void Scene::Shutdown() { //LAST TwDeleteAllBars(); TwTerminate(); }
void App::Shutdown() { //must Use with PHYSX Engine //m_Physics->Shutdown(); TwDeleteAllBars(); TwTerminate(); glfwDestroyWindow(window); glfwTerminate(); }
fractal_t::~fractal_t() { // Удаление русурсов OpenGL glDeleteProgram(program_); glDeleteShader(vs_); glDeleteShader(fs_); glDeleteVertexArrays(1, &vao_); glDeleteBuffers(1, &vx_buf_); TwDeleteAllBars(); TwTerminate(); }
GUI_Bar::~GUI_Bar() { TwDeleteAllBars(); TwTerminate(); }