示例#1
0
文件: cl_ui.cpp 项目: Elfmagi/OpenJK
qboolean UI_GameCommand( void ) {
	if (!cls.uiStarted)
	{
		return qfalse;
	}
	return UI_ConsoleCommand();
}
示例#2
0
/*
=================
CG_ConsoleCommand

The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
qboolean CG_ConsoleCommand( connstate_t state, int realTime ) {
	char		buffer[BIG_INFO_STRING];
	const char	*cmd;
	int		i;
	int		localPlayerNum;
	const char	*baseCmd;

	cg.connState = state;

	// update UI frame time
	UI_ConsoleCommand( realTime );

	cmd = CG_Argv(0);

	localPlayerNum = Com_LocalPlayerForCvarName( cmd );
	baseCmd = Com_LocalPlayerBaseCvarName( cmd );

	for ( i = 0 ; i < numPlayerCommands ; i++ ) {
		if ( !Q_stricmp( baseCmd, playerCommands[i].cmd )) {
			if ( CG_CheckCmdFlags( cmd, playerCommands[i].flags ) ) {
				return qtrue;
			}
			playerCommands[i].function( localPlayerNum );
			return qtrue;
		}
	}

	if ( localPlayerNum == 0 ) {
		if ( CG_CheckCommands( cg_commands, cg_numCommands, cmd ) ) {
			return qtrue;
		}

		if ( CG_CheckCommands( ui_commands, ui_numCommands, cmd ) ) {
			return qtrue;
		}
	}

	if ( cg.connected && trap_GetDemoState() != DS_PLAYBACK ) {
		// the game server will interpret these commands
		trap_LiteralArgs( buffer, sizeof ( buffer ) );
		trap_SendClientCommand( buffer );
		return qtrue;
	}

	return qfalse;
}
示例#3
0
/*
================
vmMain

This is the only way control passes into the module.
This must be the very first function compiled into the .qvm file
================
*/
Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11  ) {
	switch ( command ) {
	case UI_GETAPIVERSION:
		return UI_API_VERSION;

	case UI_INIT:
		UI_Init();
		return 0;

	case UI_SHUTDOWN:
		UI_Shutdown();
		return 0;

	case UI_KEY_EVENT:
		UI_KeyEvent( arg0, arg1 );
		return 0;

	case UI_MOUSE_EVENT:
		UI_MouseEvent( arg0, arg1 );
		return 0;

	case UI_REFRESH:
		UI_Refresh( arg0 );
		return 0;

	case UI_IS_FULLSCREEN:
		return UI_IsFullscreen();

	case UI_SET_ACTIVE_MENU:
		UI_SetActiveMenu( arg0 );
		return 0;

	case UI_CONSOLE_COMMAND:
		return UI_ConsoleCommand(arg0);

	case UI_DRAW_CONNECT_SCREEN:
		UI_DrawConnectScreen( arg0 );
		return 0;
		/*
	case UI_HASUNIQUECDKEY:				// mod authors need to observe this
		return qtrue;  // change this to qfalse for mods!
		*/
	}

	return -1;
}
示例#4
0
/*
================
vmMain

This is the only way control passes into the module.
This must be the very first function compiled into the .qvm file
================
*/
int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 ) {
	switch ( command ) {
	case UI_GETAPIVERSION:
		return UI_API_VERSION;

	case UI_INIT:
		UI_Init();
		return 0;

	case UI_SHUTDOWN:
		UI_Shutdown();
		return 0;

	case UI_KEY_EVENT:
		UI_KeyEvent( arg0 );
		return 0;

	case UI_MOUSE_EVENT:
		UI_MouseEvent( arg0, arg1 );
		return 0;

	case UI_REFRESH:
		UI_Refresh( arg0 );
		return 0;

	case UI_IS_FULLSCREEN:
		return UI_IsFullscreen();

	case UI_SET_ACTIVE_MENU:
		UI_SetActiveMenu( arg0 );
		return 0;

	case UI_CONSOLE_COMMAND:
		return UI_ConsoleCommand();

	case UI_DRAW_CONNECT_SCREEN:
		UI_DrawConnectScreen( arg0 );
		return 0;
	}

	return -1;
}
示例#5
0
bool
UserInterface::consoleCommand( int realTime ) const
{
    return UI_ConsoleCommand( realTime );
}
示例#6
0
文件: UILocal.cpp 项目: ensiform/q3pp
bool ogUILocal::ConsoleCommand( int realTime ) {
	return UI_ConsoleCommand( realTime );
}
示例#7
0
int baseq3_ui_vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11  ) {
#else
int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11  ) {
#endif // IOS
	switch ( command ) {
	case UI_GETAPIVERSION:
		return UI_API_VERSION;

	case UI_INIT:
		UI_Init();
		return 0;

	case UI_UPDATE_GLCONFIG:
		UI_UpdateGLConfig();
		return 0;

	case UI_SHUTDOWN:
		UI_Shutdown();
		return 0;

	case UI_KEY_EVENT:
		UI_KeyEvent( arg0, arg1 );
		return 0;

	case UI_MOUSE_EVENT:
		UI_MouseEvent( arg0, arg1 );
		return 0;

	case UI_REFRESH:
		UI_Refresh( arg0 );
		return 0;

	case UI_IS_FULLSCREEN:
		return UI_IsFullscreen();

	case UI_SET_ACTIVE_MENU:
		UI_SetActiveMenu( arg0 );
		return 0;

	case UI_CONSOLE_COMMAND:
		return UI_ConsoleCommand(arg0);

	case UI_DRAW_CONNECT_SCREEN:
		UI_DrawConnectScreen( arg0 );
		return 0;
			
	case UI_SELECT_AND_PRESS:
		UI_SelectAndPress( arg0, arg1 );
		return 0;

	case UI_HASUNIQUECDKEY:				// mod authors need to observe this
		return qtrue;  // bk010117 - change this to qfalse for mods!
	}

	return -1;
}


/*
================
cvars
================
*/

typedef struct {
	vmCvar_t	*vmCvar;
	char		*cvarName;
	char		*defaultString;
	int			cvarFlags;
} cvarTable_t;

vmCvar_t	ui_ffa_fraglimit;
vmCvar_t	ui_ffa_timelimit;

vmCvar_t	ui_tourney_fraglimit;
vmCvar_t	ui_tourney_timelimit;

vmCvar_t	ui_team_fraglimit;
vmCvar_t	ui_team_timelimit;
vmCvar_t	ui_team_friendly;

vmCvar_t	ui_ctf_capturelimit;
vmCvar_t	ui_ctf_timelimit;
vmCvar_t	ui_ctf_friendly;

vmCvar_t	ui_arenasFile;
vmCvar_t	ui_botsFile;
vmCvar_t	ui_spScores1;
vmCvar_t	ui_spScores2;
vmCvar_t	ui_spScores3;
vmCvar_t	ui_spScores4;
vmCvar_t	ui_spScores5;
vmCvar_t	ui_spAwards;
vmCvar_t	ui_spVideos;
vmCvar_t	ui_spSkill;

vmCvar_t	ui_spSelection;

vmCvar_t	ui_browserMaster;
vmCvar_t	ui_browserGameType;
vmCvar_t	ui_browserSortKey;
vmCvar_t	ui_browserShowFull;
vmCvar_t	ui_browserShowEmpty;

vmCvar_t	ui_brassTime;
vmCvar_t	ui_drawCrosshair;
vmCvar_t	ui_drawCrosshairNames;
vmCvar_t	ui_marks;

vmCvar_t	ui_server1;
vmCvar_t	ui_server2;
vmCvar_t	ui_server3;
vmCvar_t	ui_server4;
vmCvar_t	ui_server5;
vmCvar_t	ui_server6;
vmCvar_t	ui_server7;
vmCvar_t	ui_server8;
vmCvar_t	ui_server9;
vmCvar_t	ui_server10;
vmCvar_t	ui_server11;
vmCvar_t	ui_server12;
vmCvar_t	ui_server13;
vmCvar_t	ui_server14;
vmCvar_t	ui_server15;
vmCvar_t	ui_server16;

vmCvar_t	ui_cdkeychecked;

// bk001129 - made static to avoid aliasing.
static cvarTable_t		cvarTable[] = {
	{ &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE },
	{ &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE },

	{ &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE },
	{ &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE },

	{ &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE },
	{ &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE },
	{ &ui_team_friendly, "ui_team_friendly",  "1", CVAR_ARCHIVE },

	{ &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE },
	{ &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE },
	{ &ui_ctf_friendly, "ui_ctf_friendly",  "0", CVAR_ARCHIVE },

	{ &ui_arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM },
	{ &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM },
	{ &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM },
	{ &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM },
	{ &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM },
	{ &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM },
	{ &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM },
	{ &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM },
	{ &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM },
	{ &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE | CVAR_LATCH },

	{ &ui_spSelection, "ui_spSelection", "", CVAR_ROM },

	{ &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE },
	{ &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE },
	{ &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE },
	{ &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE },
	{ &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE },

	{ &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
	{ &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
	{ &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
	{ &ui_marks, "cg_marks", "1", CVAR_ARCHIVE },

	{ &ui_server1, "server1", "", CVAR_ARCHIVE },
	{ &ui_server2, "server2", "", CVAR_ARCHIVE },
	{ &ui_server3, "server3", "", CVAR_ARCHIVE },
	{ &ui_server4, "server4", "", CVAR_ARCHIVE },
	{ &ui_server5, "server5", "", CVAR_ARCHIVE },
	{ &ui_server6, "server6", "", CVAR_ARCHIVE },
	{ &ui_server7, "server7", "", CVAR_ARCHIVE },
	{ &ui_server8, "server8", "", CVAR_ARCHIVE },
	{ &ui_server9, "server9", "", CVAR_ARCHIVE },
	{ &ui_server10, "server10", "", CVAR_ARCHIVE },
	{ &ui_server11, "server11", "", CVAR_ARCHIVE },
	{ &ui_server12, "server12", "", CVAR_ARCHIVE },
	{ &ui_server13, "server13", "", CVAR_ARCHIVE },
	{ &ui_server14, "server14", "", CVAR_ARCHIVE },
	{ &ui_server15, "server15", "", CVAR_ARCHIVE },
	{ &ui_server16, "server16", "", CVAR_ARCHIVE },

	{ &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM }
};

// bk001129 - made static to avoid aliasing
static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]);


/*
=================
UI_RegisterCvars
=================
*/
void UI_RegisterCvars( void ) {
	int			i;
	cvarTable_t	*cv;

	for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
		trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags );
	}
}