//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPointDevShotCamera::DevShotThink_Setup( void ) { // Move the player to the devshot camera CBasePlayer *pPlayer = UTIL_GetLocalPlayerOrListenServerHost(); if ( !pPlayer ) return; // Hide stuff engine->ClientCommand( pPlayer->edict(), "developer 0" ); engine->ClientCommand( pPlayer->edict(), "cl_drawhud 0" ); engine->ClientCommand( pPlayer->edict(), "sv_cheats 1" ); engine->ClientCommand( pPlayer->edict(), "god" ); engine->ClientCommand( pPlayer->edict(), "notarget" ); pPlayer->AddSolidFlags( FSOLID_NOT_SOLID ); pPlayer->EnableControl(FALSE); pPlayer->SetViewEntity( this ); pPlayer->SetFOV( this, m_iFOV ); // Hide the player's viewmodel if ( pPlayer->GetActiveWeapon() ) { pPlayer->GetActiveWeapon()->AddEffects( EF_NODRAW ); } DispatchUpdateTransmitState(); // Now take the shot next frame SetThink( &CPointDevShotCamera::DevShotThink_TakeShot ); SetNextThink( gpGlobals->curtime ); }
virtual void FrameUpdatePostEntityThink( void ) { // Wait until we're all spawned in if ( gpGlobals->curtime < 5 ) return; if ( m_bIssuedNextMapCommand ) return; if ( !m_bParsedMapFile ) { m_bParsedMapFile = true; // See if we've got a camera file to import cameras from char szFullName[512]; Q_snprintf(szFullName,sizeof(szFullName), "maps/%s.txt", STRING( gpGlobals->mapname )); KeyValues *pkvMapCameras = new KeyValues( "MapCameras" ); if ( pkvMapCameras->LoadFromFile( filesystem, szFullName, "MOD" ) ) { Warning( "Devshots: Loading point_devshot_camera positions from %s. \n", szFullName ); // Get each camera, and add it to our list KeyValues *pkvCamera = pkvMapCameras->GetFirstSubKey(); while ( pkvCamera ) { // Get camera name const char *pCameraName = pkvCamera->GetName(); // Make a camera, and move it to the position specified CPointDevShotCamera *pCamera = (CPointDevShotCamera*)CreateEntityByName( "point_devshot_camera" ); Assert( pCamera ); pCamera->KeyValue( "cameraname", pCameraName ); pCamera->KeyValue( "origin", pkvCamera->GetString( "origin", "0 0 0" ) ); pCamera->KeyValue( "angles", pkvCamera->GetString( "angles", "0 0 0" ) ); pCamera->KeyValue( "FOV", pkvCamera->GetString( "FOV", "75" ) ); DispatchSpawn( pCamera ); pCamera->Activate(); // Move to next camera pkvCamera = pkvCamera->GetNextKey(); } } if ( !g_iDevShotCameraCount ) { Warning( "Devshots: No point_devshot_camera in %s. Moving to next map.\n", STRING( gpGlobals->mapname ) ); CBasePlayer *pPlayer = UTIL_GetLocalPlayerOrListenServerHost(); if ( pPlayer ) { engine->ClientCommand( pPlayer->edict(), "devshots_nextmap" ); m_bIssuedNextMapCommand = true; return; } } } }
static void SendToConsole( const char *pszCommand ) { CBasePlayer *pPlayer = UTIL_GetLocalPlayerOrListenServerHost(); if ( !pPlayer ) { DevMsg ("Cannot execute \"%s\", no player\n", pszCommand ); return; } engine->ClientCommand( pPlayer->edict(), pszCommand ); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPointDevShotCamera::DevShotThink_TakeShot( void ) { // Take the screenshot CBasePlayer *pPlayer = UTIL_GetLocalPlayerOrListenServerHost(); if ( !pPlayer ) return; engine->ClientCommand( pPlayer->edict(), UTIL_VarArgs( "devshots_screenshot \"%s\"", STRING(m_iszCameraName) ) ); // Now take the shot next frame SetThink( &CPointDevShotCamera::DevShotThink_PostShot ); SetNextThink( gpGlobals->curtime + (DEVSHOT_INTERVAL - 1) ); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPointDevShotCamera::DevShotThink_PostShot( void ) { // Take the screenshot CBasePlayer *pPlayer = UTIL_GetLocalPlayerOrListenServerHost(); if ( !pPlayer ) return; pPlayer->SetFOV( this, 0 ); // If all cameras have taken their shots, move to the next map g_iDevShotCameraCount--; if ( !g_iDevShotCameraCount ) { engine->ClientCommand( pPlayer->edict(), "devshots_nextmap" ); } }