示例#1
0
void SaveMode::_InitSaveSlots()
{
    // Check all available slots for saves and autosaves.
    bool available_saves = false;

    // When in load mode, check the saves validity and skip invalid slots
    _file_list.SetSkipDisabled(true);

    for (uint32_t i = 0; i < SystemManager->GetGameSaveSlots(); ++i) {
        _file_list.AddOption(MakeUnicodeString("     " + VTranslate("Slot %d", i + 1)));

        // Add a key to slots with valid autosaves
        if (_IsAutoSaveValid(i)) {
            _file_list.AddOptionElementImage(i, GlobalManager->Media().GetKeyItemIcon());
            _file_list.GetEmbeddedImage(i)->SetHeightKeepRatio(25);
            _file_list.AddOptionElementPosition(i, 30);
        }

        if (!_PreviewGame(_BuildSaveFilename(i))) {
            _file_list.EnableOption(i, false);

            // If the current selection is disabled, reset it.
            if (static_cast<int32_t>(i) == _file_list.GetSelection())
                _file_list.SetSelection(i + 1);
        }
        else {
            available_saves = true;
        }
    }

    if (!available_saves)
        _current_state = SAVE_MODE_NO_VALID_SAVES;
}
示例#2
0
void TreasureSupervisor::_UpdateList()
{
    if(InputManager->CancelPress() || _list_options.GetNumberOptions() == 0) {
        _selection = ACTION_SELECTED;
        _action_options.SetCursorState(VIDEO_CURSOR_STATE_VISIBLE);
        _list_options.SetCursorState(VIDEO_CURSOR_STATE_HIDDEN);
    } else if(InputManager->ConfirmPress()) {
        _selection = DETAIL_SELECTED;
        _list_options.SetCursorState(VIDEO_CURSOR_STATE_HIDDEN);

        uint32_t list_selection = _list_options.GetSelection();
        if(list_selection == 0 && _treasure->_drunes != 0) {
            // If true, the drunes have been selected
            _selection_name.SetText(UTranslate("Drunes"));
            _selection_icon = GlobalManager->Media().GetDrunesIcon();
            _detail_textbox.SetDisplayText(VTranslate("With the additional %u drunes found in this treasure added, "
                                                      "the party now holds a total of %u drunes.",
                                                      _treasure->_drunes, GlobalManager->GetDrunes()));
            _is_key_item = false;
        } else { // Otherwise, a GlobalObject is selected
            if(_treasure->_drunes != 0)
                list_selection--;
            _selection_name.SetText(_treasure->_items_list[list_selection]->GetName());
            _is_key_item = _treasure->_items_list[list_selection]->IsKeyItem();
            // TODO: this is not good practice. We should probably either remove the const status from the GetIconImage() call
            _selection_icon = const_cast<StillImage *>(&_treasure->_items_list[list_selection]->GetIconImage());
            _detail_textbox.SetDisplayText(_treasure->_items_list[list_selection]->GetDescription());
        }
    } else if(InputManager->UpPress()) {
        if(_list_options.GetSelection() == 0) {
            _selection = ACTION_SELECTED;
            _action_options.SetCursorState(VIDEO_CURSOR_STATE_VISIBLE);
            _list_options.SetCursorState(VIDEO_CURSOR_STATE_HIDDEN);
        } else {
            _list_options.InputUp();
        }
    } else if(InputManager->DownPress()) {
        if(static_cast<uint32_t>(_list_options.GetSelection()) == (_list_options.GetNumberOptions() - 1)) {
            _selection = ACTION_SELECTED;
            _action_options.SetCursorState(VIDEO_CURSOR_STATE_VISIBLE);
            _list_options.SetCursorState(VIDEO_CURSOR_STATE_HIDDEN);
        } else {
            _list_options.InputDown();
        }
    }
}
示例#3
0
void BootMode::_SetupMainMenu()
{
    _main_menu.ClearOptions();
    _main_menu.SetPosition(512.0f, 688.0f);
    _main_menu.SetTextStyle(TextStyle("title24"));
    _main_menu.SetAlignment(VIDEO_X_CENTER, VIDEO_Y_CENTER);
    _main_menu.SetOptionAlignment(VIDEO_X_CENTER, VIDEO_Y_CENTER);
    _main_menu.SetSelectMode(VIDEO_SELECT_SINGLE);
    _main_menu.SetHorizontalWrapMode(VIDEO_WRAP_MODE_STRAIGHT);
    _main_menu.SetCursorOffset(-50.0f, -28.0f);
    _main_menu.SetSkipDisabled(true);

    _main_menu.AddOption(UTranslate("New Game"), &BootMode::_OnNewGame);
    _main_menu.AddOption(UTranslate("Load Game"), &BootMode::_OnLoadGame);
    _main_menu.AddOption(UTranslate("Options"), &BootMode::_OnOptions);

    // Insert the debug options
#ifdef DEBUG_FEATURES
    _main_menu.SetDimensions(1000.0f, 50.0f, 7, 1, 7, 1);
    _main_menu.AddOption(UTranslate("Battle"), &BootMode::_DEBUG_OnBattle);
    _main_menu.AddOption(UTranslate("Menu"), &BootMode::_DEBUG_OnMenu);
    _main_menu.AddOption(UTranslate("Shop"), &BootMode::_DEBUG_OnShop);
#else
    _main_menu.SetDimensions(800.0f, 50.0f, 4, 1, 4, 1);
#endif
    _main_menu.AddOption(UTranslate("Quit"), &BootMode::_OnQuit);


    if(!_SavesAvailable()) {
        _main_menu.EnableOption(1, false);
        _main_menu.SetSelection(0);
    } else {
        _main_menu.SetSelection(1);
    }

    _f1_help_text.SetText(VTranslate("Press '%s' to get to know about the game keys.",
                                     InputManager->GetHelpKeyName()));
}
示例#4
0
void BootMode::_SetupMainMenu()
{
    _main_menu.ClearOptions();
    _main_menu.SetPosition(512.0f, 688.0f);
    _main_menu.SetTextStyle(TextStyle("title24"));
    _main_menu.SetAlignment(VIDEO_X_CENTER, VIDEO_Y_CENTER);
    _main_menu.SetOptionAlignment(VIDEO_X_CENTER, VIDEO_Y_CENTER);
    _main_menu.SetSelectMode(VIDEO_SELECT_SINGLE);
    _main_menu.SetHorizontalWrapMode(VIDEO_WRAP_MODE_STRAIGHT);
    _main_menu.SetCursorOffset(-50.0f, -28.0f);
    _main_menu.SetSkipDisabled(true);

    _main_menu.AddOption(UTranslate("New Game"));
    _main_menu.AddOption(UTranslate("Load Game"));
    _main_menu.AddOption(UTranslate("Options"));
    // Insert the debug options
#ifdef DEBUG_FEATURES
    _main_menu.SetDimensions(1000.0f, 50.0f, 5, 1, 5, 1);
    _main_menu.AddOption(vt_utils::MakeUnicodeString("Debug scripts"));
    if (_debug_scripts.empty())
        _main_menu.EnableOption(3, false);
#else
    _main_menu.SetDimensions(800.0f, 50.0f, 4, 1, 4, 1);
#endif
    _main_menu.AddOption(UTranslate("Quit"));


    if(_GetNbSavesAvailable() == 0) {
        _main_menu.EnableOption(1, false);
        _main_menu.SetSelection(0);
    } else {
        _main_menu.SetSelection(1);
    }

    _f1_help_text.SetText(VTranslate("Press '%s' to get to know about the game keys.",
                                     InputManager->GetHelpKeyName()));
}
void HelpWindow::_RefreshText()
{
    _text_header.Clear();
    _key_table_header.ClearOptions();
    _key_table.ClearOptions();
    _text_additional.Clear();
    _text_continue.Clear();

    // Common text
    _text_continue.SetStyle(TextStyle("title24"));
    _text_continue.SetText(VTranslate("Press '%s' anytime to show/hide help.",
                           vt_input::InputManager->GetHelpKeyName()));

    uint8_t game_type = ModeManager->GetGameType();

    if(game_type == MODE_MANAGER_BOOT_MODE) {
        _text_header.SetStyle(TextStyle("text24"));
        _text_header.SetText(UTranslate("Welcome to Valyria Tear"));

        _key_table_header.SetPosition(50.0f, 128.0f);
        _key_table_header.SetDimensions(600.0f, 30.0f, 3, 1, 3, 1);
        _key_table_header.SetTextStyle(TextStyle("title24"));
        _key_table_header.SetCursorState(VIDEO_CURSOR_STATE_HIDDEN);
        _key_table_header.AddOption(UTranslate("Command"));
        _key_table_header.AddOption(UTranslate("Current Key"));
        _key_table_header.AddOption(UTranslate("Purpose"));

        _key_table.SetPosition(50.0f, 168.0f);
        _key_table.SetDimensions(600.0f, 380.0f, 3, 12, 3, 12);
        _key_table.SetAlignment(VIDEO_X_LEFT, VIDEO_Y_TOP);
        _key_table.SetOptionAlignment(VIDEO_X_LEFT, VIDEO_Y_TOP);
        _key_table.SetTextStyle(TextStyle("text22"));
        _key_table.SetCursorState(VIDEO_CURSOR_STATE_HIDDEN);
        _key_table.AddOption(UTranslate("Left"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetLeftKeyName()));
        _key_table.AddOption(UTranslate("Move menu cursor to the left"));
        _key_table.AddOption(UTranslate("Right"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetRightKeyName()));
        _key_table.AddOption(UTranslate("Move menu cursor to the right"));
        _key_table.AddOption(UTranslate("Confirm"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetConfirmKeyName()));
        _key_table.AddOption(UTranslate("Confirm a menu command"));
        _key_table.AddOption(UTranslate("Cancel"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetCancelKeyName()));
        _key_table.AddOption(UTranslate("Cancel a menu command"));
        // Note for later: For 'quit', only show the keyboard key as the joystick won't make the game quit.
        _key_table.AddOption(UTranslate("Quit"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetQuitKeyName()));
        _key_table.AddOption(UTranslate("Quit the application\n(when using the keyboard)"));
        return;
    } else if(game_type == MODE_MANAGER_SHOP_MODE) {
        _text_header.SetStyle(TextStyle("text22"));
        _text_header.SetText(UTranslate("Shop mode\n\n"
                                        "Use the Left/Right keys to add/remove items into the Buy and Sell modes.\n"
                                        "Then go into the Confirm mode to complete the transaction."));

        _key_table_header.SetPosition(50.0f, 128.0f);
        _key_table_header.SetDimensions(600.0f, 30.0f, 3, 1, 3, 1);
        _key_table_header.SetTextStyle(TextStyle("title24"));
        _key_table_header.SetCursorState(VIDEO_CURSOR_STATE_HIDDEN);
        _key_table_header.AddOption(UTranslate("Command"));
        _key_table_header.AddOption(UTranslate("Current Key"));
        _key_table_header.AddOption(UTranslate("Purpose"));

        _key_table.SetPosition(50.0f, 168.0f);
        _key_table.SetDimensions(600.0f, 380.0f, 3, 12, 3, 12);
        _key_table.SetAlignment(VIDEO_X_LEFT, VIDEO_Y_TOP);
        _key_table.SetOptionAlignment(VIDEO_X_LEFT, VIDEO_Y_TOP);
        _key_table.SetTextStyle(TextStyle("text22"));
        _key_table.SetCursorState(VIDEO_CURSOR_STATE_HIDDEN);
        _key_table.AddOption(UTranslate("Left"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetLeftKeyName()));
        _key_table.AddOption(UTranslate("Remove an item from the buy/sell list"));
        _key_table.AddOption(UTranslate("Right"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetRightKeyName()));
        _key_table.AddOption(UTranslate("Add an item to the buy/sell list."));
        _key_table.AddOption(UTranslate("Up"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetUpKeyName()));
        _key_table.AddOption(UTranslate("Move up in the item list."));
        _key_table.AddOption(UTranslate("Down"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetDownKeyName()));
        _key_table.AddOption(UTranslate("Move down in the item list."));
        _key_table.AddOption(UTranslate("Confirm"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetConfirmKeyName()));
        _key_table.AddOption(UTranslate("Show details or confirm a transaction"));
        _key_table.AddOption(UTranslate("Menu"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetMenuKeyName()));
        _key_table.AddOption(UTranslate("Change the displayed item category."));
        _key_table.AddOption(UTranslate("Cancel"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetCancelKeyName()));
        _key_table.AddOption(UTranslate("Get out the Buy/Sell/Confirm mode,\nor quit the shop."));
        _key_table.AddOption(); // Spacer
        _key_table.AddOption();
        _key_table.AddOption();
        _key_table.AddOption(UTranslate("Pause"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetPauseKeyName()));
        _key_table.AddOption(UTranslate("Pauses the game"));
        _key_table.AddOption(UTranslate("Quit"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetQuitKeyName()));
        _key_table.AddOption(UTranslate("Close this window / Show the system menu"));
        return;
    }

    // MODE_MANAGER_DUMMY_MODE text
    _text_header.SetStyle(TextStyle("text20"));
    _text_header.SetText(UTranslate("The table below lists the default game controls.\n") +
                         UTranslate("The control mappings can be changed in the options menu."));

    _key_table_header.SetPosition(50.0f, 128.0f);
    _key_table_header.SetDimensions(600.0f, 30.0f, 3, 1, 3, 1);
    _key_table_header.SetAlignment(VIDEO_X_LEFT, VIDEO_Y_TOP);
    _key_table_header.SetOptionAlignment(VIDEO_X_LEFT, VIDEO_Y_TOP);
    _key_table_header.SetTextStyle(TextStyle("title24"));
    _key_table_header.SetCursorState(VIDEO_CURSOR_STATE_HIDDEN);

    _key_table_header.AddOption(UTranslate("Command"));
    _key_table_header.AddOption(UTranslate("Default Key"));
    _key_table_header.AddOption(UTranslate("General Purpose"));

    _key_table.SetPosition(50.0f, 168.0f);
    _key_table.SetDimensions(600.0f, 380.0f, 3, 12, 3, 12);
    _key_table.SetAlignment(VIDEO_X_LEFT, VIDEO_Y_TOP);
    _key_table.SetOptionAlignment(VIDEO_X_LEFT, VIDEO_Y_TOP);
    _key_table.SetTextStyle(TextStyle("text22"));
    _key_table.SetCursorState(VIDEO_CURSOR_STATE_HIDDEN);

    _key_table.AddOption(UTranslate("Up"));
    _key_table.AddOption(UTranslate(vt_input::InputManager->GetUpKeyName()));
    _key_table.AddOption(UTranslate("Move position or cursor upwards"));
    _key_table.AddOption(UTranslate("Down"));
    _key_table.AddOption(UTranslate(vt_input::InputManager->GetDownKeyName()));
    _key_table.AddOption(UTranslate("Move position or cursor downwards"));
    _key_table.AddOption(UTranslate("Left"));
    _key_table.AddOption(UTranslate(vt_input::InputManager->GetLeftKeyName()));
    _key_table.AddOption(UTranslate("Move position or cursor to the left"));
    _key_table.AddOption(UTranslate("Right"));
    _key_table.AddOption(UTranslate(vt_input::InputManager->GetRightKeyName()));
    _key_table.AddOption(UTranslate("Move position or cursor to the right"));
    _key_table.AddOption(UTranslate("Confirm"));
    _key_table.AddOption(UTranslate(vt_input::InputManager->GetConfirmKeyName()));
    _key_table.AddOption(UTranslate("Confirm an action or menu command"));
    _key_table.AddOption(UTranslate("Cancel"));
    _key_table.AddOption(UTranslate(vt_input::InputManager->GetCancelKeyName()));
    _key_table.AddOption(UTranslate("Cancel an action or menu command"));

    if (game_type != MODE_MANAGER_MENU_MODE && game_type != MODE_MANAGER_BATTLE_MODE) {
        _key_table.AddOption(UTranslate("Menu"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetMenuKeyName()));
        _key_table.AddOption(UTranslate("Opens the party menu"));
    }
    else if (game_type == MODE_MANAGER_BATTLE_MODE) {
        _key_table.AddOption(UTranslate("Menu"));
        _key_table.AddOption(UTranslate(vt_input::InputManager->GetMenuKeyName()));
        _key_table.AddOption(UTranslate("Show/Hide items and skills descriptions."));
    }
    _key_table.AddOption(UTranslate("Pause"));
    _key_table.AddOption(UTranslate(vt_input::InputManager->GetPauseKeyName()));
    _key_table.AddOption(UTranslate("Pauses the game"));
    _key_table.AddOption(UTranslate("Quit"));
    _key_table.AddOption(UTranslate(vt_input::InputManager->GetQuitKeyName()));
    _key_table.AddOption(UTranslate("Quit the application"));

    _text_additional.SetStyle(TextStyle("text20"));
    _text_additional.SetText(UTranslate("There are additional commands available which can be found in the MANUAL file."));
}
示例#6
0
SaveMode::SaveMode(bool save_mode, uint32_t x_position, uint32_t y_position) :
    GameMode(MODE_MANAGER_SAVE_MODE),
    _current_state(SAVE_MODE_LOADING),
    _dim_color(0.35f, 0.35f, 0.35f, 1.0f), // A grayish opaque color
    _x_position(x_position),
    _y_position(y_position),
    _save_mode(save_mode)
{
    _window.Create(600.0f, 500.0f);
    _window.SetPosition(212.0f, 138.0f);
    _window.Hide();

    _left_window.Create(150.0f, 500.0f);
    _left_window.SetPosition(212.0f, 138.0f);
    _left_window.Show();

    _title_window.Create(600.0f, 50.0f);
    _title_window.SetPosition(212.0f, 88.0f);
    _title_window.Show();

    const float centered_text_xpos = _window.GetXPosition() + 50.0f;
    const float centered_text_width = _window.GetWidth() - 100.f;

    // Initialize the save successful message box
    _title_textbox.SetPosition(centered_text_xpos, 103.0f);
    _title_textbox.SetDimensions(centered_text_width, 50.0f);
    _title_textbox.SetTextStyle(TextStyle("title22"));
    _title_textbox.SetAlignment(VIDEO_X_LEFT, VIDEO_Y_CENTER);
    _title_textbox.SetTextAlignment(VIDEO_X_CENTER, VIDEO_Y_BOTTOM);
    if(_save_mode)
        _title_textbox.SetDisplayText(UTranslate("Save Game"));
    else
        _title_textbox.SetDisplayText(UTranslate("Load Game"));

    for(uint32_t i = 0; i < CHARACTERS_SHOWN_SLOTS; ++i) {
        _character_window[i].Create(450.0f, 100.0f);
        _character_window[i].Show();
    }

    _character_window[0].SetPosition(355.0f, 138.0f);
    _character_window[1].SetPosition(355.0f, 238.0f);
    _character_window[2].SetPosition(355.0f, 338.0f);
    _character_window[3].SetPosition(355.0f, 438.0f);

    // Initialize the save options box
    _file_list.SetPosition(315.0f, 384.0f);
    _file_list.SetDimensions(150.0f, 500.0f,
                             1,
                             SystemManager->GetGameSaveSlots(),
                             1,
                             SystemManager->GetGameSaveSlots() > 6 ? 6 : SystemManager->GetGameSaveSlots());
    _file_list.SetTextStyle(TextStyle("title22"));

    _file_list.SetAlignment(VIDEO_X_CENTER, VIDEO_Y_CENTER);
    _file_list.SetOptionAlignment(VIDEO_X_LEFT, VIDEO_Y_CENTER);
    _file_list.SetSelectMode(VIDEO_SELECT_SINGLE);
    _file_list.SetCursorOffset(-58.0f, -18.0f);

    // Initialize the confirmation option box
    _confirm_save_optionbox.SetPosition(512.0f, 384.0f);
    _confirm_save_optionbox.SetDimensions(centered_text_width, 200.0f, 1, 2, 1, 2);
    _confirm_save_optionbox.SetTextStyle(TextStyle("title22"));

    _confirm_save_optionbox.SetAlignment(VIDEO_X_CENTER, VIDEO_Y_CENTER);
    _confirm_save_optionbox.SetOptionAlignment(VIDEO_X_CENTER, VIDEO_Y_CENTER);
    _confirm_save_optionbox.SetSelectMode(VIDEO_SELECT_SINGLE);
    _confirm_save_optionbox.SetCursorOffset(-58.0f, -18.0f);

    _confirm_save_optionbox.AddOption(UTranslate("Confirm Save"));
    _confirm_save_optionbox.AddOption(UTranslate("Cancel"));
    _confirm_save_optionbox.SetSelection(0);

    // Initialize the auto-save option box
    _load_auto_save_optionbox.SetPosition(512.0f, 384.0f);
    _load_auto_save_optionbox.SetDimensions(centered_text_width, 200.0f, 1, 3, 1, 3);
    _load_auto_save_optionbox.SetTextStyle(TextStyle("title22"));

    _load_auto_save_optionbox.SetAlignment(VIDEO_X_CENTER, VIDEO_Y_CENTER);
    _load_auto_save_optionbox.SetOptionAlignment(VIDEO_X_CENTER, VIDEO_Y_CENTER);
    _load_auto_save_optionbox.SetSelectMode(VIDEO_SELECT_SINGLE);
    _load_auto_save_optionbox.SetCursorOffset(-58.0f, -18.0f);

    _load_auto_save_optionbox.AddOption(UTranslate("Load Auto-Save"));
    _load_auto_save_optionbox.AddOption(UTranslate("Load Save"));
    _load_auto_save_optionbox.AddOption(UTranslate("Cancel"));
    _load_auto_save_optionbox.SetSelection(0);

    // Initialize the save successful message box
    _save_success_message.SetPosition(centered_text_xpos, 314.0f);
    _save_success_message.SetDimensions(centered_text_width, 100.0f);
    _save_success_message.SetTextStyle(TextStyle("title22"));
    _save_success_message.SetAlignment(VIDEO_X_LEFT, VIDEO_Y_CENTER);
    _save_success_message.SetTextAlignment(VIDEO_X_CENTER, VIDEO_Y_BOTTOM);
    _save_success_message.SetDisplayText(UTranslate("Save successful!"));

    // Initialize the save failure message box
    _save_failure_message.SetPosition(centered_text_xpos, 314.0f);
    _save_failure_message.SetDimensions(centered_text_width, 100.0f);
    _save_failure_message.SetTextStyle(TextStyle("title22"));
    _save_failure_message.SetAlignment(VIDEO_X_LEFT, VIDEO_Y_CENTER);
    _save_failure_message.SetTextAlignment(VIDEO_X_CENTER, VIDEO_Y_BOTTOM);
    _save_failure_message.SetDisplayText(UTranslate("Unable to save game!\nSave FAILED!"));

    _no_valid_saves_message.SetPosition(centered_text_xpos, 314.0f);
    _no_valid_saves_message.SetDimensions(centered_text_width, 100.0f);
    _no_valid_saves_message.SetTextStyle(TextStyle("title22"));
    _no_valid_saves_message.SetAlignment(VIDEO_X_LEFT, VIDEO_Y_CENTER);
    _no_valid_saves_message.SetTextAlignment(VIDEO_X_CENTER, VIDEO_Y_BOTTOM);
    _no_valid_saves_message.SetDisplayText(UTranslate("No valid saves found!"));

    // Initialize the save preview text boxes
    _map_name_textbox.SetPosition(600.0f, 558.0f);
    _map_name_textbox.SetDimensions(320.0f, 26.0f);
    _map_name_textbox.SetTextStyle(TextStyle("title22"));
    _map_name_textbox.SetAlignment(VIDEO_X_CENTER, VIDEO_Y_CENTER);
    _map_name_textbox.SetTextAlignment(VIDEO_X_LEFT, VIDEO_Y_CENTER);
    _map_name_textbox.SetDisplayText(" ");

    _time_textbox.SetPosition(600.0f, 583.0f);
    _time_textbox.SetDimensions(250.0f, 26.0f);
    _time_textbox.SetTextStyle(TextStyle("title22"));
    _time_textbox.SetAlignment(VIDEO_X_CENTER, VIDEO_Y_CENTER);
    _time_textbox.SetTextAlignment(VIDEO_X_LEFT, VIDEO_Y_CENTER);
    _time_textbox.ClearText();

    _drunes_textbox.SetPosition(600.0f, 613.0f);
    _drunes_textbox.SetDimensions(250.0f, 26.0f);
    _drunes_textbox.SetTextStyle(TextStyle("title22"));
    _drunes_textbox.SetAlignment(VIDEO_X_CENTER, VIDEO_Y_CENTER);
    _drunes_textbox.SetTextAlignment(VIDEO_X_LEFT, VIDEO_Y_CENTER);
    _drunes_textbox.ClearText();

    _clock_icon = vt_global::GlobalManager->Media().GetClockIcon();
    _clock_icon->SetWidthKeepRatio(30.0f);
    _drunes_icon = vt_global::GlobalManager->Media().GetDrunesIcon();
    _drunes_icon->SetWidthKeepRatio(30.0f);

    if(_save_mode) {
        for (uint32_t i = 0; i < SystemManager->GetGameSaveSlots(); ++i) {
            _file_list.AddOption(MakeUnicodeString(VTranslate("Slot %d", i + 1)));
        }
        // Restore the cursor position to the last load/save position.
        uint32_t game_slot_id = GlobalManager->GetGameSlotId();
        // Propose the first slot when none where chosen yet
        if (game_slot_id == std::numeric_limits<uint32_t>::max())
            game_slot_id = 0;
        _file_list.SetSelection(game_slot_id);

        _current_state = SAVE_MODE_SAVING;
    } else {
        _InitSaveSlots();
    }

    _window.Show();

    // Load the first slot data
    if(_file_list.GetSelection() > -1)
        _PreviewGame(_BuildSaveFilename(_file_list.GetSelection()));
}