示例#1
0
void DrawPlayScreen (void)
{
	int	i,j,p,m;
	unsigned	temp;

	VW_FadeOut ();

	temp = bufferofs;

	CA_CacheGrChunk (STATUSBARPIC);

	for (i=0;i<3;i++)
	{
		bufferofs = screenloc[i];
		DrawPlayBorder ();
		VWB_DrawPic (0,200-STATUSLINES,STATUSBARPIC);
	}

	bufferofs = temp;

	UNCACHEGRCHUNK (STATUSBARPIC);

	DrawFace ();
	DrawHealth ();
	DrawLives ();
	DrawLevel ();
	DrawAmmo ();
	DrawKeys ();
	DrawWeapon ();
	DrawScore ();
}
示例#2
0
void PlayDemo (int demonumber)
{
	int length;

#ifdef DEMOSEXTERN
// debug: load chunk
#ifndef SPEARDEMO
	int dems[4]={T_DEMO0,T_DEMO1,T_DEMO2,T_DEMO3};
#else
	int dems[1]={T_DEMO0};
#endif

	CA_CacheGrChunk(dems[demonumber]);
	demoptr = grsegs[dems[demonumber]];
	MM_SetLock (&grsegs[dems[demonumber]],true);
#else
	demoname[4] = '0'+demonumber;
	CA_LoadFile (demoname,&demobuffer);
	MM_SetLock (&demobuffer,true);
	demoptr = (char far *)demobuffer;
#endif

	NewGame (1,0);
	gamestate.mapon = *demoptr++;
	gamestate.difficulty = gd_hard;
	length = *((unsigned far *)demoptr)++;
	demoptr++;
	lastdemoptr = demoptr-4+length;

	VW_FadeOut ();

	SETFONTCOLOR(0,15);
	DrawPlayScreen ();
	VW_FadeIn ();

	startgame = false;
	demoplayback = true;

	SetupGameLevel ();
	StartMusic ();
	PM_CheckMainMem ();
	fizzlein = true;

	PlayLoop ();

#ifdef DEMOSEXTERN
	UNCACHEGRCHUNK(dems[demonumber]);
#else
	MM_FreePtr (&demobuffer);
#endif

	demoplayback = false;

	StopMusic ();
	VW_FadeOut ();
	ClearMemory ();
}
示例#3
0
void EndScreen (int palette, int screen)
{
	CA_CacheScreen (screen);
	VW_UpdateScreen ();
	CA_CacheGrChunk (palette);
	VL_FadeIn(0,255,grsegs[palette],30);
	UNCACHEGRCHUNK (palette);
	IN_ClearKeysDown ();
	IN_Ack ();
	VW_FadeOut ();
}
示例#4
0
//-------------------------------------------------------------------------
// InvalidLevels()
//-------------------------------------------------------------------------
void InvalidLevels()
{
	char *chunkptr;

	CA_CacheGrChunk(BADLEVELSTEXT);
	chunkptr = static_cast<char*>(grsegs[BADLEVELSTEXT]);
	*(strstr(chunkptr,"^XX"))=0;

	fprint(chunkptr);

	UNCACHEGRCHUNK(BADLEVELSTEXT);
}
示例#5
0
void
EndScreen (int palette, int screen)
{
    SDL_Color pal[256];
    CA_CacheScreen (screen);
    VW_UpdateScreen ();
    CA_CacheGrChunk (palette);
    VL_ConvertPalette(grsegs[palette], pal, 256);
    VL_FadeIn (0, 255, pal, 30);
    UNCACHEGRCHUNK (palette);
    IN_ClearKeysDown ();
    IN_Ack ();
    VW_FadeOut ();
}
示例#6
0
void PG13 (void)
{
	VW_FadeOut();
	VWB_Bar(0,0,320,200,0x82);			// background

	CA_CacheGrChunk (PG13PIC);
	VWB_DrawPic (216,110,PG13PIC);
	VW_UpdateScreen ();

	UNCACHEGRCHUNK (PG13PIC);

	VW_FadeIn();
	IN_UserInput(TickBase*7);

	VW_FadeOut ();
}
示例#7
0
void EndSpear(void)
{
	EndScreen (END1PALETTE, ENDSCREEN11PIC);

	CA_CacheScreen (ENDSCREEN3PIC);
	VW_UpdateScreen ();
	CA_CacheGrChunk (END3PALETTE);
	VL_FadeIn(0,255,grsegs[END3PALETTE],30);
	UNCACHEGRCHUNK (END3PALETTE);
	fontnumber = 0;
	fontcolor = 0xd0;
	WindowX = 0;
	WindowW = 320;
	PrintX = 0;
	PrintY = 180;
	US_CPrint (STR_ENDGAME1"\n");
	US_CPrint (STR_ENDGAME2);
	VW_UpdateScreen ();
	IN_StartAck ();
	TimeCount = 0;
	while (!IN_CheckAck () && TimeCount < 700);

	PrintX = 0;
	PrintY = 180;
	VWB_Bar(0,180,320,20,0);
	US_CPrint (STR_ENDGAME3"\n");
	US_CPrint (STR_ENDGAME4);
	VW_UpdateScreen ();
	IN_StartAck ();
	TimeCount = 0;
	while (!IN_CheckAck () && TimeCount < 700);

	VW_FadeOut ();

	EndScreen (END4PALETTE, ENDSCREEN4PIC);
	EndScreen (END5PALETTE, ENDSCREEN5PIC);
	EndScreen (END6PALETTE, ENDSCREEN6PIC);
	EndScreen (END7PALETTE, ENDSCREEN7PIC);
	EndScreen (END8PALETTE, ENDSCREEN8PIC);
	EndScreen (END9PALETTE, ENDSCREEN9PIC);

	EndScreen (END2PALETTE, ENDSCREEN12PIC);

	MainMenu[savegame].active = 0;
}
示例#8
0
void
EndSpear (void)
{
    SDL_Color pal[256];

    EndScreen (END1PALETTE, ENDSCREEN11PIC);

    CA_CacheScreen (ENDSCREEN3PIC);
    VW_UpdateScreen ();
    CA_CacheGrChunk (END3PALETTE);
    VL_ConvertPalette(grsegs[END3PALETTE], pal, 256);
    VL_FadeIn (0, 255, pal, 30);
    UNCACHEGRCHUNK (END3PALETTE);
    fontnumber = 0;
    fontcolor = 0xd0;
    WindowX = 0;
    WindowW = 320;
    PrintX = 0;
    PrintY = 180;
    US_CPrint (STR_ENDGAME1 "\n");
    US_CPrint (STR_ENDGAME2);
    VW_UpdateScreen ();
    IN_UserInput(700);

    PrintX = 0;
    PrintY = 180;
    VWB_Bar (0, 180, 320, 20, 0);
    US_CPrint (STR_ENDGAME3 "\n");
    US_CPrint (STR_ENDGAME4);
    VW_UpdateScreen ();
    IN_UserInput(700);

    VW_FadeOut ();

    EndScreen (END4PALETTE, ENDSCREEN4PIC);
    EndScreen (END5PALETTE, ENDSCREEN5PIC);
    EndScreen (END6PALETTE, ENDSCREEN6PIC);
    EndScreen (END7PALETTE, ENDSCREEN7PIC);
    EndScreen (END8PALETTE, ENDSCREEN8PIC);
    EndScreen (END9PALETTE, ENDSCREEN9PIC);

    EndScreen (END2PALETTE, ENDSCREEN12PIC);

    MainMenu[savegame].active = 0;
}
示例#9
0
void DisplayPrepingMsg(
    const char* text)
{
// Bomb out if FILE_ID.DIZ is bad!!
//
    if (!::is_aog_sw()) {
        if (((gamestate.mapon != 1) || (gamestate.episode != 0)) &&
            (gamestate.flags & GS_BAD_DIZ_FILE))
        {
            Quit();
        }
    }

// Cache-in font
//
    fontnumber = 1;
    CA_CacheGrChunk(STARTFONT + 1);
    BMAmsg(text);
    UNCACHEGRCHUNK(STARTFONT + 1);

// BBi No progress bars
#if 0
// Set thermometer boundaries
//
    WindowX = 36;
    WindowY = 188;
    WindowW = 260;
    WindowH = 32;

// Init MAP and GFX thermometer areas
//
    VWB_Bar(WindowX, WindowY - 7, WindowW - 10, 2, BORDER_LO_COLOR);
    VWB_Bar(WindowX, WindowY - 7, WindowW - 11, 1, BORDER_TEXT_COLOR - 15);
    VWB_Bar(WindowX, WindowY, WindowW - 10, 2, BORDER_LO_COLOR);
    VWB_Bar(WindowX, WindowY, WindowW - 11, 1, BORDER_TEXT_COLOR - 15);
#endif

// Update screen and fade in
//
    VW_UpdateScreen();
    if (screenfaded) {
        VW_FadeIn();
    }
}
示例#10
0
void Victory (void)
{
#ifndef SPEARDEMO
	long	sec;
	int i,min,kr,sr,tr,x;
	char tempstr[8];

#define RATIOX	6
#define RATIOY	14
#define TIMEX	14
#define TIMEY	8


#ifdef SPEAR
	StartCPMusic (XTHEEND_MUS);

	CA_CacheGrChunk(BJCOLLAPSE1PIC);
	CA_CacheGrChunk(BJCOLLAPSE2PIC);
	CA_CacheGrChunk(BJCOLLAPSE3PIC);
	CA_CacheGrChunk(BJCOLLAPSE4PIC);

	VWB_Bar(0,0,320,200,VIEWCOLOR);
	VWB_DrawPic (124,44,BJCOLLAPSE1PIC);
	VW_UpdateScreen ();
	VW_FadeIn ();
	VW_WaitVBL(2*70);
	VWB_DrawPic (124,44,BJCOLLAPSE2PIC);
	VW_UpdateScreen ();
	VW_WaitVBL(105);
	VWB_DrawPic (124,44,BJCOLLAPSE3PIC);
	VW_UpdateScreen ();
	VW_WaitVBL(105);
	VWB_DrawPic (124,44,BJCOLLAPSE4PIC);
	VW_UpdateScreen ();
	VW_WaitVBL(3*70);

	UNCACHEGRCHUNK(BJCOLLAPSE1PIC);
	UNCACHEGRCHUNK(BJCOLLAPSE2PIC);
	UNCACHEGRCHUNK(BJCOLLAPSE3PIC);
	UNCACHEGRCHUNK(BJCOLLAPSE4PIC);
	VL_FadeOut (0,255,0,17,17,5);
#endif

	StartCPMusic (URAHERO_MUS);
	ClearSplitVWB ();
	CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
	CA_CacheGrChunk(STARTFONT);

#ifndef SPEAR
	CA_CacheGrChunk(C_TIMECODEPIC);
#endif


	VWB_Bar (0,0,320,200-STATUSLINES,127);
#ifdef JAPAN
#ifndef JAPDEMO
	CA_CacheGrChunk(C_ENDRATIOSPIC);
	VWB_DrawPic(0,0,C_ENDRATIOSPIC);
	UNCACHEGRCHUNK(C_ENDRATIOSPIC);
#endif
#else
	Write(18,2,STR_YOUWIN);

	Write(TIMEX,TIMEY-2,STR_TOTALTIME);

	Write(12,RATIOY-2,"averages");

	#ifdef SPANISH
	Write(RATIOX+2,  RATIOY,      STR_RATKILL);
	Write(RATIOX+2,  RATIOY+2,  STR_RATSECRET);
	Write(RATIOX+2,  RATIOY+4,STR_RATTREASURE);
	#else
	Write(RATIOX+8,RATIOY,      STR_RATKILL);
	Write(RATIOX+4,RATIOY+2,  STR_RATSECRET);
	Write(RATIOX,  RATIOY+4,STR_RATTREASURE);
	#endif

#endif

#ifndef JAPDEMO
	VWB_DrawPic (8,4,L_BJWINSPIC);
#endif


#ifndef SPEAR
	for (kr = sr = tr = sec = i = 0;i < 8;i++)
#else
	for (kr = sr = tr = sec = i = 0;i < 20;i++)
#endif
	{
		sec += LevelRatios[i].time;
		kr += LevelRatios[i].kill;
		sr += LevelRatios[i].secret;
		tr += LevelRatios[i].treasure;
	}

#ifndef SPEAR
	kr /= 8;
	sr /= 8;
	tr /= 8;
#else
	kr /= 14;
	sr /= 14;
	tr /= 14;
#endif

	min = sec/60;
	sec %= 60;

	if (min > 99)
		min = sec = 99;

	i = TIMEX*8+1;
	VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(min/10));
	i += 2*8;
	VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(min%10));
	i += 2*8;
	Write(i/8,TIMEY,":");
	i += 1*8;
	VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(sec/10));
	i += 2*8;
	VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(sec%10));
	VW_UpdateScreen ();

	itoa(kr,tempstr,10);
	x=RATIOX+24-strlen(tempstr)*2;
	Write(x,RATIOY,tempstr);

	itoa(sr,tempstr,10);
	x=RATIOX+24-strlen(tempstr)*2;
	Write(x,RATIOY+2,tempstr);

	itoa(tr,tempstr,10);
	x=RATIOX+24-strlen(tempstr)*2;
	Write(x,RATIOY+4,tempstr);


#ifndef SPANISH
#ifndef UPLOAD
#ifndef SPEAR
	//
	// TOTAL TIME VERIFICATION CODE
	//
	if (gamestate.difficulty>=gd_medium)
	{
		VWB_DrawPic (30*8,TIMEY*8,C_TIMECODEPIC);
		fontnumber = 0;
		fontcolor = READHCOLOR;
		PrintX = 30*8-3;
		PrintY = TIMEY*8+8;
		PrintX+=4;
		tempstr[0] = (((min/10)^(min%10))^0xa)+'A';
		tempstr[1] = (((sec/10)^(sec%10))^0xa)+'A';
		tempstr[2] = (tempstr[0]^tempstr[1])+'A';
		tempstr[3] = 0;
		US_Print(tempstr);
	}
#endif
#endif
#endif


	fontnumber = 1;

	VW_UpdateScreen ();
	VW_FadeIn ();

	IN_Ack();

	#ifndef SPEAR
	if (Keyboard[sc_P] && MS_CheckParm("goobers"))
		PicturePause();
	#endif

	VW_FadeOut ();

#ifndef SPEAR
	UNCACHEGRCHUNK(C_TIMECODEPIC);
#endif
	UnCacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);

#ifndef SPEAR
	EndText();
#else
	EndSpear();
#endif

#endif // SPEARDEMO
}
示例#11
0
void CheckKeys (void)
{
    ScanCode scan;


    if (screenfaded || demoplayback)    // don't do anything with a faded screen
        return;

    scan = LastScan;


#ifdef SPEAR
    //
    // SECRET CHEAT CODE: TAB-G-F10
    //
    if (Keyboard[sc_Tab] && Keyboard[sc_G] && Keyboard[sc_F10])
    {
        WindowH = 160;
        if (godmode)
        {
            Message ("God mode OFF");
            SD_PlaySound (NOBONUSSND);
        }
        else
        {
            Message ("God mode ON");
            SD_PlaySound (ENDBONUS2SND);
        }

        IN_Ack ();
        godmode ^= 1;
        DrawPlayBorderSides ();
        IN_ClearKeysDown ();
        return;
    }
#endif


    //
    // SECRET CHEAT CODE: 'MLI'
    //
    if (Keyboard[sc_M] && Keyboard[sc_L] && Keyboard[sc_I])
    {
        gamestate.health = 100;
        gamestate.ammo = 99;
        gamestate.keys = 3;
        gamestate.score = 0;
        gamestate.TimeCount += 42000L;
        GiveWeapon (wp_chaingun);
        DrawWeapon ();
        DrawHealth ();
        DrawKeys ();
        DrawAmmo ();
        DrawScore ();

        ClearMemory ();
        CA_CacheGrChunk (STARTFONT + 1);
        ClearSplitVWB ();

        Message (STR_CHEATER1 "\n"
                 STR_CHEATER2 "\n\n" STR_CHEATER3 "\n" STR_CHEATER4 "\n" STR_CHEATER5);

        UNCACHEGRCHUNK (STARTFONT + 1);
        IN_ClearKeysDown ();
        IN_Ack ();

        if (viewsize < 17)
            DrawPlayBorder ();
    }

    //
    // OPEN UP DEBUG KEYS
    //
#ifdef DEBUGKEYS
    if (Keyboard[sc_BackSpace] && Keyboard[sc_LShift] && Keyboard[sc_Alt] && param_debugmode)
    {
        ClearMemory ();
        CA_CacheGrChunk (STARTFONT + 1);
        ClearSplitVWB ();

        Message ("Debugging keys are\nnow available!");
        UNCACHEGRCHUNK (STARTFONT + 1);
        IN_ClearKeysDown ();
        IN_Ack ();

        DrawPlayBorderSides ();
        DebugOk = 1;
    }
#endif

    //
    // TRYING THE KEEN CHEAT CODE!
    //
    if (Keyboard[sc_B] && Keyboard[sc_A] && Keyboard[sc_T])
    {
        ClearMemory ();
        CA_CacheGrChunk (STARTFONT + 1);
        ClearSplitVWB ();

        Message ("Commander Keen is also\n"
                 "available from Apogee, but\n"
                 "then, you already know\n" "that - right, Cheatmeister?!");

        UNCACHEGRCHUNK (STARTFONT + 1);
        IN_ClearKeysDown ();
        IN_Ack ();

        if (viewsize < 18)
            DrawPlayBorder ();
    }

//
// pause key weirdness can't be checked as a scan code
//
    if(buttonstate[bt_pause]) Paused = true;
    if(Paused)
    {
        int lastoffs = StopMusic();
        LatchDrawPic (20 - 4, 80 - 2 * 8, PAUSEDPIC);
        VH_UpdateScreen();
        IN_Ack ();
        Paused = false;
        ContinueMusic(lastoffs);
        if (MousePresent && IN_IsInputGrabbed())
            IN_CenterMouse();     // Clear accumulated mouse movement
        lasttimecount = GetTimeCount();
        return;
    }

//
// F1-F7/ESC to enter control panel
//
    if (
#ifndef DEBCHECK
           scan == sc_F10 ||
#endif
           scan == sc_F9 || scan == sc_F7 || scan == sc_F8)     // pop up quit dialog
    {
        short oldmapon = gamestate.mapon;
        short oldepisode = gamestate.episode;
        ClearMemory ();
        ClearSplitVWB ();
        US_ControlPanel (scan);

        DrawPlayBorderSides ();

        SETFONTCOLOR (0, 15);
        IN_ClearKeysDown ();
        return;
    }

    if ((scan >= sc_F1 && scan <= sc_F9) || scan == sc_Escape || buttonstate[bt_esc])
    {
        int lastoffs = StopMusic ();
        ClearMemory ();
        VW_FadeOut ();

        US_ControlPanel (buttonstate[bt_esc] ? sc_Escape : scan);

        SETFONTCOLOR (0, 15);
        IN_ClearKeysDown ();
        VW_FadeOut();
        if(viewsize != 21)
            DrawPlayScreen ();
        if (!startgame && !loadedgame)
            ContinueMusic (lastoffs);
        if (loadedgame)
            playstate = ex_abort;
        lasttimecount = GetTimeCount();
        if (MousePresent && IN_IsInputGrabbed())
            IN_CenterMouse();     // Clear accumulated mouse movement
        return;
    }

//
// TAB-? debug keys
//
#ifdef DEBUGKEYS
    if (Keyboard[sc_Tab] && DebugOk)
    {
        CA_CacheGrChunk (STARTFONT);
        fontnumber = 0;
        SETFONTCOLOR (0, 15);
        if (DebugKeys () && viewsize < 20)
            DrawPlayBorder ();       // dont let the blue borders flash

        if (MousePresent && IN_IsInputGrabbed())
            IN_CenterMouse();     // Clear accumulated mouse movement

        lasttimecount = GetTimeCount();
        return;
    }
#endif
}
示例#12
0
static int DemoLoop(unsigned id)
{
    static int LastDemo = 0;

    switch (id)
    {
    case JE_NONE:
        /* check for launch from ted */
        if (param_tedlevel != -1)
        {
            param_nowait = true;
            EnableEndGameMenuItem();
            NewGame(param_difficulty,0);

            gamestate.episode  = 0;
            gamestate.mapon    = param_tedlevel;
#ifndef SPEAR
            gamestate.episode  = param_tedlevel/10;
            gamestate.mapon   %= 10;
#endif
            return JE_LOOP2;
        }

        /* main game cycle */
#ifndef DEMOTEST

#ifndef UPLOAD

#ifndef GOODTIMES
#ifndef SPEAR
#ifndef JAPAN
        if (!param_nowait)
            NonShareware();
#endif
#else
#ifndef GOODTIMES
#ifndef SPEARDEMO
        extern void CopyProtection(void);
        if(!param_goodtimes)
            CopyProtection();
#endif
#endif
#endif
#endif
#endif

        StartCPMusic(INTROSONG);

#ifndef JAPAN
        if (!param_nowait)
            PG13 ();
#endif

#endif
        return JE_LOOP;
    case JE_LOOP:
        while (!param_nowait)
        {
#ifndef DEMOTEST

#ifdef SPEAR
            LR_Color pal[256];
            /* title page */
            CA_CacheGrChunk (TITLEPALETTE);
            VL_ConvertPalette(grsegs[TITLEPALETTE], pal, 256);

            CA_CacheGrChunk (TITLE1PIC);
            VWB_DrawPic (0,0,TITLE1PIC);
            UNCACHEGRCHUNK (TITLE1PIC);

            CA_CacheGrChunk (TITLE2PIC);
            VWB_DrawPic (0,80,TITLE2PIC);
            UNCACHEGRCHUNK (TITLE2PIC);
            VW_UpdateScreen ();
            VL_FadeIn(0,255,pal,30);

            UNCACHEGRCHUNK (TITLEPALETTE);
#else
            CA_CacheScreen (TITLEPIC);
            VW_UpdateScreen ();
            VW_FadeIn();
#endif
            if (IN_UserInput(TickBase*15))
                break;
            VW_FadeOut();
            /* credits page */
            CA_CacheScreen (CREDITSPIC);
            VW_UpdateScreen();
            VW_FadeIn ();
            if (IN_UserInput(TickBase*10))
                break;
            VW_FadeOut ();
            DrawHighScores ();
            VW_UpdateScreen ();
            VW_FadeIn ();

            if (IN_UserInput(TickBase*10))
                break;
#endif
            /* demo */

#ifndef SPEARDEMO
            PlayDemo (LastDemo++%4);
#else
            PlayDemo (0);
#endif

            if (playstate == EX_ABORT)
                return JE_QUIT;
            VW_FadeOut();
            if(screenHeight % 200 != 0)
                VL_ClearScreen(0);
            StartCPMusic(INTROSONG);
        }

        VW_FadeOut ();

#ifdef DEBUGKEYS
        if (Keyboard[sc_Tab] && param_debugmode)
            RecordDemo ();
        else
#endif
            US_ControlPanel (0);

        if (startgame || loadedgame)
            return JE_LOOP2;
        break;
    case JE_LOOP2:
        id = GameLoop();
        if (param_tedlevel == -1 && id == -1)
        {
            if(!param_nowait)
            {
                VW_FadeOut();
                StartCPMusic(INTROSONG);
            }
        }
        break;
    }

    return JE_LOOP2;
}
示例#13
0
void CheckKeys (void)
{
	int		i;
	byte	scan;
	unsigned	temp;


	if (screenfaded || demoplayback)	// don't do anything with a faded screen
		return;

	scan = LastScan;


	#ifdef SPEAR
	//
	// SECRET CHEAT CODE: TAB-G-F10
	//
	if (Keyboard[sc_Tab] &&
		Keyboard[sc_G] &&
		Keyboard[sc_F10])
	{
		WindowH = 160;
		if (godmode)
		{
			Message ("God mode OFF");
			SD_PlaySound (NOBONUSSND);
		}
		else
		{
			Message ("God mode ON");
			SD_PlaySound (ENDBONUS2SND);
		}

		IN_Ack();
		godmode ^= 1;
		DrawAllPlayBorderSides ();
		IN_ClearKeysDown();
		return;
	}
	#endif


	//
	// SECRET CHEAT CODE: 'MLI'
	//
	if (Keyboard[sc_M] &&
		Keyboard[sc_L] &&
		Keyboard[sc_I])
	{
		gamestate.health = 100;
		gamestate.ammo = 99;
		gamestate.keys = 3;
		gamestate.score = 0;
		gamestate.TimeCount += 42000L;
		GiveWeapon (wp_chaingun);

		DrawWeapon();
		DrawHealth();
		DrawKeys();
		DrawAmmo();
		DrawScore();

		ClearMemory ();
		CA_CacheGrChunk (STARTFONT+1);
		ClearSplitVWB ();
		VW_ScreenToScreen (displayofs,bufferofs,80,160);

		Message(STR_CHEATER1"\n"
				STR_CHEATER2"\n\n"
				STR_CHEATER3"\n"
				STR_CHEATER4"\n"
				STR_CHEATER5);

		UNCACHEGRCHUNK(STARTFONT+1);
		PM_CheckMainMem ();
		IN_ClearKeysDown();
		IN_Ack();

		DrawAllPlayBorder ();
	}

	//
	// OPEN UP DEBUG KEYS
	//
#ifndef SPEAR
	if (Keyboard[sc_BackSpace] &&
		Keyboard[sc_LShift] &&
		Keyboard[sc_Alt] &&
		MS_CheckParm("goobers"))
#else
	if (Keyboard[sc_BackSpace] &&
		Keyboard[sc_LShift] &&
		Keyboard[sc_Alt] &&
		MS_CheckParm("debugmode"))
#endif
	{
	 ClearMemory ();
	 CA_CacheGrChunk (STARTFONT+1);
	 ClearSplitVWB ();
	 VW_ScreenToScreen (displayofs,bufferofs,80,160);

	 Message("Debugging keys are\nnow available!");
	 UNCACHEGRCHUNK(STARTFONT+1);
	 PM_CheckMainMem ();
	 IN_ClearKeysDown();
	 IN_Ack();

	 DrawAllPlayBorderSides ();
	 DebugOk=1;
	}

	//
	// TRYING THE KEEN CHEAT CODE!
	//
	if (Keyboard[sc_B] &&
		Keyboard[sc_A] &&
		Keyboard[sc_T])
	{
	 ClearMemory ();
	 CA_CacheGrChunk (STARTFONT+1);
	 ClearSplitVWB ();
	 VW_ScreenToScreen (displayofs,bufferofs,80,160);

	 Message("Commander Keen is also\n"
			 "available from Apogee, but\n"
			 "then, you already know\n"
			 "that - right, Cheatmeister?!");

	 UNCACHEGRCHUNK(STARTFONT+1);
	 PM_CheckMainMem ();
	 IN_ClearKeysDown();
	 IN_Ack();

	 DrawAllPlayBorder ();
	}

//
// pause key weirdness can't be checked as a scan code
//
	if (Paused)
	{
		bufferofs = displayofs;
		LatchDrawPic (20-4,80-2*8,PAUSEDPIC);
		SD_MusicOff();
		IN_Ack();
		IN_ClearKeysDown ();
		SD_MusicOn();
		Paused = False;
		//if (MousePresent) // PORT
		//	Mouse(MDelta);	// Clear accumulated mouse movement
		return;
	}


//
// F1-F7/ESC to enter control panel
//
	if (
#ifndef DEBCHECK
		scan == sc_F10 ||
#endif
		scan == sc_F9 ||
		scan == sc_F7 ||
		scan == sc_F8)			// pop up quit dialog
	{
		ClearMemory ();
		ClearSplitVWB ();
		VW_ScreenToScreen (displayofs,bufferofs,80,160);
		US_ControlPanel(scan);

		 DrawAllPlayBorderSides ();

		if (scan == sc_F9)
		  StartMusic ();

		PM_CheckMainMem ();
		SETFONTCOLOR(0,15);
		IN_ClearKeysDown();
		return;
	}

	if ( (scan >= sc_F1 && scan <= sc_F9) || scan == sc_Escape)
	{
		StopMusic ();
		ClearMemory ();
		VW_FadeOut ();

		US_ControlPanel(scan);

		SETFONTCOLOR(0,15);
		IN_ClearKeysDown();
		DrawPlayScreen ();
		if (!startgame && !loadedgame)
		{
			VW_FadeIn ();
			StartMusic ();
		}
		if (loadedgame)
			playstate = ex_abort;
		lasttimecount = TimeCount;
		//if (MousePresent) // PORT
		//	Mouse(MDelta);	// Clear accumulated mouse movement
		PM_CheckMainMem ();
		return;
	}

//
// TAB-? debug keys
//
	if (Keyboard[sc_Tab] && DebugOk)
	{
		CA_CacheGrChunk (STARTFONT);
		fontnumber=0;
		SETFONTCOLOR(0,15);
		DebugKeys();
		//if (MousePresent) // PORT
		//	Mouse(MDelta);	// Clear accumulated mouse movement
		lasttimecount = TimeCount;
		return;
	}

}
示例#14
0
//------------------------------------------------------------------------
// PreDemo()
//------------------------------------------------------------------------
void PreDemo()
{
#if !SKIP_TITLE_AND_CREDITS
#if TECH_SUPPORT_VERSION

	fontnumber=4;
	SETFONTCOLOR(0,15*3);
	CenterWindow (26,7);
	US_Print(EnterBetaCode);
	VW_UpdateScreen();
	CA_LoadAllSounds();
	PM_CheckMainMem();
	SD_PlaySound(INFORMDEATH2SND);		// Nooooo!
	IN_UserInput(TickBase*20);
	ClearMemory();

#elif BETA_TEST

	boolean param=false;

	for (i=1; i<g_argc; i++)
		switch (US_CheckParm(g_argv[i],MainStrs))
		{
			case 13:
				param=true;
			break;
		}

	if (!param)
	{
		char buffer[15] = {0};

		fontnumber=4;
		CenterWindow (26,7);
		US_Print(EnterBetaCode);
		VW_UpdateScreen();
		SETFONTCOLOR(0,15*3);
		US_LineInput(24*8,92,buffer,buffer,true,14,100);
		if (_fstricmp(buffer,bc_buffer))
			Quit("Bad beta code!");
	}
#endif



#if GAME_VERSION == SHAREWARE_VERSION
#if IN_DEVELOPMENT || GEORGE_CHEAT
	if (!MS_CheckParm("nochex"))
#endif
	{
#if  (!SKIP_CHECKSUMS)
//	CheckValidity("MAPTEMP.",MAPTEMP_CHECKSUM,"LEVELS");
	CheckValidity("MAPTEMP.",MAPTEMP_CHECKSUM);
#endif
	}
#else
#if  (!SKIP_CHECKSUMS)
	if (ChecksumFile("FILE_ID.DIZ",0) != DIZFILE_CHECKSUM)
		gamestate.flags |= GS_BAD_DIZ_FILE;
#endif
#endif

	VL_SetPaletteIntensity(0,255,vgapal,0);

	if (!(gamestate.flags & GS_NOWAIT))
	{
#if (0)				// GAME_VERSION != SHAREWARE_VERSION
//---------------------
// Anti-piracy screen
//---------------------
	// Cache pic
	//
		CA_CacheScreen(PIRACYPIC);

	// Cache and set palette.  AND  Fade it in!
	//
		CA_CacheGrChunk(PIRACYPALETTE);
		VL_SetPalette (0,256,grsegs[PIRACYPALETTE]);
		VL_SetPaletteIntensity(0,255,grsegs[PIRACYPALETTE],0);
		VW_UpdateScreen();

		VL_FadeOut (0, 255, 0, 0, 25, 20);
		VL_FadeIn(0,255,grsegs[PIRACYPALETTE],30);

	// Wait a little
	//
		IN_UserInput(TickBase*20);

	// Free palette
	//
		UNCACHEGRCHUNK(PIRACYPALETTE);

		VL_FadeOut (0, 255, 0, 0, 25, 20);
		VW_FadeOut();

	// Cleanup screen for upcoming SetPalette call
	//
		{
		Uint16 old_bufferofs=bufferofs;

		bufferofs=displayofs;
		VL_Bar(0,0,320,200,0);
		bufferofs=old_bufferofs;
		}
#endif

//---------------------
// Apogee presents
//---------------------
        // ISG --> this fixes intro timing
        IN_UserInput(TickBase*1);
        
	// Cache pic
	//
		CA_CacheScreen(APOGEEPIC);

	// Load and start music
	//
		CA_CacheAudioChunk(STARTMUSIC+APOGFNFM_MUS);

        ::SD_StartMusic(APOGFNFM_MUS);

	// Cache and set palette.  AND  Fade it in!
	//
		CA_CacheGrChunk(APOGEEPALETTE);
		VL_SetPalette (0,256,static_cast<const Uint8*>(grsegs[APOGEEPALETTE]));
		VL_SetPaletteIntensity(0,255,static_cast<const Uint8*>(grsegs[APOGEEPALETTE]),0);
		VW_UpdateScreen();
    
		VL_FadeOut (0, 255, 25, 29, 53, 20);
		VL_FadeIn(0,255,static_cast<const Uint8*>(grsegs[APOGEEPALETTE]),30);

	// Wait for end of fanfare
	//
		if (MusicMode==smm_AdLib)
		{
			IN_StartAck();
			while ((!sqPlayedOnce) && (!IN_CheckAck()));
      }
		else
			IN_UserInput(TickBase*6);

		SD_MusicOff();

	// Free palette and music.  AND  Restore palette
	//
		UNCACHEGRCHUNK(APOGEEPALETTE);

        delete [] audiosegs[STARTMUSIC + APOGFNFM_MUS];
        audiosegs[STARTMUSIC + APOGFNFM_MUS] = NULL;

      // Do A Blue Flash!

      VL_FadeOut (0, 255, 25, 29, 53, 20);
      VL_FadeOut (0, 255, 0, 	0,  0,  30);

//---------------------
// JAM logo intro
//---------------------
	// Load and start music
	//
		CA_CacheAudioChunk(STARTMUSIC+TITLE_LOOP_MUSIC);
        ::SD_StartMusic(TITLE_LOOP_MUSIC);

	// Show JAM logo
	//
		if (!DoMovie(mv_intro,0))
			MAIN_ERROR(PREDEMO_NOJAM);

		if (PowerBall)
      {
      	Sint16 i;

			for (i=0;i<60 && (!DebugOk);i++)
   	   {
      		VL_WaitVBL(1);

            // BBi
            ::in_handle_events();

				if (Keyboard[sc_left_shift] && Keyboard[sc_right_shift])
		      {
					CA_LoadAllSounds();

					SD_MusicOff();

                   ::sd_play_player_sound(SHOOTDOORSND, bstone::AC_ITEM);

		         SD_WaitSoundDone();

				   ClearMemory();
		      	DebugOk = 1;

					CA_CacheAudioChunk(STARTMUSIC+TITLE_LOOP_MUSIC);
                    ::SD_StartMusic(TITLE_LOOP_MUSIC);
      		}
         }
      }

//---------------------
// PC-13
//---------------------
		VL_Bar(0,0,320,200,0x14);
		CacheDrawPic(0,64,PC13PIC);
		VW_UpdateScreen();
		VW_FadeIn();
		IN_UserInput(TickBase*2);

      // Do A Red Flash!

      VL_FadeOut (0, 255, 39, 0, 0, 20);
		VW_FadeOut();
	}
#endif // SKIP_TITLE_AND_CREDITS
}
示例#15
0
static void DemoLoop()
{
    int LastDemo = 0;

//
// check for launch from ted
//
    if (param_tedlevel != -1)
    {
        param_nowait = true;
        EnableEndGameMenuItem();
        NewGame(param_difficulty,0);

#ifndef SPEAR
        gamestate.episode = param_tedlevel/10;
        gamestate.mapon = param_tedlevel%10;
#else
        gamestate.episode = 0;
        gamestate.mapon = param_tedlevel;
#endif
        GameLoop();
        Quit (NULL);
    }


//
// main game cycle
//

#ifndef DEMOTEST

    #ifndef UPLOAD

        #ifndef GOODTIMES
        #ifndef SPEAR
        #ifndef JAPAN
        if (!param_nowait)
            NonShareware();
        #endif
        #else
            #ifndef GOODTIMES
            #ifndef SPEARDEMO
            extern void CopyProtection(void);
            if(!param_goodtimes)
                CopyProtection();
            #endif
            #endif
        #endif
        #endif
    #endif

    StartCPMusic(INTROSONG);

#ifndef JAPAN
    if (!param_nowait)
        PG13 ();
#endif

#endif

    while (1)
    {
        while (!param_nowait)
        {
//
// title page
//
#ifndef DEMOTEST

#ifdef SPEAR
            SDL_Color pal[256];
            CA_CacheGrChunk (TITLEPALETTE);
            VL_ConvertPalette(grsegs[TITLEPALETTE], pal, 256);

            CA_CacheGrChunk (TITLE1PIC);
            VWB_DrawPic (0,0,TITLE1PIC);
            UNCACHEGRCHUNK (TITLE1PIC);

            CA_CacheGrChunk (TITLE2PIC);
            VWB_DrawPic (0,80,TITLE2PIC);
            UNCACHEGRCHUNK (TITLE2PIC);
            VW_UpdateScreen ();
            VL_FadeIn(0,255,pal,30);

            UNCACHEGRCHUNK (TITLEPALETTE);
#else
            CA_CacheScreen (TITLEPIC);
            VW_UpdateScreen ();
            VW_FadeIn();
#endif
            if (IN_UserInput(TickBase*15))
                break;
            VW_FadeOut();
//
// credits page
//
            CA_CacheScreen (CREDITSPIC);
            VW_UpdateScreen();
            VW_FadeIn ();
            if (IN_UserInput(TickBase*10))
                break;
            VW_FadeOut ();
//
// high scores
//
            DrawHighScores ();
            VW_UpdateScreen ();
            VW_FadeIn ();

            if (IN_UserInput(TickBase*10))
                break;
#endif
//
// demo
//

            #ifndef SPEARDEMO
            PlayDemo (LastDemo++%4);
            #else
            PlayDemo (0);
            #endif

            if (playstate == ex_abort)
                break;
            VW_FadeOut();
            if(screenHeight % 200 != 0)
                VL_ClearScreen(0);
            StartCPMusic(INTROSONG);
        }

        VW_FadeOut ();

#ifdef DEBUGKEYS
        if (Keyboard[sc_Tab] && param_debugmode)
            RecordDemo ();
        else
            US_ControlPanel (0);
#else
        US_ControlPanel (0);
#endif

        if (startgame || loadedgame)
        {
            GameLoop ();
            if(!param_nowait)
            {
                VW_FadeOut();
                StartCPMusic(INTROSONG);
            }
        }
    }
}