示例#1
0
VIDEO_START_MEMBER(galaxold_state,mooncrst)
{
	VIDEO_START_CALL_MEMBER(galaxold);

	m_modify_charcode   = &galaxold_state::mooncrst_modify_charcode;
	m_modify_spritecode = &galaxold_state::mooncrst_modify_spritecode;
}
示例#2
0
VIDEO_START_MEMBER(galaxold_state,batman2)
{
	VIDEO_START_CALL_MEMBER(galaxold);

	m_modify_charcode   = &galaxold_state::batman2_modify_charcode;
	m_modify_spritecode = &galaxold_state::batman2_modify_spritecode;
}
示例#3
0
VIDEO_START_MEMBER(galaxold_state,dambustr)
{
	VIDEO_START_CALL_MEMBER(galaxold);

	m_dambustr_bg_split_line = 0;
	m_dambustr_bg_color_1 = 0;
	m_dambustr_bg_color_2 = 0;
	m_dambustr_bg_priority = 0;
	m_dambustr_char_bank = 0;

	m_draw_background = &galaxold_state::dambustr_draw_background;

	m_modify_charcode   = &galaxold_state::dambustr_modify_charcode;
	m_modify_spritecode = &galaxold_state::dambustr_modify_spritecode;

	m_draw_bullets = &galaxold_state::dambustr_draw_bullets;

	/* allocate the temporary bitmap for the background priority */
	m_dambustr_tmpbitmap = auto_bitmap_ind16_alloc(machine(), m_screen->width(), m_screen->height());

	/* make a copy of the tilemap to emulate background priority */
	m_dambustr_videoram2 = auto_alloc_array(machine(), UINT8, 0x0400);
	m_dambustr_tilemap2 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(galaxold_state::dambustr_get_tile_info2),this),TILEMAP_SCAN_ROWS,8,8,32,32);

	m_dambustr_tilemap2->set_transparent_pen(0);
}
示例#4
0
VIDEO_START_MEMBER(galaxold_state,pisces)
{
	VIDEO_START_CALL_MEMBER(galaxold);

	m_modify_charcode   = &galaxold_state::pisces_modify_charcode;
	m_modify_spritecode = &galaxold_state::pisces_modify_spritecode;
}
示例#5
0
VIDEO_START_MEMBER(galaxold_state,darkplnt)
{
	VIDEO_START_CALL_MEMBER(galaxold_plain);

	m_bg_tilemap->set_scrolldx(0, 0);
	m_draw_bullets = &galaxold_state::darkplnt_draw_bullets;
}
示例#6
0
VIDEO_START_MEMBER(toaplan2_state,bgareggabl)
{
	VIDEO_START_CALL_MEMBER( toaplan2 );

	/* Create the Text tilemap for this game */
	create_tx_tilemap(4, 4);
}
示例#7
0
VIDEO_START_MEMBER(galaxold_state,mimonkey)
{
	VIDEO_START_CALL_MEMBER(scrambold);

	m_modify_charcode   = &galaxold_state::mimonkey_modify_charcode;
	m_modify_spritecode = &galaxold_state::mimonkey_modify_spritecode;
}
示例#8
0
VIDEO_START_MEMBER(galaxold_state,bongo)
{
	VIDEO_START_CALL_MEMBER(galaxold_plain);

	m_bg_tilemap->set_scrolldx(0, 384-256);

	m_modify_spritecode = &galaxold_state::batman2_modify_spritecode;
}
示例#9
0
VIDEO_START_MEMBER(galaxold_state,minefld)
{
	VIDEO_START_CALL_MEMBER(scrambold);

	m_draw_stars = &galaxold_state::rescue_draw_stars;

	m_draw_background = &galaxold_state::minefld_draw_background;
}
示例#10
0
VIDEO_START_MEMBER(galaxold_state,galaxold)
{
	VIDEO_START_CALL_MEMBER(galaxold_plain);

	m_draw_stars = &galaxold_state::galaxold_draw_stars;

	m_draw_bullets = &galaxold_state::galaxold_draw_bullets;
}
示例#11
0
VIDEO_START_MEMBER(galaxold_state,rescue)
{
	VIDEO_START_CALL_MEMBER(scrambold);

	m_draw_stars = rescue_draw_stars;

	m_draw_background = rescue_draw_background;
}
示例#12
0
VIDEO_START_MEMBER(toaplan2_state,bgareggabl)
{
	VIDEO_START_CALL_MEMBER( toaplan2 );

	/* Create the Text tilemap for this game */
	truxton2_create_tx_tilemap();
	m_tx_tilemap->set_scrolldx(0x04, 0x2a);
}
示例#13
0
VIDEO_START_MEMBER(leland_state,ataxx)
{
	/* first do the standard stuff */
	VIDEO_START_CALL_MEMBER(leland);

	/* allocate memory */
	m_ataxx_qram = auto_alloc_array_clear(machine(), UINT8, QRAM_SIZE);
}
示例#14
0
VIDEO_START_MEMBER(galaxold_state,dkongjrm)
{
	VIDEO_START_CALL_MEMBER(galaxold_plain);

	m_modify_charcode   = &galaxold_state::pisces_modify_charcode;
	m_modify_spritecode = &galaxold_state::dkongjrm_modify_spritecode;

	m_spriteram2_present= 1;
}
示例#15
0
VIDEO_START_MEMBER(toaplan2_state,truxton2)
{
	VIDEO_START_CALL_MEMBER( toaplan2 );

	/* Create the Text tilemap for this game */
	m_gfxdecode->gfx(0)->set_source(reinterpret_cast<uint8_t *>(m_tx_gfxram.target()));

	create_tx_tilemap(0x1d5, 0x16a);
}
示例#16
0
文件: alg.cpp 项目: stengun/mame
VIDEO_START_MEMBER(alg_state,alg)
{
	/* standard video start */
	VIDEO_START_CALL_MEMBER(amiga);

	/* configure pen 4096 as transparent in the renderer and use it for the genlock color */
	m_palette->set_pen_color(4096, rgb_t(0,0,0,0));
	amiga_set_genlock_color(machine(), 4096);
}
示例#17
0
VIDEO_START_MEMBER(toaplan2_state,truxton2)
{
	VIDEO_START_CALL_MEMBER( toaplan2 );

	/* Create the Text tilemap for this game */
	m_gfxdecode->m_gfx[0]->set_source(reinterpret_cast<UINT8 *>(m_tx_gfxram16.target()));
	machine().save().register_postload(save_prepost_delegate(FUNC(toaplan2_state::truxton2_postload), this));

	create_tx_tilemap(0x1d5, 0x16a);
}
示例#18
0
VIDEO_START_MEMBER(galaxold_state,mariner)
{
	VIDEO_START_CALL_MEMBER(galaxold_plain);

	m_draw_stars = &galaxold_state::mariner_draw_stars;

	m_draw_bullets = &galaxold_state::scrambold_draw_bullets;

	m_draw_background = &galaxold_state::mariner_draw_background;

	m_modify_charcode = &galaxold_state::mariner_modify_charcode;
}
示例#19
0
VIDEO_START_MEMBER(aim65_state,aim65)
{
	m_print_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(aim65_state::aim65_printer_timer),this));
	m_printerRAM = auto_alloc_array(machine(), UINT16, (600 * 10 * 2) / 2);
	memset(m_printerRAM, 0, videoram_size);
	VIDEO_START_CALL_MEMBER(generic);
	m_printer_x = 0;
	m_printer_y = 0;
	m_printer_dir = 0;
	m_flag_a = 0;
	m_flag_b = 0;
	m_printer_level = 0;
}
示例#20
0
VIDEO_START_MEMBER(galaxold_state,rockclim)
{
	VIDEO_START_CALL_MEMBER(galaxold);
	m_rockclim_tilemap = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(galaxold_state::rockclim_get_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32);

	m_draw_background = rockclim_draw_background;
	m_modify_charcode = mooncrst_modify_charcode;
	m_modify_spritecode = rockclim_modify_spritecode;

	m_rockclim_v = m_rockclim_h = 0;
	state_save_register_global(machine(), m_rockclim_v);
	state_save_register_global(machine(), m_rockclim_h);
}
示例#21
0
VIDEO_START_MEMBER(galaxold_state,rockclim)
{
	VIDEO_START_CALL_MEMBER(galaxold);
	m_rockclim_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(galaxold_state::rockclim_get_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32);

	m_draw_background = &galaxold_state::rockclim_draw_background;
	m_modify_charcode = &galaxold_state::mooncrst_modify_charcode;
	m_modify_spritecode = &galaxold_state::rockclim_modify_spritecode;

	m_rockclim_v = m_rockclim_h = 0;
	save_item(NAME(m_rockclim_v));
	save_item(NAME(m_rockclim_h));
}
示例#22
0
文件: aim65.cpp 项目: Robbbert/store1
VIDEO_START_MEMBER(aim65_state,aim65)
{
    m_print_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(aim65_state::aim65_printer_timer),this));
    m_printerRAM = std::make_unique<uint16_t[]>((600 * 10 * 2) / 2);
    memset(m_printerRAM, 0, videoram_size);
    VIDEO_START_CALL_MEMBER(generic);
    m_printer_x = 0;
    m_printer_y = 0;
    m_printer_dir = 0;
    m_flag_a = 0;
    m_flag_b = 0;
    m_printer_level = 0;
}
示例#23
0
VIDEO_START_MEMBER(toaplan2_state,batrider)
{
	VIDEO_START_CALL_MEMBER( toaplan2 );

	m_vdp[0]->disable_sprite_buffer(); // disable buffering on this game

	/* Create the Text tilemap for this game */
	m_gfxdecode->gfx(0)->set_source(reinterpret_cast<uint8_t *>(m_tx_gfxram.target()));

	create_tx_tilemap(0x1d4, 0x16b);

	/* Has special banking */
	m_vdp[0]->set_gfxrom_banked();
}
示例#24
0
VIDEO_START_MEMBER(toaplan2_state,fixeightbl)
{
	VIDEO_START_CALL_MEMBER( toaplan2 );

	/* Create the Text tilemap for this game */
	create_tx_tilemap();

	/* This bootleg has additional layer offsets on the VDP */
	m_vdp[0]->set_tm_extra_offsets(0, -0x1d6 - 26, -0x1ef - 15, 0, 0 );
	m_vdp[0]->set_tm_extra_offsets(1, -0x1d8 - 22, -0x1ef - 15, 0, 0 );
	m_vdp[0]->set_tm_extra_offsets(2, -0x1da - 18, -0x1ef - 15, 0, 0 );
	m_vdp[0]->set_sp_extra_offsets(8/*-0x1cc - 64*/, 8/*-0x1ef - 128*/, 0, 0);

	m_vdp[0]->init_scroll_regs();
}
示例#25
0
VIDEO_START_MEMBER(galaxold_state,scrambold)
{
	VIDEO_START_CALL_MEMBER(galaxold_plain);

	/* FIXME: This most probably needs to be adjusted
	 * again when RAW video params are added to scramble
	 */
	m_bg_tilemap->set_scrolldx(0, 0);

	m_draw_stars = &galaxold_state::scrambold_draw_stars;

	m_draw_bullets = &galaxold_state::scrambold_draw_bullets;

	m_draw_background = &galaxold_state::scrambold_draw_background;
}
示例#26
0
VIDEO_START_MEMBER(toaplan2_state,batrider)
{
	VIDEO_START_CALL_MEMBER( toaplan2 );

	m_vdp0->sp.use_sprite_buffer = 0; // disable buffering on this game

	/* Create the Text tilemap for this game */
	m_tx_gfxram16.allocate(RAIZING_TX_GFXRAM_SIZE/2);
	m_gfxdecode->m_gfx[0]->set_source(reinterpret_cast<UINT8 *>(m_tx_gfxram16.target()));
	machine().save().register_postload(save_prepost_delegate(FUNC(toaplan2_state::truxton2_postload), this));

	create_tx_tilemap(0x1d4, 0x16b);

	/* Has special banking */
	m_vdp0->gp9001_gfxrom_is_banked = 1;
}
示例#27
0
VIDEO_START_MEMBER(kaneko16_berlwall_state,berlwall)
{
	int sx, x,y;
	UINT8 *RAM  =   memregion("gfx3")->base();

	/* Render the hi-color static backgrounds held in the ROMs */

	m_bg15_bitmap.allocate(256 * 32, 256 * 1);

/*
    8aba is used as background color
    8aba/2 = 455d = 10001 01010 11101 = $11 $0a $1d
*/

	for (sx = 0 ; sx < 32 ; sx++)   // horizontal screens
		for (x = 0 ; x < 256 ; x++) // horizontal pixels
		for (y = 0 ; y < 256 ; y++) // vertical pixels
		{
			int addr  = sx * (256 * 256) + x + y * 256;
			int data = RAM[addr * 2 + 0] * 256 + RAM[addr * 2 + 1];
			int r,g,b;

			r = (data & 0x07c0) >>  6;
			g = (data & 0xf800) >> 11;
			b = (data & 0x003e) >>  1;

			/* apply a simple decryption */
			r ^= 0x09;

			if (~g & 0x08) g ^= 0x10;
			g = (g - 1) & 0x1f;     /* decrease with wraparound */

			b ^= 0x03;
			if (~b & 0x08) b ^= 0x10;
			b = (b + 2) & 0x1f;     /* increase with wraparound */

			/* kludge to fix the rollercoaster picture */
			if ((r & 0x10) && (b & 0x10))
				g = (g - 1) & 0x1f;     /* decrease with wraparound */

			m_bg15_bitmap.pix16(y, sx * 256 + x) = 2048 + ((g << 10) | (r << 5) | b);
		}

	VIDEO_START_CALL_MEMBER(kaneko16);
}
示例#28
0
VIDEO_START_MEMBER(toaplan2_state,fixeightbl)
{
	VIDEO_START_CALL_MEMBER( toaplan2 );

	/* Create the Text tilemap for this game */
	create_tx_tilemap();

	/* This bootleg has additional layer offsets on the VDP */
	m_vdp0->bg.extra_xoffset.normal  = -0x1d6  -26;
	m_vdp0->bg.extra_yoffset.normal  = -0x1ef  -15;

	m_vdp0->fg.extra_xoffset.normal  = -0x1d8  -22;
	m_vdp0->fg.extra_yoffset.normal  = -0x1ef  -15;

	m_vdp0->top.extra_xoffset.normal = -0x1da  -18;
	m_vdp0->top.extra_yoffset.normal = -0x1ef  -15;

	m_vdp0->sp.extra_xoffset.normal  = 8;//-0x1cc  -64;
	m_vdp0->sp.extra_yoffset.normal  = 8;//-0x1ef  -128;

	m_vdp0->init_scroll_regs();
}
示例#29
0
文件: rohga.c 项目: Ilgrim/MAMEHub
VIDEO_START_MEMBER(rohga_state,schmeisr)
{
	VIDEO_START_CALL_MEMBER( rohga );
	// wire mods on pcb..
	m_sprgen1->set_col_callback(schmeisr_col_callback);
}
示例#30
0
VIDEO_START_MEMBER(nmk16_state,raphero)
{
	VIDEO_START_CALL_MEMBER( macross2 );
	m_simple_scroll = 0;
}