void WebGLContext::BufferData(GLenum target, const dom::ArrayBufferView& src, GLenum usage, GLuint srcElemOffset, GLuint srcElemCountOverride) { const FuncScope funcScope(*this, "bufferData"); if (IsContextLost()) return; uint8_t* bytes; size_t byteLen; if (!ValidateArrayBufferView(src, srcElemOffset, srcElemCountOverride, LOCAL_GL_INVALID_VALUE, &bytes, &byteLen)) { return; } BufferDataImpl(target, byteLen, bytes, usage); }
void WebGLContext::BufferData(GLenum target, const dom::ArrayBufferView& src, GLenum usage, GLuint srcElemOffset, GLuint srcElemCountOverride) { const char funcName[] = "bufferData"; if (IsContextLost()) return; uint8_t* bytes; size_t byteLen; if (!ValidateArrayBufferView(funcName, src, srcElemOffset, srcElemCountOverride, &bytes, &byteLen)) { return; } BufferDataImpl(target, byteLen, bytes, usage); }