TEST_F(APZHitTestingTester, Bug1148350) { CreateBug1148350LayerTree(); ScopedLayerTreeRegistration registration(manager, 0, root, mcc); manager->UpdateHitTestingTree(nullptr, root, false, 0, 0); MockFunction<void(std::string checkPointName)> check; { InSequence s; EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(100, 100), 0, ApzcOf(layers[1])->GetGuid(), _)).Times(1); EXPECT_CALL(check, Call("Tapped without transform")); EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(100, 100), 0, ApzcOf(layers[1])->GetGuid(), _)).Times(1); EXPECT_CALL(check, Call("Tapped with interleaved transform")); } Tap(manager, ScreenIntPoint(100, 100), TimeDuration::FromMilliseconds(100)); mcc->RunThroughDelayedTasks(); check.Call("Tapped without transform"); uint64_t blockId; TouchDown(manager, ScreenIntPoint(100, 100), mcc->Time(), &blockId); if (gfxPrefs::TouchActionEnabled()) { SetDefaultAllowedTouchBehavior(manager, blockId); } mcc->AdvanceByMillis(100); layers[0]->SetVisibleRegion(LayerIntRegion(LayerIntRect(0,50,200,150))); layers[0]->SetBaseTransform(Matrix4x4::Translation(0, 50, 0)); manager->UpdateHitTestingTree(nullptr, root, false, 0, 0); TouchUp(manager, ScreenIntPoint(100, 100), mcc->Time()); mcc->RunThroughDelayedTasks(); check.Call("Tapped with interleaved transform"); }
// Tests that ending an overscroll animation doesn't leave around state that // confuses the next overscroll animation. TEST_F(APZCBasicTester, OverScroll_Bug1152051b) { SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); SCOPED_GFX_PREF(APZOverscrollStopDistanceThreshold, float, 0.1f); // Pan sufficiently to hit overscroll behavior PanIntoOverscroll(); // Sample animations once, to give the fling animation started on touch-up // a chance to realize it's overscrolled, and schedule a call to // HandleFlingOverscroll(). SampleAnimationOnce(); // This advances the time and runs the HandleFlingOverscroll task scheduled in // the previous call, which starts an overscroll animation. It then samples // the overscroll animation once, to get it to initialize the first overscroll // sample. SampleAnimationOnce(); // Do a touch-down to cancel the overscroll animation, and then a touch-up // to schedule a new one since we're still overscrolled. We don't pan because // panning can trigger functions that clear the overscroll animation state // in other ways. TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), nullptr); TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time()); // Sample the second overscroll animation to its end. // If the ending of the first overscroll animation fails to clear state // properly, this will assert. ParentLayerPoint expectedScrollOffset(0, GetScrollRange().YMost()); SampleAnimationUntilRecoveredFromOverscroll(expectedScrollOffset); }
void DoLongPressTest(uint32_t aBehavior) { MakeApzcUnzoomable(); uint64_t blockId = 0; nsEventStatus status = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &blockId); EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status); if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) { // SetAllowedTouchBehavior() must be called after sending touch-start. nsTArray<uint32_t> allowedTouchBehaviors; allowedTouchBehaviors.AppendElement(aBehavior); apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors); } // Have content "respond" to the touchstart apzc->ContentReceivedInputBlock(blockId, false); MockFunction<void(std::string checkPointName)> check; { InSequence s; EXPECT_CALL(check, Call("preHandleLongTap")); blockId++; EXPECT_CALL(*mcc, HandleLongTap(CSSPoint(10, 10), 0, apzc->GetGuid(), blockId)).Times(1); EXPECT_CALL(check, Call("postHandleLongTap")); EXPECT_CALL(check, Call("preHandleSingleTap")); EXPECT_CALL(*mcc, HandleSingleTap(CSSPoint(10, 10), 0, apzc->GetGuid())).Times(1); EXPECT_CALL(check, Call("postHandleSingleTap")); } // Manually invoke the longpress while the touch is currently down. check.Call("preHandleLongTap"); mcc->RunThroughDelayedTasks(); check.Call("postHandleLongTap"); // Dispatching the longpress event starts a new touch block, which // needs a new content response and also has a pending timeout task // in the queue. Deal with those here. We do the content response first // with preventDefault=false, and then we run the timeout task which // "loses the race" and does nothing. apzc->ContentReceivedInputBlock(blockId, false); mcc->AdvanceByMillis(1000); // Finally, simulate lifting the finger. Since the long-press wasn't // prevent-defaulted, we should get a long-tap-up event. check.Call("preHandleSingleTap"); status = TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time()); mcc->RunThroughDelayedTasks(); EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status); check.Call("postHandleSingleTap"); apzc->AssertStateIsReset(); }
TEST_F(APZCGestureDetectorTester, LongPressInterruptedByWheel) { // Since the wheel block interrupted the long-press, we don't expect // any long-press notifications. However, this also shouldn't crash, which // is what it used to do. EXPECT_CALL(*mcc, HandleLongTap(_, _, _, _)).Times(0); uint64_t touchBlockId = 0; uint64_t wheelBlockId = 0; TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &touchBlockId); mcc->AdvanceByMillis(10); Wheel(apzc, ScreenIntPoint(10, 10), ScreenPoint(0, -10), mcc->Time(), &wheelBlockId); EXPECT_NE(touchBlockId, wheelBlockId); mcc->AdvanceByMillis(1000); }
//========================================== // iphoneUpdateDrags() // Updates the touches for the scrolling maps //========================================== void iphoneUpdateDrags(int numMaps, int skillSides, int height, int spacing, int numUserMaps) { //Update drag/touch info int x = 64; int w = 480 - skillSides - 64; int y = 0; int h = 320; if (TouchDown(x, y, w, h)) { if (!numPrevTouches) prevTouches[0][1] = touches[0][1]; else if (numTouches == 1) dragVelocity = prevTouches[0][1] - touches[0][1]; } //boundary check the drags int num = numMaps+1+6; if (g_version->value == SPEAROFDESTINY) num = numMaps + 7; num += numUserMaps + 1; if (dragPosition < 320 - (height+spacing)*(num) - 20) dragPosition = 320 - (height+spacing)*(num) - 20; else if (dragPosition > 40) dragPosition = 40; if (dragPosition < 320 - (height+spacing)*(num)) dragVelocity = -1; else if (dragPosition > 32) dragVelocity = 1; //update the drags dragPosition -= dragVelocity; dragVelocity /= screenScale; //retard the velocity if (dragVelocity > 0) --dragVelocity; else if (dragVelocity < 0) ++dragVelocity; }
TEST_F(APZCGestureDetectorTester, LongPressInterruptedByWheel) { // Since we try to allow concurrent input blocks of different types to // co-exist, the wheel block shouldn't interrupt the long-press detection. // But more importantly, this shouldn't crash, which is what it did at one // point in time. EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, _, _, _, _)).Times(1); uint64_t touchBlockId = 0; uint64_t wheelBlockId = 0; nsEventStatus status = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &touchBlockId); if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) { SetDefaultAllowedTouchBehavior(apzc, touchBlockId); } mcc->AdvanceByMillis(10); Wheel(apzc, ScreenIntPoint(10, 10), ScreenPoint(0, -10), mcc->Time(), &wheelBlockId); EXPECT_NE(touchBlockId, wheelBlockId); mcc->AdvanceByMillis(1000); }
void DoFlingStopWithSlowListener(bool aPreventDefault) { MakeApzcWaitForMainThread(); int touchStart = 50; int touchEnd = 10; uint64_t blockId = 0; // Start the fling down. Pan(apzc, touchStart, touchEnd, false, nullptr, nullptr, &blockId); apzc->ConfirmTarget(blockId); apzc->ContentReceivedInputBlock(blockId, false); // Sample the fling a couple of times to ensure it's going. ParentLayerPoint point, finalPoint; AsyncTransform viewTransform; apzc->SampleContentTransformForFrame(&viewTransform, point, TimeDuration::FromMilliseconds(10)); apzc->SampleContentTransformForFrame(&viewTransform, finalPoint, TimeDuration::FromMilliseconds(10)); EXPECT_GT(finalPoint.y, point.y); // Now we put our finger down to stop the fling TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &blockId); // Re-sample to make sure it hasn't moved apzc->SampleContentTransformForFrame(&viewTransform, point, TimeDuration::FromMilliseconds(10)); EXPECT_EQ(finalPoint.x, point.x); EXPECT_EQ(finalPoint.y, point.y); // respond to the touchdown that stopped the fling. // even if we do a prevent-default on it, the animation should remain stopped. apzc->ContentReceivedInputBlock(blockId, aPreventDefault); // Verify the page hasn't moved apzc->SampleContentTransformForFrame(&viewTransform, point, TimeDuration::FromMilliseconds(70)); EXPECT_EQ(finalPoint.x, point.x); EXPECT_EQ(finalPoint.y, point.y); // clean up TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time()); apzc->AssertStateIsReset(); }
void DoLongPressPreventDefaultTest(uint32_t aBehavior) { MakeApzcUnzoomable(); EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(0); int touchX = 10, touchStartY = 10, touchEndY = 50; uint64_t blockId = 0; nsEventStatus status = TouchDown(apzc, ScreenIntPoint(touchX, touchStartY), mcc->Time(), &blockId); EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status); if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) { // SetAllowedTouchBehavior() must be called after sending touch-start. nsTArray<uint32_t> allowedTouchBehaviors; allowedTouchBehaviors.AppendElement(aBehavior); apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors); } // Have content "respond" to the touchstart apzc->ContentReceivedInputBlock(blockId, false); MockFunction<void(std::string checkPointName)> check; { InSequence s; EXPECT_CALL(check, Call("preHandleLongTap")); blockId++; EXPECT_CALL(*mcc, HandleLongTap(CSSPoint(touchX, touchStartY), 0, apzc->GetGuid(), blockId)).Times(1); EXPECT_CALL(check, Call("postHandleLongTap")); } // Manually invoke the longpress while the touch is currently down. check.Call("preHandleLongTap"); mcc->RunThroughDelayedTasks(); check.Call("postHandleLongTap"); // There should be a TimeoutContentResponse task in the queue still, // waiting for the response from the longtap event dispatched above. // Send the signal that content has handled the long-tap, and then run // the timeout task (it will be a no-op because the content "wins" the // race. This takes the place of the "contextmenu" event. apzc->ContentReceivedInputBlock(blockId, true); mcc->AdvanceByMillis(1000); MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, mcc->Time()); mti.mTouches.AppendElement(SingleTouchData(0, ParentLayerPoint(touchX, touchEndY), ScreenSize(0, 0), 0, 0)); status = apzc->ReceiveInputEvent(mti, nullptr); EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status); EXPECT_CALL(*mcc, HandleSingleTap(CSSPoint(touchX, touchEndY), 0, apzc->GetGuid())).Times(0); status = TouchUp(apzc, ScreenIntPoint(touchX, touchEndY), mcc->Time()); EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status); ParentLayerPoint pointOut; AsyncTransform viewTransformOut; apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); EXPECT_EQ(ParentLayerPoint(), pointOut); EXPECT_EQ(AsyncTransform(), viewTransformOut); apzc->AssertStateIsReset(); }