen;

	/* No path, so do nothing. */
	if (path_n < 1) return 0;

	/* The starting square is never drawn, but notice if it is being
     * displayed. In theory, it could be the last such square.
     */
	on_screen = panel_contains(y1, x1);

	/* Draw the path. */
	for (i = 0; i < path_n; i++) {
		byte colour;

		/* Find the co-ordinates on the level. */
		int y = GRID_Y(path_g[i]);
		int x = GRID_X(path_g[i]);

		/*
		 * As path[] is a straight line and the screen is oblong,
		 * there is only section of path[] on-screen.
		 * If the square being drawn is visible, this is part of it.
		 * If none of it has been drawn, continue until some of it
		 * is found or the last square is reached.
		 * If some of it has been drawn, finish now as there are no
		 * more visible squares to draw.
		 */
		 if (panel_contains(y,x)) on_screen = TRUE;
		 else if (on_screen) break;
		 else continue;

	 	/* Find the position on-screen */
		move_cursor_relative(y,x);

		/* This square is being overwritten, so save the original. */
		Term_what(Term->scr->cx, Term->scr->cy, a+i, c+i);

		/* Choose a colour. */
		if (cave->m_idx[y][x] && cave_monster_at(cave, y, x)->ml) {
			/* Visible monsters are red. */
			monster_type *m_ptr = cave_monster_at(cave, y, x);

			/* Mimics act as objects */
			if (rf_has(m_ptr->race->flags, RF_UNAWARE)) 
				colour = TERM_YELLOW;
			else
				colour = TERM_L_RED;
		}

		else if (cave->o_idx[y][x] && object_byid(cave->o_idx[y][x])->marked)
			/* Known objects are yellow. */
			colour = TERM_YELLOW;

		else if (!cave_ispassable(cave, y,x) &&
				 ((cave->info[y][x] & (CAVE_MARK)) || player_can_see_bold(y,x)))
			/* Known walls are blue. */
			colour = TERM_BLUE;

		else if (!(cave->info[y][x] & (CAVE_MARK)) && !player_can_see_bold(y,x))
			/* Unknown squares are grey. */
			colour = TERM_L_DARK;

		else
			/* Unoccupied squares are white. */
			colour = TERM_WHITE;

		/* Draw the path segment */
		(void)Term_addch(colour, L'*');
	}
	return i;
}
示例#3
0
/**
 * Hack -- load a screen dump from a file
 *
 * ToDo: Add support for loading/saving screen-dumps with graphics
 * and pseudo-graphics.  Allow the player to specify the filename
 * of the dump.
 */
void do_cmd_load_screen(void)
{
	int i, y, x;
	int a = 0;
	wchar_t c = L' ';
	bool okay = TRUE;
	ang_file *fp;
	char buf[1024];

	/* Build the filename */
	path_build(buf, 1024, ANGBAND_DIR_USER, "dump.txt");
	fp = file_open(buf, MODE_READ, FTYPE_TEXT);
	if (!fp) return;

	/* Save screen */
	screen_save();

	/* Clear the screen */
	Term_clear();

	/* Load the screen */
	for (y = 0; okay && (y < 24); y++) {
		/* Get a line of data */
		if (!file_getl(fp, buf, sizeof(buf))) okay = FALSE;

		/* Show each row */
		for (x = 0; x < 79; x++) {
			text_mbstowcs(&c, &buf[x], 1);
			/* Put the attr/char */
			Term_draw(x, y, COLOUR_WHITE, c);
		}
	}

	/* Get the blank line */
	if (!file_getl(fp, buf, sizeof(buf))) okay = FALSE;

	/* Dump the screen */
	for (y = 0; okay && (y < 24); y++) {
		/* Get a line of data */
		if (!file_getl(fp, buf, sizeof(buf))) okay = FALSE;

		/* Dump each row */
		for (x = 0; x < 79; x++) {
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Look up the attr */
			for (i = 0; i < BASIC_COLORS; i++)
				/* Use attr matches */
				if (hack[i] == buf[x]) a = i;

			/* Put the attr/char */
			Term_draw(x, y, a, c);
		}
	}

	/* Close it */
	file_close(fp);

	/* Message */
	msg("Screen dump loaded.");
	event_signal(EVENT_MESSAGE_FLUSH);

	/* Load screen */
	screen_load();
}
示例#4
0
/**
 * Draw a visible path over the squares between (x1,y1) and (x2,y2).
 *
 * The path consists of "*", which are white except where there is a
 * monster, object or feature in the grid.
 *
 * This routine has (at least) three weaknesses:
 * - remembered objects/walls which are no longer present are not shown,
 * - squares which (e.g.) the player has walked through in the dark are
 *   treated as unknown space.
 * - walls which appear strange due to hallucination aren't treated correctly.
 *
 * The first two result from information being lost from the dungeon arrays,
 * which requires changes elsewhere
 */
static int draw_path(u16b path_n, struct loc *path_g, wchar_t *c, int *a,
					 int y1, int x1)
{
	int i;
	bool on_screen;

	/* No path, so do nothing. */
	if (path_n < 1) return 0;

	/* The starting square is never drawn, but notice if it is being
     * displayed. In theory, it could be the last such square.
     */
	on_screen = panel_contains(y1, x1);

	/* Draw the path. */
	for (i = 0; i < path_n; i++) {
		byte colour;

		/* Find the co-ordinates on the level. */
		int y = path_g[i].y;
		int x = path_g[i].x;
		struct monster *mon = square_monster(cave, y, x);
		struct object *obj = square_object(cave, y, x);

		/*
		 * As path[] is a straight line and the screen is oblong,
		 * there is only section of path[] on-screen.
		 * If the square being drawn is visible, this is part of it.
		 * If none of it has been drawn, continue until some of it
		 * is found or the last square is reached.
		 * If some of it has been drawn, finish now as there are no
		 * more visible squares to draw.
		 */
		 if (panel_contains(y,x)) on_screen = TRUE;
		 else if (on_screen) break;
		 else continue;

	 	/* Find the position on-screen */
		move_cursor_relative(y,x);

		/* This square is being overwritten, so save the original. */
		Term_what(Term->scr->cx, Term->scr->cy, a+i, c+i);

		/* Choose a colour. */
		if (mon && mflag_has(mon->mflag, MFLAG_VISIBLE)) {
			/* Mimics act as objects */
			if (rf_has(mon->race->flags, RF_UNAWARE)) 
				colour = COLOUR_YELLOW;
			else
				/* Visible monsters are red. */
				colour = COLOUR_L_RED;
		} else if (obj && obj->marked)
			/* Known objects are yellow. */
			colour = COLOUR_YELLOW;

		else if ((!square_isprojectable(cave, y,x) && square_ismark(cave, y, x))
				 || square_isseen(cave, y, x))
			/* Known walls are blue. */
			colour = COLOUR_BLUE;

		else if (!square_ismark(cave, y, x) && !square_isseen(cave, y, x))
			/* Unknown squares are grey. */
			colour = COLOUR_L_DARK;

		else
			/* Unoccupied squares are white. */
			colour = COLOUR_WHITE;

		/* Draw the path segment */
		(void)Term_addch(colour, L'*');
	}
	return i;
}
示例#5
0
/*
 * Make screen dump to buffer
 */
cptr make_screen_dump(void)
{
	BUF *screen_buf;
	int y, x, i;
	cptr ret;

	byte a = 0, old_a = 0;
	char c = ' ';

	static cptr html_head[] = {
		"<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
		"<pre>",
		0,
	};
	static cptr html_foot[] = {
		"</pre>\n",
		"</body>\n</html>\n",
		0,
	};

	bool old_use_graphics = use_graphics;

	int wid, hgt;

	Term_get_size(&wid, &hgt);

	/* Alloc buffer */
	screen_buf = buf_new();
	if (screen_buf == NULL) return (NULL);

	if (old_use_graphics)
	{
		/* Clear -more- prompt first */
		msg_print(NULL);

		use_graphics = FALSE;
		reset_visuals();

		/* Redraw everything */
		p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);

		/* Hack -- update */
		handle_stuff();
	}

	for (i = 0; html_head[i]; i++)
		buf_sprintf(screen_buf, html_head[i]);

	/* Dump the screen */
	for (y = 0; y < hgt; y++)
	{
		/* Start the row */
		if (y != 0)
			buf_sprintf(screen_buf, "\n");

		/* Dump each row */
		for (x = 0; x < wid - 1; x++)
		{
			int rv, gv, bv;
			cptr cc = NULL;
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			switch (c)
			{
			case '&': cc = "&amp;"; break;
			case '<': cc = "&lt;"; break;
			case '>': cc = "&gt;"; break;
#ifdef WINDOWS
			case 0x1f: c = '.'; break;
			case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
#endif
			}

			a = a & 0x0F;
			if ((y == 0 && x == 0) || a != old_a) {
				rv = angband_color_table[a][1];
				gv = angband_color_table[a][2];
				bv = angband_color_table[a][3];
				buf_sprintf(screen_buf, "%s<font color=\"#%02x%02x%02x\">", 
					    ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
				old_a = a;
			}
			if (cc)
				buf_sprintf(screen_buf, "%s", cc);
			else
				buf_sprintf(screen_buf, "%c", c);
		}
	}
	buf_sprintf(screen_buf, "</font>");

	for (i = 0; html_foot[i]; i++)
		buf_sprintf(screen_buf, html_foot[i]);

	/* Screen dump size is too big ? */
	if (screen_buf->size + 1> SCREEN_BUF_SIZE)
	{
		ret = NULL;
	}
	else
	{
		/* Terminate string */
		buf_append(screen_buf, "", 1);

		ret = string_make(screen_buf->data);
	}

	/* Free buffer */
	buf_delete(screen_buf);

	if (old_use_graphics)
	{
		use_graphics = TRUE;
		reset_visuals();

		/* Redraw everything */
		p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);

		/* Hack -- update */
		handle_stuff();
	}

	return ret;
}
示例#6
0
/*
 * Print some (colored) text to the screen at the current cursor position,
 * automatically "wrapping" existing text (at spaces) when necessary to
 * avoid placing any text into the last column, and clearing every line
 * before placing any text in that line.  Also, allow "newline" to force
 * a "wrap" to the next line.  Advance the cursor as needed so sequential
 * calls to this function will work correctly.
 *
 * Once this function has been called, the cursor should not be moved
 * until all the related "text_out()" calls to the window are complete.
 *
 * This function will correctly handle any width up to the maximum legal
 * value of 256, though it works best for a standard 80 character width.
 */
void text_out_to_screen(byte a, const char *str)
{
	int x, y;

	int wid, h;

	int wrap;

	const wchar_t *s;
	wchar_t buf[1024];

	/* Obtain the size */
	(void)Term_get_size(&wid, &h);

	/* Obtain the cursor */
	(void)Term_locate(&x, &y);

	/* Copy to a rewriteable string */
	Term_mbstowcs(buf, str, 1024);
	
	/* Use special wrapping boundary? */
	if ((text_out_wrap > 0) && (text_out_wrap < wid))
		wrap = text_out_wrap;
	else
		wrap = wid;

	/* Process the string */
	for (s = buf; *s; s++)
	{
		wchar_t ch;

		/* Force wrap */
		if (*s == L'\n')
		{
			/* Wrap */
			x = text_out_indent;
			y++;

			/* Clear line, move cursor */
			Term_erase(x, y, 255);

			x += text_out_pad;
			Term_gotoxy(x, y);

			continue;
		}

		/* Clean up the char */
		ch = (iswprint(*s) ? *s : L' ');

		/* Wrap words as needed */
		if ((x >= wrap - 1) && (ch != L' '))
		{
			int i, n = 0;

			byte av[256];
			wchar_t cv[256];

			/* Wrap word */
			if (x < wrap)
			{
				/* Scan existing text */
				for (i = wrap - 2; i >= 0; i--)
				{
					/* Grab existing attr/char */
					Term_what(i, y, &av[i], &cv[i]);

					/* Break on space */
					if (cv[i] == L' ') break;

					/* Track current word */
					n = i;
				}
			}

			/* Special case */
			if (n == 0) n = wrap;

			/* Clear line */
			Term_erase(n, y, 255);

			/* Wrap */
			x = text_out_indent;
			y++;

			/* Clear line, move cursor */
			Term_erase(x, y, 255);

			x += text_out_pad;
			Term_gotoxy(x, y);

			/* Wrap the word (if any) */
			for (i = n; i < wrap - 1; i++)
			{
				/* Dump */
				Term_addch(av[i], cv[i]);

				/* Advance (no wrap) */
				if (++x > wrap) x = wrap;
			}
		}

		/* Dump */
		Term_addch(a, ch);

		/* Advance */
		if (++x > wrap) x = wrap;
	}
}
示例#7
0
文件: cmd4.c 项目: jcubic/ToME
/*
 * Hack -- save a screen dump to a file
 */
void do_cmd_save_screen(void)
{
	/* Do we use a special screendump function ? */
	if (screendump_aux)
	{
		/* Dump the screen to a graphics file */
		(*screendump_aux)();
	}

	/* Dump the screen as text */
	else
	{
		s32b y, x;
		s32b wid, hgt;

		byte a = 0;
		char c = ' ';

		PHYSFS_file *fff;

		char buf[1024];


		/* Build the filename */
		path_build(buf, 1024, TENGINE_DIR_USER, "dump.txt");

		/* Append to the file */
		fff = my_fopen(buf, "w");

		/* Oops */
		if (!fff) return;


		/* Retrieve the current screen size */
		Term_get_size(&wid, &hgt);

		/* Enter "icky" mode */
		character_icky++;

		/* Save the screen */
		Term_save();


		/* Dump the screen */
		for (y = 0; y < hgt; y++)
		{
			/* Dump each row */
			for (x = 0; x < wid; x++)
			{
				/* Get the attr/char */
				(void)(Term_what(x, y, &a, &c));

				/* Dump it */
				buf[x] = c;
			}

			/* Terminate */
			buf[x] = '\0';

			/* End the row */
			fprintf(fff, "%s\n", buf);
		}

		/* Skip a line */
		fprintf(fff, "\n");


		/* Dump the screen */
		for (y = 0; y < hgt; y++)
		{
			/* Dump each row */
			for (x = 0; x < wid; x++)
			{
				/* Get the attr/char */
				(void)(Term_what(x, y, &a, &c));

				/* Dump it */
				buf[x] = hack[a & 0x0F];
			}

			/* Terminate */
			buf[x] = '\0';

			/* End the row */
			fprintf(fff, "%s\n", buf);
		}

		/* Skip a line */
		fprintf(fff, "\n");


		/* Close it */
		my_fclose(fff);


		/* Message */
		msg_print("Screen dump saved.");
		msg_print(NULL);


		/* Restore the screen */
		Term_load();

		/* Leave "icky" mode */
		character_icky--;
	}
}
示例#8
0
/*
 * Hack -- load a screen dump from a file
 *
 * ToDo: Add support for loading/saving screen-dumps with graphics
 * and pseudo-graphics.  Allow the player to specify the filename
 * of the dump.
 */
void do_cmd_load_screen(void)
{
	int i, y, x;

	byte a = 0;
	char c = ' ';

	bool okay = TRUE;

	ang_file *fp;

	char buf[1024];


	/* Build the filename */
	path_build(buf, 1024, ANGBAND_DIR_USER, "dump.txt");
	fp = file_open(buf, MODE_READ, -1);
	if (!fp) return;


	/* Save screen */
	screen_save();


	/* Clear the screen */
	Term_clear();


	/* Load the screen */
	for (y = 0; okay && (y < 24); y++)
	{
		/* Get a line of data */
		if (!file_getl(fp, buf, sizeof(buf))) okay = FALSE;


		/* Show each row */
		for (x = 0; x < 79; x++)
		{
			/* Put the attr/char */
			Term_draw(x, y, TERM_WHITE, buf[x]);
		}
	}

	/* Get the blank line */
	if (!file_getl(fp, buf, sizeof(buf))) okay = FALSE;


	/* Dump the screen */
	for (y = 0; okay && (y < 24); y++)
	{
		/* Get a line of data */
		if (!file_getl(fp, buf, sizeof(buf))) okay = FALSE;

		/* Dump each row */
		for (x = 0; x < 79; x++)
		{
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Look up the attr */
			for (i = 0; i < BASIC_COLORS; i++)
			{
				/* Use attr matches */
				if (hack[i] == buf[x]) a = i;
			}

			/* Put the attr/char */
			Term_draw(x, y, a, c);
		}
	}


	/* Close it */
	file_close(fp);


	/* Message */
	msg("Screen dump loaded.");
	message_flush();


	/* Load screen */
	screen_load();
}
示例#9
0
/*
 * Save a simple text screendump.
 */
static void do_cmd_save_screen_text(void)
{
	int y, x;

	byte a = 0;
	char c = ' ';

	ang_file *fff;

	char buf[1024];

	/* Build the filename */
	path_build(buf, 1024, ANGBAND_DIR_USER, "dump.txt");
	fff = file_open(buf, MODE_WRITE, FTYPE_TEXT);
	if (!fff) return;


	/* Save screen */
	screen_save();


	/* Dump the screen */
	for (y = 0; y < 24; y++)
	{
		/* Dump each row */
		for (x = 0; x < 79; x++)
		{
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Dump it */
			buf[x] = c;
		}

		/* Terminate */
		buf[x] = '\0';

		/* End the row */
		file_putf(fff, "%s\n", buf);
	}

	/* Skip a line */
	file_putf(fff, "\n");


	/* Dump the screen */
	for (y = 0; y < 24; y++)
	{
		/* Dump each row */
		for (x = 0; x < 79; x++)
		{
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Dump it */
			buf[x] = hack[a & 0x0F];
		}

		/* Terminate */
		buf[x] = '\0';

		/* End the row */
		file_putf(fff, "%s\n", buf);
	}

	/* Skip a line */
	file_putf(fff, "\n");


	/* Close it */
	file_close(fff);


	/* Message */
	msg("Screen dump saved.");
	message_flush();


	/* Load screen */
	screen_load();
}
示例#10
0
/*
 * Create a spoiler file for monsters (-SHAWN-)
 */
static void spoil_mon_info(void)
{
	int n, x, y;
	bool breath, magic;
	u32b flags1, flags2, flags3, flags4, flags5, flags6;

	const bool old_spoil_mon = spoil_mon;

	byte a;
	char c, c2;
	byte old_moncol[MAX_MONCOL];

	/* Give full information. */
	spoil_mon = TRUE;

	for (n = 0; n < MAX_MONCOL; n++) old_moncol[n] = moncol[n].gfx.xa;

	/* Hack - hide some information. */
	moncol[0].gfx.xa = moncol[8].gfx.xa = moncol[18].gfx.xa = TERM_DARK;

	/* Dump the header */
	spoil_out("Monster Spoilers for %s Version %s\n",
		GAME_NAME, GAME_VERSION);
	spoil_out("------------------------------------------\n\n");

	/*
	 * List all monsters in order (except the ghost).
	 */
	for (n = 1; n < MAX_R_IDX; n++)
	{

		monster_race *r_ptr = &r_info[n];

		/* Skip "fake" monsters. */
		if (is_fake_monster(r_ptr)) continue;

		/* Extract the flags */
		flags1 = r_ptr->flags1;
		flags2 = r_ptr->flags2;
		flags3 = r_ptr->flags3;
		flags4 = r_ptr->flags4;
		flags5 = r_ptr->flags5;
		flags6 = r_ptr->flags6;
		breath = FALSE;
		magic = FALSE;


		/* Prefix */
		if (flags1 & (RF1_GUARDIAN))
		{
			spoil_out("[G] ");
		}
		else if (flags1 & (RF1_UNIQUE))
		{
			spoil_out("[U] ");
		}
		else
		{
			spoil_out("The ");
		}

		/* Name */
		spoil_out("%v  (", monster_desc_aux_f3, r_ptr, 1, 0);

		/* Color */
		spoil_out(attr_to_text(r_ptr->gfx.da));

		/* Symbol --(-- */
		spoil_out(" '%c')\n", r_ptr->gfx.dc);


		/* Indent */
		spoil_out("=== ");

		/* Number */
		spoil_out("Num:%d  ", n);

		/* Level */
		spoil_out("Lev:%d  ", r_ptr->level);

		/* Rarity */
		spoil_out("Rar:%d  ", r_ptr->rarity);

		/* Speed */
		spoil_out("Spd:%+d  ", (r_ptr->speed - 110));

		/* Hitpoints */
		if ((flags1 & (RF1_FORCE_MAXHP)) || (r_ptr->hside == 1))
		{
			spoil_out("Hp:%d  ", r_ptr->hdice * r_ptr->hside);
		}
		else
		{
			spoil_out("Hp:%dd%d  ", r_ptr->hdice, r_ptr->hside);
		}

		/* Armor Class */
		spoil_out("Ac:%d  ", r_ptr->ac);

		/* Power */
		spoil_out("Power:%ld\n", (long)(r_ptr->mexp));

		/* Clear the screen before every monster. */
		Term_clear();

		/* Display the monster on screen. */
		screen_roff(n);

		/* Dump the on-screen display (excluding the title). */
		for (c2 = 0, y = 1; y < Term->hgt; y++)
		{
			for (x = 0; x < Term->wid; x++)
			{
				/* Check the character. */
				Term_what(x, y, &a, &c);

				/* Ignore blanked text. */
				if (a == TERM_DARK) continue;

				/* Ignore repeated spaces. */
				if (c == ' ' && c2 == ' ') continue;

				/* Dump the character. */
				spoil_out("%c", c);

				/* Remember the character. */
				c2 = c;
			}

			/* Put a space at the end of every line. */
			if (c2 != ' ') spoil_out(" ");
		}

		spoil_out(NULL);
	}

	/* Restore spoil_mon. */
	spoil_mon = old_spoil_mon;

	/* Restore moncol[]. */
	for (n = 0; n < MAX_MONCOL; n++) moncol[n].gfx.xa = old_moncol[n];

	/* Don't leave a monster display lying around. */
	Term_clear();
}
示例#11
0
文件: files.c 项目: essarrdee/angband
/*
 * Hack -- Dump a character description file
 *
 * XXX XXX XXX Allow the "full" flag to dump additional info,
 * and trigger its usage from various places in the code.
 */
errr file_character(const char *path, bool full)
{
	int i, x, y;

	int a;
	wchar_t c;

	ang_file *fp;

	struct store *st_ptr = &stores[STORE_HOME];

	char o_name[80];

	char buf[1024];
	char *p;

	/* Unused parameter */
	(void)full;


	/* Open the file for writing */
	fp = file_open(path, MODE_WRITE, FTYPE_TEXT);
	if (!fp) return (-1);

	/* Begin dump */
	file_putf(fp, "  [%s Character Dump]\n\n", buildid);


	/* Display player */
	display_player(0);

	/* Dump part of the screen */
	for (y = 1; y < 23; y++)
	{
		p = buf;
		/* Dump each row */
		for (x = 0; x < 79; x++)
		{
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Dump it */
			p += wctomb(p, c);
		}

		/* Back up over spaces */
		while ((p > buf) && (p[-1] == ' ')) --p;

		/* Terminate */
		*p = '\0';

		/* End the row */
		x_file_putf(fp, "%s\n", buf);
	}

	/* Skip a line */
	file_putf(fp, "\n");

	/* Display player */
	display_player(1);

	/* Dump part of the screen */
	for (y = 11; y < 20; y++)
	{
		p = buf;
		/* Dump each row */
		for (x = 0; x < 39; x++)
		{
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Dump it */
			p += wctomb(p, c);
		}

		/* Back up over spaces */
		while ((p > buf) && (p[-1] == ' ')) --p;

		/* Terminate */
		*p = '\0';

		/* End the row */
		x_file_putf(fp, "%s\n", buf);
	}

	/* Skip a line */
	file_putf(fp, "\n");

	/* Dump part of the screen */
	for (y = 11; y < 20; y++)
	{
		p = buf;
		/* Dump each row */
		for (x = 0; x < 39; x++)
		{
			/* Get the attr/char */
			(void)(Term_what(x + 40, y, &a, &c));

			/* Dump it */
			p += wctomb(p, c);
		}

		/* Back up over spaces */
		while ((p > buf) && (p[-1] == ' ')) --p;

		/* Terminate */
		*p = '\0';

		/* End the row */
		x_file_putf(fp, "%s\n", buf);
	}

	/* Skip some lines */
	file_putf(fp, "\n\n");


	/* If dead, dump last messages -- Prfnoff */
	if (p_ptr->is_dead)
	{
		i = messages_num();
		if (i > 15) i = 15;
		file_putf(fp, "  [Last Messages]\n\n");
		while (i-- > 0)
		{
			x_file_putf(fp, "> %s\n", message_str((s16b)i));
		}
		x_file_putf(fp, "\nKilled by %s.\n\n", p_ptr->died_from);
	}


	/* Dump the equipment */
	file_putf(fp, "  [Character Equipment]\n\n");
	for (i = INVEN_WIELD; i < ALL_INVEN_TOTAL; i++)
	{
		if (i == INVEN_TOTAL)
		{
			file_putf(fp, "\n\n  [Character Quiver]\n\n");
			continue;
		}
		object_desc(o_name, sizeof(o_name), &p_ptr->inventory[i],
				ODESC_PREFIX | ODESC_FULL);

		x_file_putf(fp, "%c) %s\n", index_to_label(i), o_name);
		if (p_ptr->inventory[i].kind)
			object_info_chardump(fp, &p_ptr->inventory[i], 5, 72);
	}

	/* Dump the inventory */
	file_putf(fp, "\n\n  [Character Inventory]\n\n");
	for (i = 0; i < INVEN_PACK; i++)
	{
		if (!p_ptr->inventory[i].kind) break;

		object_desc(o_name, sizeof(o_name), &p_ptr->inventory[i],
					ODESC_PREFIX | ODESC_FULL);

		x_file_putf(fp, "%c) %s\n", index_to_label(i), o_name);
		object_info_chardump(fp, &p_ptr->inventory[i], 5, 72);
	}
	file_putf(fp, "\n\n");


	/* Dump the Home -- if anything there */
	if (st_ptr->stock_num)
	{
		/* Header */
		file_putf(fp, "  [Home Inventory]\n\n");

		/* Dump all available items */
		for (i = 0; i < st_ptr->stock_num; i++)
		{
			object_desc(o_name, sizeof(o_name), &st_ptr->stock[i],
						ODESC_PREFIX | ODESC_FULL);
			x_file_putf(fp, "%c) %s\n", I2A(i), o_name);

			object_info_chardump(fp, &st_ptr->stock[i], 5, 72);
		}

		/* Add an empty line */
		file_putf(fp, "\n\n");
	}

	/* Dump character history */
	dump_history(fp);
	file_putf(fp, "\n\n");

	/* Dump options */
	file_putf(fp, "  [Options]\n\n");

	/* Dump options */
	for (i = 0; i < OPT_PAGE_MAX - 1; i++) {
		int j;
		const char *title = "";
		switch (i) {
			case 0: title = "Interface"; break;
			case 1: title = "Warning"; break;
			case 2: title = "Birth"; break;
		}

		file_putf(fp, "  [%s]\n\n", title);
		for (j = 0; j < OPT_PAGE_PER; j++) {
			int opt = option_page[i][j];
			if (!option_name(opt)) continue;

			file_putf(fp, "%-45s: %s (%s)\n",
			        option_desc(opt),
			        op_ptr->opt[opt] ? "yes" : "no ",
			        option_name(opt));
		}

		/* Skip some lines */
		file_putf(fp, "\n");
	}

	file_close(fp);


	/* Success */
	return (0);
}
示例#12
0
/**
 * Display a "tomb-stone"
 */
static void print_tomb(void)
{
    cptr p;

    int offset = 12;

    char tmp[160];

    char buf[1024];

    ang_file *fp;

#ifdef _WIN32_WCE
    time_t ct = fake_time((time_t) 0);
#else
    time_t ct = time((time_t) 0);
#endif

    bool boat = ((p_ptr->total_winner) && (player_has(PF_ELVEN)));
    bool tree = ((p_ptr->total_winner)
		 && (player_has(PF_WOODEN) || player_has(PF_DIVINE)));

    /* Clear screen */
    Term_clear();

    /* Build the filename */
    if (tree)
	path_build(buf, 1024, ANGBAND_DIR_FILE, "tree.txt");
    else if (boat)
	path_build(buf, 1024, ANGBAND_DIR_FILE, "boat.txt");
    else
	path_build(buf, 1024, ANGBAND_DIR_FILE, "dead.txt");

    /* Open the News file */
    fp = file_open(buf, MODE_READ, FTYPE_TEXT);

    /* Dump */
    if (fp) {
	int i, y, x;

	byte a = 0;
	char c = ' ';

	bool okay = TRUE;

	int len;


	/* Load the screen */
	for (y = 0; okay; y++) {
	    /* Get a line of data */
	    if (!file_getl(fp, buf, 1024))
		okay = FALSE;

	    /* Stop on blank line */
	    if (!buf[0])
		break;

	    /* Get the width */
	    len = strlen(buf);

	    /* XXX Restrict to current screen size */
	    if (len >= Term->wid)
		len = Term->wid;

	    /* Show each row */
	    for (x = 0; x < len; x++) {
		/* Put the attr/char */
		Term_draw(x, y, TERM_WHITE, buf[x]);
	    }
	}

	/* Get the blank line */
	/* if (my_fgets(fp, buf, 1024)) okay = FALSE; */


	/* Load the screen */
	for (y = 0; okay; y++) {
	    /* Get a line of data */
	    if (!file_getl(fp, buf, 1024))
		okay = FALSE;

	    /* Stop on blank line */
	    if (!buf[0])
		break;

	    /* Get the width */
	    len = strlen(buf);

	    /* XXX Restrict to current screen size */
	    if (len >= Term->wid)
		len = Term->wid;

	    /* Show each row */
	    for (x = 0; x < len; x++) {
		/* Get the attr/char */
		(void) (Term_what(x, y, &a, &c));

		/* Look up the attr */
		for (i = 0; i < 16; i++) {
		    /* Use attr matches */
		    if (hack[i] == buf[x])
			a = i;
		}

		/* Put the attr/char */
		Term_draw(x, y, a, c);
	    }

	    /* Place the cursor */
	    Term_gotoxy(x, y);

	}


	/* Get the blank line */
	/* if (my_fgets(fp, buf, 1024)) okay = FALSE; */


	/* Close it */
	file_close(fp);
    }

    /* King or Queen */
    if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL)) {
	p = "Magnificent";
    }

    /* Normal */
    else {
	p = cp_ptr->title[(p_ptr->lev - 1) / 5];
    }

    /* Set offset */
    offset = 11;

    center_string(buf, op_ptr->full_name);
    put_str(buf, 6, offset);

    center_string(buf, "the");
    put_str(buf, 7, offset);

    center_string(buf, p);
    put_str(buf, 8, offset);


    center_string(buf, cp_ptr->name);
    put_str(buf, 10, offset);

    sprintf(tmp, "Level: %d", (int) p_ptr->lev);
    center_string(buf, tmp);
    put_str(buf, 11, offset);

    sprintf(tmp, "Exp: %ld", (long) p_ptr->exp);
    center_string(buf, tmp);
    put_str(buf, 12, offset);

    sprintf(tmp, "AU: %ld", (long) p_ptr->au);
    center_string(buf, tmp);
    put_str(buf, 13, offset);

    if (p_ptr->depth)
	sprintf(tmp, "Killed in %s level %d",
		locality_name[stage_map[p_ptr->stage][LOCALITY]], p_ptr->depth);
    else if (boat)
	sprintf(tmp, "Sailed victorious to Aman.");
    else if (tree)
	sprintf(tmp, "Retired to Fangorn Forest.");
    else
	sprintf(tmp, "Killed in %s town",
		locality_name[stage_map[p_ptr->stage][LOCALITY]]);
    center_string(buf, tmp);
    put_str(buf, 14, offset);

    if (!(boat || tree)) {
	sprintf(tmp, "by %s.", p_ptr->died_from);
	center_string(buf, tmp);
	put_str(buf, 15, offset);
    }
#ifdef _WIN32_WCE
    {
	char *fake_ctime(const unsigned long *fake_time_t);
	sprintf(tmp, "%-.24s", fake_ctime(&ct));
    }
#else
    sprintf(tmp, "%-.24s", ctime(&ct));
#endif
    center_string(buf, tmp);
    put_str(buf, 17, offset);
}
示例#13
0
/* Take an html screenshot */
void html_screenshot(const char *name, int mode)
{
	int y, x;
	int wid, hgt;

	byte a = TERM_WHITE;
	byte oa = TERM_WHITE;
	char c = ' ';

	const char *new_color_fmt = (mode == 0) ?
					"<font color=\"#%02X%02X%02X\">"
				 	: "[COLOR=\"#%02X%02X%02X\"]";
	const char *change_color_fmt = (mode == 0) ?
					"</font><font color=\"#%02X%02X%02X\">"
					: "[/COLOR][COLOR=\"#%02X%02X%02X\"]";
	const char *close_color_fmt = mode ==  0 ? "</font>" : "[/COLOR]";

	ang_file *fp;
	char buf[1024];


	path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
	fp = file_open(buf, MODE_WRITE, FTYPE_TEXT);

	/* Oops */
	if (!fp)
	{
		plog_fmt("Cannot write the '%s' file!", buf);
		return;
	}

	/* Retrieve current screen size */
	Term_get_size(&wid, &hgt);

	if (mode == 0)
	{
		file_putf(fp, "<!DOCTYPE html><html><head>\n");
		file_putf(fp, "  <meta='generator' content='%s'>\n", buildid);
		file_putf(fp, "  <title>%s</title>\n", name);
		file_putf(fp, "</head>\n\n");
		file_putf(fp, "<body style='color: #fff; background: #000;'>\n");
		file_putf(fp, "<pre>\n");
	}
	else 
	{
		file_putf(fp, "[CODE][TT][BC=black][COLOR=white]\n");
	}

	/* Dump the screen */
	for (y = 0; y < hgt; y++)
	{
		for (x = 0; x < wid; x++)
		{
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Color change */
			if (oa != a && c != ' ')
			{
				/* From the default white to another color */
				if (oa == TERM_WHITE)
				{
					file_putf(fp, new_color_fmt,
					        angband_color_table[a][1],
					        angband_color_table[a][2],
					        angband_color_table[a][3]);
				}

				/* From another color to the default white */
				else if (a == TERM_WHITE)
				{
					file_putf(fp, close_color_fmt);
				}

				/* Change colors */
				else
				{
					file_putf(fp, change_color_fmt,
					        angband_color_table[a][1],
					        angband_color_table[a][2],
					        angband_color_table[a][3]);
				}

				/* Remember the last color */
				oa = a;
			}

			/* Write the character and escape special HTML characters */
			if (mode == 0) write_html_escape_char(fp, c);
			else file_putf(fp, "%c", c);
		}

		/* End the row */
		file_putf(fp, "\n");
	}

	/* Close the last font-color tag if necessary */
	if (oa != TERM_WHITE) file_putf(fp, close_color_fmt);

	if (mode == 0)
	{
		file_putf(fp, "</pre>\n");
		file_putf(fp, "</body>\n");
		file_putf(fp, "</html>\n");
	}
	else 
	{
		file_putf(fp, "[/COLOR][/BC][/TT][/CODE]\n");
	}

	/* Close it */
	file_close(fp);
}
示例#14
0
/*
 * Hack -- Dump a character description file
 *
 * XXX XXX XXX Allow the "full" flag to dump additional info,
 * and trigger its usage from various places in the code.
 */
errr file_character(const char *path, bool full)
{
	int i, x, y;

	byte a;
	char c;

	ang_file *fp;

	struct store *st_ptr = &stores[STORE_HOME];

	char o_name[80];

	byte (*old_xchar_hook)(byte c) = Term.xchar_hook;

	char buf[1024];

	/* We use either ascii or system-specific encoding */
 	int encoding = OPT(xchars_to_file) ? SYSTEM_SPECIFIC : ASCII;

	/* Unused parameter */
	(void)full;


	/* Open the file for writing */
	fp = file_open(path, MODE_WRITE, FTYPE_TEXT);
	if (!fp) return (-1);

	/* Display the requested encoding -- ASCII or system-specific */
 	if (!OPT(xchars_to_file)) Term.xchar_hook = null;

	/* Begin dump */
	file_putf(fp, "  [%s Character Dump]\n\n", buildid);


	/* Display player */
	display_player(0);

	/* Dump part of the screen */
	for (y = 1; y < 23; y++)
	{
		/* Dump each row */
		for (x = 0; x < 79; x++)
		{
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Dump it */
			buf[x] = c;
		}

		/* Back up over spaces */
		while ((x > 0) && (buf[x-1] == ' ')) --x;

		/* Terminate */
		buf[x] = '\0';

		/* End the row */
		x_file_putf(fp, encoding, "%s\n", buf);
	}

	/* Skip a line */
	file_putf(fp, "\n");

	/* Display player */
	display_player(1);

	/* Dump part of the screen */
	for (y = 11; y < 20; y++)
	{
		/* Dump each row */
		for (x = 0; x < 39; x++)
		{
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Dump it */
			buf[x] = c;
		}

		/* Back up over spaces */
		while ((x > 0) && (buf[x-1] == ' ')) --x;

		/* Terminate */
		buf[x] = '\0';

		/* End the row */
		x_file_putf(fp, encoding, "%s\n", buf);
	}

	/* Skip a line */
	file_putf(fp, "\n");

	/* Dump part of the screen */
	for (y = 11; y < 20; y++)
	{
		/* Dump each row */
		for (x = 0; x < 39; x++)
		{
			/* Get the attr/char */
			(void)(Term_what(x + 40, y, &a, &c));

			/* Dump it */
			buf[x] = c;
		}

		/* Back up over spaces */
		while ((x > 0) && (buf[x-1] == ' ')) --x;

		/* Terminate */
		buf[x] = '\0';

		/* End the row */
		x_file_putf(fp, encoding, "%s\n", buf);
	}

	/* Skip some lines */
	file_putf(fp, "\n\n");


	/* If dead, dump last messages -- Prfnoff */
	if (p_ptr.is_dead)
	{
		i = messages_num();
		if (i > 15) i = 15;
		file_putf(fp, "  [Last Messages]\n\n");
		while (i-- > 0)
		{
			x_file_putf(fp, encoding, "> %s\n", message_str((s16b)i));
		}
		x_file_putf(fp, encoding, "\nKilled by %s.\n\n", p_ptr.died_from);
	}


	/* Dump the equipment */
	file_putf(fp, "  [Character Equipment]\n\n");
	for (i = INVEN_WIELD; i < ALL_INVEN_TOTAL; i++)
	{
		if (i == INVEN_TOTAL)
		{
			file_putf(fp, "\n\n  [Character Quiver]\n\n");
			continue;
		}
		object_desc(o_name, sizeof(o_name), &p_ptr.inventory[i],
				ODESC_PREFIX | ODESC_FULL);

		x_file_putf(fp, encoding, "%c) %s\n", index_to_label(i), o_name);
		if (p_ptr.inventory[i].kind)
			object_info_chardump(fp, &p_ptr.inventory[i], 5, 72);
	}

	/* Dump the inventory */
	file_putf(fp, "\n\n  [Character Inventory]\n\n");
	for (i = 0; i < INVEN_PACK; i++)
	{
		if (!p_ptr.inventory[i].kind) break;

		object_desc(o_name, sizeof(o_name), &p_ptr.inventory[i],
					ODESC_PREFIX | ODESC_FULL);

		x_file_putf(fp, encoding, "%c) %s\n", index_to_label(i), o_name);
		object_info_chardump(fp, &p_ptr.inventory[i], 5, 72);
	}
	file_putf(fp, "\n\n");


	/* Dump the Home -- if anything there */
	if (st_ptr.stock_num)
	{
		/* Header */
		file_putf(fp, "  [Home Inventory]\n\n");

		/* Dump all available items */
		for (i = 0; i < st_ptr.stock_num; i++)
		{
			object_desc(o_name, sizeof(o_name), &st_ptr.stock[i],
						ODESC_PREFIX | ODESC_FULL);
			x_file_putf(fp, encoding, "%c) %s\n", I2A(i), o_name);

			object_info_chardump(fp, &st_ptr.stock[i], 5, 72);
		}

		/* Add an empty line */
		file_putf(fp, "\n\n");
	}

	/* Dump character history */
	dump_history(fp);
	file_putf(fp, "\n\n");

	/* Dump options */
	file_putf(fp, "  [Options]\n\n");

	/* Dump options */
	for (i = OPT_BIRTH; i < OPT_BIRTH + N_OPTS_BIRTH; i++)
	{
		if (option_name(i))
		{
			file_putf(fp, "%-45s: %s (%s)\n",
			        option_desc(i),
			        op_ptr.opt[i] ? "yes" : "no ",
			        option_name(i));
		}
	}

	/* Skip some lines */
	file_putf(fp, "\n\n");

	/* Return to standard display */
 	Term.xchar_hook = old_xchar_hook;

	file_close(fp);


	/* Success */
	return (0);
}
示例#15
0
/**
 * Take an html screenshot
 */
void html_screenshot(const char *path, int mode)
{
	int y, x;
	int wid, hgt;

	int a = COLOUR_WHITE;
	int oa = COLOUR_WHITE;
	int fg_colour = COLOUR_WHITE;
	int bg_colour = COLOUR_DARK;
	wchar_t c = L' ';

	const char *new_color_fmt = (mode == 0) ?
					"<font color=\"#%02X%02X%02X\" style=\"background-color: #%02X%02X%02X\">"
				 	: "[COLOR=\"#%02X%02X%02X\"]";
	const char *change_color_fmt = (mode == 0) ?
					"</font><font color=\"#%02X%02X%02X\" style=\"background-color: #%02X%02X%02X\">"
					: "[/COLOR][COLOR=\"#%02X%02X%02X\"]";
	const char *close_color_fmt = mode ==  0 ? "</font>" : "[/COLOR]";

	ang_file *fp;

	fp = file_open(path, MODE_WRITE, FTYPE_TEXT);

	/* Oops */
	if (!fp) {
		plog_fmt("Cannot write the '%s' file!", path);
		return;
	}

	/* Retrieve current screen size */
	Term_get_size(&wid, &hgt);

	if (mode == 0) {
		file_putf(fp, "<!DOCTYPE html><html><head>\n");
		file_putf(fp, "  <meta='generator' content='%s'>\n", buildid);
		file_putf(fp, "  <title>%s</title>\n", path);
		file_putf(fp, "</head>\n\n");
		file_putf(fp, "<body style='color: #fff; background: #000;'>\n");
		file_putf(fp, "<pre>\n");
	} else {
		file_putf(fp, "[CODE][TT][BC=black][COLOR=white]\n");
	}

	/* Dump the screen */
	for (y = 0; y < hgt; y++) {
		for (x = 0; x < wid; x++) {
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Set the foreground and background */
			fg_colour = a % MAX_COLORS;
			switch (a / MAX_COLORS)
			{
				case BG_BLACK:
					bg_colour = COLOUR_DARK;
					break;
				case BG_SAME:
					bg_colour = fg_colour;
					break;
				case BG_DARK:
					bg_colour = COLOUR_SHADE;
					break;
				default:
				assert((a >= BG_BLACK) && (a < BG_MAX * MAX_COLORS));
			}

			/* Color change */
			if (oa != a) {
				if (oa == COLOUR_WHITE) {
					/* From the default white to another color */
					file_putf(fp, new_color_fmt,
							  angband_color_table[fg_colour][1],
							  angband_color_table[fg_colour][2],
							  angband_color_table[fg_colour][3],
							  angband_color_table[bg_colour][1],
							  angband_color_table[bg_colour][2],
							  angband_color_table[bg_colour][3]);
				} else if (fg_colour == COLOUR_WHITE &&
						   bg_colour == COLOUR_DARK) {
					/* From another color to the default white */
					file_putf(fp, close_color_fmt);
				} else {
					/* Change colors */
					file_putf(fp, change_color_fmt,
							  angband_color_table[fg_colour][1],
							  angband_color_table[fg_colour][2],
							  angband_color_table[fg_colour][3],
							  angband_color_table[bg_colour][1],
							  angband_color_table[bg_colour][2],
							  angband_color_table[bg_colour][3]);
				}

				/* Remember the last color */
				oa = a;
			}

			/* Write the character and escape special HTML characters */
			if (mode == 0) write_html_escape_char(fp, c);
			else {
				char mbseq[MB_LEN_MAX+1] = {0};
				wctomb(mbseq, c);
				file_putf(fp, "%s", mbseq);
			}
		}

		/* End the row */
		file_putf(fp, "\n");
	}

	/* Close the last font-color tag if necessary */
	if (oa != COLOUR_WHITE) file_putf(fp, close_color_fmt);

	if (mode == 0) {
		file_putf(fp, "</pre>\n");
		file_putf(fp, "</body>\n");
		file_putf(fp, "</html>\n");
	} else {
		file_putf(fp, "[/COLOR][/BC][/TT][/CODE]\n");
	}

	/* Close it */
	file_close(fp);
}
示例#16
0
文件: ui.c 项目: jcheatham/Zangband
/*
 * Print some (colored) text to the screen at the current cursor position,
 * automatically "wrapping" existing text (at spaces) when necessary to
 * avoid placing any text into the last column, and clearing every line
 * before placing any text in that line.  Also, allow "newline" to force
 * a "wrap" to the next line.  Advance the cursor as needed so sequential
 * calls to this function will work correctly.
 *
 * Once this function has been called, the cursor should not be moved
 * until all the related "roff()" calls to the window are complete.
 *
 * This function will correctly handle any width up to the maximum legal
 * value of 256, though it works best for a standard 80 character width.
 */
void roff(cptr str, ...)
{
	int x, y;

	int w, h;

	cptr s;
	
	byte a = TERM_WHITE;
	byte da = a;
	
	va_list vp;

	char buf[1024];

	/* Begin the Varargs Stuff */
	va_start(vp, str);

	/* Format the args, save the length */
	(void)vstrnfmt(buf, 1024, str, &vp);

	/* End the Varargs Stuff */
	va_end(vp);

	/* Obtain the size */
	(void)Term_get_size(&w, &h);

	/* Obtain the cursor */
	(void)Term_locate(&x, &y);

	/* Process the string */
	for (s = buf; *s; s++)
	{
		char ch;

		/* Force wrap */
		if (*s == '\n')
		{
			/* Wrap */
			x = 0;
			y++;

			/* Clear line, move cursor */
			Term_erase(x, y, 255);

			continue;
		}
		
		/* Does this character match the escape code? */
		if (*s == '$')
		{
			/* Scan the next character */
			s++;
			
			/* Is it a colour specifier? */
			if ((*s >= 'A') && (*s <= 'P'))
			{
				/*
				 * Save the new colour
				 *
				 * Hack - this depends on ASCII symbols
				 */
				a = *s - 'A';
								
				/* Hack -- fake monochrome */
				if (!use_color) a = TERM_WHITE;
				
				continue;
			}
			
			/* Default colour change? */
			else if (*s == 'Q')
			{
				/* Save current colour as 'default' */
				da = a;
				
				continue;
			}
			
			/* Go back to default colour */
			else if (*s == 'R')
			{
				a = da;

				continue;
			}
			
			/*
			 * Hack XXX XXX - otherwise, ignore the dollar sign
			 *
			 * This makes "$$" turn into just "$".
			 */
			 
			/* Stop if now reach null */
			else if (*s == 0) break;
		}

		/* Clean up the char */
		ch = (isprint(*s) ? *s : ' ');

		/* Wrap words as needed */
		if ((x >= w - 1) && (ch != ' '))
		{
			int i, n = 0;

			byte av[256];
			char cv[256];

			/* Wrap word */
			if (x < w)
			{
				/* Scan existing text */
				for (i = w - 2; i >= 0; i--)
				{
					/* Grab existing attr/char */
					(void)Term_what(i, y, &av[i], &cv[i]);

					/* Break on space */
					if (cv[i] == ' ') break;

					/* Track current word */
					n = i;
				}
			}

			/* Special case */
			if (n == 0) n = w;

			/* Clear line */
			Term_erase(n, y, 255);

			/* Wrap */
			x = 0;
			y++;

			/* Clear line, move cursor */
			Term_erase(x, y, 255);

			/* Wrap the word (if any) */
			for (i = n; i < w - 1; i++)
			{
				/* Dump */
				Term_addch(av[i], cv[i]);

				/* Advance (no wrap) */
				if (++x > w) x = w;
			}
		}

		/* Dump */
		Term_addch(a, ch);

		/* Advance */
		if (++x > w) x = w;
	}
}
示例#17
0
/**
 * Write a character dump
 */
void write_character_dump(ang_file *fff)
{
	int i, x, y;

	int a;
	wchar_t c;

	struct store *home = &stores[STORE_HOME];
	struct object **home_list = mem_zalloc(sizeof(struct object *) *
										   z_info->store_inven_max);
	char o_name[80];

	char buf[1024];
	char *p;

	/* Begin dump */
	file_putf(fff, "  [%s Character Dump]\n\n", buildid);

	/* Display player */
	display_player(0);

	/* Dump part of the screen */
	for (y = 1; y < 23; y++) {
		p = buf;
		/* Dump each row */
		for (x = 0; x < 79; x++) {
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Dump it */
			p += wctomb(p, c);
		}

		/* Back up over spaces */
		while ((p > buf) && (p[-1] == ' ')) --p;

		/* Terminate */
		*p = '\0';

		/* End the row */
		file_putf(fff, "%s\n", buf);
	}

	/* Skip a line */
	file_putf(fff, "\n");

	/* Display player */
	display_player(1);

	/* Dump part of the screen */
	for (y = 11; y < 20; y++) {
		p = buf;
		/* Dump each row */
		for (x = 0; x < 39; x++) {
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Dump it */
			p += wctomb(p, c);
		}

		/* Back up over spaces */
		while ((p > buf) && (p[-1] == ' ')) --p;

		/* Terminate */
		*p = '\0';

		/* End the row */
		file_putf(fff, "%s\n", buf);
	}

	/* Skip a line */
	file_putf(fff, "\n");

	/* Dump part of the screen */
	for (y = 11; y < 20; y++) {
		p = buf;
		/* Dump each row */
		for (x = 0; x < 39; x++) {
			/* Get the attr/char */
			(void)(Term_what(x + 40, y, &a, &c));

			/* Dump it */
			p += wctomb(p, c);
		}

		/* Back up over spaces */
		while ((p > buf) && (p[-1] == ' ')) --p;

		/* Terminate */
		*p = '\0';

		/* End the row */
		file_putf(fff, "%s\n", buf);
	}

	/* Skip some lines */
	file_putf(fff, "\n\n");


	/* If dead, dump last messages -- Prfnoff */
	if (player->is_dead) {
		i = messages_num();
		if (i > 15) i = 15;
		file_putf(fff, "  [Last Messages]\n\n");
		while (i-- > 0)
		{
			file_putf(fff, "> %s\n", message_str((s16b)i));
		}
		file_putf(fff, "\nKilled by %s.\n\n", player->died_from);
	}


	/* Dump the equipment */
	file_putf(fff, "  [Character Equipment]\n\n");
	for (i = 0; i < player->body.count; i++) {
		struct object *obj = slot_object(player, i);
		if (!obj) continue;

		object_desc(o_name, sizeof(o_name), obj, ODESC_PREFIX | ODESC_FULL);
		file_putf(fff, "%c) %s\n", gear_to_label(obj), o_name);
		object_info_chardump(fff, obj, 5, 72);
	}
	file_putf(fff, "\n\n");

	/* Dump the inventory */
	file_putf(fff, "\n\n  [Character Inventory]\n\n");
	for (i = 0; i < z_info->pack_size; i++) {
		struct object *obj = player->upkeep->inven[i];
		if (!obj) break;

		object_desc(o_name, sizeof(o_name), obj, ODESC_PREFIX | ODESC_FULL);
		file_putf(fff, "%c) %s\n", gear_to_label(obj), o_name);
		object_info_chardump(fff, obj, 5, 72);
	}
	file_putf(fff, "\n\n");

	/* Dump the quiver */
	file_putf(fff, "\n\n  [Character Quiver]\n\n");
	for (i = 0; i < z_info->quiver_size; i++) {
		struct object *obj = player->upkeep->quiver[i];
		if (!obj) continue;

		object_desc(o_name, sizeof(o_name), obj, ODESC_PREFIX | ODESC_FULL);
		file_putf(fff, "%c) %s\n", gear_to_label(obj), o_name);
		object_info_chardump(fff, obj, 5, 72);
	}
	file_putf(fff, "\n\n");

	/* Dump the Home -- if anything there */
	store_stock_list(home, home_list, z_info->store_inven_max);
	if (home->stock_num) {
		/* Header */
		file_putf(fff, "  [Home Inventory]\n\n");

		/* Dump all available items */
		for (i = 0; i < z_info->store_inven_max; i++) {
			struct object *obj = home_list[i];
			if (!obj) break;
			object_desc(o_name, sizeof(o_name), obj, ODESC_PREFIX | ODESC_FULL);
			file_putf(fff, "%c) %s\n", I2A(i), o_name);

			object_info_chardump(fff, obj, 5, 72);
		}

		/* Add an empty line */
		file_putf(fff, "\n\n");
	}

	/* Dump character history */
	dump_history(fff);
	file_putf(fff, "\n\n");

	/* Dump options */
	file_putf(fff, "  [Options]\n\n");

	/* Dump options */
	for (i = 0; i < OP_MAX; i++) {
		int opt;
		const char *title = "";
		switch (i) {
			case OP_INTERFACE: title = "User interface"; break;
			case OP_BIRTH: title = "Birth"; break;
		    default: continue;
		}

		file_putf(fff, "  [%s]\n\n", title);
		for (opt = 0; opt < OPT_MAX; opt++) {
			if (option_type(opt) != i) continue;

			file_putf(fff, "%-45s: %s (%s)\n",
			        option_desc(opt),
			        player->opts.opt[opt] ? "yes" : "no ",
			        option_name(opt));
		}

		/* Skip some lines */
		file_putf(fff, "\n");
	}

	mem_free(home_list);
}
示例#18
0
文件: util.c 项目: apwhite/angband
/*
 * Print some (colored) text to the screen at the current cursor position,
 * automatically "wrapping" existing text (at spaces) when necessary to
 * avoid placing any text into the last column, and clearing every line
 * before placing any text in that line.  Also, allow "newline" to force
 * a "wrap" to the next line.  Advance the cursor as needed so sequential
 * calls to this function will work correctly.
 *
 * Once this function has been called, the cursor should not be moved
 * until all the related "text_out()" calls to the window are complete.
 *
 * This function will correctly handle any width up to the maximum legal
 * value of 256, though it works best for a standard 80 character width.
 */
void text_out_to_screen(byte a, const char *str)
{
	int x, y;

	int wid, h;

	int wrap;

	const char *s;
	char buf[1024];

	/* We use either ascii or system-specific encoding */
	int encoding = (OPT(xchars_to_file)) ? SYSTEM_SPECIFIC : ASCII;

	/* Obtain the size */
	(void)Term_get_size(&wid, &h);

	/* Obtain the cursor */
	(void)Term_locate(&x, &y);

	/* Copy to a rewriteable string */
	my_strcpy(buf, str, 1024);
	
	/* Translate it to 7-bit ASCII or system-specific format */
	xstr_trans(buf, encoding);
	
	/* Use special wrapping boundary? */
	if ((text_out_wrap > 0) && (text_out_wrap < wid))
		wrap = text_out_wrap;
	else
		wrap = wid;

	/* Process the string */
	for (s = buf; *s; s++)
	{
		char ch;

		/* Force wrap */
		if (*s == '\n')
		{
			/* Wrap */
			x = text_out_indent;
			y++;

			/* Clear line, move cursor */
			Term_erase(x, y, 255);

			x += text_out_pad;
			Term_gotoxy(x, y);

			continue;
		}

		/* Clean up the char */
		ch = (my_isprint((unsigned char)*s) ? *s : ' ');

		/* Wrap words as needed */
		if ((x >= wrap - 1) && (ch != ' '))
		{
			int i, n = 0;

			byte av[256];
			char cv[256];

			/* Wrap word */
			if (x < wrap)
			{
				/* Scan existing text */
				for (i = wrap - 2; i >= 0; i--)
				{
					/* Grab existing attr/char */
					Term_what(i, y, &av[i], &cv[i]);

					/* Break on space */
					if (cv[i] == ' ') break;

					/* Track current word */
					n = i;
				}
			}

			/* Special case */
			if (n == 0) n = wrap;

			/* Clear line */
			Term_erase(n, y, 255);

			/* Wrap */
			x = text_out_indent;
			y++;

			/* Clear line, move cursor */
			Term_erase(x, y, 255);

			x += text_out_pad;
			Term_gotoxy(x, y);

			/* Wrap the word (if any) */
			for (i = n; i < wrap - 1; i++)
			{
				/* Dump */
				Term_addch(av[i], cv[i]);

				/* Advance (no wrap) */
				if (++x > wrap) x = wrap;
			}
		}

		/* Dump */
		Term_addch(a, ch);

		/* Advance */
		if (++x > wrap) x = wrap;
	}
}
示例#19
0
/*
 * Draw a visible path over the squares between (x1,y1) and (x2,y2).
 * The path consists of "*", which are white except where there is a
 * monster, object or feature in the grid.
 *
 * This routine has (at least) three weaknesses:
 * - remembered objects/walls which are no longer present are not shown,
 * - squares which (e.g.) the player has walked through in the dark are
 *   treated as unknown space.
 * - walls which appear strange due to hallucination aren't treated correctly.
 *
 * The first two result from information being lost from the dungeon arrays,
 * which requires changes elsewhere
 */
static int draw_path(u16b path_n, u16b *path_g, char *c, byte *a, int y1, int x1, int cur_tar_y, int cur_tar_x)
{
	int i;
	bool on_screen;
	byte color_type;

	/* No path, so do nothing. */
	if (path_n < 1) return (FALSE);

	/* The starting square is never drawn, but notice if it is being
     * displayed. In theory, it could be the last such square.
     */
	on_screen = panel_contains(y1, x1);

	/* Draw the path. */
	for (i = 0; i < path_n; i++)
	{
		/* Find the co-ordinates on the level. */
		int y = GRID_Y(path_g[i]);
		int x = GRID_X(path_g[i]);

		byte this_a;
		char this_c;

		/*
		 * As path[] is a straight line and the screen is oblong,
		 * there is only section of path[] on-screen.
		 * If the square being drawn is visible, this is part of it.
		 * If none of it has been drawn, continue until some of it
		 * is found or the last square is reached.
		 * If some of it has been drawn, finish now as there are no
		 * more visible squares to draw.
		 *
		 */
		 if (panel_contains(y,x)) on_screen = TRUE;
		 else if (on_screen) break;
		 else continue;

	 	/* Find the position on-screen */
		move_cursor_relative(y,x);

		/* This square is being overwritten, so save the original. */
		Term_what(Term->scr->cx, Term->scr->cy, a+i, c+i);

		/* Choose a colour. */
		/* Visible monsters are orange. */
		if (cave_m_idx[y][x] && mon_list[cave_m_idx[y][x]].ml)
		{
			monster_type *m_ptr = &mon_list[cave_m_idx[y][x]];

			/*mimics act as objects*/
			if (m_ptr->mimic_k_idx) color_type = TERM_YELLOW;
			else color_type = TERM_ORANGE;
		}

		/* Known objects are yellow. */
		else if (cave_o_idx[y][x] && o_list[cave_o_idx[y][x]].marked)
		{
			color_type = TERM_YELLOW;
    	}

		/* Effects are green */
		else if ((cave_x_idx[y][x] > 0) && (cave_info[y][x] & (CAVE_SEEN | CAVE_MARK)))
		{
			color_type = TERM_GREEN;
		}

		/* Known walls are blue. */
		else if (!cave_project_bold(y,x) &&
				((cave_info[y][x] & (CAVE_MARK)) ||	player_can_see_bold(y,x)))
		{
			color_type = TERM_BLUE;
		}
		/* Unknown squares are grey. */
		else if (!(cave_info[y][x] & (CAVE_MARK)) && !player_can_see_bold(y,x))
		{
			color_type = TERM_L_DARK;
		}
		/* Unoccupied squares are white. */
		else
		{
			color_type = TERM_WHITE;
		}

		/* ALways use red for the current target square */
		if ((cur_tar_y == y) && (cur_tar_x == x)) color_type = TERM_RED;

		/* Get the character */
		if (!use_graphics)
		{
			this_a = color_type;
			this_c = '*';
		}
		/* Graphics are being used */
		else
		{
			this_a = color_to_attr[TILE_BALL_INFO][color_type];
			this_c = color_to_char[TILE_BALL_INFO][color_type];
		}

		/* Visual effects -- Display */
		print_rel(this_c, this_a, y, x);
	}
	return i;
}
示例#20
0
文件: cmd4.c 项目: jcubic/ToME
/*
 * Hack -- load a screen dump from a file
 */
void do_cmd_load_screen(void)
{
	s32b i, y, x;

	s32b wid, hgt;
	s32b len;

	byte a = 0;
	char c = ' ';

	bool okay = TRUE;

	PHYSFS_file *fff;

	char buf[1024];


	/* Build the filename */
	path_build(buf, 1024, TENGINE_DIR_USER, "dump.txt");

	/* Append to the file */
	fff = my_fopen(buf, "r");

	/* Oops */
	if (!fff) return;


	/* Retrieve the current screen size */
	Term_get_size(&wid, &hgt);

	/* Enter "icky" mode */
	character_icky++;

	/* Save the screen */
	Term_save();

	/* Clear the screen */
	Term_clear();


	/* Load the screen */
	for (y = 0; okay; y++)
	{
		/* Get a line of data */
		if (my_fgets(fff, buf, 1024)) okay = FALSE;

		/* Stop on blank line */
		if (!buf[0]) break;

		/* Ignore off screen lines */
		if (y >= hgt) continue;

		/* Get width */
		len = strlen(buf);

		/* Truncate if it's longer than current screen width */
		if (len > wid) len = wid;

		/* Show each row */
		for (x = 0; x < len; x++)
		{
			/* Put the attr/char */
			Term_draw(x, y, TERM_WHITE, buf[x]);
		}
	}

	/* Dump the screen */
	for (y = 0; okay; y++)
	{
		/* Get a line of data */
		if (my_fgets(fff, buf, 1024)) okay = FALSE;

		/* Stop on blank line */
		if (!buf[0]) break;

		/* Ignore off screen lines */
		if (y >= hgt) continue;

		/* Get width */
		len = strlen(buf);

		/* Truncate if it's longer than current screen width */
		if (len > wid) len = wid;

		/* Dump each row */
		for (x = 0; x < len; x++)
		{
			/* Get the attr/char */
			(void)(Term_what(x, y, &a, &c));

			/* Look up the attr */
			for (i = 0; i < 16; i++)
			{
				/* Use attr matches */
				if (hack[i] == buf[x]) a = i;
			}

			/* Hack -- fake monochrome */
			if (!use_color) a = TERM_WHITE;

			/* Put the attr/char */
			Term_draw(x, y, a, c);
		}
	}


	/* Close it */
	my_fclose(fff);


	/* Message */
	msg_print("Screen dump loaded.");
	msg_print(NULL);


	/* Restore the screen */
	Term_load();

	/* Leave "icky" mode */
	character_icky--;
}