void EditorSettings::SetMaterialsColor(const Color &ambient, const Color &diffuse, const Color &specular) { Vector4 ambientVector = ToVector4(ambient); Vector4 diffuseVector = ToVector4(diffuse); Vector4 specularVector = ToVector4(specular); settings->SetVector4(String("materials.ambient"), ambientVector); settings->SetVector4(String("materials.diffuse"), diffuseVector); settings->SetVector4(String("materials.specular"), specularVector); }
GenericShape::GenericShape(CPhysics* cphy) :CollisionShape(IdGeneric) { cphysics = cphy; vector<Vertex> mashesFromGraphics = cphysics->gameObject->GetComponent<CMeshRenderer>()->GetMesh()->GetVertices(); // for 2D only, hard coded stuff Vertex temp = mashesFromGraphics[2]; mashesFromGraphics[2] = mashesFromGraphics[3]; mashesFromGraphics[3] = temp; // end vector<Vertex>::iterator ViterBegin = mashesFromGraphics.begin(); vector<Vertex>::iterator ViterEnd = mashesFromGraphics.end(); for (; ViterBegin != ViterEnd; ++ViterBegin) mashes.push_back(ToVector4(ViterBegin->mPosition, 1)); }
Vector4 XMLElement::GetVector(const ea::string& name) const { return ToVector4(GetAttribute(name), true); }
Vector4 ToVector4(const String& source, bool allowMissingCoords) { return ToVector4(source.CString(), allowMissingCoords); }
void Variant::FromString(VariantType type, const char* value) { switch (type) { case VAR_INT: *this = ToInt(value); break; case VAR_INT64: *this = ToInt64(value); break; case VAR_BOOL: *this = ToBool(value); break; case VAR_FLOAT: *this = ToFloat(value); break; case VAR_VECTOR2: *this = ToVector2(value); break; case VAR_VECTOR3: *this = ToVector3(value); break; case VAR_VECTOR4: *this = ToVector4(value); break; case VAR_QUATERNION: *this = ToQuaternion(value); break; case VAR_COLOR: *this = ToColor(value); break; case VAR_STRING: *this = value; break; case VAR_BUFFER: { SetType(VAR_BUFFER); PODVector<unsigned char>& buffer = *(reinterpret_cast<PODVector<unsigned char>*>(&value_)); StringToBuffer(buffer, value); } break; case VAR_VOIDPTR: // From string to void pointer not supported, set to null *this = (void*)0; break; case VAR_RESOURCEREF: { StringVector values = String::Split(value, ';'); if (values.Size() == 2) { SetType(VAR_RESOURCEREF); ResourceRef& ref = *(reinterpret_cast<ResourceRef*>(&value_)); ref.type_ = values[0]; ref.name_ = values[1]; } } break; case VAR_RESOURCEREFLIST: { StringVector values = String::Split(value, ';', true); if (values.Size() >= 1) { SetType(VAR_RESOURCEREFLIST); ResourceRefList& refList = *(reinterpret_cast<ResourceRefList*>(&value_)); refList.type_ = values[0]; refList.names_.Resize(values.Size() - 1); for (unsigned i = 1; i < values.Size(); ++i) refList.names_[i - 1] = values[i]; } } break; case VAR_INTRECT: *this = ToIntRect(value); break; case VAR_INTVECTOR2: *this = ToIntVector2(value); break; case VAR_INTVECTOR3: *this = ToIntVector3(value); break; case VAR_PTR: // From string to RefCounted pointer not supported, set to null *this = (RefCounted*)0; break; case VAR_MATRIX3: *this = ToMatrix3(value); break; case VAR_MATRIX3X4: *this = ToMatrix3x4(value); break; case VAR_MATRIX4: *this = ToMatrix4(value); break; case VAR_DOUBLE: *this = ToDouble(value); break; case VAR_RECT: *this = ToRect(value); break; default: SetType(VAR_NONE); } }
Vector4 XMLElement::GetVector4(const String& name) const { return ToVector4(GetAttribute(name)); }
void Variant::FromString(VariantType type, const char* value) { switch (type) { case VAR_INT: *this = ToInt(value); break; case VAR_BOOL: *this = ToBool(value); break; case VAR_FLOAT: *this = ToFloat(value); break; case VAR_VECTOR2: *this = ToVector2(value); break; case VAR_VECTOR3: *this = ToVector3(value); break; case VAR_VECTOR4: *this = ToVector4(value); break; case VAR_QUATERNION: *this = ToQuaternion(value); break; case VAR_COLOR: *this = ToColor(value); break; case VAR_STRING: *this = value; break; case VAR_BUFFER: { SetType(VAR_BUFFER); PODVector<unsigned char>& buffer = *(reinterpret_cast<PODVector<unsigned char>*>(&value_)); Vector<String> values = String::Split(value, ' '); buffer.Resize(values.Size()); for (unsigned i = 0; i < values.Size(); ++i) buffer[i] = ToInt(values[i]); } break; case VAR_PTR: *this = (void*)0; break; case VAR_RESOURCEREF: { Vector<String> values = String::Split(value, ';'); if (values.Size() == 2) { SetType(VAR_RESOURCEREF); ResourceRef& ref = *(reinterpret_cast<ResourceRef*>(&value_)); ref.type_ = ShortStringHash(values[0]); ref.id_ = StringHash(values[1]); } } break; case VAR_RESOURCEREFLIST: { Vector<String> values = String::Split(value, ';'); if (values.Size() >= 1) { SetType(VAR_RESOURCEREFLIST); ResourceRefList& refList = *(reinterpret_cast<ResourceRefList*>(&value_)); refList.type_ = ShortStringHash(values[0]); refList.ids_.Resize(values.Size() - 1); for (unsigned i = 1; i < values.Size(); ++i) refList.ids_[i - 1] = StringHash(values[i]); } } break; case VAR_INTRECT: *this = ToIntRect(value); break; case VAR_INTVECTOR2: *this = ToIntVector2(value); break; default: SetType(VAR_NONE); } }
Vector4 JSONValue::GetVector4(unsigned index) const { return ToVector4(GetCString(index)); }
Vector4 JSONValue::GetVector4(const String& name) const { return ToVector4(GetCString(name)); }
Color EditorSettings::GetMaterialSpecularColor() { Vector4 colorVect = settings->GetVector4(String("materials.specular"), ToVector4(Color::White())); return ToColor(colorVect); }
Color EditorSettings::GetMaterialDiffuseColor() { Vector4 colorVect = settings->GetVector4(String("materials.diffuse"), ToVector4(Color::White())); return ToColor(colorVect); }
Color EditorSettings::GetMaterialAmbientColor() { Vector4 colorVect = settings->GetVector4(String("materials.ambient"), ToVector4(Color::White())); return ToColor(colorVect); }
Plane Plane::Transformed(const Matrix4& transform) const { return Plane(transform.Inverse().Transpose() * ToVector4()); }
void Plane::Transform(const Matrix4& transform) { Define(transform.Inverse().Transpose() * ToVector4()); }
void QtPropertyDataDavaVariant::SetValueInternal(const QVariant &value) { switch(curVariantValue.type) { case DAVA::VariantType::TYPE_BOOLEAN: curVariantValue.SetBool(value.toBool()); break; case DAVA::VariantType::TYPE_FLOAT: curVariantValue.SetFloat(value.toFloat()); break; case DAVA::VariantType::TYPE_INT32: curVariantValue.SetInt32(value.toInt()); break; case DAVA::VariantType::TYPE_INT64: curVariantValue.SetInt64(value.toLongLong()); break; case DAVA::VariantType::TYPE_UINT32: curVariantValue.SetUInt32(value.toUInt()); break; case DAVA::VariantType::TYPE_UINT64: curVariantValue.SetUInt64(value.toULongLong()); break; case DAVA::VariantType::TYPE_KEYED_ARCHIVE: ToKeyedArchive(value); break; case DAVA::VariantType::TYPE_STRING: curVariantValue.SetString(value.toString().toStdString()); break; case DAVA::VariantType::TYPE_MATRIX2: ToMatrix2(value); break; case DAVA::VariantType::TYPE_MATRIX3: ToMatrix3(value); break; case DAVA::VariantType::TYPE_MATRIX4: ToMatrix4(value); break; case DAVA::VariantType::TYPE_VECTOR2: ToVector2(value); break; case DAVA::VariantType::TYPE_VECTOR3: ToVector3(value); break; case DAVA::VariantType::TYPE_VECTOR4: ToVector4(value); break; case DAVA::VariantType::TYPE_COLOR: ToColor(value); break; case DAVA::VariantType::TYPE_FASTNAME: curVariantValue.SetFastName(DAVA::FastName(value.toString().toStdString().c_str())); break; case DAVA::VariantType::TYPE_AABBOX3: ToAABBox3(value); break; case DAVA::VariantType::TYPE_BYTE_ARRAY: default: break; } }