//---------------------------------------------------------------------------------
//  Draw Window
//---------------------------------------------------------------------------------
void CFuiTBROS::Draw()
{ //---Refresh texture if changed -------------------------
  VIEW_PORT vp;
  xCNV->GetViewPort(vp);
	UpdatePosition();
  UpdateGround();
	RefreshOPT();
  CFuiWindow::Draw();
  Cam->Projection(vp,inf.xOBJ);
}
示例#2
0
void cScenarioBallRL::Update(double time_elapsed)
{
	if (time_elapsed > 0)
	{
		mBall.Update(time_elapsed);
		UpdateGround();

		if (mBall.IsNewCycle())
		{
			NewCycleUpdate();
		}
	}
}