void CMobController::DoCombatTick(time_point tick) { HandleEnmity(); PTarget = static_cast<CBattleEntity*>(PMob->GetEntity(PMob->GetBattleTargetID())); if (TryDeaggro()) { Disengage(); return; } TryLink(); float currentDistance = distance(PMob->loc.p, PTarget->loc.p); luautils::OnMobFight(PMob, PTarget); // Try to spellcast (this is done first so things like Chainspell spam is prioritised over TP moves etc. if (IsSpecialSkillReady(currentDistance) && TrySpecialSkill()) { return; } else if (IsSpellReady(currentDistance) && TryCastSpell()) { return; } else if (m_Tick >= m_LastMobSkillTime && dsprand::GetRandomNumber(100) < PMob->TPUseChance() && MobSkill()) { return; } Move(); }
void CMobController::DoCombatTick(time_point tick) { HandleEnmity(); PTarget = static_cast<CBattleEntity*>(PMob->GetEntity(PMob->GetBattleTargetID())); if (TryDeaggro()) { Disengage(); return; } TryLink(); float currentDistance = distance(PMob->loc.p, PTarget->loc.p); if (!(PMob->m_Behaviour & BEHAVIOUR_NO_TURN)) { PMob->PAI->PathFind->LookAt(PTarget->loc.p); } luautils::OnMobFight(PMob, PTarget); // Try to spellcast (this is done first so things like Chainspell spam is prioritised over TP moves etc. if (IsSpecialSkillReady(currentDistance) && TrySpecialSkill()) { return; } else if (IsSpellReady(currentDistance) && TryCastSpell()) { return; } else if (m_Tick >= m_LastMobSkillTime && dsprand::GetRandomNumber(100) < PMob->TPUseChance() && MobSkill()) { return; } if (PMob->PAI->PathFind->IsFollowingScriptedPath() && PMob->PAI->CanFollowPath()) { PMob->PAI->PathFind->FollowPath(); return; } // attempt to teleport if (PMob->getMobMod(MOBMOD_TELEPORT_TYPE) == 1) { if (m_Tick >= m_LastSpecialTime + std::chrono::milliseconds(PMob->getBigMobMod(MOBMOD_TELEPORT_CD))) { CMobSkill* teleportBegin = battleutils::GetMobSkill(PMob->getMobMod(MOBMOD_TELEPORT_START)); if (teleportBegin) { m_LastSpecialTime = m_Tick; MobSkill(PMob->targid, teleportBegin->getID()); } } } bool move = PMob->PAI->PathFind->IsFollowingPath(); float attack_range = PMob->m_ModelSize; if (PMob->getMobMod(MOBMOD_ATTACK_SKILL_LIST) > 0) { auto skillList {battleutils::GetMobSkillList(PMob->getMobMod(MOBMOD_ATTACK_SKILL_LIST))}; if (!skillList.empty()) { auto skill {battleutils::GetMobSkill(skillList.front())}; if (skill) { attack_range = skill->getDistance(); } } } if (PMob->getMobMod(MOBMOD_SHARE_POS) > 0) { CMobEntity* posShare = (CMobEntity*)PMob->GetEntity(PMob->getMobMod(MOBMOD_SHARE_POS) + PMob->targid, TYPE_MOB); PMob->loc = posShare->loc; } else if (((distance(PMob->loc.p, PTarget->loc.p) > attack_range - 0.2f) || move) && PMob->PAI->CanFollowPath()) { //#TODO: can this be moved to scripts entirely? if (PMob->getMobMod(MOBMOD_DRAW_IN) > 0) { if (currentDistance >= PMob->m_ModelSize * 2) battleutils::DrawIn(PTarget, PMob, PMob->m_ModelSize - 0.2f); } if (PMob->speed != 0 && m_Tick >= m_LastSpecialTime) { // attempt to teleport to target (if in range) if (PMob->getMobMod(MOBMOD_TELEPORT_TYPE) == 2) { CMobSkill* teleportBegin = battleutils::GetMobSkill(PMob->getMobMod(MOBMOD_TELEPORT_START)); if (teleportBegin && currentDistance <= teleportBegin->getDistance()) { MobSkill(PMob->targid, teleportBegin->getID()); m_LastSpecialTime = m_Tick; return; } } else if (CanMoveForward(currentDistance)) { if (!PMob->PAI->PathFind->IsFollowingPath()) { //path to the target if we don't have a path already PMob->PAI->PathFind->PathInRange(PTarget->loc.p, attack_range - 0.2f, PATHFLAG_WALLHACK | PATHFLAG_RUN); } PMob->PAI->PathFind->FollowPath(); if (!PMob->PAI->PathFind->IsFollowingPath()) { //arrived at target - move if there is another mob under me if (PTarget->objtype == TYPE_PC) { for (auto PSpawnedMob : static_cast<CCharEntity*>(PTarget)->SpawnMOBList) { if (PSpawnedMob.second != PMob && !PSpawnedMob.second->PAI->PathFind->IsFollowingPath() && distance(PSpawnedMob.second->loc.p, PMob->loc.p) < 1.f) { auto angle = getangle(PMob->loc.p, PTarget->loc.p) + 64; position_t new_pos {0, PMob->loc.p.x - (cosf(rotationToRadian(angle)) * 1.5f), PTarget->loc.p.y, PMob->loc.p.z + (sinf(rotationToRadian(angle)) * 1.5f), 0}; if (PMob->PAI->PathFind->ValidPosition(new_pos)) { PMob->PAI->PathFind->PathTo(new_pos, PATHFLAG_WALLHACK | PATHFLAG_RUN); } break; } } } } } } } }
void CAIController::DoCombatTick(time_point tick) { HandleEnmity(); PTarget = static_cast<CBattleEntity*>(PMob->loc.zone->GetEntity(PMob->GetBattleTargetID())); if (TryDeaggro()) { Disengage(); return; } TryLink(); float currentDistance = distance(PMob->loc.p, PTarget->loc.p); if (!(PMob->m_Behaviour & BEHAVIOUR_NO_TURN)) { PMob->PAI->PathFind->LookAt(PTarget->loc.p); } luautils::OnMobFight(PMob, PTarget); // Try to spellcast (this is done first so things like Chainspell spam is prioritised over TP moves etc. if (PMob->getMobMod(MOBMOD_SPECIAL_SKILL) != 0 && !PMob->StatusEffectContainer->HasStatusEffect(EFFECT_CHAINSPELL) && (m_Tick >= m_LastSpecialTime + std::chrono::milliseconds(PMob->getBigMobMod(MOBMOD_SPECIAL_COOL))) && TrySpecialSkill()) { return; } else if ((m_Tick >= m_LastMagicTime + std::chrono::milliseconds(PMob->getBigMobMod(MOBMOD_MAGIC_COOL))) && TryCastSpell()) { return; } else if (m_Tick >= m_LastMobSkillTime && dsprand::GetRandomNumber(100) < PMob->TPUseChance() && MobSkill()) { return; } if (PMob->PAI->PathFind->IsFollowingScriptedPath() && PMob->PAI->CanFollowPath()) { PMob->PAI->PathFind->FollowPath(); return; } // attempt to teleport if (PMob->getMobMod(MOBMOD_TELEPORT_TYPE) == 1) { if (m_Tick >= m_LastSpecialTime + std::chrono::milliseconds(PMob->getBigMobMod(MOBMOD_TELEPORT_CD))) { CMobSkill* teleportBegin = battleutils::GetMobSkill(PMob->getMobMod(MOBMOD_TELEPORT_START)); if (teleportBegin) { MobSkill(PMob->targid, teleportBegin->getID()); } } } bool move = PMob->PAI->PathFind->IsFollowingPath(); //If using mobskills instead of attacks, calculate distance to move and ability to use here if (PMob->getMobMod(MOBMOD_ATTACK_SKILL_LIST)) { auto WeaponDelay = std::chrono::milliseconds(PMob->GetWeaponDelay(false)); if (IsAutoAttackEnabled() && m_Tick > m_LastActionTime + WeaponDelay) { MobSkill(PMob->getMobMod(MOBMOD_ATTACK_SKILL_LIST)); } } if (PMob->getMobMod(MOBMOD_SHARE_POS) > 0) { CMobEntity* posShare = (CMobEntity*)PMob->GetEntity(PMob->getMobMod(MOBMOD_SHARE_POS) + PMob->targid, TYPE_MOB); PMob->loc = posShare->loc; } else if (((distance(PMob->loc.p, PTarget->loc.p) > PMob->m_ModelSize) || move) && PMob->PAI->CanFollowPath()) { //#TODO: can this be moved to scripts entirely? if (PMob->getMobMod(MOBMOD_DRAW_IN) > 0) { if (currentDistance >= PMob->m_ModelSize * 2) battleutils::DrawIn(PTarget, PMob, PMob->m_ModelSize - 0.2f); } if (PMob->speed != 0 && m_Tick >= m_LastSpecialTime) { // attempt to teleport to target (if in range) if (PMob->getMobMod(MOBMOD_TELEPORT_TYPE) == 2) { CMobSkill* teleportBegin = battleutils::GetMobSkill(PMob->getMobMod(MOBMOD_TELEPORT_START)); if (teleportBegin && currentDistance <= teleportBegin->getDistance()) { MobSkill(PMob->targid, teleportBegin->getID()); return; } } else if (!(PMob->m_Behaviour & BEHAVIOUR_STANDBACK && currentDistance < 20) && !(PMob->getMobMod(MOBMOD_HP_STANDBACK) == 1 && currentDistance < 20 && PMob->GetHPP() > 70) && !(PMob->getMobMod(MOBMOD_SPAWN_LEASH) > 0 && distance(PMob->loc.p, PMob->m_SpawnPoint) > PMob->getMobMod(MOBMOD_SPAWN_LEASH))) { PMob->PAI->PathFind->PathAround(PTarget->loc.p, 2.0f, PATHFLAG_WALLHACK | PATHFLAG_RUN); PMob->PAI->PathFind->FollowPath(); } } } }