示例#1
0
void Chunk::CompleteMesh() {

	m_renderer->FinishMesh(m_meshId);
	UpdateEmptyFlag();
	ClearMeshCache();
	m_state = ChunkState::Idle;
}
示例#2
0
文件: Chunk.cpp 项目: CodeMason/Vox
void Chunk::CompleteMesh()
{
	m_pRenderer->FinishMesh(-1, m_pChunkManager->GetChunkMaterialID(), m_pMesh);

	UpdateEmptyFlag();

	m_isRebuildingMesh = false;
}