bool GraphicsLayerTextureMapper::addAnimation(const KeyframeValueList& valueList, const FloatSize& boxSize, const Animation* anim, const String& keyframesName, double timeOffset)
{
    ASSERT(!keyframesName.isEmpty());

    if (!anim || anim->isEmptyOrZeroDuration() || valueList.size() < 2 || (valueList.property() != AnimatedPropertyTransform && valueList.property() != AnimatedPropertyOpacity))
        return false;

    if (valueList.property() == AnimatedPropertyFilter) {
        int listIndex = validateFilterOperations(valueList);
        if (listIndex < 0)
            return false;

        const auto& filters = static_cast<const FilterAnimationValue&>(valueList.at(listIndex)).value();
        if (!filtersCanBeComposited(filters))
            return false;
    }

    bool listsMatch = false;
    bool hasBigRotation;

    if (valueList.property() == AnimatedPropertyTransform)
        listsMatch = validateTransformOperations(valueList, hasBigRotation) >= 0;

    const double currentTime = monotonicallyIncreasingTime();
    m_animations.add(TextureMapperAnimation(keyframesName, valueList, boxSize, *anim, listsMatch, currentTime - timeOffset, 0, TextureMapperAnimation::AnimationState::Playing));
    // m_animationStartTime is the time of the first real frame of animation, now or delayed by a negative offset.
    if (timeOffset > 0)
        m_animationStartTime = currentTime;
    else
        m_animationStartTime = currentTime - timeOffset;
    notifyChange(AnimationChange);
    notifyChange(AnimationStarted);
    return true;
}
示例#2
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bool GraphicsLayerTextureMapper::addAnimation(const KeyframeValueList& valueList, const IntSize& boxSize, const Animation* anim, const String& keyframesName, double timeOffset)
{
    ASSERT(!keyframesName.isEmpty());

    if (!anim || anim->isEmptyOrZeroDuration() || valueList.size() < 2 || (valueList.property() != AnimatedPropertyWebkitTransform && valueList.property() != AnimatedPropertyOpacity))
        return false;

    bool listsMatch = false;
    bool hasBigRotation;

    if (valueList.property() == AnimatedPropertyWebkitTransform)
        listsMatch = validateTransformOperations(valueList, hasBigRotation) >= 0;

    m_animations.add(keyframesName, TextureMapperAnimation(valueList, boxSize, anim, timeOffset, listsMatch));
    notifyChange(TextureMapperLayer::AnimationChange);
    m_animationStartedTimer.startOneShot(0);
    return true;
}
bool CoordinatedGraphicsLayer::addAnimation(const KeyframeValueList& valueList, const FloatSize& boxSize, const Animation* anim, const String& keyframesName, double delayAsNegativeTimeOffset)
{
    ASSERT(!keyframesName.isEmpty());

    if (!anim || anim->isEmptyOrZeroDuration() || valueList.size() < 2 || (valueList.property() != AnimatedPropertyTransform && valueList.property() != AnimatedPropertyOpacity && valueList.property() != AnimatedPropertyWebkitFilter))
        return false;

    bool listsMatch = false;
    bool ignoredHasBigRotation;

    if (valueList.property() == AnimatedPropertyTransform)
        listsMatch = validateTransformOperations(valueList, ignoredHasBigRotation) >= 0;

    m_lastAnimationStartTime = monotonicallyIncreasingTime() - delayAsNegativeTimeOffset;
    m_animations.add(TextureMapperAnimation(keyframesName, valueList, boxSize, anim, m_lastAnimationStartTime, listsMatch));
    m_animationStartedTimer.startOneShot(0);
    didChangeAnimations();
    return true;
}
bool GraphicsLayerTextureMapper::addAnimation(const KeyframeValueList& valueList, const FloatSize& boxSize, const Animation* anim, const String& keyframesName, double timeOffset)
{
    ASSERT(!keyframesName.isEmpty());

    if (!anim || anim->isEmptyOrZeroDuration() || valueList.size() < 2 || (valueList.property() != AnimatedPropertyWebkitTransform && valueList.property() != AnimatedPropertyOpacity))
        return false;

    bool listsMatch = false;
    bool hasBigRotation;

    if (valueList.property() == AnimatedPropertyWebkitTransform)
        listsMatch = validateTransformOperations(valueList, hasBigRotation) >= 0;

    const double currentTime = monotonicallyIncreasingTime();
    m_animations.add(TextureMapperAnimation(keyframesName, valueList, boxSize, anim, currentTime - timeOffset, listsMatch));
    // m_animationStartTime is the time of the first real frame of animation, now or delayed by a negative offset.
    if (timeOffset > 0)
        m_animationStartTime = currentTime;
    else
        m_animationStartTime = currentTime - timeOffset;
    notifyChange(AnimationChange);
    notifyChange(AnimationStarted);
    return true;
}