int test_texture1DArray_size() { int Error(0); std::vector<test> Tests; Tests.push_back(test(gli::FORMAT_RGBA8_UINT, gli::texture1DArray::dim_type(4), 32)); Tests.push_back(test(gli::FORMAT_R8_UINT, gli::texture1DArray::dim_type(4), 8)); for(std::size_t i = 0; i < Tests.size(); ++i) { gli::texture1DArray Texture1DArray(Tests[i].Format, gli::texture1DArray::dim_type(4), 2, 1); Error += Texture1DArray.size() == Tests[i].Size ? 0 : 1; assert(!Error); } for(std::size_t i = 0; i < Tests.size(); ++i) { gli::texture1DArray Texture1DArray(Tests[i].Format, gli::texture1DArray::dim_type(4), 2, 1); gli::texture1D Texture1D = Texture1DArray[0]; Error += Texture1DArray.size() == Tests[i].Size ? 0 : 1; assert(!Error); } return Error; }
int test_texture1DArray_size() { int Error(0); std::vector<test> Tests; Tests.push_back(test(gli::RGBA8U, gli::texture1DArray::dimensions_type(4), 32)); Tests.push_back(test(gli::R8U, gli::texture1DArray::dimensions_type(4), 8)); for(std::size_t i = 0; i < Tests.size(); ++i) { gli::texture1DArray Texture1DArray( gli::texture1DArray::size_type(2), gli::texture1DArray::size_type(1), Tests[i].Format, gli::texture1DArray::dimensions_type(4)); Error += Texture1DArray.size() == Tests[i].Size ? 0 : 1; assert(!Error); } for(std::size_t i = 0; i < Tests.size(); ++i) { gli::texture1DArray Texture1DArray( gli::texture1DArray::size_type(2), gli::texture1DArray::size_type(1), Tests[i].Format, gli::texture1DArray::dimensions_type(4)); gli::texture1D Texture1D = Texture1DArray[0]; Error += Texture1DArray.size() == Tests[i].Size ? 0 : 1; assert(!Error); } return Error; }
int test_texture1DArray_access() { int Error(0); { gli::texture1DArray Texture1DArray( gli::texture1DArray::size_type(2), gli::texture1DArray::size_type(1), gli::RGBA8U, gli::texture1DArray::dimensions_type(2)); assert(!Texture1DArray.empty()); gli::texture1D Texture0 = Texture1DArray[0]; gli::texture1D Texture1 = Texture1DArray[1]; std::size_t Size0 = Texture0.size(); std::size_t Size1 = Texture1.size(); Error += Size0 == sizeof(glm::u8vec4) * 2 ? 0 : 1; Error += Size1 == sizeof(glm::u8vec4) * 2 ? 0 : 1; for(std::size_t i = 0; i < 2; ++i) { *(Texture0.data<glm::u8vec4>() + i) = glm::u8vec4(255, 127, 0, 255); *(Texture1.data<glm::u8vec4>() + i) = glm::u8vec4(0, 127, 255, 255); } glm::u8vec4 * PointerA = Texture0.data<glm::u8vec4>(); glm::u8vec4 * PointerB = Texture1.data<glm::u8vec4>(); glm::u8vec4 * Pointer0 = Texture1DArray.data<glm::u8vec4>() + 0; glm::u8vec4 * Pointer1 = Texture1DArray.data<glm::u8vec4>() + 2; Error += PointerA == Pointer0 ? 0 : 1; Error += PointerB == Pointer1 ? 0 : 1; glm::u8vec4 ColorA = *Texture0.data<glm::u8vec4>(); glm::u8vec4 ColorB = *Texture1.data<glm::u8vec4>(); glm::u8vec4 Color0 = *Pointer0; glm::u8vec4 Color1 = *Pointer1; Error += glm::all(glm::equal(Color0, glm::u8vec4(255, 127, 0, 255))) ? 0 : 1; Error += glm::all(glm::equal(Color1, glm::u8vec4(0, 127, 255, 255))) ? 0 : 1; } return Error; }
int run() { int Error(0); gli::texture Texture(gli::TARGET_1D, gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture::extent_type(1), 1, 1, 1); gli::texture1d Texture1D(Texture); gli::texture1d_array Texture1DArray(Texture); gli::texture2d Texture2D(Texture); gli::texture2d_array Texture2DArray(Texture); gli::texture3d Texture3D(Texture); gli::texture_cube TextureCube(Texture); gli::texture_cube_array TextureCubeArray(Texture); Error += Texture == Texture1D ? 0 : 1; Error += Texture != Texture1DArray ? 0 : 1; Error += Texture != Texture2D ? 0 : 1; Error += Texture != Texture2DArray ? 0 : 1; Error += Texture != Texture3D ? 0 : 1; Error += Texture != TextureCube ? 0 : 1; Error += Texture != TextureCubeArray ? 0 : 1; gli::texture Texture1D_B(Texture1D); gli::texture Texture1DArray_B(Texture1DArray); gli::texture Texture2D_B(Texture2D); gli::texture Texture2DArray_B(Texture2DArray); gli::texture Texture3D_B(Texture3D); gli::texture TextureCube_B(TextureCube); gli::texture TextureCubeArray_B(TextureCubeArray); Error += Texture == Texture1D_B ? 0 : 1; Error += Texture != Texture1DArray_B ? 0 : 1; Error += Texture != Texture2D_B ? 0 : 1; Error += Texture != Texture2DArray_B ? 0 : 1; Error += Texture != Texture3D_B ? 0 : 1; Error += Texture != TextureCube_B ? 0 : 1; Error += Texture != TextureCubeArray_B ? 0 : 1; Error += Texture1D == Texture1D_B ? 0 : 1; Error += Texture1DArray == Texture1DArray_B ? 0 : 1; Error += Texture2D == Texture2D_B ? 0 : 1; Error += Texture2DArray == Texture2DArray_B ? 0 : 1; Error += Texture3D == Texture3D_B ? 0 : 1; Error += TextureCube == TextureCube_B ? 0 : 1; Error += TextureCubeArray == TextureCubeArray_B ? 0 : 1; return Error; }
int run() { int Error(0); gli::texture Texture(gli::TARGET_1D, gli::FORMAT_RGBA8_UNORM, gli::texture::texelcoord_type(1), 1, 1, 1); gli::texture1D Texture1D(Texture); gli::texture1DArray Texture1DArray(Texture); gli::texture2D Texture2D(Texture); gli::texture2DArray Texture2DArray(Texture); gli::texture3D Texture3D(Texture); gli::textureCube TextureCube(Texture); gli::textureCubeArray TextureCubeArray(Texture); Error += Texture == Texture1D ? 0 : 1; Error += Texture != Texture1DArray ? 0 : 1; Error += Texture != Texture2D ? 0 : 1; Error += Texture != Texture2DArray ? 0 : 1; Error += Texture != Texture3D ? 0 : 1; Error += Texture != TextureCube ? 0 : 1; Error += Texture != TextureCubeArray ? 0 : 1; gli::texture Texture1D_B(Texture1D); gli::texture Texture1DArray_B(Texture1DArray); gli::texture Texture2D_B(Texture2D); gli::texture Texture2DArray_B(Texture2DArray); gli::texture Texture3D_B(Texture3D); gli::texture TextureCube_B(TextureCube); gli::texture TextureCubeArray_B(TextureCubeArray); Error += Texture == Texture1D_B ? 0 : 1; Error += Texture != Texture1DArray_B ? 0 : 1; Error += Texture != Texture2D_B ? 0 : 1; Error += Texture != Texture2DArray_B ? 0 : 1; Error += Texture != Texture3D_B ? 0 : 1; Error += Texture != TextureCube_B ? 0 : 1; Error += Texture != TextureCubeArray_B ? 0 : 1; Error += Texture1D == Texture1D_B ? 0 : 1; Error += Texture1DArray == Texture1DArray_B ? 0 : 1; Error += Texture2D == Texture2D_B ? 0 : 1; Error += Texture2DArray == Texture2DArray_B ? 0 : 1; Error += Texture3D == Texture3D_B ? 0 : 1; Error += TextureCube == TextureCube_B ? 0 : 1; Error += TextureCubeArray == TextureCubeArray_B ? 0 : 1; return Error; }
Texture1DArray Texture::to_texture_1d_array() const { return Texture1DArray(impl); }