示例#1
0
bool decodeTimedMotionQuat(v8::Handle<v8::Value> orientationQuat,v8::Handle<v8::Value> orientationVelQuat,v8::Handle<v8::Value> toDecodeTimeAsString, TimedMotionQuaternion& toDecodeTo, String& errorMessage)
{
    //decode orientation
    bool isQuat =QuaternionValValidate(orientationQuat);
    if (! isQuat)
    {
        errorMessage += "Could not convert orientation to a quaternion.  ";
        return false;
    }
    Quaternion orientation = QuaternionValExtract(orientationQuat);

    //decode orientation velocity
    isQuat = QuaternionValValidate(orientationVelQuat);
    if (! isQuat)
    {
        errorMessage += "Could not convert orientation velocity to a quaternion.  ";
        return false;
    }
    Quaternion orientationVel = QuaternionValExtract(orientationVelQuat);

    //decode time.
    Time decodedTime;
    bool timeDecoded = decodeTimeFromString(toDecodeTimeAsString,decodedTime,errorMessage);
    if (! timeDecoded)
    {
        errorMessage += "Could not convert value to a time when deconding timed motion vector.  ";
        return false;
    }

    MotionQuaternion motQuat(orientation,orientationVel);
    toDecodeTo = TimedMotionQuaternion(decodedTime,motQuat);
    return true;
}
示例#2
0
TimedMotionQuaternion LocProtocolLocUpdate::orientation() const {
    Sirikata::Protocol::TimedMotionQuaternion update_orient = mUpdate.orientation();
    return TimedMotionQuaternion(
        mSync.localTime(update_orient.t()),
        MotionQuaternion(update_orient.position(), update_orient.velocity())
    );
}
示例#3
0
void ProxyObject::setOrientation(const TimedMotionQuaternion& reqorient, uint64 seqno, bool predictive) {
    if (seqno < mUpdateSeqno[LOC_ORIENT_PART] && !predictive) return;

    if (!predictive) mUpdateSeqno[LOC_ORIENT_PART] = seqno;


    mOrientation = TimedMotionQuaternion(reqorient.time(), MotionQuaternion(reqorient.position(), reqorient.velocity()));
    PositionProvider::notify(&PositionListener::updateLocation, mLoc, mOrientation, mBounds);
}
示例#4
0
bool HostedObject::objectHostConnect(const SpaceID spaceID,
        const Location startingLocation,
        const BoundingSphere3f meshBounds,
        const String mesh,
        const String physics,
        const String query,
        const String zernike,
        const ObjectReference orefID,
        PresenceToken token)
{
  ObjectReference oref = (orefID == ObjectReference::null()) ? ObjectReference(UUID::random()) : orefID;

  SpaceObjectReference connectingSporef (spaceID,oref);

  // Note: we always use Time::null() here.  The server will fill in the
  // appropriate value.  When we get the callback, we can fix this up.
  Time approx_server_time = Time::null();
  if (mObjectHost->connect(
                           getSharedPtr(),
                           connectingSporef, spaceID,
                           TimedMotionVector3f(approx_server_time, MotionVector3f( Vector3f(startingLocation.getPosition()), startingLocation.getVelocity()) ),
                           TimedMotionQuaternion(approx_server_time,MotionQuaternion(startingLocation.getOrientation().normal(),Quaternion(startingLocation.getAxisOfRotation(),startingLocation.getAngularSpeed()))),  //normalize orientations
                           meshBounds,
                           mesh,
                           physics,
                           query,
                           zernike,
                           std::tr1::bind(&HostedObject::handleConnected, getWeakPtr(), mObjectHost, _1, _2, _3),
                           std::tr1::bind(&HostedObject::handleMigrated, getWeakPtr(), _1, _2, _3),
                           std::tr1::bind(&HostedObject::handleStreamCreated, getWeakPtr(), _1, _2, token),
                           std::tr1::bind(&HostedObject::handleDisconnected, getWeakPtr(), _1, _2)
                           )) {
    mObjectHost->registerHostedObject(connectingSporef,getSharedPtr());
    return true;
  }else {
    return false;
  }
}