bool SetBossState(uint32 id, EncounterState state) { //if (!InstanceScript::SetBossState(id, state)) // return false; //if(m_auiEncounter[id] != state) //{ UpdateNaxxMinionState(id,state); UpdateNaxxDoorState(id,state); //} if(m_auiEncounter[id] != DONE) m_auiEncounter[id] = state; if (id == BOSS_HEIGAN && state == NOT_STARTED) m_HeiganPlayerDeathCount = 0; if (id == BOSS_HORSEMEN && state == DONE) { if (GameObject *pHorsemenChest = instance->GetGameObject(HorsemenChestGUID)) pHorsemenChest->SetRespawnTime(pHorsemenChest->GetRespawnDelay()); } if(state == DONE) SaveToDB(); return true; }
bool SetBossState(uint32 id, EncounterState state) { UpdateNaxxMinionState(id,state); UpdateNaxxDoorState(id,state); if(m_auiEncounter[id] != DONE) m_auiEncounter[id] = state; if (id == BOSS_HEIGAN && state == NOT_STARTED) m_HeiganPlayerDeathCount = 0; if (id == BOSS_SAPPHIRON && state == DONE) { if (GameObject* pWalls = instance->GetGameObject(SapphironWall)) pWalls->SetGoState(GO_STATE_ACTIVE); } if (id == BOSS_PATCHWERK && state == DONE) { if (GameObject* pDoors = instance->GetGameObject(GrobbulusDoor)) pDoors->SetGoState(GO_STATE_ACTIVE); } if (id == BOSS_GROBBULUS && state == DONE) { if (GameObject* pDoors = instance->GetGameObject(GluthDoor)) pDoors->SetGoState(GO_STATE_ACTIVE); } if (id == BOSS_GLUTH && state == DONE) { if (GameObject* pDoors = instance->GetGameObject(ThaddiusDoor)) pDoors->SetGoState(GO_STATE_ACTIVE); } if (id == BOSS_ANUBREKHAN && state != DONE || id == BOSS_ANUBREKHAN && state == DONE) { if (GameObject* pDoors = instance->GetGameObject(AnubrekhanDoor)) pDoors->SetGoState(GO_STATE_ACTIVE); } if (id == BOSS_ANUBREKHAN && state == DONE) { if (GameObject* pDoors = instance->GetGameObject(FaerlinaDoor)) pDoors->SetGoState(GO_STATE_ACTIVE); } if (id == BOSS_FAERLINA && state == DONE) { if (GameObject* pDoors = instance->GetGameObject(MaexxnaDoor)) pDoors->SetGoState(GO_STATE_ACTIVE); } if (id == BOSS_NOTH && state == DONE) { if (GameObject* pDoors = instance->GetGameObject(NothDoor_Out)) pDoors->SetGoState(GO_STATE_ACTIVE); } if (id == BOSS_NOTH && state == DONE) { if (GameObject* pDoors = instance->GetGameObject(HeiganDoor)) pDoors->SetGoState(GO_STATE_ACTIVE); } if (id == BOSS_RAZUVIOUS && state == DONE) { if (GameObject* pDoors = instance->GetGameObject(GothicDoor)) pDoors->SetGoState(GO_STATE_ACTIVE); } if (id == BOSS_GOTHIK && state == DONE) { if (GameObject* pDoors = instance->GetGameObject(HorsemenDoor)) pDoors->SetGoState(GO_STATE_ACTIVE); } if (id == BOSS_HORSEMEN && state == DONE) { if (GameObject* pHorsemenChest = instance->GetGameObject(HorsemenChestGUID)) pHorsemenChest->SetRespawnTime(pHorsemenChest->GetRespawnDelay()); } if(state == DONE) SaveToDB(); return true; }