void CK6_GrabbiterCol(CK_object *a, CK_object *b) { if (!ck_gameState.ep.ck6.sandwich) { CA_CacheGrChunk(0x23); SD_PlaySound(SOUND_GRABBITER); US_CenterWindow(26, 8); VH_DrawBitmap(US_GetWindowX() + US_GetWindowW() - 0x30, US_GetWindowY(), 0x23); US_SetWindowW(US_GetWindowW() - 0x30); US_SetPrintY(US_GetPrintY() + 5); US_CPrint("Oh no!\n" "It's a slavering\n" "Grabbiter! He says,\n" "\"Get me lunch and\n" "I'll tell ya a secret!\""); VL_Present(); VL_DelayTics(30); // VW_WaitVBL(30); IN_ClearKeysDown(); IN_WaitButton(); RF_ForceRefresh(); ck_nextX = -b->deltaPosX; ck_nextY = -b->deltaPosY; b->xDirection = b->yDirection = IN_motion_None; CK_PhysUpdateNormalObj(b); } else { ck_gameState.ep.ck6.sandwich++; CA_CacheGrChunk(0x23); US_CenterWindow(26, 8); VH_DrawBitmap(US_GetWindowX() + US_GetWindowW() - 0x30, US_GetWindowY(), 0x23); US_SetWindowW(US_GetWindowW() - 0x30); US_SetPrintY(US_GetPrintY() + 2); US_CPrint("The Grabbiter grabs\n" "the gigantic sandwich,\n" "downs it in one bite,\n" "and says,\"Here's your\n" "secret. Big meals\n" "make me sleepy!\n"); VL_Present(); VL_DelayTics(30); // VW_WaitVBL(30); IN_ClearKeysDown(); IN_WaitButton(); CK_SetAction2(a, CK_GetActionByName("CK6_ACT_GrabbiterNapping0")); RF_ForceRefresh(); } }
void EndSpear() { EndScreen(END1PALETTE, ENDSCREEN11PIC); VL_CacheScreen(ENDSCREEN3PIC); VW_UpdateScreen(); CA_CacheGrChunk(END3PALETTE); VL_FadeIn(0, 255, grsegs[END3PALETTE], 30); CA_UnCacheGrChunk(END3PALETTE); fontnumber = 0; fontcolor = 0xd0; WindowX = 0; WindowW = 320; PrintX = 0; PrintY = 180; US_CPrint(STR_ENDGAME1"\n"); US_CPrint(STR_ENDGAME2); VW_UpdateScreen(); IN_StartAck (); set_TimeCount(0); while ( !IN_CheckAck () && (get_TimeCount() < 700) ); PrintX = 0; PrintY = 180; VW_Bar(0,180,320,20,0); US_CPrint(STR_ENDGAME3"\n"); US_CPrint(STR_ENDGAME4); VW_UpdateScreen(); IN_StartAck (); set_TimeCount(0); while ( !IN_CheckAck () && (get_TimeCount() < 700) ); VW_FadeOut (); EndScreen (END4PALETTE, ENDSCREEN4PIC); EndScreen (END5PALETTE, ENDSCREEN5PIC); EndScreen (END6PALETTE, ENDSCREEN6PIC); EndScreen (END7PALETTE, ENDSCREEN7PIC); EndScreen (END8PALETTE, ENDSCREEN8PIC); EndScreen (END9PALETTE, ENDSCREEN9PIC); EndScreen (END2PALETTE, ENDSCREEN12PIC); MainMenu[savegame].active = 0; }
static void FinishSignon (void) { #ifndef SPEAR VW_Bar (0,189,300,11,VL_GetPixel(0,0)); WindowX = 0; WindowW = 320; PrintY = 190; #ifndef JAPAN SETFONTCOLOR(14,4); #ifdef SPANISH US_CPrint ("Oprima una tecla"); #else US_CPrint ("Press a key"); #endif #endif VW_UpdateScreen(); if (!param_nowait) IN_Ack (); #ifndef JAPAN VW_Bar (0,189,300,11,VL_GetPixel(0,0)); PrintY = 190; SETFONTCOLOR(10,4); #ifdef SPANISH US_CPrint ("pensando..."); #else US_CPrint ("Working..."); #endif VW_UpdateScreen(); #endif SETFONTCOLOR(0,15); #else VW_UpdateScreen(); if (!param_nowait) VW_WaitVBL(3*70); #endif }
void EndSpear (void) { SDL_Color pal[256]; EndScreen (END1PALETTE, ENDSCREEN11PIC); CA_CacheScreen (ENDSCREEN3PIC); VW_UpdateScreen (); CA_CacheGrChunk (END3PALETTE); VL_ConvertPalette(grsegs[END3PALETTE], pal, 256); VL_FadeIn (0, 255, pal, 30); UNCACHEGRCHUNK (END3PALETTE); fontnumber = 0; fontcolor = 0xd0; WindowX = 0; WindowW = 320; PrintX = 0; PrintY = 180; US_CPrint (STR_ENDGAME1 "\n"); US_CPrint (STR_ENDGAME2); VW_UpdateScreen (); IN_UserInput(700); PrintX = 0; PrintY = 180; VWB_Bar (0, 180, 320, 20, 0); US_CPrint (STR_ENDGAME3 "\n"); US_CPrint (STR_ENDGAME4); VW_UpdateScreen (); IN_UserInput(700); VW_FadeOut (); EndScreen (END4PALETTE, ENDSCREEN4PIC); EndScreen (END5PALETTE, ENDSCREEN5PIC); EndScreen (END6PALETTE, ENDSCREEN6PIC); EndScreen (END7PALETTE, ENDSCREEN7PIC); EndScreen (END8PALETTE, ENDSCREEN8PIC); EndScreen (END9PALETTE, ENDSCREEN9PIC); EndScreen (END2PALETTE, ENDSCREEN12PIC); MainMenu[savegame].active = 0; }
void US_CPrintF(const char *str, ...) { char buf[256]; va_list args; va_start(args, str); vsprintf(buf, str, args); va_end(args); US_CPrint(buf); }
static id0_boolean_t ShowText(id0_int_t offset,WindowRec *wr,const id0_char_t *s) { if (MoveTitleTo(offset)) return(true); US_RestoreWindow(wr); US_CPrint(s); VW_UpdateScreen(); if (Wait(TickBase * 5)) return(true); US_RestoreWindow(wr); US_CPrint(s); VW_UpdateScreen(); return(false); }
void StatusWindow (void) { id0_word_t x; // DEBUG - make this look better US_CenterWindow(22,7); US_CPrint("Status Window"); WindowX += 8; WindowW -= 8; WindowY += 20; WindowH -= 20; PrintX = WindowX; PrintY = WindowY; VWB_DrawTile8(PrintX,PrintY,26); VWB_DrawTile8(PrintX + 8,PrintY,27); PrintX += 24; US_PrintUnsigned(gamestate.lives); US_Print("\n"); VWB_DrawTile8(PrintX,PrintY,32); VWB_DrawTile8(PrintX + 8,PrintY,33); VWB_DrawTile8(PrintX,PrintY + 8,34); VWB_DrawTile8(PrintX + 8,PrintY + 8,35); PrintX += 24; US_PrintUnsigned(gamestate.boobusbombs); US_Print("\n"); WindowX += 50; WindowW -= 50; PrintX = WindowX; PrintY = WindowY; fontcolor = F_FIRSTCOLOR; US_Print("Next "); fontcolor = F_BLACK; x = PrintX; VWB_DrawTile8(PrintX,PrintY,26); VWB_DrawTile8(PrintX + 8,PrintY,27); PrintX += 24; US_PrintUnsigned(gamestate.nextextra); US_Print("\n"); PrintX = x; VWB_DrawTile8(PrintX,PrintY,24); VWB_DrawTile8(PrintX + 8,PrintY,25); PrintX += 24; US_PrintUnsigned(gamestate.keys); US_Print("\n"); // DEBUG - add flower powers (#36) VW_UpdateScreen(); IN_Ack(); }
void WLUser::US_CPrintf(const char *formatStr, ...) { char strbuf[256]; va_list vlist; va_start(vlist, formatStr); qint32 len = vsnprintf(strbuf, sizeof(strbuf), formatStr, vlist); va_end(vlist); if((quint32)len <= (quint32)-1 || (quint32)len >= sizeof(strbuf)) strbuf[sizeof(strbuf) - 1] = 0; US_CPrint(strbuf); }
void US_CPrintf(const char *formatStr, ...) { char strbuf[256]; va_list vlist; va_start(vlist, formatStr); int len = vsnprintf(strbuf, sizeof(strbuf), formatStr, vlist); va_end(vlist); if(len <= -1 || len >= sizeof(strbuf)) strbuf[sizeof(strbuf) - 1] = 0; US_CPrint(strbuf); }
void CK6_MapCliffCol(CK_object *a, CK_object *b) { if (b->type == CT_Player) { if (ck_gameState.ep.ck6.rope == 0) { CA_CacheGrChunk(0x23); US_CenterWindow(26, 8); VH_DrawBitmap(US_GetWindowX() + US_GetWindowW() - 0x30, US_GetWindowY(), 0x23); US_SetWindowW(US_GetWindowW() - 0x30); US_SetPrintY(US_GetPrintY() + 15); US_CPrint("What a tall cliff!\n" "Wish I had a rope\n" "and grappling hook.\n"); VL_Present(); SD_PlaySound(SOUND_NEEDKEYCARD); VL_DelayTics(30); // VW_WaitVBL(30); IN_ClearKeysDown(); IN_WaitButton(); RF_ForceRefresh(); ck_nextX = -b->deltaPosX; ck_nextY = -b->deltaPosY; b->xDirection = b->yDirection = IN_motion_None; CK_PhysUpdateNormalObj(b); } else if (ck_gameState.ep.ck6.rope == 1) { ck_gameState.ep.ck6.rope++; SD_PlaySound(SOUND_KEENTHROWROPE); CK_SetAction2(b, CK_GetActionByName("CK6_ACT_MapKeenThrowRope0")); b->type = CT_Friendly; } else if (ck_gameState.ep.ck6.rope == 2) { if (a->user1) { b->posY += 0x40; b->user4 = 6; b->yDirection = IN_motion_Down; } else { b->posY -= 0x40; b->user4 = 6; b->yDirection = IN_motion_Up; } CK_SetAction(b, CK_GetActionByName("CK6_ACT_MapKeenClimbRope0")); b->type = CT_Friendly; } } }
void DebugMemory (void) { VW_FixRefreshBuffer (); US_CenterWindow (16,7); US_CPrint ("Memory Usage"); US_CPrint ("------------"); US_Print ("Total :"); US_PrintUnsigned (mminfo.mainmem/1024); US_Print ("k\nFree :"); US_PrintUnsigned (MM_UnusedMemory()/1024); US_Print ("k\nWith purge:"); US_PrintUnsigned (MM_TotalFree()/1024); US_Print ("k\n"); VW_UpdateScreen(); IN_Ack (); #if GRMODE == EGAGR MM_ShowMemory (); #endif }
void DebugMemory (void) { //id0_int_t i; //id0_char_t scratch[80],str[10]; //id0_long_t mem; //spritetype id0_seg *block; VW_FixRefreshBuffer (); CenterWindow (16,7); #if 0 CA_OpenDebug (); for (i=0;i<NUMCHUNKS;i++) { if (grsegs[i]) { strcpy (scratch,"Chunk:"); itoa (i,str,10); strcat (scratch,str); strcat (scratch,"\n"); write (debughandle,scratch,strlen(scratch)); } } CA_CloseDebug (); #endif US_CPrint ("Memory Usage"); US_CPrint ("------------"); US_Print ("Total :"); US_PrintUnsigned (mminfo.mainmem/1024); US_Print ("k\nFree :"); US_PrintUnsigned (MM_UnusedMemory()/1024); US_Print ("k\nWith purge:"); US_PrintUnsigned (MM_TotalFree()/1024); US_Print ("k\n"); VW_UpdateScreen(); IN_Ack (); }
void CK6_RocketCol(CK_object *a, CK_object *b) { if (ck_gameState.ep.ck6.passcard == 0) { CA_CacheGrChunk(0x23); US_CenterWindow(26, 8); VH_DrawBitmap(US_GetWindowX() + US_GetWindowW() - 0x30, US_GetWindowY(), 0x23); US_SetWindowW(US_GetWindowW() - 0x30); US_SetPrintY(US_GetPrintY() + 5); US_CPrint("The door makes a loud\n" "blooping noise.\n" "It says,\n" "\"Passcard required\n" "for entry.\""); VL_Present(); SD_PlaySound(SOUND_NEEDKEYCARD); VL_DelayTics(30); // VW_WaitVBL(30); IN_ClearKeysDown(); IN_WaitButton(); RF_ForceRefresh(); ck_nextX = -b->deltaPosX; ck_nextY = -b->deltaPosY; b->xDirection = b->yDirection = IN_motion_None; CK_PhysUpdateNormalObj(b); } else if (ck_gameState.ep.ck6.passcard == 1) { a->user1 = 0; a->user2 = 0x100; CK_SetAction2(a, CK_GetActionByName("CK6_ACT_RocketFly0")); b->posX = a->posX; b->posY = a->posY + 0x100; b->clipped = CLIP_not; CK_SetAction2(b, CK_GetActionByName("CK6_ACT_MapKeenRocketSit0")); SD_PlaySound(SOUND_ROCKETLAUNCH); SD_WaitSoundDone(); } }
void CK6_ShowGetRope() { SD_WaitSoundDone(); SD_PlaySound(SOUND_STORYITEM); CA_UpLevel(); CA_CacheGrChunk(0x23); US_CenterWindow(26, 8); VH_DrawBitmap(US_GetWindowX() + US_GetWindowW() - 0x30, US_GetWindowY(), 0x23); US_SetWindowW(US_GetWindowW() - 0x30); US_SetPrintY(US_GetPrintY() + 12); US_CPrint("Wow! A rope and\n" "grappling hook!\n" "They look useful!\n"); VL_Present(); VL_DelayTics(30); // VW_WaitVBL(30); IN_ClearKeysDown(); IN_WaitButton(); CA_DownLevel(); ck_gameState.ep.ck6.rope = true; }
void CK6_ShowGetSandwich() { SD_WaitSoundDone(); SD_PlaySound(SOUND_STORYITEM); CA_UpLevel(); CA_CacheGrChunk(0x23); US_CenterWindow(26, 8); VH_DrawBitmap(US_GetWindowX() + US_GetWindowW() - 0x30, US_GetWindowY(), 0x23); US_SetWindowW(US_GetWindowW() - 0x30); US_SetPrintY(US_GetPrintY() + 12); US_CPrint("This is the second\n" "biggest sandwich\n" "I ever saw!\n"); VL_Present(); VL_DelayTics(30); // VW_WaitVBL(30); IN_ClearKeysDown(); IN_WaitButton(); CA_DownLevel(); ck_gameState.ep.ck6.sandwich = true; }
void CK6_ShowGetPasscard() { SD_WaitSoundDone(); SD_PlaySound(SOUND_STORYITEM); CA_UpLevel(); CA_CacheGrChunk(0x23); US_CenterWindow(26, 8); VH_DrawBitmap(US_GetWindowX() + US_GetWindowW() - 0x30, US_GetWindowY(), 0x23); US_SetWindowW(US_GetWindowW() - 0x30); US_SetPrintY(US_GetPrintY() + 4); US_CPrint("What's this? Cool!\n" "A passcard for\n" "the Bloogstar Rocket!\n" "(It can fly though\n" "their force field.)"); VL_Present(); VL_DelayTics(30); // VW_WaitVBL(30); IN_ClearKeysDown(); IN_WaitButton(); CA_DownLevel(); ck_gameState.ep.ck6.passcard = true; }
void TestSprites(void) { id0_int_t hx,hy,sprite,oldsprite,bottomy,topx,shift; spritetabletype id0_far *spr; spritetype id0_seg *block; id0_unsigned_t mem,scan; VW_FixRefreshBuffer (); US_CenterWindow (30,17); US_CPrint ("Sprite Test"); US_CPrint ("-----------"); hy=PrintY; hx=(PrintX+56)&(~7); topx = hx+TEXTWIDTH; US_Print ("Chunk:\nWidth:\nHeight:\nOrgx:\nOrgy:\nXl:\nYl:\nXh:\nYh:\n" "Shifts:\nMem:\n"); bottomy = PrintY; sprite = STARTSPRITES; shift = 0; do { if (sprite>=STARTTILE8) sprite = STARTTILE8-1; else if (sprite<STARTSPRITES) sprite = STARTSPRITES; spr = &spritetable[sprite-STARTSPRITES]; block = (spritetype id0_seg *)grsegs[sprite]; VWB_Bar (hx,hy,TEXTWIDTH,bottomy-hy,WHITE); PrintX=hx; PrintY=hy; US_PrintUnsigned (sprite);US_Print ("\n");PrintX=hx; US_PrintUnsigned (spr->width);US_Print ("\n");PrintX=hx; US_PrintUnsigned (spr->height);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->orgx);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->orgy);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->xl);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->yl);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->xh);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->yh);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->shifts);US_Print ("\n");PrintX=hx; if (!block) { US_Print ("-----"); } else { mem = block->sourceoffset[3]+5*block->planesize[3]; mem = (mem+15)&(~15); // round to paragraphs US_PrintUnsigned (mem); } oldsprite = sprite; do { // // draw the current shift, then wait for key // VWB_Bar(topx,hy,DISPWIDTH,bottomy-hy,WHITE); if (block) { PrintX = topx; PrintY = hy; US_Print ("Shift:"); US_PrintUnsigned (shift); US_Print ("\n"); VWB_DrawSprite (topx+16+shift*2,PrintY,sprite); } VW_UpdateScreen(); scan = IN_WaitForKey (); switch (scan) { case sc_UpArrow: sprite++; break; case sc_DownArrow: sprite--; break; case sc_LeftArrow: if (--shift == -1) shift = 3; break; case sc_RightArrow: if (++shift == 4) shift = 0; break; case sc_Escape: return; } } while (sprite == oldsprite); } while (1); }
void DoJukebox(void) { int which,lastsong=-1; unsigned start; unsigned songs[]= { #ifndef SPEAR GETTHEM_MUS, SEARCHN_MUS, POW_MUS, SUSPENSE_MUS, WARMARCH_MUS, CORNER_MUS, NAZI_OMI_MUS, PREGNANT_MUS, GOINGAFT_MUS, HEADACHE_MUS, DUNGEON_MUS, ULTIMATE_MUS, INTROCW3_MUS, NAZI_RAP_MUS, TWELFTH_MUS, ZEROHOUR_MUS, ULTIMATE_MUS, PACMAN_MUS #else XFUNKIE_MUS, // 0 XDEATH_MUS, // 2 XTIPTOE_MUS, // 4 XTHEEND_MUS, // 7 XEVIL_MUS, // 17 XJAZNAZI_MUS, // 18 XPUTIT_MUS, // 21 XGETYOU_MUS, // 22 XTOWER2_MUS // 23 #endif }; IN_ClearKeysDown(); if (!AdLibPresent && !SoundBlasterPresent) return; MenuFadeOut(); #ifndef SPEAR #ifndef UPLOAD start = ((LR_GetTicks()/10)%3)*6; #else start = 0; #endif #else start = 0; #endif CA_CacheGrChunk (STARTFONT+1); #ifdef SPEAR CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END); #else CacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END); #endif CA_LoadAllSounds (); fontnumber=1; ClearMScreen (); VWB_DrawPic(112,184,C_MOUSELBACKPIC); DrawStripes (10); SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR); #ifndef SPEAR DrawWindow (CTL_X-2,CTL_Y-6,280,13*7,BKGDCOLOR); #else DrawWindow (CTL_X-2,CTL_Y-26,280,13*10,BKGDCOLOR); #endif DrawMenu (&MusicItems,&MusicMenu[start]); SETFONTCOLOR (READHCOLOR,BKGDCOLOR); PrintY = 15; WindowX = 0; WindowY = 320; US_CPrint ("Robert's Jukebox"); SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR); VW_UpdateScreen(); MenuFadeIn(); do { which = HandleMenu(&MusicItems,&MusicMenu[start],NULL); if (which >= 0) { if (lastsong >= 0) MusicMenu[start+lastsong].active = 1; StartCPMusic(songs[start + which]); MusicMenu[start+which].active = 2; DrawMenu (&MusicItems,&MusicMenu[start]); VW_UpdateScreen(); lastsong = which; } } while(which >= 0); MenuFadeOut(); IN_ClearKeysDown(); #ifdef SPEAR UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END); #else UnCacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END); #endif }
void CheckKeys (void) { //extern id0_boolean_t autofire; if (screenfaded) // don't do anything with a faded screen return; #if 0 // // pause key wierdness can't be checked as a scan code // if (Paused) { CenterWindow (8,3); US_PrintCentered ("PAUSED"); VW_UpdateScreen (); // SD_MusicOff(); IN_Ack(); // SD_MusicOn(); Paused = false; // (REFKEEN) Minor difference from vanilla Catacomb if (MousePresent) BE_ST_GetEmuAccuMouseMotion(NULL, NULL); // Clear accumulated mouse movement //if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement } else if (Keyboard[sc_Enter]) // P = pause with no screen disruptioon { // SD_MusicOff(); DisplaySMsg("PAUSED",NULL); IN_Ack(); // SD_MusicOn(); // (REFKEEN) Minor difference from vanilla Catacomb if (MousePresent) BE_ST_GetEmuAccuMouseMotion(NULL, NULL); // Clear accumulated mouse movement //if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement } else if (Keyboard[sc_S]) { id0_char_t *Text[] = {{"Slow Mode ON"},{"Slow Mode OFF"}}; SlowMode ^= 1; extravbls = SlowMode << 3; CenterWindow (8,3); US_PrintCentered (Text[SlowMode]); VW_UpdateScreen (); // SD_MusicOff(); IN_Ack(); // SD_MusicOn(); // (REFKEEN) Minor difference from vanilla Catacomb if (MousePresent) BE_ST_GetEmuAccuMouseMotion(NULL, NULL); // Clear accumulated mouse movement //if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement } #endif // F2 - SOUND OPTIONS // if (Keyboard[sc_F2]) { id0_int_t height=7; id0_boolean_t ChoiceMade = false; if (AdLibPresent) height++; VW_FixRefreshBuffer(); CenterWindow(22,height); US_Print( "\n 1 ) NO SOUND \n"); US_Print( " 2 ) PC AUDIO \n"); if (AdLibPresent) US_Print(" 3 ) ADLIB AUDIO\n"); US_Print( "\n ESC) EXIT "); VW_UpdateScreen(); // REFKEEN - Alternative controllers support extern BE_ST_ControllerMapping g_ingame_altcontrol_mapping_soundoptions; g_ingame_altcontrol_mapping_soundoptions.buttons[BE_ST_CTRL_BUT_X].mapClass = AdLibPresent ? BE_ST_CTRL_MAP_KEYSCANCODE : BE_ST_CTRL_MAP_NONE; // A bit of patching BE_ST_AltControlScheme_Push(); BE_ST_AltControlScheme_PrepareControllerMapping(&g_ingame_altcontrol_mapping_soundoptions); // Switch audio device ON/OFF & load sounds if there // was a change in the device. do { if (Keyboard[1]) // ESC - Exit ChoiceMade = true; else if (Keyboard[2]) // 1 - No Sound { SD_SetSoundMode(sdm_Off); ChoiceMade = true; } else if (Keyboard[3]) // 2 - PC Audio { SD_SetSoundMode(sdm_PC); // if (oldsoundmode != sdm_PC) CA_LoadAllSounds(); ChoiceMade = true; } else if ((Keyboard[4]) && AdLibPresent) // 3 - AdLib Audio { SD_SetSoundMode(sdm_AdLib); // if (oldsoundmode != sdm_AdLib) CA_LoadAllSounds(); ChoiceMade = true; } BE_ST_ShortSleep(); } while (!ChoiceMade); // REFKEEN - Alternative controllers support BE_ST_AltControlScheme_Pop(); tics = realtics = 1; IN_ClearKeysDown(); } // F5 - CALIBRATE JOYSTICK // if (Keyboard[sc_F5]) { CalibrateJoystick(0); tics = realtics = 1; IN_ClearKeysDown(); } deadloop:; // ESCAPE - quits game // if ((Keyboard[sc_Escape]) || (Flags & FL_DEAD)) { id0_char_t ch; DisplaySMsg("Options", NULL); status_flag = S_NONE; if (Flags & FL_DEAD) { id0_char_t choices[] = {sc_Escape,sc_R,sc_N,sc_Q,0}; ch = DisplayMsg("Restore New Quit",choices); } else { id0_char_t choices[] = {sc_Escape,sc_S,sc_R,sc_N,sc_Q,0}; ch = DisplayMsg("Save Restore New Quit",choices); } DrawText(true); switch (ch) { case sc_S: if (!(Flags & FL_DEAD)) Keyboard[sc_F3] = true; break; case sc_R: Keyboard[sc_F4] = true; break; case sc_N: DisplaySMsg("Starting anew", NULL); VW_WaitVBL(60); playstate = ex_resetgame; Flags &= ~FL_DEAD; break; case sc_Q: // REFKEEN - Alternative controllers support { extern BE_ST_ControllerMapping g_ingame_altcontrol_mapping_inackback; BE_ST_AltControlScheme_Push(); BE_ST_AltControlScheme_PrepareControllerMapping(&g_ingame_altcontrol_mapping_inackback); // REFKEEN - We don't pop this since we quit... } DisplaySMsg("FARE THEE WELL!", NULL); VW_WaitVBL(120); if (!Flags & FL_QUICK) VW_FadeOut(); NormalScreen(); FreeUpMemory(); Quit(NULL); break; } tics = realtics = 1; } // F1 - DISPLAY HELP // if (Keyboard[sc_F1]) { PrintHelp(); #ifdef TEXT_PRESENTER extern PresenterInfo MainHelpText; VW_FadeOut(); FreeUpMemory(); if (!LoadPresenterScript("HELP.TXT",&MainHelpText)) { VW_FadeIn(); CenterWindow(30,5); US_CPrint("\nError loading HELP file.\n"); US_CPrint("Press any key."); IN_Ack(); VW_FadeOut(); } else { VW_SetSplitScreen(200); bufferofs = displayofs = screenloc[0]; VW_Bar(0,0,320,200,0); Display640(); Presenter(&MainHelpText); Display320(); } FreePresenterScript(&MainHelpText); #endif VW_SetSplitScreen(120); VW_SetScreen(screenloc[0],0); screenpage = 0; CacheScaleds(); bufferofs = 0; RedrawStatusWindow(); ThreeDRefresh(); VW_FadeIn(); Keyboard[sc_F1] = false; tics = realtics = 1; IN_ClearKeysDown(); } // F3 - SAVE GAME // if ((Keyboard[sc_F3]) && (!(Flags & FL_DEAD))) { PreFullDisplay(); GE_SaveGame(); PostFullDisplay(true); tics = realtics = 1; IN_ClearKeysDown(); } // F4 - LOAD GAME // if (Keyboard[sc_F4]) { PreFullDisplay(); if (GE_LoadGame()) { loadedgame = true; playstate = ex_loadedgame; Flags &= ~FL_DEAD; lasttext = -1; PostFullDisplay(false); } else if (playstate == ex_victorious) { PostFullDisplay(false); Victory(false); IN_Ack(); // gamestate.mapon++; } else PostFullDisplay(true); Keyboard[sc_F5] = false; tics = realtics = 1; IN_ClearKeysDown(); } if (Flags & FL_DEAD) goto deadloop; // // F10-? debug keys // if (Keyboard[sc_BackSpace]) { DebugKeys(); // (REFKEEN) Minor difference from vanilla Catacomb if (MousePresent) BE_ST_GetEmuAccuMouseMotion(NULL, NULL); // Clear accumulated mouse movement //if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement lasttimecount = SD_GetTimeCount(); } }
void CheckKeys (void) { if (screenfaded) // don't do anything with a faded screen return; // // pause key wierdness can't be checked as a scan code // if (Paused) { CenterWindow (8,3); US_PrintCentered ("PAUSED"); VW_UpdateScreen (); SD_MusicOff(); IN_Ack(); SD_MusicOn(); Paused = false; if (MousePresent) BE_ST_GetMouseDelta(NULL, NULL); // Clear accumulated mouse movement //if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement } // // F1-F7/ESC to enter control panel // if ( (LastScan >= sc_F1 && LastScan <= sc_F7) || LastScan == sc_Escape) { StopMusic (); NormalScreen (); FreeUpMemory (); US_CenterWindow (20,8); US_CPrint ("Loading"); VW_UpdateScreen (); US_ControlPanel(); // REFKEEN - Alternative controllers support (maybe user has changed some keys which may currently have an effect) void PrepareGamePlayControllerMapping(void); PrepareGamePlayControllerMapping(); // if (abortgame) { playstate = ex_abort; return; } StartMusic (); IN_ClearKeysDown(); if (restartgame) playstate = ex_resetgame; if (loadedgame) playstate = ex_loadedgame; DrawPlayScreen (); CacheScaleds (); lasttimecount = SD_GetTimeCount(); if (MousePresent) BE_ST_GetMouseDelta(NULL, NULL); // Clear accumulated mouse movement //if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement } // // F10-? debug keys // if (Keyboard[sc_F10]) { DebugKeys(); if (MousePresent) BE_ST_GetMouseDelta(NULL, NULL); // Clear accumulated mouse // if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement lasttimecount = SD_GetTimeCount(); } }
id0_int_t DebugKeys (void) { id0_boolean_t esc; id0_int_t level,i; #if 0 if (Keyboard[sc_A]) { id0_char_t levelstr[50]; id0_unsigned_t org_tile,org_mapon,msgnum; id0_boolean_t newmsg=true,newlevel=false; VW_FixRefreshBuffer (); CenterWindow (16,3); US_Print("\n"); US_CPrint("Message Test"); VW_UpdateScreen(); org_mapon = mapon; msgnum = (org_tile = *(mapsegs[0]+farmapylookup[player->tiley]+player->tilex))-NAMESTART; while (1) { // Get outta' here // if (Keyboard[sc_Escape]) { while (Keyboard[sc_Escape]) { BE_ST_ShortSleep(); } break; } // Move to previous message // if (Keyboard[sc_UpArrow]) { if (msgnum) { msgnum--; newmsg = true; } } // Move to next message // if (Keyboard[sc_DownArrow]) { if (msgnum < 24) { msgnum++; newmsg = true; } } // Move to previous level // if (Keyboard[sc_LeftArrow]) { if (mapon) { MM_SetPurge(&grsegs[LEVEL1TEXT+mapon],3); mapon--; newlevel = true; } } // Move to next level // if (Keyboard[sc_RightArrow]) { if (mapon < LASTMAP-2) { MM_SetPurge(&grsegs[LEVEL1TEXT+mapon],3); mapon++; newlevel = true; } } // Load new level text // if (newlevel) { CA_CacheGrChunk(LEVEL1TEXT+mapon); ScanText(); newmsg = true; newlevel=false; } // Display new message text // if (newmsg) { *(mapsegs[0]+farmapylookup[player->tiley]+player->tilex) = msgnum+NAMESTART; DrawText(true); strcpy(levelstr,"Level: "); itoa(mapon,levelstr+strlen(levelstr),10); strcat(levelstr," Msg: "); itoa(msgnum,levelstr+strlen(levelstr),10); DisplaySMsg(levelstr,NULL); newmsg = false; if (Keyboard[sc_UpArrow] || Keyboard[sc_DownArrow] || Keyboard[sc_LeftArrow] || Keyboard[sc_RightArrow]) VW_WaitVBL(6); } BE_ST_ShortSleep(); } // Restore game // MM_SetPurge(&grsegs[LEVEL1TEXT+mapon],3); mapon = org_mapon; CA_CacheGrChunk(LEVEL1TEXT+mapon); ScanText(); *(mapsegs[0]+farmapylookup[player->tiley]+player->tilex) = org_tile; DrawText(true); status_flag = 0; } #endif if (Keyboard[sc_T]) { VW_FixRefreshBuffer (); CenterWindow (16,4); US_Print("Tics :"); US_PrintUnsigned (tics); US_Print("\nReal Tics :"); US_PrintUnsigned(realtics); VW_UpdateScreen(); IN_Ack (); } if (Keyboard[sc_V]) { displayofs = bufferofs = screenloc[screenpage]; CenterWindow (20,5); US_CPrint(refkeen_compat_gelib_c4_debug_str_with_gamename); //US_CPrint("\n"GAMENAME); US_CPrint(VERSION); US_CPrint(REVISION); VW_UpdateScreen(); IN_Ack (); } if (Keyboard[sc_Q]) // Q = Insta-Quit! Quit("Insta-Quit!"); if (Keyboard[sc_Z]) // Z = freeze Time { if (FreezeTime) FreezeTime = 1; // Allow refresh to dec to zero.. else StopTime(); IN_Ack(); return 1; } // if (Keyboard[sc_E]) // FaceDoor((player->x>>16l)+1,(player->y>>16l)); // FaceAngle(90); #if 0 if (Keyboard[sc_B]) // B = border color { CenterWindow(24,3); PrintY+=6; US_Print(" Border color (0-15):"); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); if (level>=0 && level<=15) VW_ColorBorder (level); } return 1; } #endif #if 0 if (Keyboard[sc_C]) // C = count objects { CountObjects(); return 1; } if (Keyboard[sc_D]) // D = start / end demo record { if (DemoMode == demo_Off) StartDemoRecord (); else if (DemoMode == demo_Record) { EndDemoRecord (); playstate = ex_completed; } return 1; } #endif #if 0 if (Keyboard[sc_E]) // E = quit level { if (tedlevel) TEDDeath(); playstate = ex_warped; gamestate.mapon++; } #endif #if 0 if (Keyboard[sc_F]) // F = facing spot { CenterWindow (12,4); US_Print ("X:"); US_PrintUnsigned (player->x); US_Print ("Y:"); US_PrintUnsigned (player->y); US_Print ("A:"); US_PrintUnsigned (player->angle); VW_UpdateScreen(); IN_Ack(); return 1; } #endif if (Keyboard[sc_G]) // G = god mode { CenterWindow (12,2); if (godmode) US_PrintCentered ("God mode OFF"); else US_PrintCentered ("God mode ON"); VW_UpdateScreen(); IN_Ack(); godmode ^= 1; return 1; } #if 0 if (Keyboard[sc_H]) // H = hurt self { TakeDamage (5); } #endif if (Keyboard[sc_I]) // I = item cheat { extern id0_boolean_t redraw_gems; CenterWindow (12,3); US_PrintCentered ("Free items!"); VW_UpdateScreen(); for (i=0;i<4;i++) { GiveBolt (); GiveNuke (); GivePotion (); // if (!gamestate.keys[i]) GiveKey (i); gamestate.gems[i] = GEM_DELAY_TIME; } gamestate.gems[4] = GEM_DELAY_TIME; redraw_gems = true; for (i=0;i<8;i++) GiveScroll (i,false); IN_Ack (); return 1; } if (Keyboard[sc_M]) // M = memory info { DebugMemory(); return 1; } #if DEBUG_OVERHEAD if (Keyboard[sc_O]) // O = overhead { ViewMap(); return 1; } #endif #if 0 if (Keyboard[sc_P]) // P = pause with no screen disruptioon { PicturePause (); return 1; } #endif #if 0 if (Keyboard[sc_S]) // S = slow motion { singlestep^=1; CenterWindow (18,3); if (singlestep) US_PrintCentered ("Slow motion ON"); else US_PrintCentered ("Slow motion OFF"); VW_UpdateScreen(); IN_Ack (); return 1; } #endif #if 0 if (Keyboard[sc_V]) // V = extra VBLs { CenterWindow(30,3); PrintY+=6; US_Print(" Add how many extra VBLs(0-8):"); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); if (level>=0 && level<=8) extravbls = level; } return 1; } #endif if (Keyboard[sc_W]) // W = warp to level { CenterWindow(26,3); PrintY+=6; US_Print(" Warp to which level(0-18):"); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); if (level>=0 && level<=LASTMAP-1) { gamestate.mapon = level; playstate = ex_warped; lasttext = -1; } } return 1; } #if 0 if (Keyboard[sc_X]) // X = item cheat { CenterWindow (12,3); US_PrintCentered ("Extra stuff!"); VW_UpdateScreen(); for (i=0;i<4;i++) { GiveBolt (); GiveNuke (); GivePotion (); } IN_Ack (); return 1; } #endif if (LastScan >= sc_1 && LastScan <= sc_8) // free scrolls { GiveScroll (LastScan-sc_1,false); IN_ClearKeysDown (); } return 0; }
int USL_HardError(word errval,int ax,int bp,int si) { #define IGNORE 0 #define RETRY 1 #define ABORT 2 extern void ShutdownId(void); static char buf[32]; static WindowRec wr; int di; char c,*s,*t; di = _DI; if (ax < 0) s = "Device Error"; else { if ((di & 0x00ff) == 0) s = "Drive ~ is Write Protected"; else s = "Error on Drive ~"; for (t = buf;*s;s++,t++) // Can't use sprintf() if ((*t = *s) == '~') *t = (ax & 0x00ff) + 'A'; *t = '\0'; s = buf; } c = peekb(0x40,0x49); // Get the current screen mode if ((c < 4) || (c == 7)) goto oh_kill_me; // DEBUG - handle screen cleanup US_SaveWindow(&wr); US_CenterWindow(30,3); US_CPrint(s); US_CPrint("(R)etry or (A)bort?"); VW_UpdateScreen(); IN_ClearKeysDown(); asm sti // Let the keyboard interrupts come through while (true) { switch (IN_WaitForASCII()) { case key_Escape: case 'a': case 'A': goto oh_kill_me; break; case key_Return: case key_Space: case 'r': case 'R': US_ClearWindow(); VW_UpdateScreen(); US_RestoreWindow(&wr); return(RETRY); break; } } oh_kill_me: abortprogram = s; ShutdownId(); fprintf(stderr,"Terminal Error: %s\n",s); if (tedlevel) fprintf(stderr,"You launched from TED. I suggest that you reboot...\n"); return(ABORT); #undef IGNORE #undef RETRY #undef ABORT }
int USL_HardError(word errval,int ax,int bp,int si) { #define IGNORE 0 #define RETRY 1 #define ABORT 2 extern void ShutdownId(void); static char buf[32]; static WindowRec wr; int di; char c,*s,*t; di = _DI; if (ax < 0) s = "DEVICE ERROR"; else { if ((di & 0x00ff) == 0) s = "DRIVE ~ IS WRITE PROTECTED"; else s = "ERROR ON DRIVE ~"; for (t = buf;*s;s++,t++) // Can't use sprintf() if ((*t = *s) == '~') *t = (ax & 0x00ff) + 'A'; *t = '\0'; s = buf; } c = peekb(0x40,0x49); // Get the current screen mode if ((c < 4) || (c == 7)) goto oh_kill_me; // DEBUG - handle screen cleanup fontnumber = 4; US_SaveWindow(&wr); US_CenterWindow(30,3); US_CPrint(s); US_CPrint("(R)ETRY or (A)BORT?"); VW_UpdateScreen(); IN_ClearKeysDown(); asm sti // Let the keyboard interrupts come through while (true) { switch (IN_WaitForASCII()) { case key_Escape: case 'a': case 'A': goto oh_kill_me; break; case key_Return: case key_Space: case 'r': case 'R': US_ClearWindow(); VW_UpdateScreen(); US_RestoreWindow(&wr); return(RETRY); break; } } oh_kill_me: abortprogram = s; ShutdownId(); fprintf(stderr,"TERMINAL ERROR: %s\n",s); return(ABORT); #undef IGNORE #undef RETRY #undef ABORT }
int DebugKeys (void) { boolean esc; int level,i; #if DEBUG_KEYS_AVAILABLE if (Keyboard[sc_R]) { CenterWindow (12,2); if (autofire) US_PrintCentered ("Rapid-Fire OFF"); else US_PrintCentered ("Rapid-Fire ON"); VW_UpdateScreen(); IN_Ack(); autofire ^= 1; return 1; } #endif #if DEBUG_KEYS_AVAILABLE if (Keyboard[sc_A]) { char levelstr[50]; unsigned org_tile,org_mapon,msgnum; boolean newmsg=true,newlevel=false; VW_FixRefreshBuffer (); CenterWindow (16,3); US_Print("\n"); US_CPrint("Message Test"); VW_UpdateScreen(); org_mapon = mapon; msgnum = (org_tile = *(mapsegs[0]+farmapylookup[player->tiley]+player->tilex))-NAMESTART; while (1) { // Get outta' here // if (Keyboard[sc_Escape]) { while (Keyboard[sc_Escape]); break; } // Move to previous message // if (Keyboard[sc_UpArrow]) { if (msgnum) { msgnum--; newmsg = true; } } // Move to next message // if (Keyboard[sc_DownArrow]) { if (msgnum < 24) { msgnum++; newmsg = true; } } // Move to previous level // if (Keyboard[sc_LeftArrow]) { if (mapon) { MM_SetPurge(&grsegs[LEVEL1TEXT+mapon],3); mapon--; newlevel = true; } } // Move to next level // if (Keyboard[sc_RightArrow]) { if (mapon < LASTMAP-1) { MM_SetPurge(&grsegs[LEVEL1TEXT+mapon],3); mapon++; newlevel = true; } } // Load new level text // if (newlevel) { CA_CacheGrChunk(LEVEL1TEXT+mapon); ScanText(); newmsg = true; newlevel=false; } // Display new message text // if (newmsg) { *(mapsegs[0]+farmapylookup[player->tiley]+player->tilex) = msgnum+NAMESTART; DrawText(true); strcpy(levelstr,"Level: "); itoa(mapon,levelstr+strlen(levelstr),10); strcat(levelstr," Msg: "); itoa(msgnum,levelstr+strlen(levelstr),10); DisplaySMsg(levelstr,NULL); newmsg = false; if (Keyboard[sc_UpArrow] || Keyboard[sc_DownArrow] || Keyboard[sc_LeftArrow] || Keyboard[sc_RightArrow]) VW_WaitVBL(6); } } // Restore game // MM_SetPurge(&grsegs[LEVEL1TEXT+mapon],3); mapon = org_mapon; CA_CacheGrChunk(LEVEL1TEXT+mapon); ScanText(); *(mapsegs[0]+farmapylookup[player->tiley]+player->tilex) = org_tile; DrawText(true); status_flag = 0; } if (Keyboard[sc_V]) { displayofs = bufferofs = screenloc[screenpage]; CenterWindow (16,4); US_CPrint("\n"GAMENAME); US_CPrint(VERSION); US_CPrint(REVISION); VW_UpdateScreen(); IN_Ack (); } #endif if (Keyboard[sc_Q]) // Q = Insta-Quit! Quit("Insta-Quit!"); #if 0 if (Keyboard[sc_Z]) // Z = freeze Time { if (FreezeTime) FreezeTime = 1; // Allow refresh to dec to zero.. else StopTime(); IN_Ack(); return 1; } #endif // if (Keyboard[sc_E]) // FaceDoor((player->x>>16l)+1,(player->y>>16l)); // FaceAngle(90); #if 0 if (Keyboard[sc_B]) // B = border color { CenterWindow(24,3); PrintY+=6; US_Print(" Border color (0-15):"); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); if (level>=0 && level<=15) VW_ColorBorder (level); } return 1; } #endif #if 1//DEBUG_KEYS_AVAILABLE if (Keyboard[sc_O]) { extern unsigned objectcount,latchmemavail; unsigned unused,total; CenterWindow (30,13); US_Print ("Objects: "); US_PrintUnsigned (objectcount); US_Print("\n\nTics: "); US_PrintUnsigned (tics); US_Print(" Real Tics: "); US_PrintUnsigned(realtics); US_Print ("\n\n Total Available: "); US_PrintUnsigned (mminfo.mainmem/1024); US_Print ("k\n Mem In Use: "); unused=MM_UnusedMemory()/1024; US_PrintUnsigned (unused); US_Print ("k\n Mem After Purge: "); total=MM_TotalFree()/1024; US_PrintUnsigned (total); US_Print ("k ("); US_PrintUnsigned (total-unused); US_Print (")\n\nLatch Mem Free: "); US_PrintUnsigned (latchmemavail); US_Print ("\n"); VW_UpdateScreen(); IN_Ack(); } if (colordelay<1) { if (Keyboard[26]) { extern unsigned *groundcolor,debug_gnd; groundcolor = &debug_gnd; debug_gnd += 0x0101; if (debug_gnd == 0x1010) debug_gnd = 0; colordelay = 10; } if (Keyboard[27]) { extern unsigned *skycolor,debug_sky; skycolor = &debug_sky; debug_sky += 0x0101; if (debug_sky == 0x1010) debug_sky = 0; colordelay = 10; } } else colordelay -= realtics; #endif #if 0 if (Keyboard[sc_C]) // C = count objects { CountObjects(); return 1; } if (Keyboard[sc_D]) // D = start / end demo record { if (DemoMode == demo_Off) StartDemoRecord (); else if (DemoMode == demo_Record) { EndDemoRecord (); playstate = ex_completed; } return 1; } #endif #if 0 if (Keyboard[sc_E]) // E = quit level { if (tedlevel) TEDDeath(); playstate = ex_warped; gamestate.mapon++; } #endif #if 0 if (Keyboard[sc_F]) // F = facing spot { CenterWindow (12,4); US_Print ("X:"); US_PrintUnsigned (player->x); US_Print ("Y:"); US_PrintUnsigned (player->y); US_Print ("A:"); US_PrintUnsigned (player->angle); VW_UpdateScreen(); IN_Ack(); return 1; } #endif if (Keyboard[sc_G]) // G = god mode { CenterWindow (12,2); if (godmode) US_PrintCentered ("God mode OFF"); else US_PrintCentered ("God mode ON"); VW_UpdateScreen(); IN_Ack(); godmode ^= 1; return 1; } #if 0 if (Keyboard[sc_H]) // H = hurt self { TakeDamage (5); } #endif if (Keyboard[sc_I]) // I = item cheat { extern boolean redraw_gems; CenterWindow (12,3); US_PrintCentered ("Free items!"); VW_UpdateScreen(); for (i=0;i<4;i++) { GiveBolt (); GiveNuke (); GivePotion (); // if (!gamestate.keys[i]) GiveKey (i); gamestate.gems[i] = GEM_DELAY_TIME; } gamestate.gems[4] = GEM_DELAY_TIME; redraw_gems = true; ///////// for (i=0;i<8;i++) ///////// GiveScroll (i,false); IN_Ack (); return 1; } #if DEBUG_OVERHEAD if (Keyboard[sc_Z]) // O is used elsewhere... { ViewMap(); return 1; } #endif #if 0 if (Keyboard[sc_P]) // P = pause with no screen disruptioon { PicturePause (); return 1; } #endif #if 0 if (Keyboard[sc_S]) // S = slow motion { singlestep^=1; CenterWindow (18,3); if (singlestep) US_PrintCentered ("Slow motion ON"); else US_PrintCentered ("Slow motion OFF"); VW_UpdateScreen(); IN_Ack (); return 1; } #endif #if 0 if (Keyboard[sc_V]) // V = extra VBLs { CenterWindow(30,3); PrintY+=6; US_Print(" Add how many extra VBLs(0-8):"); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); if (level>=0 && level<=8) extravbls = level; } return 1; } #endif if (Keyboard[sc_W]) // W = warp to level { CenterWindow(26,3); PrintY+=6; US_Print(" Warp to which level(0-17):"); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); if (level>=0 && level<=LASTMAP-1) { gamestate.mapon = level; playstate = ex_warped; lasttext = -1; } } return 1; } #if 0 if (Keyboard[sc_X]) // X = item cheat { CenterWindow (12,3); US_PrintCentered ("Extra stuff!"); VW_UpdateScreen(); for (i=0;i<4;i++) { GiveBolt (); GiveNuke (); GivePotion (); } IN_Ack (); return 1; } #endif //////// if (LastScan >= sc_1 && LastScan <= sc_8) // free scrolls //////// { //////// GiveScroll (LastScan-sc_1,false); //////// IN_ClearKeysDown (); //////// } return 0; }