/* takes event->mval */ void ED_image_mouse_pos(SpaceImage *sima, ARegion *ar, const int mval[2], float co[2]) { int sx, sy, width, height; float zoomx, zoomy; ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy); ED_space_image_get_size(sima, &width, &height); UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &sx, &sy); co[0] = ((mval[0] - sx) / zoomx) / width; co[1] = ((mval[1] - sy) / zoomy) / height; }
void ED_image_point_pos__reverse(SpaceImage *sima, ARegion *ar, const float co[2], float r_co[2]) { float zoomx, zoomy; int width, height; int sx, sy; UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &sx, &sy); ED_space_image_get_size(sima, &width, &height); ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy); r_co[0] = (co[0] * width * zoomx) + (float)sx; r_co[1] = (co[1] * height * zoomy) + (float)sy; }
void ED_image_point_pos(SpaceImage *sima, ARegion *ar, float x, float y, float *xr, float *yr) { int sx, sy, width, height; float zoomx, zoomy; ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy); ED_space_image_get_size(sima, &width, &height); UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &sx, &sy); *xr = ((x - sx) / zoomx) / width; *yr = ((y - sy) / zoomy) / height; }
// TODO: should we return if we hit something? static void nearest_fcurve_vert_store (ListBase *matches, View2D *v2d, FCurve *fcu, BezTriple *bezt, FPoint *fpt, short hpoint, int mval[2]) { /* Keyframes or Samples? */ if (bezt) { int screen_co[2], dist; /* convert from data-space to screen coordinates * NOTE: hpoint+1 gives us 0,1,2 respectively for each handle, * needed to access the relevant vertex coordinates in the 3x3 * 'vec' matrix */ UI_view2d_view_to_region(v2d, bezt->vec[hpoint+1][0], bezt->vec[hpoint+1][1], &screen_co[0], &screen_co[1]); /* check if distance from mouse cursor to vert in screen space is within tolerance */ // XXX: inlined distance calculation, since we cannot do this on ints using the math lib... //dist = len_v2v2(mval, screen_co); dist = sqrt((mval[0] - screen_co[0])*(mval[0] - screen_co[0]) + (mval[1] - screen_co[1])*(mval[1] - screen_co[1])); if (dist <= GVERTSEL_TOL) { tNearestVertInfo *nvi = (tNearestVertInfo *)matches->last; short replace = 0; /* if there is already a point for the F-Curve, check if this point is closer than that was */ if ((nvi) && (nvi->fcu == fcu)) { /* replace if we are closer, or if equal and that one wasn't selected but we are... */ if ( (nvi->dist > dist) || ((nvi->sel == 0) && BEZSELECTED(bezt)) ) replace= 1; } /* add new if not replacing... */ if (replace == 0) nvi = MEM_callocN(sizeof(tNearestVertInfo), "Nearest Graph Vert Info - Bezt"); /* store values */ nvi->fcu = fcu; nvi->bezt = bezt; nvi->hpoint = hpoint; nvi->dist = dist; nvi->sel= BEZSELECTED(bezt); // XXX... should this use the individual verts instead? /* add to list of matches if appropriate... */ if (replace == 0) BLI_addtail(matches, nvi); } } else if (fpt) { // TODO... } }
static void draw_image_buffer_tiled(SpaceImage *sima, ARegion *ar, Scene *scene, Image *ima, ImBuf *ibuf, float fx, float fy, float zoomx, float zoomy) { unsigned char *display_buffer; unsigned int *rect; int dx, dy, sx, sy, x, y; void *cache_handle; /* verify valid values, just leave this a while */ if (ima->xrep < 1) return; if (ima->yrep < 1) return; if (ima->flag & IMA_VIEW_AS_RENDER) display_buffer = IMB_display_buffer_acquire(ibuf, &scene->view_settings, &scene->display_settings, &cache_handle); else display_buffer = IMB_display_buffer_acquire(ibuf, NULL, &scene->display_settings, &cache_handle); if (!display_buffer) return; glPixelZoom(zoomx, zoomy); if (sima->curtile >= ima->xrep * ima->yrep) sima->curtile = ima->xrep * ima->yrep - 1; /* retrieve part of image buffer */ dx = max_ii(ibuf->x / ima->xrep, 1); dy = max_ii(ibuf->y / ima->yrep, 1); sx = (sima->curtile % ima->xrep) * dx; sy = (sima->curtile / ima->xrep) * dy; rect = get_part_from_buffer((unsigned int *)display_buffer, ibuf->x, sx, sy, sx + dx, sy + dy); /* draw repeated */ for (sy = 0; sy + dy <= ibuf->y; sy += dy) { for (sx = 0; sx + dx <= ibuf->x; sx += dx) { UI_view2d_view_to_region(&ar->v2d, fx + (float)sx / (float)ibuf->x, fy + (float)sy / (float)ibuf->y, &x, &y); glaDrawPixelsSafe(x, y, dx, dy, dx, GL_RGBA, GL_UNSIGNED_BYTE, rect); } } glPixelZoom(1.0f, 1.0f); IMB_display_buffer_release(cache_handle); MEM_freeN(rect); }
static void draw_image_buffer(const bContext *C, SpaceImage *sima, ARegion *ar, Scene *scene, ImBuf *ibuf, float fx, float fy, float zoomx, float zoomy) { int x, y; /* set zoom */ glPixelZoom(zoomx, zoomy); glaDefine2DArea(&ar->winrct); /* find window pixel coordinates of origin */ UI_view2d_view_to_region(&ar->v2d, fx, fy, &x, &y); /* this part is generic image display */ if (sima->flag & SI_SHOW_ALPHA) { if (ibuf->rect) sima_draw_alpha_pixels(x, y, ibuf->x, ibuf->y, ibuf->rect); else if (ibuf->rect_float && ibuf->channels == 4) sima_draw_alpha_pixelsf(x, y, ibuf->x, ibuf->y, ibuf->rect_float); } else if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) { if (ibuf->zbuf) sima_draw_zbuf_pixels(x, y, ibuf->x, ibuf->y, ibuf->zbuf); else if (ibuf->zbuf_float) sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->zbuf_float); else if (ibuf->channels == 1) sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->rect_float); } else { if (sima->flag & SI_USE_ALPHA) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); fdrawcheckerboard(x, y, x + ibuf->x * zoomx, y + ibuf->y * zoomy); } glaDrawImBuf_glsl_ctx(C, ibuf, x, y, GL_NEAREST); if (sima->flag & SI_USE_ALPHA) glDisable(GL_BLEND); } /* reset zoom */ glPixelZoom(1.0f, 1.0f); }
static void draw_movieclip_buffer(const bContext *C, SpaceClip *sc, ARegion *ar, ImBuf *ibuf, int width, int height, float zoomx, float zoomy) { MovieClip *clip = ED_space_clip_get_clip(sc); int filter = GL_LINEAR; int x, y; /* find window pixel coordinates of origin */ UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y); /* checkerboard for case alpha */ if (ibuf->planes == 32) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); fdrawcheckerboard(x, y, x + zoomx * ibuf->x, y + zoomy * ibuf->y); } /* non-scaled proxy shouldn't use filtering */ if ((clip->flag & MCLIP_USE_PROXY) == 0 || ELEM(sc->user.render_size, MCLIP_PROXY_RENDER_SIZE_FULL, MCLIP_PROXY_RENDER_SIZE_100)) { filter = GL_NEAREST; } /* set zoom */ glPixelZoom(zoomx * width / ibuf->x, zoomy * height / ibuf->y); glaDrawImBuf_glsl_ctx(C, ibuf, x, y, filter); /* reset zoom */ glPixelZoom(1.0f, 1.0f); if (sc->flag & SC_SHOW_METADATA) { rctf frame; BLI_rctf_init(&frame, 0.0f, ibuf->x, 0.0f, ibuf->y); ED_region_image_metadata_draw(x, y, ibuf, &frame, zoomx * width / ibuf->x, zoomy * height / ibuf->y); } if (ibuf->planes == 32) glDisable(GL_BLEND); }
/** * \brief the reverse of ED_clip_point_stable_pos(), gets the marker region coords. * better name here? view_to_track / track_to_view or so? */ void ED_clip_point_stable_pos__reverse(SpaceClip *sc, ARegion *ar, const float co[2], float r_co[2]) { float zoomx, zoomy; float pos[3]; int width, height; int sx, sy; UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &sx, &sy); ED_space_clip_get_size(sc, &width, &height); ED_space_clip_get_zoom(sc, ar, &zoomx, &zoomy); ED_clip_point_undistorted_pos(sc, co, pos); pos[2] = 0.0f; /* untested */ mul_v3_m4v3(pos, sc->stabmat, pos); r_co[0] = (pos[0] * width * zoomx) + (float)sx; r_co[1] = (pos[1] * height * zoomy) + (float)sy; }
static bool do_lasso_select_node(bContext *C, const int mcords[][2], short moves, short select) { SpaceNode *snode = CTX_wm_space_node(C); bNode *node; ARegion *ar = CTX_wm_region(C); rcti rect; bool changed = false; /* get rectangle from operator */ BLI_lasso_boundbox(&rect, mcords, moves); /* do actual selection */ for (node = snode->edittree->nodes.first; node; node = node->next) { int screen_co[2]; const float cent[2] = {BLI_rctf_cent_x(&node->totr), BLI_rctf_cent_y(&node->totr) }; /* marker in screen coords */ UI_view2d_view_to_region(&ar->v2d, cent[0], cent[1], &screen_co[0], &screen_co[1]); if (BLI_rcti_isect_pt(&rect, screen_co[0], screen_co[1]) && BLI_lasso_is_point_inside(mcords, moves, screen_co[0], screen_co[1], INT_MAX)) { nodeSetSelected(node, select); changed = true; } } if (changed) { WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL); } return changed; }
/* convert the coordinates from the given stroke point into 3d-coordinates * - assumes that the active space is the 3D-View */ static void gp_strokepoint_convertcoords(bContext *C, bGPDstroke *gps, bGPDspoint *pt, float p3d[3], rctf *subrect) { Scene *scene = CTX_data_scene(C); View3D *v3d = CTX_wm_view3d(C); ARegion *ar = CTX_wm_region(C); if (gps->flag & GP_STROKE_3DSPACE) { /* directly use 3d-coordinates */ copy_v3_v3(p3d, &pt->x); } else { const float *fp = give_cursor(scene, v3d); float mvalf[2]; /* get screen coordinate */ if (gps->flag & GP_STROKE_2DSPACE) { int mvali[2]; View2D *v2d = &ar->v2d; UI_view2d_view_to_region(v2d, pt->x, pt->y, mvali, mvali + 1); VECCOPY2D(mvalf, mvali); } else { if (subrect) { mvalf[0] = (((float)pt->x / 100.0f) * BLI_rctf_size_x(subrect)) + subrect->xmin; mvalf[1] = (((float)pt->y / 100.0f) * BLI_rctf_size_y(subrect)) + subrect->ymin; } else { mvalf[0] = (float)pt->x / 100.0f * ar->winx; mvalf[1] = (float)pt->y / 100.0f * ar->winy; } } /* convert screen coordinate to 3d coordinates * - method taken from editview.c - mouse_cursor() */ ED_view3d_win_to_3d(ar, fp, mvalf, p3d); } }
static void draw_stabilization_border(SpaceClip *sc, ARegion *ar, int width, int height, float zoomx, float zoomy) { int x, y; MovieClip *clip = ED_space_clip_get_clip(sc); /* find window pixel coordinates of origin */ UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y); /* draw boundary border for frame if stabilization is enabled */ if (sc->flag & SC_SHOW_STABLE && clip->tracking.stabilization.flag & TRACKING_2D_STABILIZATION) { glColor3f(0.0f, 0.0f, 0.0f); GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE); GPU_basic_shader_line_stipple(3, 0xAAAA); glEnable(GL_COLOR_LOGIC_OP); glLogicOp(GL_NOR); glPushMatrix(); glTranslatef(x, y, 0.0f); glScalef(zoomx, zoomy, 1.0f); glMultMatrixf(sc->stabmat); glBegin(GL_LINE_LOOP); glVertex2f(0.0f, 0.0f); glVertex2f(width, 0.0f); glVertex2f(width, height); glVertex2f(0.0f, height); glEnd(); glPopMatrix(); glDisable(GL_COLOR_LOGIC_OP); GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE); } }
static void draw_render_info(const bContext *C, Scene *scene, Image *ima, ARegion *ar, float zoomx, float zoomy) { RenderResult *rr; Render *re = RE_GetRender(scene->id.name); RenderData *rd = RE_engine_get_render_data(re); Scene *stats_scene = ED_render_job_get_scene(C); if (stats_scene == NULL) { stats_scene = CTX_data_scene(C); } rr = BKE_image_acquire_renderresult(stats_scene, ima); if (rr && rr->text) { float fill_color[4] = {0.0f, 0.0f, 0.0f, 0.25f}; ED_region_info_draw(ar, rr->text, 1, fill_color); } BKE_image_release_renderresult(stats_scene, ima); if (re) { int total_tiles; bool need_free_tiles; rcti *tiles; tiles = RE_engine_get_current_tiles(re, &total_tiles, &need_free_tiles); if (total_tiles) { int i, x, y; rcti *tile; /* find window pixel coordinates of origin */ UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y); glPushMatrix(); glTranslatef(x, y, 0.0f); glScalef(zoomx, zoomy, 1.0f); if (rd->mode & R_BORDER) { glTranslatef((int)(-rd->border.xmin * rd->xsch * rd->size / 100.0f), (int)(-rd->border.ymin * rd->ysch * rd->size / 100.0f), 0.0f); } UI_ThemeColor(TH_FACE_SELECT); for (i = 0, tile = tiles; i < total_tiles; i++, tile++) { glaDrawBorderCorners(tile, zoomx, zoomy); } if (need_free_tiles) { MEM_freeN(tiles); } glPopMatrix(); } } }
/* sets up the opengl context. * width, height are to match the values from ED_mask_get_size() */ void ED_mask_draw_region(Mask *mask, ARegion *ar, const char draw_flag, const char draw_type, const char overlay_mode, const int width_i, const int height_i, /* convert directly into aspect corrected vars */ const float aspx, const float aspy, const bool do_scale_applied, const bool do_draw_cb, float stabmat[4][4], /* optional - only used by clip */ const bContext *C /* optional - only used when do_post_draw is set or called from clip editor */ ) { struct View2D *v2d = &ar->v2d; /* aspect always scales vertically in movie and image spaces */ const float width = width_i, height = (float)height_i * (aspy / aspx); int x, y; /* int w, h; */ float zoomx, zoomy; /* frame image */ float maxdim; float xofs, yofs; /* find window pixel coordinates of origin */ UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y); /* w = BLI_rctf_size_x(&v2d->tot); */ /* h = BLI_rctf_size_y(&v2d->tot); */ zoomx = (float)(BLI_rcti_size_x(&ar->winrct) + 1) / BLI_rctf_size_x(&ar->v2d.cur); zoomy = (float)(BLI_rcti_size_y(&ar->winrct) + 1) / BLI_rctf_size_y(&ar->v2d.cur); if (do_scale_applied) { zoomx /= width; zoomy /= height; } x += v2d->tot.xmin * zoomx; y += v2d->tot.ymin * zoomy; /* frame the image */ maxdim = max_ff(width, height); if (width == height) { xofs = yofs = 0; } else if (width < height) { xofs = ((height - width) / -2.0f) * zoomx; yofs = 0.0f; } else { /* (width > height) */ xofs = 0.0f; yofs = ((width - height) / -2.0f) * zoomy; } if (draw_flag & MASK_DRAWFLAG_OVERLAY) { float *buffer = threaded_mask_rasterize(mask, width, height); int format; if (overlay_mode == MASK_OVERLAY_ALPHACHANNEL) { glColor3f(1.0f, 1.0f, 1.0f); format = GL_LUMINANCE; } else { /* More blending types could be supported in the future. */ glEnable(GL_BLEND); glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA); format = GL_ALPHA; } glPushMatrix(); glTranslatef(x, y, 0); glScalef(zoomx, zoomy, 0); if (stabmat) { glMultMatrixf(stabmat); } glaDrawPixelsTex(0.0f, 0.0f, width, height, format, GL_FLOAT, GL_NEAREST, buffer); glPopMatrix(); if (overlay_mode != MASK_OVERLAY_ALPHACHANNEL) { glDisable(GL_BLEND); } MEM_freeN(buffer); } /* apply transformation so mask editing tools will assume drawing from the origin in normalized space */ glPushMatrix(); if (stabmat) { glMultMatrixf(stabmat); } glTranslatef(x + xofs, y + yofs, 0); glScalef(maxdim * zoomx, maxdim * zoomy, 0); if (do_draw_cb) { ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW); } /* draw! */ draw_masklays(C, mask, draw_flag, draw_type, width, height, maxdim * zoomx, maxdim * zoomy); if (do_draw_cb) { ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW); } glPopMatrix(); }