BYTEARRAY CPUBProtocol :: SendAuthAccept( string login, string pass, string key, deque<CBotData> BotList ) { BYTEARRAY packet; packet.push_back( PUB_HEADER_CONSTANT ); // Auth header 1 byte packet.push_back( PUB_AUTH_ACCEPT ); // 1 byte packet.push_back( 0 ); // assign later packet.push_back( 0 ); // assign later packet.push_back( login.size( ) ); // 1 byte UTIL_AppendByteArray(packet, UTIL_CreateByteArray( (unsigned char *)login.c_str( ), login.size( ) )); // packet.push_back( BotList.size() ); // 1 byte for (uint32_t i = 0; i < BotList.size(); i++) { packet.push_back(BotList[i].bot_ip.size( )); UTIL_AppendByteArray(packet, UTIL_CreateByteArray( (unsigned char *)BotList[i].bot_ip.c_str( ), BotList[i].bot_ip.size( ) )); UTIL_AppendByteArray(packet, UTIL_CreateByteArray( (uint16_t)(0) , false)); UTIL_AppendByteArray(packet, UTIL_CreateByteArray( (uint16_t)(BotList[i].bot_gameport) , false)); } packet.push_back( key.size( ) ); // 1 byte UTIL_AppendByteArray(packet, UTIL_CreateByteArray( (unsigned char *)key.c_str( ), key.size( ) )); AssignLength(packet); return packet; }
BYTEARRAY CGameProtocol :: SEND_W3GS_CHAT_FROM_HOST( unsigned char fromPID, BYTEARRAY toPIDs, unsigned char flag, BYTEARRAY flagExtra, string message ) { BYTEARRAY packet; if( !toPIDs.empty( ) && !message.empty( ) && message.size( ) < 255 ) { packet.push_back( W3GS_HEADER_CONSTANT ); // W3GS header constant packet.push_back( W3GS_CHAT_FROM_HOST ); // W3GS_CHAT_FROM_HOST packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later packet.push_back( toPIDs.size( ) ); // number of receivers UTIL_AppendByteArray( packet, toPIDs ); // receivers packet.push_back( fromPID ); // sender packet.push_back( flag ); // flag UTIL_AppendByteArray( packet, flagExtra ); // extra flag UTIL_AppendByteArray( packet, message ); // message AssignLength( packet ); } else CONSOLE_Print( "[GAMEPROTO] invalid parameters passed to SEND_W3GS_CHAT_FROM_HOST" ); // DEBUG_Print( "SENT W3GS_CHAT_FROM_HOST" ); // DEBUG_Print( packet ); return packet; }
BYTEARRAY CGameProtocol :: SEND_W3GS_SEARCHGAME( bool TFT, unsigned char war3Version ) { unsigned char ProductID_ROC[] = { 51, 82, 65, 87 }; // "WAR3" unsigned char ProductID_TFT[] = { 80, 88, 51, 87 }; // "W3XP" unsigned char Version[] = { war3Version, 0, 0, 0 }; unsigned char Unknown[] = { 0, 0, 0, 0 }; BYTEARRAY packet; packet.push_back( W3GS_HEADER_CONSTANT ); // W3GS header constant packet.push_back( W3GS_SEARCHGAME ); // W3GS_SEARCHGAME packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later if( TFT ) UTIL_AppendByteArray( packet, ProductID_TFT, 4 ); // Product ID (TFT) else UTIL_AppendByteArray( packet, ProductID_ROC, 4 ); // Product ID (ROC) UTIL_AppendByteArray( packet, Version, 4 ); // Version UTIL_AppendByteArray( packet, Unknown, 4 ); // ??? AssignLength( packet ); // DEBUG_Print( "SENT W3GS_SEARCHGAME" ); // DEBUG_Print( packet ); return packet; }
BYTEARRAY CGameProtocol :: SEND_W3GS_SLOTINFOJOIN( unsigned char PID, BYTEARRAY port, BYTEARRAY externalIP, vector<CGameSlot> &slots, uint32_t randomSeed, unsigned char layoutStyle, unsigned char playerSlots ) { unsigned char Zeros[] = { 0, 0, 0, 0 }; BYTEARRAY SlotInfo = EncodeSlotInfo( slots, randomSeed, layoutStyle, playerSlots ); BYTEARRAY packet; if( port.size( ) == 2 && externalIP.size( ) == 4 ) { packet.push_back( W3GS_HEADER_CONSTANT ); // W3GS header constant packet.push_back( W3GS_SLOTINFOJOIN ); // W3GS_SLOTINFOJOIN packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later UTIL_AppendByteArray( packet, (uint16_t)SlotInfo.size( ), false ); // SlotInfo length UTIL_AppendByteArrayFast( packet, SlotInfo ); // SlotInfo packet.push_back( PID ); // PID packet.push_back( 2 ); // AF_INET packet.push_back( 0 ); // AF_INET continued... UTIL_AppendByteArray( packet, port ); // port UTIL_AppendByteArrayFast( packet, externalIP ); // external IP UTIL_AppendByteArray( packet, Zeros, 4 ); // ??? UTIL_AppendByteArray( packet, Zeros, 4 ); // ??? AssignLength( packet ); } else CONSOLE_Print( "[GAMEPROTO] invalid parameters passed to SEND_W3GS_SLOTINFOJOIN" ); // DEBUG_Print( "SENT W3GS_SLOTINFOJOIN" ); // DEBUG_Print( packet ); return packet; }
BYTEARRAY CGameProtocol :: SEND_W3GS_GAMEINFO( bool TFT, unsigned char war3Version, BYTEARRAY mapGameType, BYTEARRAY mapFlags, BYTEARRAY mapWidth, BYTEARRAY mapHeight, string gameName, string hostName, uint32_t upTime, string mapPath, BYTEARRAY mapCRC, uint32_t slotsTotal, uint32_t slotsOpen, uint16_t port, uint32_t hostCounter ) { unsigned char ProductID_ROC[] = { 51, 82, 65, 87 }; // "WAR3" unsigned char ProductID_TFT[] = { 80, 88, 51, 87 }; // "W3XP" unsigned char Version[] = { war3Version, 0, 0, 0 }; unsigned char Unknown1[] = { 1, 2, 3, 4 }; unsigned char Unknown2[] = { 1, 0, 0, 0 }; BYTEARRAY packet; if( mapGameType.size( ) == 4 && mapFlags.size( ) == 4 && mapWidth.size( ) == 2 && mapHeight.size( ) == 2 && !gameName.empty( ) && !hostName.empty( ) && !mapPath.empty( ) && mapCRC.size( ) == 4 ) { // make the stat string BYTEARRAY StatString; UTIL_AppendByteArrayFast( StatString, mapFlags ); StatString.push_back( 0 ); UTIL_AppendByteArrayFast( StatString, mapWidth ); UTIL_AppendByteArrayFast( StatString, mapHeight ); UTIL_AppendByteArrayFast( StatString, mapCRC ); UTIL_AppendByteArrayFast( StatString, mapPath ); UTIL_AppendByteArrayFast( StatString, hostName ); StatString.push_back( 0 ); StatString = UTIL_EncodeStatString( StatString ); // make the rest of the packet packet.push_back( W3GS_HEADER_CONSTANT ); // W3GS header constant packet.push_back( W3GS_GAMEINFO ); // W3GS_GAMEINFO packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later if( TFT ) UTIL_AppendByteArray( packet, ProductID_TFT, 4 ); // Product ID (TFT) else UTIL_AppendByteArray( packet, ProductID_ROC, 4 ); // Product ID (ROC) UTIL_AppendByteArray( packet, Version, 4 ); // Version UTIL_AppendByteArray( packet, hostCounter, false ); // Host Counter UTIL_AppendByteArray( packet, Unknown1, 4 ); // ??? (this varies wildly even between two identical games created one after another) UTIL_AppendByteArrayFast( packet, gameName ); // Game Name packet.push_back( 0 ); // ??? (maybe game password) UTIL_AppendByteArrayFast( packet, StatString ); // Stat String packet.push_back( 0 ); // Stat String null terminator (the stat string is encoded to remove all even numbers i.e. zeros) UTIL_AppendByteArray( packet, slotsTotal, false ); // Slots Total UTIL_AppendByteArrayFast( packet, mapGameType ); // Game Type UTIL_AppendByteArray( packet, Unknown2, 4 ); // ??? UTIL_AppendByteArray( packet, slotsOpen, false ); // Slots Open UTIL_AppendByteArray( packet, upTime, false ); // time since creation UTIL_AppendByteArray( packet, port, false ); // port AssignLength( packet ); } else CONSOLE_Print( "[GAMEPROTO] invalid parameters passed to SEND_W3GS_GAMEINFO" ); // DEBUG_Print( "SENT W3GS_GAMEINFO" ); // DEBUG_Print( packet ); return packet; }
BYTEARRAY CGameProtocol :: SEND_W3GS_START_LAG( vector<CGamePlayer *> players, bool loadInGame ) { BYTEARRAY packet; unsigned char NumLaggers = 0; for( vector<CGamePlayer *> :: iterator i = players.begin( ); i != players.end( ); i++ ) { if( loadInGame ) { if( !(*i)->GetFinishedLoading( ) ) NumLaggers++; } else { if( (*i)->GetLagging( ) ) NumLaggers++; } } if( NumLaggers > 0 ) { packet.push_back( W3GS_HEADER_CONSTANT ); // W3GS header constant packet.push_back( W3GS_START_LAG ); // W3GS_START_LAG packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later packet.push_back( NumLaggers ); for( vector<CGamePlayer *> :: iterator i = players.begin( ); i != players.end( ); i++ ) { if( loadInGame ) { if( !(*i)->GetFinishedLoading( ) ) { packet.push_back( (*i)->GetPID( ) ); UTIL_AppendByteArray( packet, (uint32_t)0, false ); } } else { if( (*i)->GetLagging( ) ) { packet.push_back( (*i)->GetPID( ) ); UTIL_AppendByteArray( packet, GetTicks( ) - (*i)->GetStartedLaggingTicks( ), false ); } } } AssignLength( packet ); } else CONSOLE_Print( "[GAMEPROTO] no laggers passed to SEND_W3GS_START_LAG" ); // DEBUG_Print( "SENT W3GS_START_LAG" ); // DEBUG_Print( packet ); return packet; }
void CReplay :: AddLeaveGameDuringLoading( uint32_t reason, unsigned char PID, uint32_t result ) { BYTEARRAY Block; Block.push_back( REPLAY_LEAVEGAME ); UTIL_AppendByteArray( Block, reason, false ); Block.push_back( PID ); UTIL_AppendByteArray( Block, result, false ); UTIL_AppendByteArray( Block, (uint32_t)1, false ); m_LoadingBlocks.push( Block ); }
void CReplay :: AddLeaveGame( uint32_t reason, unsigned char PID, uint32_t result ) { BYTEARRAY Block; Block.push_back( REPLAY_LEAVEGAME ); UTIL_AppendByteArray( Block, reason, false ); Block.push_back( PID ); UTIL_AppendByteArray( Block, result, false ); UTIL_AppendByteArray( Block, (uint32_t)1, false ); m_CompiledBlocks += string( Block.begin( ), Block.end( ) ); }
BYTEARRAY CPUBProtocol :: SendChatToGame(const string& login, const string& message) { BYTEARRAY packet; packet.push_back( PUB_HEADER_CONSTANT ); packet.push_back( this->PUB_CHAT_TO_GAME ); packet.push_back( 0 ); packet.push_back( 0 ); UTIL_AppendByteArray( packet, login, true ); UTIL_AppendByteArray( packet, message, true ); AssignLength( packet ); return packet; }
BYTEARRAY CGameProtocol :: EncodeSlotInfo( vector<CGameSlot> &slots, uint32_t randomSeed, unsigned char layoutStyle, unsigned char playerSlots ) { BYTEARRAY SlotInfo; SlotInfo.push_back( (unsigned char)slots.size( ) ); // number of slots for( unsigned int i = 0; i < slots.size( ); i++ ) UTIL_AppendByteArray( SlotInfo, slots[i].GetByteArray( ) ); UTIL_AppendByteArray( SlotInfo, randomSeed, false ); // random seed SlotInfo.push_back( layoutStyle ); // LayoutStyle (0 = melee, 1 = custom forces, 3 = custom forces + fixed player settings) SlotInfo.push_back( playerSlots ); // number of player slots (non observer) return SlotInfo; }
BYTEARRAY CGameProtocol :: EncodeSlotInfo( vector<CGameSlot> &slots, uint32_t randomSeed, unsigned char gameType, unsigned char playerSlots ) { BYTEARRAY SlotInfo; SlotInfo.push_back( (unsigned char)slots.size( ) ); // number of slots for( unsigned int i = 0; i < slots.size( ); i++ ) UTIL_AppendByteArray( SlotInfo, slots[i].GetByteArray( ) ); UTIL_AppendByteArray( SlotInfo, randomSeed, false ); // random seed SlotInfo.push_back( gameType ); // GameType (seems to be 0 for regular game, 3 for custom game) SlotInfo.push_back( playerSlots ); // number of player slots (non observer) return SlotInfo; }
BYTEARRAY CBNLSProtocol :: SEND_BNLS_WARDEN_RAW( uint32_t cookie, BYTEARRAY raw ) { BYTEARRAY packet; packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later packet.push_back( BNLS_WARDEN ); // BNLS_WARDEN packet.push_back( 1 ); // BNLS_WARDEN_RAW UTIL_AppendByteArray( packet, cookie, false ); // cookie UTIL_AppendByteArray( packet, (uint16_t)raw.size( ), false ); // raw length UTIL_AppendByteArray( packet, raw ); // raw AssignLength( packet ); return packet; }
BYTEARRAY CGPSProtocol :: SEND_GPSC_RECONNECT( unsigned char PID, uint32_t reconnectKey, uint32_t lastPacket ) { BYTEARRAY packet; packet.push_back( GPS_HEADER_CONSTANT ); packet.push_back( GPS_RECONNECT ); packet.push_back( 0 ); packet.push_back( 0 ); packet.push_back( PID ); UTIL_AppendByteArray( packet, reconnectKey, false ); UTIL_AppendByteArray( packet, lastPacket, false ); AssignLength( packet ); return packet; }
BYTEARRAY CBNETProtocol :: SEND_SID_CLANINVITATION( string accountName ) { unsigned char Cookie[] = { 0, 0, 0, 0 }; BYTEARRAY packet; packet.push_back( BNET_HEADER_CONSTANT ); // BNET header constant packet.push_back( SID_CLANINVITATION ); // SID_CLANINVITATION packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later UTIL_AppendByteArray( packet, Cookie, 4); UTIL_AppendByteArray( packet, accountName); AssignLength( packet ); return packet; }
BYTEARRAY CPUBProtocol :: SEND_GAME_KEY( string key, string login ) { BYTEARRAY packet; packet.push_back( PUB_HEADER_CONSTANT ); packet.push_back( this->PUB_BOT_GAME_KEY ); packet.push_back( 0 ); packet.push_back( 0 ); packet.push_back( key.size() ); UTIL_AppendByteArray( packet, key, false ); packet.push_back( login.size() ); UTIL_AppendByteArray( packet, login, false ); AssignLength( packet ); return packet; }
BYTEARRAY CGPSProtocol :: SEND_GPSS_INIT( uint16_t reconnectPort, unsigned char PID, uint32_t reconnectKey, unsigned char numEmptyActions ) { BYTEARRAY packet; packet.push_back( GPS_HEADER_CONSTANT ); packet.push_back( GPS_INIT ); packet.push_back( 0 ); packet.push_back( 0 ); UTIL_AppendByteArray( packet, reconnectPort, false ); packet.push_back( PID ); UTIL_AppendByteArray( packet, reconnectKey, false ); packet.push_back( numEmptyActions ); AssignLength( packet ); return packet; }
BYTEARRAY CBNETProtocol :: SEND_SID_CLANSETMOTD( string motd ) { unsigned char Cookie[] = { 0, 0, 0, 0 }; BYTEARRAY packet; packet.push_back( BNET_HEADER_CONSTANT ); // BNET header constant packet.push_back( SID_CLANSETMOTD ); // SID_CLANSETMOTD packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later UTIL_AppendByteArray( packet, Cookie, 4); UTIL_AppendByteArray( packet, motd); AssignLength( packet ); return packet; }
BYTEARRAY CGameProtocol :: SEND_W3GS_SLOTINFO( vector<CGameSlot> &slots, uint32_t randomSeed, unsigned char layoutStyle, unsigned char playerSlots ) { BYTEARRAY SlotInfo = EncodeSlotInfo( slots, randomSeed, layoutStyle, playerSlots ); BYTEARRAY packet; packet.push_back( W3GS_HEADER_CONSTANT ); // W3GS header constant packet.push_back( W3GS_SLOTINFO ); // W3GS_SLOTINFO packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later UTIL_AppendByteArray( packet, (uint16_t)SlotInfo.size( ), false ); // SlotInfo length UTIL_AppendByteArray( packet, SlotInfo ); // SlotInfo AssignLength( packet ); // DEBUG_Print( "SENT W3GS_SLOTINFO" ); // DEBUG_Print( packet ); return packet; }
BYTEARRAY CGameProtocol :: SEND_W3GS_REFRESHGAME( uint32_t players, uint32_t playerSlots, uint32_t HostCounter ) { BYTEARRAY packet; packet.push_back( W3GS_HEADER_CONSTANT ); // W3GS header constant packet.push_back( W3GS_REFRESHGAME ); // W3GS_REFRESHGAME packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later UTIL_AppendByteArray( packet, HostCounter, false ); // Host Counter UTIL_AppendByteArray( packet, players, false ); // Players UTIL_AppendByteArray( packet, playerSlots, false ); // Player Slots AssignLength( packet ); // DEBUG_Print( "SENT W3GS_REFRESHGAME" ); // DEBUG_Print( packet ); return packet; }
BYTEARRAY CGameProtocol :: SEND_W3GS_MAPCHECK( string mapPath, BYTEARRAY mapSize, BYTEARRAY mapInfo, BYTEARRAY mapCRC, BYTEARRAY mapSHA1 ) { unsigned char Unknown[] = { 1, 0, 0, 0 }; BYTEARRAY packet; if( !mapPath.empty( ) && mapSize.size( ) == 4 && mapInfo.size( ) == 4 && mapCRC.size( ) == 4 && mapSHA1.size( ) == 20 ) { packet.push_back( W3GS_HEADER_CONSTANT ); // W3GS header constant packet.push_back( W3GS_MAPCHECK ); // W3GS_MAPCHECK packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later UTIL_AppendByteArray( packet, Unknown, 4 ); // ??? UTIL_AppendByteArrayFast( packet, mapPath ); // map path UTIL_AppendByteArrayFast( packet, mapSize ); // map size UTIL_AppendByteArrayFast( packet, mapInfo ); // map info UTIL_AppendByteArrayFast( packet, mapCRC ); // map crc UTIL_AppendByteArrayFast( packet, mapSHA1 ); // map sha1 AssignLength( packet ); } else CONSOLE_Print( "[GAMEPROTO] invalid parameters passed to SEND_W3GS_MAPCHECK" ); // DEBUG_Print( "SENT W3GS_MAPCHECK" ); // DEBUG_Print( packet ); return packet; }
BYTEARRAY CGameProtocol :: SEND_W3GS_MAPPART( unsigned char fromPID, unsigned char toPID, uint32_t start, string *mapData ) { unsigned char Unknown[] = { 1, 0, 0, 0 }; BYTEARRAY packet; if( start < mapData->size( ) ) { packet.push_back( W3GS_HEADER_CONSTANT ); // W3GS header constant packet.push_back( W3GS_MAPPART ); // W3GS_MAPPART packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later packet.push_back( toPID ); // to PID packet.push_back( fromPID ); // from PID UTIL_AppendByteArray( packet, Unknown, 4 ); // ??? UTIL_AppendByteArray( packet, start, false ); // start position // calculate end position (don't send more than 1442 map bytes in one packet) uint32_t End = start + 1442; if( End > mapData->size( ) ) End = mapData->size( ); // calculate crc CCRC32* m_CRC = new CCRC32( ); m_CRC->Initialize( ); BYTEARRAY crc32 = UTIL_CreateByteArray( m_CRC->FullCRC( (unsigned char *)mapData->c_str( ) + start, End - start ), false ); UTIL_AppendByteArray( packet, crc32 ); delete m_CRC; // map data BYTEARRAY Data = UTIL_CreateByteArray( (unsigned char *)mapData->c_str( ) + start, End - start ); UTIL_AppendByteArray( packet, Data ); AssignLength( packet ); } else CONSOLE_Print( "[GAMEPROTO] invalid parameters passed to SEND_W3GS_MAPPART" ); // DEBUG_Print( "SENT W3GS_MAPPART" ); // DEBUG_Print( packet ); return packet; }
void CReplay :: AddChatMessage( unsigned char PID, unsigned char flags, uint32_t chatMode, string message ) { BYTEARRAY Block; Block.push_back( REPLAY_CHATMESSAGE ); Block.push_back( PID ); UTIL_AppendByteArray( Block, (uint16_t)0, false ); Block.push_back( flags ); UTIL_AppendByteArray( Block, chatMode, false ); UTIL_AppendByteArrayFast( Block, message ); // assign length BYTEARRAY LengthBytes = UTIL_CreateByteArray( (uint16_t)( Block.size( ) - 4 ), false ); Block[2] = LengthBytes[0]; Block[3] = LengthBytes[1]; m_CompiledBlocks += string( Block.begin( ), Block.end( ) ); }
BYTEARRAY CGameProtocol :: SEND_W3GS_INCOMING_ACTION2( queue<CIncomingAction *> actions ) { BYTEARRAY packet; packet.push_back( W3GS_HEADER_CONSTANT ); // W3GS header constant packet.push_back( W3GS_INCOMING_ACTION2 ); // W3GS_INCOMING_ACTION2 packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // ??? (send interval?) packet.push_back( 0 ); // ??? (send interval?) // create subpacket if( !actions.empty( ) ) { BYTEARRAY subpacket; while( !actions.empty( ) ) { CIncomingAction *Action = actions.front( ); actions.pop( ); subpacket.push_back( Action->GetPID( ) ); UTIL_AppendByteArray( subpacket, (uint16_t)Action->GetAction( )->size( ), false ); UTIL_AppendByteArray( subpacket, *Action->GetAction( ) ); } // calculate crc (we only care about the first 2 bytes though) CCRC32* m_CRC = new CCRC32( ); m_CRC->Initialize(); BYTEARRAY crc32 = UTIL_CreateByteArray( m_CRC->FullCRC( (unsigned char *)string( subpacket.begin( ), subpacket.end( ) ).c_str( ), subpacket.size( ) ), false ); crc32.resize( 2 ); delete m_CRC; // finish subpacket UTIL_AppendByteArray( packet, crc32 ); // crc UTIL_AppendByteArray( packet, subpacket ); // subpacket } AssignLength( packet ); // DEBUG_Print( "SENT W3GS_INCOMING_ACTION2" ); // DEBUG_Print( packet ); return packet; }
BYTEARRAY CPUBProtocol :: SendChatFromGame(const string& login, const string& bot_ip, const string& gamename, uint16_t gameport, const string& message) { BYTEARRAY packet; packet.push_back( PUB_HEADER_CONSTANT ); packet.push_back( this->PUB_CHATFROMGAME ); packet.push_back( 0 ); packet.push_back( 0 ); UTIL_AppendByteArray( packet, gameport, false); UTIL_AppendByteArray( packet, bot_ip, true); UTIL_AppendByteArray( packet, gamename, true); UTIL_AppendByteArray( packet, login, true ); UTIL_AppendByteArray( packet, message, true ); AssignLength( packet ); return packet; }
BYTEARRAY CBNETProtocol :: SEND_SID_CHECKAD( ) { unsigned char Zeros[] = { 0, 0, 0, 0 }; BYTEARRAY packet; packet.push_back( BNET_HEADER_CONSTANT ); // BNET header constant packet.push_back( SID_CHECKAD ); // SID_CHECKAD packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later UTIL_AppendByteArray( packet, Zeros, 4 ); // ??? UTIL_AppendByteArray( packet, Zeros, 4 ); // ??? UTIL_AppendByteArray( packet, Zeros, 4 ); // ??? UTIL_AppendByteArray( packet, Zeros, 4 ); // ??? AssignLength( packet ); // DEBUG_Print( "SENT SID_CHECKAD" ); // DEBUG_Print( packet ); return packet; }
BYTEARRAY CBNETProtocol :: SEND_SID_LOGONRESPONSE( BYTEARRAY clientToken, BYTEARRAY serverToken, BYTEARRAY passwordHash, string accountName ) { // todotodo: check that the passed BYTEARRAY sizes are correct (don't know what they should be right now so I can't do this today) BYTEARRAY packet; packet.push_back( BNET_HEADER_CONSTANT ); // BNET header constant packet.push_back( SID_LOGONRESPONSE ); // SID_LOGONRESPONSE packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later UTIL_AppendByteArray( packet, clientToken ); // Client Token UTIL_AppendByteArray( packet, serverToken ); // Server Token UTIL_AppendByteArray( packet, passwordHash ); // Password Hash UTIL_AppendByteArray( packet, accountName ); // Account Name AssignLength( packet ); // DEBUG_Print( "SENT SID_LOGONRESPONSE" ); // DEBUG_Print( packet ); return packet; }
BYTEARRAY CPUBProtocol :: SendScorePlayer( const string& login, const string& score, const uint32_t games_count) { BYTEARRAY packet; packet.push_back( PUB_HEADER_CONSTANT ); // Auth header 1 byte packet.push_back( PUB_GETSCOREANS ); // 1 byte packet.push_back( 0 ); // 1 byte packet.push_back( 0 ); // 1 byte UTIL_AppendByteArray( packet, login, true); UTIL_AppendByteArray( packet, score, true); UTIL_AppendByteArray( packet, games_count, false ); AssignLength(packet); return packet; }
BYTEARRAY CBNLSProtocol :: SEND_BNLS_WARDEN_SEED( uint32_t cookie, uint32_t seed ) { unsigned char Client[] = { 80, 88, 51, 87 }; // "W3XP" BYTEARRAY packet; packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later packet.push_back( BNLS_WARDEN ); // BNLS_WARDEN packet.push_back( 0 ); // BNLS_WARDEN_SEED UTIL_AppendByteArray( packet, cookie, false ); // cookie UTIL_AppendByteArray( packet, Client, 4 ); // Client UTIL_AppendByteArray( packet, (uint16_t)4, false ); // length of seed UTIL_AppendByteArray( packet, seed, false ); // seed packet.push_back( 0 ); // username is blank UTIL_AppendByteArray( packet, (uint16_t)0, false ); // password length // password AssignLength( packet ); return packet; }
BYTEARRAY CGameProtocol :: SEND_W3GS_STOP_LAG( CGamePlayer *player, bool loadInGame ) { BYTEARRAY packet; packet.push_back( W3GS_HEADER_CONSTANT ); // W3GS header constant packet.push_back( W3GS_STOP_LAG ); // W3GS_STOP_LAG packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later packet.push_back( player->GetPID( ) ); if( loadInGame ) UTIL_AppendByteArray( packet, (uint32_t)0, false ); else UTIL_AppendByteArray( packet, GetTicks( ) - player->GetStartedLaggingTicks( ), false ); AssignLength( packet ); // DEBUG_Print( "SENT W3GS_STOP_LAG" ); // DEBUG_Print( packet ); return packet; }
BYTEARRAY CBNETProtocol :: SEND_SID_NOTIFYJOIN( string gameName ) { unsigned char ProductID[] = { 0, 0, 0, 0 }; unsigned char ProductVersion[] = { 14, 0, 0, 0 }; // Warcraft III is 14 BYTEARRAY packet; packet.push_back( BNET_HEADER_CONSTANT ); // BNET header constant packet.push_back( SID_NOTIFYJOIN ); // SID_NOTIFYJOIN packet.push_back( 0 ); // packet length will be assigned later packet.push_back( 0 ); // packet length will be assigned later UTIL_AppendByteArray( packet, ProductID, 4 ); // Product ID UTIL_AppendByteArray( packet, ProductVersion, 4 ); // Product Version UTIL_AppendByteArray( packet, gameName ); // Game Name packet.push_back( 0 ); // Game Password is NULL AssignLength( packet ); // DEBUG_Print( "SENT SID_NOTIFYJOIN" ); // DEBUG_Print( packet ); return packet; }