void Label_init (I, long initialNumberOfTiers) { iam (Label); Ordered_init (me, classTier, initialNumberOfTiers); for (long i = 1; i <= initialNumberOfTiers; i ++) { Collection_addItem (me, Tier_create (10)); } }
void Label_addTier (Label me) { Collection_addItem_move (me, Tier_create (10)); }