void CGUIWindowSettingsScreenCalibration::FrameMove() { m_iControl = GetFocusedControlID(); if (m_iControl >= 0) { UpdateFromControl(m_iControl); } else { SET_CONTROL_LABEL(CONTROL_LABEL_ROW1, ""); SET_CONTROL_LABEL(CONTROL_LABEL_ROW2, ""); } CGUIWindow::FrameMove(); }
void CGUIWindowSettingsScreenCalibration::FrameMove() { // g_Windowing.Get3DDevice()->Clear(0, NULL, D3DCLEAR_TARGET, 0, 0, 0); m_iControl = GetFocusedControlID(); if (m_iControl >= 0) { UpdateFromControl(m_iControl); } else { SET_CONTROL_LABEL(CONTROL_LABEL_ROW1, ""); SET_CONTROL_LABEL(CONTROL_LABEL_ROW2, ""); } CGUIWindow::FrameMove(); }