示例#1
0
VError PathBuffer::ToPath(VFilePath* outPath) const
{
    if(outPath==NULL)
        return VE_INVALID_PARAMETER;

    VString tmpPath;
    VError verr=ToPath(&tmpPath);

    if(verr!=VE_OK)
        return verr;


    outPath->FromFullPath(tmpPath, FPS_POSIX);	//Do we really need a 'full' path here ?

    return (outPath->IsValid()==true) ? VE_OK : VE_INVALID_PARAMETER;
}
示例#2
0
//===========================================================================
void CSMLoginScene::OnTimer( OBJID idTag )
{
	static bool bFirst = true;

	if (bFirst)
	{
		LOGD("Entry First OnTimer");
		//idTag = TAG_TIMER_UPDATE;
		bFirst = false;
	}

	if ( idTag == TAG_TIMER_UPDATE ) 
	{
		if ( !rename( m_strSavePath.c_str(), m_strSavePath.c_str() ) )
		{
			if ( remove( m_strSavePath.c_str() ) )
			{ 
				m_pTimer->KillTimer(this, TAG_TIMER_UPDATE);
				return;
			}
		}

		FromUrl(m_strUpdateURL.c_str());
		ToPath(m_strSavePath.c_str()); 
		Download();
		m_pTimer->KillTimer(this, TAG_TIMER_UPDATE);
	}
	else if ( idTag == TAG_TIMER_DOWNLOAD_SUCCESS )
	{
		m_pTimer->KillTimer(this, TAG_TIMER_DOWNLOAD_SUCCESS);
        
		LOGD("Entry TAG_TIMER_DOWNLOAD_SUCCESS process.");
		UnZipFile( m_strSavePath.c_str(), m_strCachePath.c_str());
	}
    else if ( idTag == TAG_TIMER_UNZIP_SUCCESS )
	{
		m_pTimer->KillTimer(this, TAG_TIMER_UNZIP_SUCCESS);
		if ( remove(m_strSavePath.c_str()) )
		{
		    NDLog("delete:%s failed",m_strSavePath.c_str());
		    //return;
		}
        std::string szListFile = NDPath::GetCashesPath() + SZ_DEL_FILE;
		DeleteFileFromFile( szListFile );
    
		if(kDeqUpdateUrl.size() > 0)
		{
		    kDeqUpdateUrl.pop_front();
		}

		PackageCount++;
		//查找下载队列
		if (kDeqUpdateUrl.size() > 0)
		{
		    //定义保存路径
		    m_strUpdateURL = *kDeqUpdateUrl.begin();
		    //m_savePath = [[NSString stringWithFormat:@"%s/update%d.zip", m_cachPath.c_str(), PackageCount] UTF8String];
		    m_pTimer->SetTimer( this, TAG_TIMER_UPDATE, 0.5f );
		    StartDownload();
		}
		else
		{
		    //跳转到启动界面
		    StartEntry();
		}
	}
	else if ( TAG_TIMER_CHECK_WIFI == idTag )
	{
		//如果检测没开启WIFI则不断检测//
    	if ( NDBeforeGameMgrObj.isWifiNetWork() )
    	{
			m_pTimer->KillTimer( this, TAG_TIMER_CHECK_WIFI );
			CloseConfirmDlg();
			StartUpdate();
    	}
	}
	else if ( TAG_TIMER_CHECK_UPDATE == idTag )
	{
        m_pTimer->KillTimer(this, TAG_TIMER_CHECK_UPDATE);
        ShowUpdateOff();
	}
	else if ( TAG_TIMER_CHECK_COPY == idTag )
	{
        int copyStatus = NDBeforeGameMgr::GetCopyStatus();
        switch (copyStatus) 
        {
            case -1:
                m_pTimer->KillTimer( this, TAG_TIMER_CHECK_COPY );
                //NSLog( @"Copy files error!" );
                exit(0);
                break;
            case 0:
                break;
            case 1:
                m_pTimer->KillTimer( this, TAG_TIMER_CHECK_COPY );
                NDBeforeGameMgrObj.doNDSdkLogin();
                ShowWaitingAni();
                break;
            default:
                break;
        }
	}
    else if ( TAG_TIMER_FIRST_RUN == idTag )
	{
		LOGD("Entry TAG_TIMER_FIRST_RUN == idTag");
		m_pTimer->KillTimer( this, TAG_TIMER_FIRST_RUN );
		CreateUpdateUILayer();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
		CCLog( "@@login02: to call OnEvent_LoginOKNormal()\r\n" );

        m_iAccountID = NDBeforeGameMgrObj.GetCurrentUser();
		OnEvent_LoginOKNormal(m_iAccountID);
#else
#ifdef USE_MGSDK
		NDUIImage * pImage = (NDUIImage *)m_pLayerUpdate->GetChild( TAG_CTRL_PIC_BG);
		if ( pImage )
		{
			NDPicture * pPicture = new NDPicture;
			pPicture->Initialization( NDPath::GetUIImgPath( SZ_MOBAGE_BG_PNG_PATH ).c_str() );
			pImage->SetPicture( pPicture, true );
		}
#endif
#if CACHE_MODE == 1
    	if ( NDBeforeGameMgrObj.CheckFirstTimeRuning() )
        {
        	if ( m_pLabelPromtp )
            {
        		m_pLabelPromtp->SetText( NDCommonCString2(SZ_FIRST_INSTALL).c_str() );
        		m_pLabelPromtp->SetVisible( true );
                ShowWaitingAni();
#ifdef USE_MGSDK
        		m_pLabelPromtp->SetVisible( false );//Mobage的版本暂将文字绘在背景图上
#endif
            }
            m_pTimer->SetTimer( this, TAG_TIMER_CHECK_COPY, 0.5f );
        }
        else
#endif
        {
            NDBeforeGameMgrObj.doNDSdkLogin();
            ShowWaitingAni();
		}
#endif
    	//CreateUpdateUILayer();
		//NDBeforeGameMgrObj.CheckClientVersion(SZ_UPDATE_URL);
	}
	else if ( TAG_TIMER_LOAD_RES_OK == idTag )
	{
		m_pTimer->KillTimer( this, TAG_TIMER_LOAD_RES_OK );
		CloseWaitingAni();
		CloseUpdateUILayer();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
		//if ( m_iAccountID == 0 )
		m_iAccountID = ScriptMgrObj.excuteLuaFuncRetN( "GetAccountID", "Login_ServerUI" );
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
		m_iAccountID = NDBeforeGameMgrObj.GetCurrentUser();
#endif
		ScriptMgrObj.excuteLuaFunc( "ShowUI", "Entry", m_iAccountID );
		//    ScriptMgrObj.excuteLuaFunc("ProecssLocalNotification", "MsgLoginSuc");
	}
}