//----------------------------------------------------------------------------- // Purpose: Calculate a fade. //----------------------------------------------------------------------------- unsigned char C_Func_LOD::GetClientSideFade() { return UTIL_ComputeEntityFade( this, m_fDisappearDist, m_fDisappearDist + lod_TransitionDist.GetFloat(), 1.0f ); }
//----------------------------------------------------------------------------- // Fade out //----------------------------------------------------------------------------- unsigned char C_ServerRagdoll::GetClientSideFade() { return UTIL_ComputeEntityFade( this, m_fadeMinDist, m_fadeMaxDist, m_flFadeScale ); }